Searcharxiv⌕ Search

arXiv subjects

Daniel McDuff

Publications and source records attributed to Daniel McDuff.

At least 109 records · Page 6Linked to original sources

The Benefit of Distraction: Denoising Remote Vitals Measurements using Inverse Attention

Attention is a powerful concept in computer vision. End-to-end networks that learn to focus selectively on regions of an image or video often perform strongly. However, other image regions, while not necessarily containing the signal of interest, may contain useful context. We present an approach that exploits the idea that statistics of noise may be shared between the regions that contain the signal of interest and those that do not. Our technique uses the inverse of an attention mask to generate a noise estimate that is then used to denoise temporal observations. We apply this to the task of camera-based physiological measurement. A convolutional attention network is used to learn which regions of a video contain the physiological signal and generate a preliminary estimate. A noise estimate is obtained by using the pixel intensities in the inverse regions of the learned attention mask, this in turn is used to refine the estimate of the physiological signal. We perform experiments on two large benchmark datasets and show that this approach produces state-of-the-art results, increasing the signal-to-noise ratio by up to 5.8 dB, reducing heart rate and breathing rate estimation error by as much as 30%, recovering subtle pulse waveform dynamics, and generalizing from RGB to NIR videos without retraining.

eess.IV↗

Spectral Synthesis for Satellite-to-Satellite Translation

Earth observing satellites carrying multi-spectral sensors are widely used to monitor the physical and biological states of the atmosphere, land, and oceans. These satellites have different vantage points above the earth and different spectral imaging bands resulting in inconsistent imagery from one to another. This presents challenges in building downstream applications. What if we could generate synthetic bands for existing satellites from the union of all domains? We tackle the problem of generating synthetic spectral imagery for multispectral sensors as an unsupervised image-to-image translation problem with partial labels and introduce a novel shared spectral reconstruction loss. Simulated experiments performed by dropping one or more spectral bands show that cross-domain reconstruction outperforms measurements obtained from a second vantage point. On a downstream cloud detection task, we show that generating synthetic bands with our model improves segmentation performance beyond our baseline. Our proposed approach enables synchronization of multispectral data and provides a basis for more homogeneous remote sensing datasets.

cs.CV↗

Do Facial Expressions Predict Ad Sharing? A Large-Scale Observational Study

People often share news and information with their social connections, but why do some advertisements get shared more than others? A large-scale test examines whether facial responses predict sharing. Facial expressions play a key role in emotional expression. Using scalable automated facial coding algorithms, we quantify the facial expressions of thousands of individuals in response to hundreds of advertisements. Results suggest that not all emotions expressed during viewing increase sharing, and that the relationship between emotion and transmission is more complex than mere valence alone. Facial actions linked to positive emotions (i.e., smiles) were associated with increased sharing. But while some actions associated with negative emotion (e.g., lip depressor, associated with sadness) were linked to decreased sharing, others (i.e., nose wrinkles, associated with disgust) were linked to increased sharing. The ability to quickly collect facial responses at scale in peoples' natural environment has important implications for marketers and opens up a range of avenues for further research.

cs.CV↗

A Scalable Approach for Facial Action Unit Classifier Training UsingNoisy Data for Pre-Training

Machine learning systems are being used to automate many types of laborious labeling tasks. Facial actioncoding is an example of such a labeling task that requires copious amounts of time and a beyond average level of human domain expertise. In recent years, the use of end-to-end deep neural networks has led to significant improvements in action unit recognition performance and many network architectures have been proposed. Do the more complex deep neural network(DNN) architectures perform sufficiently well to justify the additional complexity? We show that pre-training on a large diverse set of noisy data can result in even a simple CNN model improving over the current state-of-the-art DNN architectures.The average F1-score achieved with our proposed method on the DISFA dataset is 0.60, compared to a previous state-of-the-art of 0.57. Additionally, we show how the number of subjects and number of images used for pre-training impacts the model performance. The approach that we have outlined is open-source, highly scalable, and not dependent on the model architecture. We release the code and data: https://github.com/facialactionpretrain/facs.

