Searcharxiv⌕ Search

arXiv subjects

Daniel Reichman

Publications and source records attributed to Daniel Reichman.

At least 37 records · Page 2Linked to original sources

Cognitive Model Priors for Predicting Human Decisions

Human decision-making underlies all economic behavior. For the past four decades, human decision-making under uncertainty has continued to be explained by theoretical models based on prospect theory, a framework that was awarded the Nobel Prize in Economic Sciences. However, theoretical models of this kind have developed slowly, and robust, high-precision predictive models of human decisions remain a challenge. While machine learning is a natural candidate for solving these problems, it is currently unclear to what extent it can improve predictions obtained by current theories. We argue that this is mainly due to data scarcity, since noisy human behavior requires massive sample sizes to be accurately captured by off-the-shelf machine learning methods. To solve this problem, what is needed are machine learning models with appropriate inductive biases for capturing human behavior, and larger datasets. We offer two contributions towards this end: first, we construct "cognitive model priors" by pretraining neural networks with synthetic data generated by cognitive models (i.e., theoretical models developed by cognitive psychologists). We find that fine-tuning these networks on small datasets of real human decisions results in unprecedented state-of-the-art improvements on two benchmark datasets. Second, we present the first large-scale dataset for human decision-making, containing over 240,000 human judgments across over 13,000 decision problems. This dataset reveals the circumstances where cognitive model priors are useful, and provides a new standard for benchmarking prediction of human decisions under uncertainty.

cs.LG↗

Tiling and Stitching Segmentation Output for Remote Sensing: Basic Challenges and Recommendations

In this work we consider the application of convolutional neural networks (CNNs) for pixel-wise labeling (a.k.a., semantic segmentation) of remote sensing imagery (e.g., aerial color or hyperspectral imagery). Remote sensing imagery is usually stored in the form of very large images, referred to as "tiles", which are too large to be segmented directly using most CNNs and their associated hardware. As a result, during label inference, smaller sub-images, called "patches", are processed individually and then "stitched" (concatenated) back together to create a tile-sized label map. This approach suffers from computational ineffiency and can result in discontinuities at output boundaries. We propose a simple alternative approach in which the input size of the CNN is dramatically increased only during label inference. This does not avoid stitching altogether, but substantially mitigates its limitations. We evaluate the performance of the proposed approach against a vonventional stitching approach using two popular segmentation CNN models and two large-scale remote sensing imagery datasets. The results suggest that the proposed approach substantially reduces label inference time, while also yielding modest overall label accuracy increases. This approach contributed to our wining entry (overall performance) in the INRIA building labeling competition.

cs.CV↗

String Matching: Communication, Circuits, and Learning

String matching is the problem of deciding whether a given $n$-bit string contains a given $k$-bit pattern. We study the complexity of this problem in three settings. Communication complexity. For small $k$, we provide near-optimal upper and lower bounds on the communication complexity of string matching. For large $k$, our bounds leave open an exponential gap; we exhibit some evidence for the existence of a better protocol. Circuit complexity. We present several upper and lower bounds on the size of circuits with threshold and DeMorgan gates solving the string matching problem. Similarly to the above, our bounds are near-optimal for small $k$. Learning. We consider the problem of learning a hidden pattern of length at most $k$ relative to the classifier that assigns 1 to every string that contains the pattern. We prove optimal bounds on the VC dimension and sample complexity of this problem.

cs.CC↗

The Computational Complexity of Training ReLU(s)

We consider the computational complexity of training depth-2 neural networks composed of rectified linear units (ReLUs). We show that, even for the case of a single ReLU, finding a set of weights that minimizes the squared error (even approximately) for a given training set is NP-hard. We also show that for a simple network consisting of two ReLUs, the error minimization problem is NP-hard, even in the realizable case. We complement these hardness results by showing that, when the weights and samples belong to the unit ball, one can (agnostically) properly and reliably learn depth-2 ReLUs with $k$ units and error at most $ε$ in time $2^{(k/ε)^{O(1)}}n^{O(1)}$; this extends upon a previous work of Goel, Kanade, Klivans and Thaler (2017) which provided efficient improper learning algorithms for ReLUs.

cs.CC↗

gprHOG and the popularity of Histogram of Oriented Gradients (HOG) for Buried Threat Detection in Ground-Penetrating Radar

Substantial research has been devoted to the development of algorithms that automate buried threat detection (BTD) with ground penetrating radar (GPR) data, resulting in a large number of proposed algorithms. One popular algorithm GPR-based BTD, originally applied by Torrione et al., 2012, is the Histogram of Oriented Gradients (HOG) feature. In a recent large-scale comparison among five veteran institutions, a modified version of HOG referred to here as "gprHOG", performed poorly compared to other modern algorithms. In this paper, we provide experimental evidence demonstrating that the modifications to HOG that comprise gprHOG result in a substantially better-performing algorithm. The results here, in conjunction with the large-scale algorithm comparison, suggest that HOG is not competitive with modern GPR-based BTD algorithms. Given HOG's popularity, these results raise some questions about many existing studies, and suggest gprHOG (and especially HOG) should be employed with caution in future studies.

