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Daniel L. K. Yamins

Publications and source records attributed to Daniel L. K. Yamins.

35 records · Page 2Linked to original sources

Physion: Evaluating Physical Prediction from Vision in Humans and Machines

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the ability to predict how physical scenarios will evolve over time. Our dataset features realistic simulations of a wide range of physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, thus providing a more comprehensive challenge than previous benchmarks. We used Physion to benchmark a suite of models varying in their architecture, learning objective, input-output structure, and training data. In parallel, we obtained precise measurements of human prediction behavior on the same set of scenarios, allowing us to directly evaluate how well any model could approximate human behavior. We found that vision algorithms that learn object-centric representations generally outperform those that do not, yet still fall far short of human performance. On the other hand, graph neural networks with direct access to physical state information both perform substantially better and make predictions that are more similar to those made by humans. These results suggest that extracting physical representations of scenes is the main bottleneck to achieving human-level and human-like physical understanding in vision algorithms. We have publicly released all data and code to facilitate the use of Physion to benchmark additional models in a fully reproducible manner, enabling systematic evaluation of progress towards vision algorithms that understand physical environments as robustly as people do.

cs.AI↗

ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include: real-time near-photo-realistic image rendering; a library of objects and environments, and routines for their customization; generative procedures for efficiently building classes of new environments; high-fidelity audio rendering; realistic physical interactions for a variety of material types, including cloths, liquid, and deformable objects; customizable agents that embody AI agents; and support for human interactions with VR devices. TDW's API enables multiple agents to interact within a simulation and returns a range of sensor and physics data representing the state of the world. We present initial experiments enabled by TDW in emerging research directions in computer vision, machine learning, and cognitive science, including multi-modal physical scene understanding, physical dynamics predictions, multi-agent interactions, models that learn like a child, and attention studies in humans and neural networks.

cs.CV↗

Neural Mechanics: Symmetry and Broken Conservation Laws in Deep Learning Dynamics

Understanding the dynamics of neural network parameters during training is one of the key challenges in building a theoretical foundation for deep learning. A central obstacle is that the motion of a network in high-dimensional parameter space undergoes discrete finite steps along complex stochastic gradients derived from real-world datasets. We circumvent this obstacle through a unifying theoretical framework based on intrinsic symmetries embedded in a network's architecture that are present for any dataset. We show that any such symmetry imposes stringent geometric constraints on gradients and Hessians, leading to an associated conservation law in the continuous-time limit of stochastic gradient descent (SGD), akin to Noether's theorem in physics. We further show that finite learning rates used in practice can actually break these symmetry induced conservation laws. We apply tools from finite difference methods to derive modified gradient flow, a differential equation that better approximates the numerical trajectory taken by SGD at finite learning rates. We combine modified gradient flow with our framework of symmetries to derive exact integral expressions for the dynamics of certain parameter combinations. We empirically validate our analytic expressions for learning dynamics on VGG-16 trained on Tiny ImageNet. Overall, by exploiting symmetry, our work demonstrates that we can analytically describe the learning dynamics of various parameter combinations at finite learning rates and batch sizes for state of the art architectures trained on any dataset.

cs.LG↗

The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. We also position containers around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. We build this benchmark challenge using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API. We evaluate several existing agents on this benchmark. Experimental results suggest that: 1) a pure RL model struggles on this challenge; 2) hierarchical planning-based agents can transport some objects but still far from solving this task. We anticipate that this benchmark will empower researchers to develop more intelligent physics-driven robots for the physical world.

cs.CV↗

Identifying Learning Rules From Neural Network Observables

The brain modifies its synaptic strengths during learning in order to better adapt to its environment. However, the underlying plasticity rules that govern learning are unknown. Many proposals have been suggested, including Hebbian mechanisms, explicit error backpropagation, and a variety of alternatives. It is an open question as to what specific experimental measurements would need to be made to determine whether any given learning rule is operative in a real biological system. In this work, we take a "virtual experimental" approach to this problem. Simulating idealized neuroscience experiments with artificial neural networks, we generate a large-scale dataset of learning trajectories of aggregate statistics measured in a variety of neural network architectures, loss functions, learning rule hyperparameters, and parameter initializations. We then take a discriminative approach, training linear and simple non-linear classifiers to identify learning rules from features based on these observables. We show that different classes of learning rules can be separated solely on the basis of aggregate statistics of the weights, activations, or instantaneous layer-wise activity changes, and that these results generalize to limited access to the trajectory and held-out architectures and learning curricula. We identify the statistics of each observable that are most relevant for rule identification, finding that statistics from network activities across training are more robust to unit undersampling and measurement noise than those obtained from the synaptic strengths. Our results suggest that activation patterns, available from electrophysiological recordings of post-synaptic activities on the order of several hundred units, frequently measured at wider intervals over the course of learning, may provide a good basis on which to identify learning rules.

