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Daniel Lee

Publications and source records attributed to Daniel Lee.

At least 55 records · Page 3Linked to original sources

ConvKGYarn: Spinning Configurable and Scalable Conversational Knowledge Graph QA datasets with Large Language Models

The rapid advancement of Large Language Models (LLMs) and conversational assistants necessitates dynamic, scalable, and configurable conversational datasets for training and evaluation. These datasets must accommodate diverse user interaction modes, including text and voice, each presenting unique modeling challenges. Knowledge Graphs (KGs), with their structured and evolving nature, offer an ideal foundation for current and precise knowledge. Although human-curated KG-based conversational datasets exist, they struggle to keep pace with the rapidly changing user information needs. We present ConvKGYarn, a scalable method for generating up-to-date and configurable conversational KGQA datasets. Qualitative psychometric analyses confirm our method can generate high-quality datasets rivaling a popular conversational KGQA dataset while offering it at scale and covering a wide range of human-interaction configurations. We showcase its utility by testing LLMs on diverse conversations - exploring model behavior on conversational KGQA sets with different configurations grounded in the same KG fact set. Our results highlight the ability of ConvKGYarn to improve KGQA foundations and evaluate parametric knowledge of LLMs, thus offering a robust solution to the constantly evolving landscape of conversational assistants.

cs.CL↗

SmartBook: AI-Assisted Situation Report Generation for Intelligence Analysts

Timely and comprehensive understanding of emerging events is crucial for effective decision-making; automating situation report generation can significantly reduce the time, effort, and cost for intelligence analysts. In this work, we identify intelligence analysts' practices and preferences for AI assistance in situation report generation to guide the design strategies for an effective, trust-building interface that aligns with their thought processes and needs. Next, we introduce SmartBook, an automated framework designed to generate situation reports from large volumes of news data, creating structured reports by automatically discovering event-related strategic questions. These reports include multiple hypotheses (claims), summarized and grounded to sources with factual evidence, to promote in-depth situation understanding. Our comprehensive evaluation of SmartBook, encompassing a user study alongside a content review with an editing study, reveals SmartBook's effectiveness in generating accurate and relevant situation reports. Qualitative evaluations indicate over 80% of questions probe for strategic information, and over 90% of summaries produce tactically useful content, being consistently favored over summaries from a large language model integrated with web search. The editing study reveals that minimal information is removed from the generated text (under 2.5%), suggesting that SmartBook provides analysts with a valuable foundation for situation reports

cs.CL↗

Increasing Coverage and Precision of Textual Information in Multilingual Knowledge Graphs

Recent work in Natural Language Processing and Computer Vision has been using textual information -- e.g., entity names and descriptions -- available in knowledge graphs to ground neural models to high-quality structured data. However, when it comes to non-English languages, the quantity and quality of textual information are comparatively scarce. To address this issue, we introduce the novel task of automatic Knowledge Graph Enhancement (KGE) and perform a thorough investigation on bridging the gap in both the quantity and quality of textual information between English and non-English languages. More specifically, we: i) bring to light the problem of increasing multilingual coverage and precision of entity names and descriptions in Wikidata; ii) demonstrate that state-of-the-art methods, namely, Machine Translation (MT), Web Search (WS), and Large Language Models (LLMs), struggle with this task; iii) present M-NTA, a novel unsupervised approach that combines MT, WS, and LLMs to generate high-quality textual information; and, iv) study the impact of increasing multilingual coverage and precision of non-English textual information in Entity Linking, Knowledge Graph Completion, and Question Answering. As part of our effort towards better multilingual knowledge graphs, we also introduce WikiKGE-10, the first human-curated benchmark to evaluate KGE approaches in 10 languages across 7 language families.

cs.AI↗

Online Minimax Multiobjective Optimization: Multicalibeating and Other Applications

We introduce a simple but general online learning framework in which a learner plays against an adversary in a vector-valued game that changes every round. Even though the learner's objective is not convex-concave (and so the minimax theorem does not apply), we give a simple algorithm that can compete with the setting in which the adversary must announce their action first, with optimally diminishing regret. We demonstrate the power of our framework by using it to (re)derive optimal bounds and efficient algorithms across a variety of domains, ranging from multicalibration to a large set of no regret algorithms, to a variant of Blackwell's approachability theorem for polytopes with fast convergence rates. As a new application, we show how to ``(multi)calibeat'' an arbitrary collection of forecasters -- achieving an exponentially improved dependence on the number of models we are competing against, compared to prior work.