cs.CV↗

Multitasking Capacity: Hardness Results and Improved Constructions

We consider the problem of determining the maximal $α\in (0,1]$ such that every matching $M$ of size $k$ (or at most $k$) in a bipartite graph $G$ contains an induced matching of size at least $α|M|$. This measure was recently introduced in Alon et al. (NIPS 2018) and is motivated by connectionist models of cognition as well as modeling interference in wireless and communication networks. We prove various hardness results for computing $α$ either exactly or approximately. En route to our results, we also consider the maximum connected matching problem: determining the largest matching $N$ in a graph $G$ such that every two edges in $N$ are connected by an edge. We prove a nearly optimal $n^{1-ε}$ hardness of approximation result (under randomized reductions) for connected matching in bipartite graphs (with both sides of cardinality $n$). Towards this end we define bipartite half-covers: A new combinatorial object that may be of independent interest. To the best of our knowledge, the best previous hardness result for the connected matching problem was some constant $β>1$. Finally, we demonstrate the existence of bipartite graphs with $n$ vertices on each side of average degree $d$, that achieve $α=1/2-ε$ for matchings of size sufficiently smaller than $n/poly(d)$. This nearly matches the trivial upper bound of $1/2$ on $α$ which holds for any graph containing a path of length 3.

cs.DS↗

A Large-Scale Multi-Institutional Evaluation of Advanced Discrimination Algorithms for Buried Threat Detection in Ground Penetrating Radar

In this paper we consider the development of algorithms for the automatic detection of buried threats using ground penetrating radar (GPR) measurements. GPR is one of the most studied and successful modalities for automatic buried threat detection (BTD), and a large variety of BTD algorithms have been proposed for it. Despite this, large-scale comparisons of GPR-based BTD algorithms are rare in the literature. In this work we report the results of a multi-institutional effort to develop advanced buried threat detection algorithms for a real-world GPR BTD system. The effort involved five institutions with substantial experience with the development of GPR-based BTD algorithms. In this paper we report the technical details of the advanced algorithms submitted by each institution, representing their latest technical advances, and many state-of-the-art GPR-based BTD algorithms. We also report the results of evaluating the algorithms from each institution on the large experimental dataset used for development. The experimental dataset comprised 120,000 m^2 of GPR data using surface area, from 13 different lanes across two US test sites. The data was collected using a vehicle-mounted GPR system, the variants of which have supplied data for numerous publications. Using these results, we identify the most successful and common processing strategies among the submitted algorithms, and make recommendations for GPR-based BTD algorithm design.

cs.CV↗

Inference in Sparse Graphs with Pairwise Measurements and Side Information

We consider the statistical problem of recovering a hidden "ground truth" binary labeling for the vertices of a graph up to low Hamming error from noisy edge and vertex measurements. We present new algorithms and a sharp finite-sample analysis for this problem on trees and sparse graphs with poor expansion properties such as hypergrids and ring lattices. Our method generalizes and improves over that of Globerson et al. (2015), who introduced the problem for two-dimensional grid lattices. For trees we provide a simple, efficient, algorithm that infers the ground truth with optimal Hamming error has optimal sample complexity and implies recovery results for all connected graphs. Here, the presence of side information is critical to obtain a non-trivial recovery rate. We then show how to adapt this algorithm to tree decompositions of edge-subgraphs of certain graph families such as lattices, resulting in optimal recovery error rates that can be obtained efficiently The thrust of our analysis is to 1) use the tree decomposition along with edge measurements to produce a small class of viable vertex labelings and 2) apply an analysis influenced by statistical learning theory to show that we can infer the ground truth from this class using vertex measurements. We show the power of our method in several examples including hypergrids, ring lattices, and the Newman-Watts model for small world graphs. For two-dimensional grids, our results improve over Globerson et al. (2015) by obtaining optimal recovery in the constant-height regime.

cs.LG↗

A Graph-Theoretic Approach to Multitasking

A key feature of neural network architectures is their ability to support the simultaneous interaction among large numbers of units in the learning and processing of representations. However, how the richness of such interactions trades off against the ability of a network to simultaneously carry out multiple independent processes -- a salient limitation in many domains of human cognition -- remains largely unexplored. In this paper we use a graph-theoretic analysis of network architecture to address this question, where tasks are represented as edges in a bipartite graph $G=(A \cup B, E)$. We define a new measure of multitasking capacity of such networks, based on the assumptions that tasks that \emph{need} to be multitasked rely on independent resources, i.e., form a matching, and that tasks \emph{can} be multitasked without interference if they form an induced matching. Our main result is an inherent tradeoff between the multitasking capacity and the average degree of the network that holds \emph{regardless of the network architecture}. These results are also extended to networks of depth greater than $2$. On the positive side, we demonstrate that networks that are random-like (e.g., locally sparse) can have desirable multitasking properties. Our results shed light into the parallel-processing limitations of neural systems and provide insights that may be useful for the analysis and design of parallel architectures.