q-bio.NC↗

Pruning neural networks without any data by iteratively conserving synaptic flow

Pruning the parameters of deep neural networks has generated intense interest due to potential savings in time, memory and energy both during training and at test time. Recent works have identified, through an expensive sequence of training and pruning cycles, the existence of winning lottery tickets or sparse trainable subnetworks at initialization. This raises a foundational question: can we identify highly sparse trainable subnetworks at initialization, without ever training, or indeed without ever looking at the data? We provide an affirmative answer to this question through theory driven algorithm design. We first mathematically formulate and experimentally verify a conservation law that explains why existing gradient-based pruning algorithms at initialization suffer from layer-collapse, the premature pruning of an entire layer rendering a network untrainable. This theory also elucidates how layer-collapse can be entirely avoided, motivating a novel pruning algorithm Iterative Synaptic Flow Pruning (SynFlow). This algorithm can be interpreted as preserving the total flow of synaptic strengths through the network at initialization subject to a sparsity constraint. Notably, this algorithm makes no reference to the training data and consistently competes with or outperforms existing state-of-the-art pruning algorithms at initialization over a range of models (VGG and ResNet), datasets (CIFAR-10/100 and Tiny ImageNet), and sparsity constraints (up to 99.99 percent). Thus our data-agnostic pruning algorithm challenges the existing paradigm that, at initialization, data must be used to quantify which synapses are important.

cs.LG↗

Visual Grounding of Learned Physical Models

Humans intuitively recognize objects' physical properties and predict their motion, even when the objects are engaged in complicated interactions. The abilities to perform physical reasoning and to adapt to new environments, while intrinsic to humans, remain challenging to state-of-the-art computational models. In this work, we present a neural model that simultaneously reasons about physics and makes future predictions based on visual and dynamics priors. The visual prior predicts a particle-based representation of the system from visual observations. An inference module operates on those particles, predicting and refining estimates of particle locations, object states, and physical parameters, subject to the constraints imposed by the dynamics prior, which we refer to as visual grounding. We demonstrate the effectiveness of our method in environments involving rigid objects, deformable materials, and fluids. Experiments show that our model can infer the physical properties within a few observations, which allows the model to quickly adapt to unseen scenarios and make accurate predictions into the future.

cs.LG↗

Two Routes to Scalable Credit Assignment without Weight Symmetry

The neural plausibility of backpropagation has long been disputed, primarily for its use of non-local weight transport $-$ the biologically dubious requirement that one neuron instantaneously measure the synaptic weights of another. Until recently, attempts to create local learning rules that avoid weight transport have typically failed in the large-scale learning scenarios where backpropagation shines, e.g. ImageNet categorization with deep convolutional networks. Here, we investigate a recently proposed local learning rule that yields competitive performance with backpropagation and find that it is highly sensitive to metaparameter choices, requiring laborious tuning that does not transfer across network architecture. Our analysis indicates the underlying mathematical reason for this instability, allowing us to identify a more robust local learning rule that better transfers without metaparameter tuning. Nonetheless, we find a performance and stability gap between this local rule and backpropagation that widens with increasing model depth. We then investigate several non-local learning rules that relax the need for instantaneous weight transport into a more biologically-plausible "weight estimation" process, showing that these rules match state-of-the-art performance on deep networks and operate effectively in the presence of noisy updates. Taken together, our results suggest two routes towards the discovery of neural implementations for credit assignment without weight symmetry: further improvement of local rules so that they perform consistently across architectures and the identification of biological implementations for non-local learning mechanisms.