cs.CV↗

Multi-Reference Neural TTS Stylization with Adversarial Cycle Consistency

Current multi-reference style transfer models for Text-to-Speech (TTS) perform sub-optimally on disjoints datasets, where one dataset contains only a single style class for one of the style dimensions. These models generally fail to produce style transfer for the dimension that is underrepresented in the dataset. In this paper, we propose an adversarial cycle consistency training scheme with paired and unpaired triplets to ensure the use of information from all style dimensions. During training, we incorporate unpaired triplets with randomly selected reference audio samples and encourage the synthesized speech to preserve the appropriate styles using adversarial cycle consistency. We use this method to transfer emotion from a dataset containing four emotions to a dataset with only a single emotion. This results in a 78% improvement in style transfer (based on emotion classification) with minimal reduction in fidelity and naturalness. In subjective evaluations our method was consistently rated as closer to the reference style than the baseline. Synthesized speech samples are available at: https://sites.google.com/view/adv-cycle-consistent-tts

cs.LG↗

Designing Style Matching Conversational Agents

Advances in machine intelligence have enabled conversational interfaces that have the potential to radically change the way humans interact with machines. However, even with the progress in the abilities of these agents, there remain critical gaps in their capacity for natural interactions. One limitation is that the agents are often monotonic in behavior and do not adapt to their partner. We built two end-to-end conversational agents: a voice-based agent that can engage in naturalistic, multi-turn dialogue and align with the interlocutor's conversational style, and a 2nd, expressive, embodied conversational agent (ECA) that can recognize human behavior during open-ended conversations and automatically align its responses to the visual and conversational style of the other party. The embodied conversational agent leverages multimodal inputs to produce rich and perceptually valid vocal and facial responses (e.g., lip syncing and expressions) during the conversation. Based on empirical results from a set of user studies, we highlight several significant challenges in building such systems and provide design guidelines for multi-turn dialogue interactions using style adaptation for future research.

cs.HC↗

A High-Fidelity Open Embodied Avatar with Lip Syncing and Expression Capabilities

Embodied avatars as virtual agents have many applications and provide benefits over disembodied agents, allowing non-verbal social and interactional cues to be leveraged, in a similar manner to how humans interact with each other. We present an open embodied avatar built upon the Unreal Engine that can be controlled via a simple python programming interface. The avatar has lip syncing (phoneme control), head gesture and facial expression (using either facial action units or cardinal emotion categories) capabilities. We release code and models to illustrate how the avatar can be controlled like a puppet or used to create a simple conversational agent using public application programming interfaces (APIs). GITHUB link: https://github.com/danmcduff/AvatarSim

cs.HC↗

Unpaired Image-to-Speech Synthesis with Multimodal Information Bottleneck

Deep generative models have led to significant advances in cross-modal generation such as text-to-image synthesis. Training these models typically requires paired data with direct correspondence between modalities. We introduce the novel problem of translating instances from one modality to another without paired data by leveraging an intermediate modality shared by the two other modalities. To demonstrate this, we take the problem of translating images to speech. In this case, one could leverage disjoint datasets with one shared modality, e.g., image-text pairs and text-speech pairs, with text as the shared modality. We call this problem "skip-modal generation" because the shared modality is skipped during the generation process. We propose a multimodal information bottleneck approach that learns the correspondence between modalities from unpaired data (image and speech) by leveraging the shared modality (text). We address fundamental challenges of skip-modal generation: 1) learning multimodal representations using a single model, 2) bridging the domain gap between two unrelated datasets, and 3) learning the correspondence between modalities from unpaired data. We show qualitative results on image-to-speech synthesis; this is the first time such results have been reported in the literature. We also show that our approach improves performance on traditional cross-modal generation, suggesting that it improves data efficiency in solving individual tasks.

