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Daniel Roth

Publications and source records attributed to Daniel Roth.

21 records · Page 2Linked to original sources

Multilevel Monte Carlo learning

In this work, we study the approximation of expected values of functional quantities on the solution of a stochastic differential equation (SDE), where we replace the Monte Carlo estimation with the evaluation of a deep neural network. Once the neural network training is done, the evaluation of the resulting approximating function is computationally highly efficient so that using deep neural networks to replace costly Monte Carlo integration is appealing, e.g., for near real-time computations in quantitative finance. However, the drawback of these nowadays widespread ideas lies in the fact that training a suitable neural network is likely to be prohibitive in terms of computational cost. We address this drawback here by introducing a multilevel approach to the training of deep neural networks. More precisely, we combine the deep learning algorithm introduced by Beck et al. with the idea of multilevel Monte Carlo path simulation of Giles. The idea is to train several neural networks, each having a certain approximation quality and computational complexity, with training data computed from so-called level estimators, introduced by Giles. We show that under certain assumptions, the variance in the training process can be reduced by shifting most of the computational workload to training neural nets at coarse levels where producing the training data sets is comparably cheap, whereas training the neural nets corresponding to the fine levels requires only a limited number of training data sets. We formulate a complexity theorem showing that the multilevel idea can indeed reduce computational complexity.

math.NA

Construction of a Validated Virtual Embodiment Questionnaire

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no validated instrument to empirically measure the perception of embodiment, necessary to reliably evaluate this important quality of user experience (UX). To assess components of virtual embodiment in a valid, reliable, and consistent fashion, we develped a Virtual Embodiment Questionnaire (VEQ). We reviewed previous literature to identify applicable constructs and items, and performed a confirmatory factor analysis (CFA) on the data from three experiments (N = 196). Each experiment modified a distinct simulation property, namely, the level of immersion, the level of personalization, and the level of behavioral realism. The analysis confirmed three factors: (1) ownership of a virtual body, (2) agency over a virtual body, and (3) change in the perceived body schema. A fourth study (N = 22) further confirmed the reliability and validity of the scale and investigated the impacts of latency jitter of avatar movements presented in the simulation compared to linear latencies and a baseline. We present the final scale and further insights from the studies regarding related constructs.

cs.HC

Monte Carlo pathwise sensitivities for barrier options

The Monte Carlo pathwise sensitivities approach is well established for smooth payoff functions. In this work, we present a new Monte Carlo algorithm that is able to calculate the pathwise sensitivities for discontinuous payoff functions. Our main tool is to combine the one-step survival idea of Glasserman and Staum with the stable differentiation approach of Alm, Harrach, Harrach and Keller. As an application we use the derived results for a two-dimensional calibration of a CoCo-Bond, which we model with different types of discretely monitored barrier options.

q-fin.CP