q-bio.NC↗

Learning Physical Graph Representations from Visual Scenes

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual scenes. To overcome these limitations, we introduce the idea of Physical Scene Graphs (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts. Bound to each node is a vector of latent attributes that intuitively represent object properties such as surface shape and texture. We also describe PSGNet, a network architecture that learns to extract PSGs by reconstructing scenes through a PSG-structured bottleneck. PSGNet augments standard CNNs by including: recurrent feedback connections to combine low and high-level image information; graph pooling and vectorization operations that convert spatially-uniform feature maps into object-centric graph structures; and perceptual grouping principles to encourage the identification of meaningful scene elements. We show that PSGNet outperforms alternative self-supervised scene representation algorithms at scene segmentation tasks, especially on complex real-world images, and generalizes well to unseen object types and scene arrangements. PSGNet is also able learn from physical motion, enhancing scene estimates even for static images. We present a series of ablation studies illustrating the importance of each component of the PSGNet architecture, analyses showing that learned latent attributes capture intuitive scene properties, and illustrate the use of PSGs for compositional scene inference.

cs.CV↗

Brain-Like Object Recognition with High-Performing Shallow Recurrent ANNs

Deep convolutional artificial neural networks (ANNs) are the leading class of candidate models of the mechanisms of visual processing in the primate ventral stream. While initially inspired by brain anatomy, over the past years, these ANNs have evolved from a simple eight-layer architecture in AlexNet to extremely deep and branching architectures, demonstrating increasingly better object categorization performance, yet bringing into question how brain-like they still are. In particular, typical deep models from the machine learning community are often hard to map onto the brain's anatomy due to their vast number of layers and missing biologically-important connections, such as recurrence. Here we demonstrate that better anatomical alignment to the brain and high performance on machine learning as well as neuroscience measures do not have to be in contradiction. We developed CORnet-S, a shallow ANN with four anatomically mapped areas and recurrent connectivity, guided by Brain-Score, a new large-scale composite of neural and behavioral benchmarks for quantifying the functional fidelity of models of the primate ventral visual stream. Despite being significantly shallower than most models, CORnet-S is the top model on Brain-Score and outperforms similarly compact models on ImageNet. Moreover, our extensive analyses of CORnet-S circuitry variants reveal that recurrence is the main predictive factor of both Brain-Score and ImageNet top-1 performance. Finally, we report that the temporal evolution of the CORnet-S "IT" neural population resembles the actual monkey IT population dynamics. Taken together, these results establish CORnet-S, a compact, recurrent ANN, as the current best model of the primate ventral visual stream.

cs.CV↗

Learning to Play with Intrinsically-Motivated Self-Aware Agents

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which an agent can move and interact with objects it sees, we propose a "world-model" network that learns to predict the dynamic consequences of the agent's actions. Simultaneously, we train a separate explicit "self-model" that allows the agent to track the error map of its own world-model, and then uses the self-model to adversarially challenge the developing world-model. We demonstrate that this policy causes the agent to explore novel and informative interactions with its environment, leading to the generation of a spectrum of complex behaviors, including ego-motion prediction, object attention, and object gathering. Moreover, the world-model that the agent learns supports improved performance on object dynamics prediction, detection, localization and recognition tasks. Taken together, our results are initial steps toward creating flexible autonomous agents that self-supervise in complex novel physical environments.

cs.LG↗

Flexible Neural Representation for Physics Prediction

Humans have a remarkable capacity to understand the physical dynamics of objects in their environment, flexibly capturing complex structures and interactions at multiple levels of detail. Inspired by this ability, we propose a hierarchical particle-based object representation that covers a wide variety of types of three-dimensional objects, including both arbitrary rigid geometrical shapes and deformable materials. We then describe the Hierarchical Relation Network (HRN), an end-to-end differentiable neural network based on hierarchical graph convolution, that learns to predict physical dynamics in this representation. Compared to other neural network baselines, the HRN accurately handles complex collisions and nonrigid deformations, generating plausible dynamics predictions at long time scales in novel settings, and scaling to large scene configurations. These results demonstrate an architecture with the potential to form the basis of next-generation physics predictors for use in computer vision, robotics, and quantitative cognitive science.

cs.AI↗

Task-Driven Convolutional Recurrent Models of the Visual System

Feed-forward convolutional neural networks (CNNs) are currently state-of-the-art for object classification tasks such as ImageNet. Further, they are quantitatively accurate models of temporally-averaged responses of neurons in the primate brain's visual system. However, biological visual systems have two ubiquitous architectural features not shared with typical CNNs: local recurrence within cortical areas, and long-range feedback from downstream areas to upstream areas. Here we explored the role of recurrence in improving classification performance. We found that standard forms of recurrence (vanilla RNNs and LSTMs) do not perform well within deep CNNs on the ImageNet task. In contrast, novel cells that incorporated two structural features, bypassing and gating, were able to boost task accuracy substantially. We extended these design principles in an automated search over thousands of model architectures, which identified novel local recurrent cells and long-range feedback connections useful for object recognition. Moreover, these task-optimized ConvRNNs matched the dynamics of neural activity in the primate visual system better than feedforward networks, suggesting a role for the brain's recurrent connections in performing difficult visual behaviors.