cs.CV↗

An End-to-End Conversational Style Matching Agent

We present an end-to-end voice-based conversational agent that is able to engage in naturalistic multi-turn dialogue and align with the interlocutor's conversational style. The system uses a series of deep neural network components for speech recognition, dialogue generation, prosodic analysis and speech synthesis to generate language and prosodic expression with qualities that match those of the user. We conducted a user study (N=30) in which participants talked with the agent for 15 to 20 minutes, resulting in over 8 hours of natural interaction data. Users with high consideration conversational styles reported the agent to be more trustworthy when it matched their conversational style. Whereas, users with high involvement conversational styles were indifferent. Finally, we provide design guidelines for multi-turn dialogue interactions using conversational style adaptation.

cs.HC↗

EMMA: An Emotion-Aware Wellbeing Chatbot

The delivery of mental health interventions via ubiquitous devices has shown much promise. A conversational chatbot is a promising oracle for delivering appropriate just-in-time interventions. However, designing emotionally-aware agents, specially in this context, is under-explored. Furthermore, the feasibility of automating the delivery of just-in-time mHealth interventions via such an agent has not been fully studied. In this paper, we present the design and evaluation of EMMA (EMotion-Aware mHealth Agent) through a two-week long human-subject experiment with N=39 participants. EMMA provides emotionally appropriate micro-activities in an empathetic manner. We show that the system can be extended to detect a user's mood purely from smartphone sensor data. Our results show that our personalized machine learning model was perceived as likable via self-reports of emotion from users. Finally, we provide a set of guidelines for the design of emotion-aware bots for mHealth.

cs.HC↗

Towards Understanding Emotional Intelligence for Behavior Change Chatbots

A natural conversational interface that allows longitudinal symptom tracking would be extremely valuable in health/wellness applications. However, the task of designing emotionally-aware agents for behavior change is still poorly understood. In this paper, we present the design and evaluation of an emotion-aware chatbot that conducts experience sampling in an empathetic manner. We evaluate it through a human-subject experiment with N=39 participants over the course of a week. Our results show that extraverts preferred the emotion-aware chatbot significantly more than introverts. Also, participants reported a higher percentage of positive mood reports when interacting with the empathetic bot. Finally, we provide guidelines for the design of emotion-aware chatbots for potential use in mHealth contexts.

cs.HC↗

M3D-GAN: Multi-Modal Multi-Domain Translation with Universal Attention

Generative adversarial networks have led to significant advances in cross-modal/domain translation. However, typically these networks are designed for a specific task (e.g., dialogue generation or image synthesis, but not both). We present a unified model, M3D-GAN, that can translate across a wide range of modalities (e.g., text, image, and speech) and domains (e.g., attributes in images or emotions in speech). Our model consists of modality subnets that convert data from different modalities into unified representations, and a unified computing body where data from different modalities share the same network architecture. We introduce a universal attention module that is jointly trained with the whole network and learns to encode a large range of domain information into a highly structured latent space. We use this to control synthesis in novel ways, such as producing diverse realistic pictures from a sketch or varying the emotion of synthesized speech. We evaluate our approach on extensive benchmark tasks, including image-to-image, text-to-image, image captioning, text-to-speech, speech recognition, and machine translation. Our results show state-of-the-art performance on some of the tasks.

cs.CV↗

Characterizing Bias in Classifiers using Generative Models

Models that are learned from real-world data are often biased because the data used to train them is biased. This can propagate systemic human biases that exist and ultimately lead to inequitable treatment of people, especially minorities. To characterize bias in learned classifiers, existing approaches rely on human oracles labeling real-world examples to identify the "blind spots" of the classifiers; these are ultimately limited due to the human labor required and the finite nature of existing image examples. We propose a simulation-based approach for interrogating classifiers using generative adversarial models in a systematic manner. We incorporate a progressive conditional generative model for synthesizing photo-realistic facial images and Bayesian Optimization for an efficient interrogation of independent facial image classification systems. We show how this approach can be used to efficiently characterize racial and gender biases in commercial systems.