cs.DM↗

Deleting and Testing Forbidden Patterns in Multi-Dimensional Arrays

Understanding the local behaviour of structured multi-dimensional data is a fundamental problem in various areas of computer science. As the amount of data is often huge, it is desirable to obtain sublinear time algorithms, and specifically property testers, to understand local properties of the data. We focus on the natural local problem of testing pattern freeness: given a large $d$-dimensional array $A$ and a fixed $d$-dimensional pattern $P$ over a finite alphabet, we say that $A$ is $P$-free if it does not contain a copy of the forbidden pattern $P$ as a consecutive subarray. The distance of $A$ to $P$-freeness is the fraction of entries of $A$ that need to be modified to make it $P$-free. For any $ε\in [0,1]$ and any large enough pattern $P$ over any alphabet, other than a very small set of exceptional patterns, we design a tolerant tester that distinguishes between the case that the distance is at least $ε$ and the case that it is at most $a_d ε$, with query complexity and running time $c_d ε^{-1}$, where $a_d < 1$ and $c_d$ depend only on $d$. To analyze the testers we establish several combinatorial results, including the following $d$-dimensional modification lemma, which might be of independent interest: for any large enough pattern $P$ over any alphabet (excluding a small set of exceptional patterns for the binary case), and any array $A$ containing a copy of $P$, one can delete this copy by modifying one of its locations without creating new $P$-copies in $A$. Our results address an open question of Fischer and Newman, who asked whether there exist efficient testers for properties related to tight substructures in multi-dimensional structured data. They serve as a first step towards a general understanding of local properties of multi-dimensional arrays, as any such property can be characterized by a fixed family of forbidden patterns.

cs.DS↗

LP-Based Robust Algorithms for Noisy Minor-Free and Bounded Treewidth Graphs

We give a general approach for solving optimization problems on noisy minor free graphs, where a δ-fraction of edges and vertices are adversarially corrupted. The noisy setting was first considered by Magen and Moharrami and they gave a (1 + δ)-estimation algorithm for the independent set problem. Later, Chan and Har-Peled designed a local search algorithm that finds a (1 + O(δ))-approximate independent set. However, nothing was known regarding other problems in the noisy setting. Our main contribution is a general LP-based framework that yields a (1 + O(δlog m log log m))-approximation algorithm for noisy MAX-k-CSPs on m clauses.

cs.DS↗

Contagious Sets in Random Graphs

We consider the following activation process in undirected graphs: a vertex is active either if it belongs to a set of initially activated vertices or if at some point it has at least $r$ active neighbors. A \emph{contagious set} is a set whose activation results with the entire graph being active. Given a graph $G$, let $m(G,r)$ be the minimal size of a contagious set. We study this process on the binomial random graph $G:=G(n,p)$ with $p: = \frac{d}{n}$ and $1 \ll d \ll \left(\frac{n \log \log n}{\log^2 n}\right)^{\frac{r-1}{r}}$. Assuming $r > 1$ to be a constant that does not depend on $n$, we prove that $$m(G,r) = Θ\left(\frac{n}{d^{\frac{r}{r-1}}\log d}\right),$$ with high probability. We also show that the threshold probability for $m(G,r)=r$ to hold is $p^*=Θ\left(\frac{1}{(n \log^{r-1} n)^{1/r}}\right)$.

math.PR↗

Contagious Sets in Dense Graphs

We study the activation process in undirected graphs known as bootstrap percolation: a vertex is active either if it belongs to a set of initially activated vertices or if at some point it had at least r active neighbors, for a threshold r that is identical for all vertices. A contagious set is a vertex set whose activation results with the entire graph being active. Let m(G,r) be the size of a smallest contagious set in a graph G on n vertices. We examine density conditions that ensure m(G,r) = r for all r >= 2. With respect to the minimum degree, we prove that such a smallest possible contagious set is guaranteed to exist if and only if G has minimum degree at least (k-1)/k * n. Moreover, we study the speed with which the activation spreads and provide tight upper bounds on the number of rounds it takes until all nodes are activated in such a graph. We also investigate what average degree asserts the existence of small contagious sets. For n >= k >= r, we denote by M(n,k,r) the maximum number of edges in an n-vertex graph G satisfying m(G,r)>k. We determine the precise value of M(n,k,2) and M(n,k,k), assuming that n is sufficiently large compared to k.