q-bio.NC↗

Emergence of Structured Behaviors from Curiosity-Based Intrinsic Motivation

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to replicate some of these abilities with a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which the agent can move and interact with objects it sees, the agent learns a world model predicting the dynamic consequences of its actions. Simultaneously, the agent learns to take actions that adversarially challenge the developing world model, pushing the agent to explore novel and informative interactions with its environment. We demonstrate that this policy leads to the self-supervised emergence of a spectrum of complex behaviors, including ego motion prediction, object attention, and object gathering. Moreover, the world model that the agent learns supports improved performance on object dynamics prediction and localization tasks. Our results are a proof-of-principle that computational models of intrinsic motivation might account for key features of developmental visuomotor learning in infants.

cs.LG↗

Modular Continual Learning in a Unified Visual Environment

A core aspect of human intelligence is the ability to learn new tasks quickly and switch between them flexibly. Here, we describe a modular continual reinforcement learning paradigm inspired by these abilities. We first introduce a visual interaction environment that allows many types of tasks to be unified in a single framework. We then describe a reward map prediction scheme that learns new tasks robustly in the very large state and action spaces required by such an environment. We investigate how properties of module architecture influence efficiency of task learning, showing that a module motif incorporating specific design principles (e.g. early bottlenecks, low-order polynomial nonlinearities, and symmetry) significantly outperforms more standard neural network motifs, needing fewer training examples and fewer neurons to achieve high levels of performance. Finally, we present a meta-controller architecture for task switching based on a dynamic neural voting scheme, which allows new modules to use information learned from previously-seen tasks to substantially improve their own learning efficiency.

cs.LG↗

A Useful Motif for Flexible Task Learning in an Embodied Two-Dimensional Visual Environment

Animals (especially humans) have an amazing ability to learn new tasks quickly, and switch between them flexibly. How brains support this ability is largely unknown, both neuroscientifically and algorithmically. One reasonable supposition is that modules drawing on an underlying general-purpose sensory representation are dynamically allocated on a per-task basis. Recent results from neuroscience and artificial intelligence suggest the role of the general purpose visual representation may be played by a deep convolutional neural network, and give some clues how task modules based on such a representation might be discovered and constructed. In this work, we investigate module architectures in an embodied two-dimensional touchscreen environment, in which an agent's learning must occur via interactions with an environment that emits images and rewards, and accepts touches as input. This environment is designed to capture the physical structure of the task environments that are commonly deployed in visual neuroscience and psychophysics. We show that in this context, very simple changes in the nonlinear activations used by such a module can significantly influence how fast it is at learning visual tasks and how suitable it is for switching to new tasks.

cs.LG↗

Deep Neural Networks Rival the Representation of Primate IT Cortex for Core Visual Object Recognition

The primate visual system achieves remarkable visual object recognition performance even in brief presentations and under changes to object exemplar, geometric transformations, and background variation (a.k.a. core visual object recognition). This remarkable performance is mediated by the representation formed in inferior temporal (IT) cortex. In parallel, recent advances in machine learning have led to ever higher performing models of object recognition using artificial deep neural networks (DNNs). It remains unclear, however, whether the representational performance of DNNs rivals that of the brain. To accurately produce such a comparison, a major difficulty has been a unifying metric that accounts for experimental limitations such as the amount of noise, the number of neural recording sites, and the number trials, and computational limitations such as the complexity of the decoding classifier and the number of classifier training examples. In this work we perform a direct comparison that corrects for these experimental limitations and computational considerations. As part of our methodology, we propose an extension of "kernel analysis" that measures the generalization accuracy as a function of representational complexity. Our evaluations show that, unlike previous bio-inspired models, the latest DNNs rival the representational performance of IT cortex on this visual object recognition task. Furthermore, we show that models that perform well on measures of representational performance also perform well on measures of representational similarity to IT and on measures of predicting individual IT multi-unit responses. Whether these DNNs rely on computational mechanisms similar to the primate visual system is yet to be determined, but, unlike all previous bio-inspired models, that possibility cannot be ruled out merely on representational performance grounds.

q-bio.NC↗