cs.CV↗

A Multimodal Emotion Sensing Platform for Building Emotion-Aware Applications

Humans use a host of signals to infer the emotional state of others. In general, computer systems that leverage signals from multiple modalities will be more robust and accurate in the same task. We present a multimodal affect and context sensing platform. The system is composed of video, audio and application analysis pipelines that leverage ubiquitous sensors (camera and microphone) to log and broadcast emotion data in real-time. The platform is designed to enable easy prototyping of novel computer interfaces that sense, respond and adapt to human emotion. This paper describes the different audio, visual and application processing components and explains how the data is stored and/or broadcast for other applications to consume. We hope that this platform helps advance the state-of-the-art in affective computing by enabling development of novel human-computer interfaces.

cs.HC↗

Visceral Machines: Risk-Aversion in Reinforcement Learning with Intrinsic Physiological Rewards

As people learn to navigate the world, autonomic nervous system (e.g., "fight or flight") responses provide intrinsic feedback about the potential consequence of action choices (e.g., becoming nervous when close to a cliff edge or driving fast around a bend.) Physiological changes are correlated with these biological preparations to protect one-self from danger. We present a novel approach to reinforcement learning that leverages a task-independent intrinsic reward function trained on peripheral pulse measurements that are correlated with human autonomic nervous system responses. Our hypothesis is that such reward functions can circumvent the challenges associated with sparse and skewed rewards in reinforcement learning settings and can help improve sample efficiency. We test this in a simulated driving environment and show that it can increase the speed of learning and reduce the number of collisions during the learning stage.

cs.AI↗

iPhys: An Open Non-Contact Imaging-Based Physiological Measurement Toolbox

Imaging-based, non-contact measurement of physiology (including imaging photoplethysmography and imaging ballistocardiography) is a growing field of research. There are several strengths of imaging methods that make them attractive. They remove the need for uncomfortable contact sensors and can enable spatial and concomitant measurement from a single sensor. Furthermore, cameras are ubiquitous and often low-cost solutions for sensing. Open source toolboxes help accelerate the progress of research by providing a means to compare new approaches against standard implementations of the state-of-the-art. We present an open source imaging-based physiological measurement toolbox with implementations of many of the most frequently employed computational methods. We hope that this toolbox will contribute to the advancement of non-contact physiological sensing methods.

cs.CV↗

Identifying Bias in AI using Simulation

Machine learned models exhibit bias, often because the datasets used to train them are biased. This presents a serious problem for the deployment of such technology, as the resulting models might perform poorly on populations that are minorities within the training set and ultimately present higher risks to them. We propose to use high-fidelity computer simulations to interrogate and diagnose biases within ML classifiers. We present a framework that leverages Bayesian parameter search to efficiently characterize the high dimensional feature space and more quickly identify weakness in performance. We apply our approach to an example domain, face detection, and show that it can be used to help identify demographic biases in commercial face application programming interfaces (APIs).

cs.LG↗

DeepMag: Source Specific Motion Magnification Using Gradient Ascent

Many important physical phenomena involve subtle signals that are difficult to observe with the unaided eye, yet visualizing them can be very informative. Current motion magnification techniques can reveal these small temporal variations in video, but require precise prior knowledge about the target signal, and cannot deal with interference motions at a similar frequency. We present DeepMag an end-to-end deep neural video-processing framework based on gradient ascent that enables automated magnification of subtle color and motion signals from a specific source, even in the presence of large motions of various velocities. While the approach is generalizable, the advantages of DeepMag are highlighted via the task of video-based physiological visualization. Through systematic quantitative and qualitative evaluation of the approach on videos with different levels of head motion, we compare the magnification of pulse and respiration to existing state-of-the-art methods. Our method produces magnified videos with substantially fewer artifacts and blurring whilst magnifying the physiological changes by a similar degree.

cs.CV↗