cs.LG↗

AuraSense: Robot Collision Avoidance by Full Surface Proximity Detection

Perceiving obstacles and avoiding collisions is fundamental to the safe operation of a robot system, particularly when the robot must operate in highly dynamic human environments. Proximity detection using on-robot sensors can be used to avoid or mitigate impending collisions. However, existing proximity sensing methods are orientation and placement dependent, resulting in blind spots even with large numbers of sensors. In this paper, we introduce the phenomenon of the Leaky Surface Wave (LSW), a novel sensing modality, and present AuraSense, a proximity detection system using the LSW. AuraSense is the first system to realize no-dead-spot proximity sensing for robot arms. It requires only a single pair of piezoelectric transducers, and can easily be applied to off-the-shelf robots with minimal modifications. We further introduce a set of signal processing techniques and a lightweight neural network to address the unique challenges in using the LSW for proximity sensing. Finally, we demonstrate a prototype system consisting of a single piezoelectric element pair on a robot manipulator, which validates our design. We conducted several micro benchmark experiments and performed more than 2000 on-robot proximity detection trials with various potential robot arm materials, colliding objects, approach patterns, and robot movement patterns. AuraSense achieves 100% and 95.3% true positive proximity detection rates when the arm approaches static and mobile obstacles respectively, with a true negative rate over 99%, showing the real-world viability of this system.

cs.RO↗

Answering Chinese Elementary School Social Study Multiple Choice Questions

We present a novel approach to answer the Chinese elementary school Social Study Multiple Choice questions. Although BERT has demonstrated excellent performance on Reading Comprehension tasks, it is found not good at handling some specific types of questions, such as Negation, All-of-the-above, and None-of-the-above. We thus propose a novel framework to cascade BERT with a Pre-Processor and an Answer-Selector modules to tackle the above challenges. Experimental results show the proposed approach effectively improves the performance of BERT, and thus demonstrate the feasibility of supplementing BERT with additional modules.

cs.CL↗

Auxiliary Sequence Labeling Tasks for Disfluency Detection

Detecting disfluencies in spontaneous speech is an important preprocessing step in natural language processing and speech recognition applications. Existing works for disfluency detection have focused on designing a single objective only for disfluency detection, while auxiliary objectives utilizing linguistic information of a word such as named entity or part-of-speech information can be effective. In this paper, we focus on detecting disfluencies on spoken transcripts and propose a method utilizing named entity recognition (NER) and part-of-speech (POS) as auxiliary sequence labeling (SL) tasks for disfluency detection. First, we investigate cases that utilizing linguistic information of a word can prevent mispredicting important words and can be helpful for the correct detection of disfluencies. Second, we show that training a disfluency detection model with auxiliary SL tasks can improve its F-score in disfluency detection. Then, we analyze which auxiliary SL tasks are influential depending on baseline models. Experimental results on the widely used English Switchboard dataset show that our method outperforms the previous state-of-the-art in disfluency detection.

cs.CL↗

An Empirical Study of the Characteristics of Popular Minecraft Mods

It is becoming increasingly difficult for game developers to manage the cost of developing a game, while meeting the high expectations of gamers. One way to balance the increasing gamer expectation and development stress is to build an active modding community around the game. There exist several examples of games with an extremely active and successful modding community, with the Minecraft game being one of the most notable ones. This paper reports on an empirical study of 1,114 popular and 1,114 unpopular Minecraft mods from the CurseForge mod distribution platform, one of the largest distribution platforms for Minecraft mods. We analyzed the relationship between 33 features across 5 dimensions of mod characteristics and the popularity of mods (i.e., mod category, mod documentation, environmental context of the mod, remuneration for the mod, and community contribution for the mod), to understand the characteristics of popular Minecraft mods. We firstly verify that the studied dimensions have significant explanatory power in distinguishing the popularity of the studied mods. Then we evaluated the contribution of each of the 33 features across the 5 dimensions. We observed that popular mods tend to have a high quality description and promote community contribution.

cs.SE↗

Building the perfect game -- an empirical study of game modifications

Game developers cannot always meet the growing and changing needs of the gaming community, due to the often already overloaded schedules of developers. So-called modders can potentially assist game developers with addressing gamers' needs. Modders are enthusiasts who provide modifications or completely new content for a game. By supporting modders, game developers can meet the rapidly growing and varying needs of their gamer base. Modders have the potential to play a role in extending the life expectancy of a game, thereby saving game developers time and money, and leading to a better overall gaming experience for their gamer base. In this paper, we empirically study the metadata of 9,521 mods of the 20 most-modded games on the Nexus Mods distribution platform. Our goal is to provide useful insights into the modding community of the Nexus Mods distribution platform from a quantitative perspective, and to provide researchers with a solid foundation for future exploration of game mods. In doing so, game developers can potentially reduce development time and cost due to the increased replayability of their games through mods. We find that providing official support for mods can be beneficial for the perceived quality of the mods of a game. In addition, mod users are willing to submit bug reports for a mod. However, they often fail to do this in a systematic manner using the bug reporting tool of the Nexus Mods platform, resulting in low-quality bug reports which are difficult to resolve. Based on our findings, we recommend that game developers who desire an active modding community for their own games provide the modding community with an officially-supported modding tool. In addition, we recommend that mod distribution platforms, such as Nexus Mods, improve their bug reporting system to receive higher quality bug reports.

