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Daniel Neider

Publications and source records attributed to Daniel Neider.

At least 55 records · Page 3Linked to original sources

Learning Temporal Logic Properties: an Overview of Two Recent Methods

Learning linear temporal logic (LTL) formulas from examples labeled as positive or negative has found applications in inferring descriptions of system behavior. We summarize two methods to learn LTL formulas from examples in two different problem settings. The first method assumes noise in the labeling of the examples. For that, they define the problem of inferring an LTL formula that must be consistent with most but not all of the examples. The second method considers the other problem of inferring meaningful LTL formulas in the case where only positive examples are given. Hence, the first method addresses the robustness to noise, and the second method addresses the balance between conciseness and specificity (i.e., language minimality) of the inferred formula. The summarized methods propose different algorithms to solve the aforementioned problems, as well as to infer other descriptions of temporal properties, such as signal temporal logic or deterministic finite automata.

cs.LO

Analyzing Robustness of Angluin's L* Algorithm in Presence of Noise

Angluin's L* algorithm learns the minimal (complete) deterministic finite automaton (DFA) of a regular language using membership and equivalence queries. Its probabilistic approximatively correct (PAC) version substitutes an equivalence query by a large enough set of random membership queries to get a high level confidence to the answer. Thus it can be applied to any kind of (also non-regular) device and may be viewed as an algorithm for synthesizing an automaton abstracting the behavior of the device based on observations. Here we are interested on how Angluin's PAC learning algorithm behaves for devices which are obtained from a DFA by introducing some noise. More precisely we study whether Angluin's algorithm reduces the noise and produces a DFA closer to the original one than the noisy device. We propose several ways to introduce the noise: (1) the noisy device inverts the classification of words w.r.t. the DFA with a small probability, (2) the noisy device modifies with a small probability the letters of the word before asking its classification w.r.t. the DFA, and (3) the noisy device combines the classification of a word w.r.t. the DFA and its classification w.r.t. a counter automaton. Our experiments were performed on several hundred DFAs. Our main contributions, bluntly stated, consist in showing that: (1) Angluin's algorithm behaves well whenever the noisy device is produced by a random process, (2) but poorly with a structured noise, and, that (3) almost surely randomness yields systems with non-recursively enumerable languages.

cs.FL

From LTL to rLTL Monitoring: Improved Monitorability through Robust Semantics

Runtime monitoring is commonly used to detect the violation of desired properties in safety critical cyber-physical systems by observing its executions. Bauer et al. introduced an influential framework for monitoring Linear Temporal Logic (LTL) properties based on a three-valued semantics: the formula is already satisfied by the given prefix, it is already violated, or it is still undetermined, i.e., it can still be satisfied and violated by appropriate extensions. However, a wide range of formulas are not monitorable under this approach, meaning that they have a prefix for which satisfaction and violation will always remain undetermined no matter how it is extended. In particular, Bauer et al. report that 44% of the formulas they consider in their experiments fall into this category. Recently, a robust semantics for LTL was introduced to capture different degrees by which a property can be violated. In this paper we introduce a robust semantics for finite strings and show its potential in monitoring: every formula considered by Bauer et al. is monitorable under our approach. Furthermore, we discuss which properties that come naturally in LTL monitoring - such as the realizability of all truth values - can be transferred to the robust setting. Lastly, we show that LTL formulas with robust semantics can be monitored by deterministic automata and report on a prototype implementation.

cs.FL

Robustness-by-Construction Synthesis: Adapting to the Environment at Runtime

While most of the current synthesis algorithms only focus on correctness-by-construction, ensuring robustness has remained a challenge. Hence, in this paper, we address the robust-by-construction synthesis problem by considering the specifications to be expressed by a robust version of Linear Temporal Logic (LTL), called robust LTL (rLTL). rLTL has a many-valued semantics to capture different degrees of satisfaction of a specification, i.e., satisfaction is a quantitative notion. We argue that the current algorithms for rLTL synthesis do not compute optimal strategies in a non-antagonistic setting. So, a natural question is whether there is a way of satisfying the specification "better" if the environment is indeed not antagonistic. We address this question by developing two new notions of strategies. The first notion is that of adaptive strategies, which, in response to the opponent's non-antagonistic moves, maximize the degree of satisfaction. The idea is to monitor non-optimal moves of the opponent at runtime using multiple parity automata and adaptively change the system strategy to ensure optimality. The second notion is that of strongly adaptive strategies, which is a further refinement of the first notion. These strategies also maximize the opportunities for the opponent to make non-optimal moves. We show that computing such strategies for rLTL specifications is not harder than the standard synthesis problem, e.g., computing strategies with LTL specifications, and takes doubly-exponential time.