cs.DM↗

Smoothed analysis on connected graphs

The main paradigm of smoothed analysis on graphs suggests that for any large graph $G$ in a certain class of graphs, perturbing slightly the edges of $G$ at random (usually adding few random edges to $G$) typically results in a graph having much "nicer" properties. In this work we study smoothed analysis on trees or, equivalently, on connected graphs. Given an $n$-vertex connected graph $G$, form a random supergraph $G^*$ of $G$ by turning every pair of vertices of $G$ into an edge with probability $\fracε{n}$, where $ε$ is a small positive constant. This perturbation model has been studied previously in several contexts, including smoothed analysis, small world networks, and combinatorics. Connected graphs can be bad expanders, can have very large diameter, and possibly contain no long paths. In contrast, we show that if $G$ is an $n$-vertex connected graph then typically $G^*$ has edge expansion $Ω(\frac{1}{\log n})$, diameter $O(\log n)$, vertex expansion $Ω(\frac{1}{\log n})$, and contains a path of length $Ω(n)$, where for the last two properties we additionally assume that $G$ has bounded maximum degree. Moreover, we show that if $G$ has bounded degeneracy, then typically the mixing time of the lazy random walk on $G^*$ is $O(\log^2 n)$. All these results are asymptotically tight.

math.CO↗

On Percolation and $NP$-Hardness

We consider the robustness of computational hardness of problems whose input is obtained by applying independent random deletions to worst-case instances. For some classical $NP$-hard problems on graphs, such as Coloring, Vertex-Cover, and Hamiltonicity, we examine the complexity of these problems when edges (or vertices) of an arbitrary graph are deleted independently with probability $1-p > 0$. We prove that for $n$-vertex graphs, these problems remain as hard as in the worst-case, as long as $p > \frac{1}{n^{1-ε}}$ for arbitrary $ε\in (0,1)$, unless $NP \subseteq BPP$. We also prove hardness results for Constraint Satisfaction Problems, where random deletions are applied to clauses or variables, as well as the Subset-Sum problem, where items of a given instance are deleted at random.

cs.CC↗

On the Non-Existence of Nash Equilibrium in Games with Resource-Bounded Players

We consider sequences of games $\mathcal{G}=\{G_1,G_2,\ldots\}$ where, for all $n$, $G_n$ has the same set of players. Such sequences arise in the analysis of running time of players in games, in electronic money systems such as Bitcoin and in cryptographic protocols. Assuming that one-way functions exist, we prove that there is a sequence of 2-player zero-sum Bayesian games $\mathcal{G}$ such that, for all $n$, the size of every action in $G_n$ is polynomial in $n$, the utility function is polynomial computable in $n$, and yet there is no polynomial-time Nash equilibrium, where we use a notion of Nash equilibrium that is tailored to sequences of games. We also demonstrate that Nash equilibrium may not exist when considering players that are constrained to perform at most $T$ computational steps in each of the games $\{G_i\}_{i=1}^{\infty}$. These examples may shed light on competitive settings where the availability of more running time or faster algorithms lead to a "computational arms race", precluding the existence of equilibrium. They also point to inherent limitations of concepts such "best response" and Nash equilibrium in games with resource-bounded players.

cs.GT↗

On the limitation of spectral methods: From the Gaussian hidden clique problem to rank one perturbations of Gaussian tensors

We consider the following detection problem: given a realization of a symmetric matrix ${\mathbf{X}}$ of dimension $n$, distinguish between the hypothesis that all upper triangular variables are i.i.d. Gaussians variables with mean 0 and variance $1$ and the hypothesis where ${\mathbf{X}}$ is the sum of such matrix and an independent rank-one perturbation. This setup applies to the situation where under the alternative, there is a planted principal submatrix ${\mathbf{B}}$ of size $L$ for which all upper triangular variables are i.i.d. Gaussians with mean $1$ and variance $1$, whereas all other upper triangular elements of ${\mathbf{X}}$ not in ${\mathbf{B}}$ are i.i.d. Gaussians variables with mean 0 and variance $1$. We refer to this as the `Gaussian hidden clique problem.' When $L=(1+ε)\sqrt{n}$ ($ε>0$), it is possible to solve this detection problem with probability $1-o_n(1)$ by computing the spectrum of ${\mathbf{X}}$ and considering the largest eigenvalue of ${\mathbf{X}}$. We prove that this condition is tight in the following sense: when $L<(1-ε)\sqrt{n}$ no algorithm that examines only the eigenvalues of ${\mathbf{X}}$ can detect the existence of a hidden Gaussian clique, with error probability vanishing as $n\to\infty$. We prove this result as an immediate consequence of a more general result on rank-one perturbations of $k$-dimensional Gaussian tensors. In this context we establish a lower bound on the critical signal-to-noise ratio below which a rank-one signal cannot be detected.

math.ST↗