cs.SE↗

Reward Prediction Error as an Exploration Objective in Deep RL

A major challenge in reinforcement learning is exploration, when local dithering methods such as epsilon-greedy sampling are insufficient to solve a given task. Many recent methods have proposed to intrinsically motivate an agent to seek novel states, driving the agent to discover improved reward. However, while state-novelty exploration methods are suitable for tasks where novel observations correlate well with improved reward, they may not explore more efficiently than epsilon-greedy approaches in environments where the two are not well-correlated. In this paper, we distinguish between exploration tasks in which seeking novel states aids in finding new reward, and those where it does not, such as goal-conditioned tasks and escaping local reward maxima. We propose a new exploration objective, maximizing the reward prediction error (RPE) of a value function trained to predict extrinsic reward. We then propose a deep reinforcement learning method, QXplore, which exploits the temporal difference error of a Q-function to solve hard exploration tasks in high-dimensional MDPs. We demonstrate the exploration behavior of QXplore on several OpenAI Gym MuJoCo tasks and Atari games and observe that QXplore is comparable to or better than a baseline state-novelty method in all cases, outperforming the baseline on tasks where state novelty is not well-correlated with improved reward.

cs.LG↗

Robotic Grasping through Combined Image-Based Grasp Proposal and 3D Reconstruction

We present a novel approach to robotic grasp planning using both a learned grasp proposal network and a learned 3D shape reconstruction network. Our system generates 6-DOF grasps from a single RGB-D image of the target object, which is provided as input to both networks. By using the geometric reconstruction to refine the the candidate grasp produced by the grasp proposal network, our system is able to accurately grasp both known and unknown objects, even when the grasp location on the object is not visible in the input image. This paper presents the network architectures, training procedures, and grasp refinement method that comprise our system. Experiments demonstrate the efficacy of our system at grasping both known and unknown objects (91% success rate in a physical robot environment, 84% success rate in a simulated environment). We additionally perform ablation studies that show the benefits of combining a learned grasp proposal with geometric reconstruction for grasping, and also show that our system outperforms several baselines in a grasping task.

cs.RO↗

Reference and Document Aware Semantic Evaluation Methods for Korean Language Summarization

Text summarization refers to the process that generates a shorter form of text from the source document preserving salient information. Many existing works for text summarization are generally evaluated by using recall-oriented understudy for gisting evaluation (ROUGE) scores. However, as ROUGE scores are computed based on n-gram overlap, they do not reflect semantic meaning correspondences between generated and reference summaries. Because Korean is an agglutinative language that combines various morphemes into a word that express several meanings, ROUGE is not suitable for Korean summarization. In this paper, we propose evaluation metrics that reflect semantic meanings of a reference summary and the original document, Reference and Document Aware Semantic Score (RDASS). We then propose a method for improving the correlation of the metrics with human judgment. Evaluation results show that the correlation with human judgment is significantly higher for our evaluation metrics than for ROUGE scores.

cs.CL↗

Experiments in Extractive Summarization: Integer Linear Programming, Term/Sentence Scoring, and Title-driven Models

In this paper, we revisit the challenging problem of unsupervised single-document summarization and study the following aspects: Integer linear programming (ILP) based algorithms, Parameterized normalization of term and sentence scores, and Title-driven approaches for summarization. We describe a new framework, NewsSumm, that includes many existing and new approaches for summarization including ILP and title-driven approaches. NewsSumm's flexibility allows to combine different algorithms and sentence scoring schemes seamlessly. Our results combining sentence scoring with ILP and normalization are in contrast to previous work on this topic, showing the importance of a broader search for optimal parameters. We also show that the new title-driven reduction idea leads to improvement in performance for both unsupervised and supervised approaches considered.