cs.LO

Specification sketching for Linear Temporal Logic

Virtually all verification and synthesis techniques assume that the formal specifications are readily available, functionally correct, and fully match the engineer's understanding of the given system. However, this assumption is often unrealistic in practice: formalizing system requirements is notoriously difficult, error-prone, and requires substantial training. To alleviate this severe hurdle, we propose a fundamentally novel approach to writing formal specifications, named specification sketching for Linear Temporal Logic (LTL). The key idea is that an engineer can provide a partial LTL formula, called an LTL sketch, where parts that are hard to formalize can be left out. Given a set of examples describing system behaviors that the specification should or should not allow, the task of a so-called sketching algorithm is then to complete a given sketch such that the resulting LTL formula is consistent with the examples. We show that deciding whether a sketch can be completed falls into the complexity class NP and present two SAT-based sketching algorithms. We also demonstrate that sketching is a practical approach to writing formal specifications using a prototype implementation.

cs.FL

Neuro-Symbolic Verification of Deep Neural Networks

Formal verification has emerged as a powerful approach to ensure the safety and reliability of deep neural networks. However, current verification tools are limited to only a handful of properties that can be expressed as first-order constraints over the inputs and output of a network. While adversarial robustness and fairness fall under this category, many real-world properties (e.g., "an autonomous vehicle has to stop in front of a stop sign") remain outside the scope of existing verification technology. To mitigate this severe practical restriction, we introduce a novel framework for verifying neural networks, named neuro-symbolic verification. The key idea is to use neural networks as part of the otherwise logical specification, enabling the verification of a wide variety of complex, real-world properties, including the one above. Moreover, we demonstrate how neuro-symbolic verification can be implemented on top of existing verification infrastructure for neural networks, making our framework easily accessible to researchers and practitioners alike.

cs.AI

Joint Inference of Reward Machines and Policies for Reinforcement Learning

Incorporating high-level knowledge is an effective way to expedite reinforcement learning (RL), especially for complex tasks with sparse rewards. We investigate an RL problem where the high-level knowledge is in the form of reward machines, i.e., a type of Mealy machine that encodes the reward functions. We focus on a setting in which this knowledge is a priori not available to the learning agent. We develop an iterative algorithm that performs joint inference of reward machines and policies for RL (more specifically, q-learning). In each iteration, the algorithm maintains a hypothesis reward machine and a sample of RL episodes. It derives q-functions from the current hypothesis reward machine, and performs RL to update the q-functions. While performing RL, the algorithm updates the sample by adding RL episodes along which the obtained rewards are inconsistent with the rewards based on the current hypothesis reward machine. In the next iteration, the algorithm infers a new hypothesis reward machine from the updated sample. Based on an equivalence relationship we defined between states of reward machines, we transfer the q-functions between the hypothesis reward machines in consecutive iterations. We prove that the proposed algorithm converges almost surely to an optimal policy in the limit if a minimal reward machine can be inferred and the maximal length of each RL episode is sufficiently long. The experiments show that learning high-level knowledge in the form of reward machines can lead to fast convergence to optimal policies in RL, while standard RL methods such as q-learning and hierarchical RL methods fail to converge to optimal policies after a substantial number of training steps in many tasks.

cs.AI

Being correct is not enough: efficient verification using robust linear temporal logic

While most approaches in formal methods address system correctness, ensuring robustness has remained a challenge. In this paper we present and study the logic rLTL which provides a means to formally reason about both correctness and robustness in system design. Furthermore, we identify a large fragment of rLTL for which the verification problem can be efficiently solved, i.e., verification can be done by using an automaton, recognizing the behaviors described by the rLTL formula $φ$, of size at most $\mathcal{O} \left( 3^{ |φ|} \right)$, where $|φ|$ is the length of $φ$. This result improves upon the previously known bound of $\mathcal{O}\left(5^{|φ|} \right)$ for rLTL verification and is closer to the LTL bound of $\mathcal{O}\left( 2^{|φ|} \right)$. The usefulness of this fragment is demonstrated by a number of case studies showing its practical significance in terms of expressiveness, the ability to describe robustness, and the fine-grained information that rLTL brings to the process of system verification. Moreover, these advantages come at a low computational overhead with respect to LTL verification.