cs.IR↗

Bayesian aggregation of average data: An application in drug development

Throughout the different phases of a drug development program, randomized trials are used to establish the tolerability, safety, and efficacy of a candidate drug. At each stage one aims to optimize the design of future studies by extrapolation from the available evidence at the time. This includes collected trial data and relevant external data. However, relevant external data are typically available as averages only, for example from trials on alternative treatments reported in the literature. Here we report on such an example from a drug development for wet age-related macular degeneration. This disease is the leading cause of severe vision loss in the elderly. While current treatment options are efficacious, they are also a substantial burden for the patient. Hence, new treatments are under development which need to be compared against existing treatments. The general statistical problem this leads to is meta-analysis, which addresses the question of how we can combine datasets collected under different conditions. Bayesian methods have long been used to achieve partial pooling. Here we consider the challenge when the model of interest is complex (hierarchical and nonlinear) and one dataset is given as raw data while the second dataset is given as averages only. In such a situation, common meta-analytic methods can only be applied when the model is sufficiently simple for analytic approaches. When the model is too complex, for example nonlinear, an analytic approach is not possible. We provide a Bayesian solution by using simulation to approximately reconstruct the likelihood of the external summary and allowing the parameters in the model to vary under the different conditions. We first evaluate our approach using fake-data simulations and then report results for the drug development program that motivated this research.

stat.AP↗

Nanotechnology-inspired Information Processing Systems of the Future

Nanoscale semiconductor technology has been a key enabler of the computing revolution. It has done so via advances in new materials and manufacturing processes that resulted in the size of the basic building block of computing systems - the logic switch and memory devices - being reduced into the nanoscale regime. Nanotechnology has provided increased computing functionality per unit volume, energy, and cost. In order for computing systems to continue to deliver substantial benefits for the foreseeable future to society at large, it is critical that the very notion of computing be examined in the light of nanoscale realities. In particular, one needs to ask what it means to compute when the very building block - the logic switch - no longer exhibits the level of determinism required by the von Neumann architecture. There needs to be a sustained and heavy investment in a nation-wide Vertically Integrated Semiconductor Ecosystem (VISE). VISE is a program in which research and development is conducted seamlessly across the entire compute stack - from applications, systems and algorithms, architectures, circuits and nanodevices, and materials. A nation-wide VISE provides clear strategic advantages in ensuring the US's global superiority in semiconductors. First, a VISE provides the highest quality seed-corn for nurturing transformative ideas that are critically needed today in order for nanotechnology-inspired computing to flourish. It does so by dramatically opening up new areas of semiconductor research that are inspired and driven by new application needs. Second, a VISE creates a very high barrier to entry from foreign competitors because it is extremely hard to establish, and even harder to duplicate.

cs.CY↗

Weapon-Target Assignment Problem with Interference Constraints using Mixed-Integer Linear Programming

In this paper, we propose an approach to formulate the Weapon Target Assignment (WTA) problem with physical and seeker interference constraints which is solvable in Mixed Integer Linear Programming (MILP). To handle the interference constraint which is intractable in continuous time domain, we discretize the time window and generate predicted intercept point (PIP) set. Also, to handle interference constraints to the MILP formulation, the interference tables that explain which pairs of assignments make interference, are made prematurely before the solver executed. The simulation results whether considering interference or not give different optimal solutions with different targets show the effectiveness of our MILP formulation.

eess.SY↗

Cephalometric Landmark Detection by AttentiveFeature Pyramid Fusion and Regression-Voting

Marking anatomical landmarks in cephalometric radiography is a critical operation in cephalometric analysis. Automatically and accurately locating these landmarks is a challenging issue because different landmarks require different levels of resolution and semantics. Based on this observation, we propose a novel attentive feature pyramid fusion module (AFPF) to explicitly shape high-resolution and semantically enhanced fusion features to achieve significantly higher accuracy than existing deep learning-based methods. We also combine heat maps and offset maps to perform pixel-wise regression-voting to improve detection accuracy. By incorporating the AFPF and regression-voting, we develop an end-to-end deep learning framework that improves detection accuracy by 7%~11% for all the evaluation metrics over the state-of-the-art method. We present ablation studies to give more insights into different components of our method and demonstrate its generalization capability and stability for unseen data from diverse devices.

cs.CV↗

Plasmonic Heterodyne Spectrometry for Resolving the Spectral Signatures of Ammonia over a 1-5 THz Frequency Range

We present a heterodyne terahertz spectrometry platform based on plasmonic photomixing, which enables the resolution of narrow spectral signatures of gases over a broad terahertz frequency range. This plasmonic heterodyne spectrometer replaces the terahertz mixer and local oscillator of conventional heterodyne spectrometers with a plasmonic photomixer and a heterodyning optical pump beam, respectively. The heterodyning optical pump beam is formed by two continuous-wave, wavelength-tunable lasers with a broadly tunable terahertz beat frequency. This broadly tunable terahertz beat frequency enables spectrometry over a broad bandwidth, which is not restricted by the bandwidth limitations of conventional terahertz mixers and local oscillators. We use this plasmonic heterodyne spectrometry platform to resolve the spectral signatures of ammonia over a 1-5 THz frequency range.

physics.optics↗