cs.LO

Active Finite Reward Automaton Inference and Reinforcement Learning Using Queries and Counterexamples

Despite the fact that deep reinforcement learning (RL) has surpassed human-level performances in various tasks, it still has several fundamental challenges. First, most RL methods require intensive data from the exploration of the environment to achieve satisfactory performance. Second, the use of neural networks in RL renders it hard to interpret the internals of the system in a way that humans can understand. To address these two challenges, we propose a framework that enables an RL agent to reason over its exploration process and distill high-level knowledge for effectively guiding its future explorations. Specifically, we propose a novel RL algorithm that learns high-level knowledge in the form of a finite reward automaton by using the L* learning algorithm. We prove that in episodic RL, a finite reward automaton can express any non-Markovian bounded reward functions with finitely many reward values and approximate any non-Markovian bounded reward function (with infinitely many reward values) with arbitrary precision. We also provide a lower bound for the episode length such that the proposed RL approach almost surely converges to an optimal policy in the limit. We test this approach on two RL environments with non-Markovian reward functions, choosing a variety of tasks with increasing complexity for each environment. We compare our algorithm with the state-of-the-art RL algorithms for non-Markovian reward functions, such as Joint Inference of Reward machines and Policies for RL (JIRP), Learning Reward Machine (LRM), and Proximal Policy Optimization (PPO2). Our results show that our algorithm converges to an optimal policy faster than other baseline methods.

cs.LG

Learning Linear Temporal Properties from Noisy Data: A MaxSAT Approach

We address the problem of inferring descriptions of system behavior using Linear Temporal Logic (LTL) from a finite set of positive and negative examples. Most of the existing approaches for solving such a task rely on predefined templates for guiding the structure of the inferred formula. The approaches that can infer arbitrary LTL formulas, on the other hand, are not robust to noise in the data. To alleviate such limitations, we devise two algorithms for inferring concise LTL formulas even in the presence of noise. Our first algorithm infers minimal LTL formulas by reducing the inference problem to a problem in maximum satisfiability and then using off-the-shelf MaxSAT solvers to find a solution. To the best of our knowledge, we are the first to incorporate the usage of MaxSAT solvers for inferring formulas in LTL. Our second learning algorithm relies on the first algorithm to derive a decision tree over LTL formulas based on a decision tree learning algorithm. We have implemented both our algorithms and verified that our algorithms are efficient in extracting concise LTL descriptions even in the presence of noise.

cs.LG

Uncertainty-Aware Signal Temporal Logic Inference

Temporal logic inference is the process of extracting formal descriptions of system behaviors from data in the form of temporal logic formulas. The existing temporal logic inference methods mostly neglect uncertainties in the data, which results in limited applicability of such methods in real-world deployments. In this paper, we first investigate the uncertainties associated with trajectories of a system and represent such uncertainties in the form of interval trajectories. We then propose two uncertainty-aware signal temporal logic (STL) inference approaches to classify the undesired behaviors and desired behaviors of a system. Instead of classifying finitely many trajectories, we classify infinitely many trajectories within the interval trajectories. In the first approach, we incorporate robust semantics of STL formulas with respect to an interval trajectory to quantify the margin at which an STL formula is satisfied or violated by the interval trajectory. The second approach relies on the first learning algorithm and exploits the decision tree to infer STL formulas to classify behaviors of a given system. The proposed approaches also work for non-separable data by optimizing the worst-case robustness in inferring an STL formula. Finally, we evaluate the performance of the proposed algorithms in two case studies, where the proposed algorithms show reductions in the computation time by up to four orders of magnitude in comparison with the sampling-based baseline algorithms (for a dataset with 800 sampled trajectories in total).

cs.AI

Robust, Expressive, and Quantitative Linear Temporal Logics: Pick any Two for Free (full version)

Linear Temporal Logic (LTL) is the standard specification language for reactive systems and is successfully applied in industrial settings. However, many shortcomings of LTL have been identified in the literature, among them the limited expressiveness, the lack of quantitative features, and the inability to express robustness. There is work on overcoming these shortcomings, but each of these is typically addressed in isolation. This is insufficient for applications where all shortcomings manifest themselves simultaneously. Here, we tackle this issue by introducing logics that address more than one shortcoming. To this end, we combine the logics Linear Dynamic Logic, Prompt-LTL, and robust LTL, each addressing one aspect, to new logics. For all combinations of two aspects, the resulting logic has the same desirable algorithmic properties as plain LTL. In particular, the highly efficient algorithmic backends that have been developed for LTL are also applicable to these new logics. Finally, we discuss how to address all three aspects simultaneously.

cs.LO

Learning-Based Synthesis of Safety Controllers

We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our framework targets safety games with infinitely many vertices, but it is also applicable to safety games over finite graphs whose size is too prohibitive for conventional synthesis techniques. The learning takes place in a feedback loop between a teacher component, which can reason symbolically about the safety game, and a learning algorithm, which successively learns an overapproximation of the winning region from various kinds of examples provided by the teacher. We develop a novel decision tree learning algorithm for this setting and show that our algorithm is guaranteed to converge to a reactive safety controller if a suitable overapproximation of the winning region can be expressed as a decision tree. Finally, we empirically compare the performance of a prototype implementation to existing approaches, which are based on constraint solving and automata learning, respectively.

cs.GT

Parameterized Synthesis with Safety Properties

Parameterized synthesis offers a solution to the problem of constructing correct and verified controllers for parameterized systems. Such systems occur naturally in practice (e.g., in the form of distributed protocols where the amount of processes is often unknown at design time and the protocol must work regardless of the number of processes). In this paper, we present a novel learning based approach to the synthesis of reactive controllers for parameterized systems from safety specifications. We use the framework of regular model checking to model the synthesis problem as an infinite-duration two-player game and show how one can utilize Angluin's well-known L* algorithm to learn correct-by-design controllers. This approach results in a synthesis procedure that is conceptually simpler than existing synthesis methods with a completeness guarantee, whenever a winning strategy can be expressed by a regular set. We have implemented our algorithm in a tool called L*-PSynth and have demonstrated its performance on a range of benchmarks, including robotic motion planning and distributed protocols. Despite the simplicity of L*-PSynth it competes well against (and in many cases even outperforms) the state-of-the-art tools for synthesizing parameterized systems.

cs.LO

Property-Directed Verification of Recurrent Neural Networks

This paper presents a property-directed approach to verifying recurrent neural networks (RNNs). To this end, we learn a deterministic finite automaton as a surrogate model from a given RNN using active automata learning. This model may then be analyzed using model checking as verification technique. The term property-directed reflects the idea that our procedure is guided and controlled by the given property rather than performing the two steps separately. We show that this not only allows us to discover small counterexamples fast, but also to generalize them by pumping towards faulty flows hinting at the underlying error in the RNN.

cs.LG

Probably Approximately Correct Explanations of Machine Learning Models via Syntax-Guided Synthesis

We propose a novel approach to understanding the decision making of complex machine learning models (e.g., deep neural networks) using a combination of probably approximately correct learning (PAC) and a logic inference methodology called syntax-guided synthesis (SyGuS). We prove that our framework produces explanations that with a high probability make only few errors and show empirically that it is effective in generating small, human-interpretable explanations.

cs.AI

Resilient Abstraction-Based Controller Design

We consider the computation of resilient controllers for perturbed non-linear dynamical systems w.r.t. linear-time temporal logic specifications. We address this problem through the paradigm of Abstraction-Based Controller Design (ABCD) where a finite state abstraction of the perturbed system dynamics is constructed and utilized for controller synthesis. In this context, our contribution is twofold: (I) We construct abstractions which model the impact of occasional high disturbance spikes on the system via so called disturbance edges. (II) We show that the application of resilient reactive synthesis techniques to these abstract models results in closed loop systems which are optimally resilient to these occasional high disturbance spikes. We have implemented this resilient ABCD workflow on top of SCOTS and showcase our method through multiple robot planning examples.

eess.SY

Optimally Resilient Strategies in Pushdown Safety Games

Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This concerns events where the observed system behavior differs from the intended one prescribed by the controller. For games played on finite arenas it is known that computing optimally resilient strategies only incurs a polynomial overhead over solving classical games. This paper studies safety games with disturbances played on infinite arenas induced by pushdown systems. We show how to compute optimally resilient strategies in triply-exponential time. For the subclass of safety games played on one-counter configuration graphs, we show that determining the degree of resilience of the initial configuration is PSPACE-complete and that optimally resilient strategies can be computed in doubly-exponential time.

cs.GT