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Daniel Seita

Publications and source records attributed to Daniel Seita.

At least 19 recordsLinked to original sources

FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation

The sense of touch is central to manipulation, especially when vision is occluded or ambiguous. Although combining vision and touch improves manipulation, learning robust visuo-tactile policies requires substantial tactile data. Such data remains scarcer than visual data, because tactile sensors are fragile, specialized, and hard to standardize. To address this, we present Feature-Extracted Latent Tactile (FELT), a learning-based framework that synthesizes per-finger pressure tactile images from RGB observations, reducing the need for tactile-equipped data collection. FELT uses a large frozen visual encoder and a lightweight query decoder to predict tactile signals in a single feed-forward pass. To respect the physical topology of dual-finger tactile sensors, FELT decodes the left and right tactile sensor panels through separate branches, capturing the asymmetric contact patterns during interactions such as wiping, insertion, and in-hand rotation. At inference time, FELT only requires RGB data, allowing us to augment existing vision-only data with tactile observations, either as generated tactile images or as latent tactile features. Experiments on four contact-rich manipulation tasks demonstrate that both generated tactile images and latent tactile features improve policy success over vision-only baselines, with latent feature requiring no real tactile sensor during policy training or deployment. Supplementary material is available on our anonymous website: https://felt-tactile.github.io/.

cs.RO

PREFAIL: Identifying Precursors to Failures in Robotic Lift-and-Place Tasks to Improve Task Execution Performance

Non-prehensile manipulation enables flexible material handling with part carriers, but friction-based support makes high-speed motions failure-prone, while slower operation increases cycle time. Proactive failure prediction is therefore essential for efficient and reliable performance, yet existing approaches remain limited by key constraints, including sensitivity to dynamic actions and high dependence on known policy structures. Furthermore, existing methods and datasets lack a precise characterization of the latest intervention time, leaving it unclear whether a detected failure can still be prevented through timely intervention. In this paper, we investigate lift-and-place tasks for non-prehensile material handling manipulation and propose a more effective approach to predicting precursors to failures (PREFAIL) by analyzing the relative motion of target objects with respect to the carrier. We further introduce a dataset that precisely identifies the latest intervention time for risky manipulations, enabling rigorous evaluation of whether a failure prediction is actionable. We validate our approach on both simulation and real-world datasets. Our experimental results demonstrate that PREFAIL substantially improves both the accuracy and timeliness of responses to failure precursors.

cs.RO

Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization

AI assistants in human-AI collaboration often correct suboptimal human actions through behavioral feedback (e.g., alerts or steering-wheel nudges in assistive driving). Such interventions can mitigate immediate errors, but long-term improvement requires addressing the underlying misconceptions that cause repeated mistakes. We introduce SENSEI, a framework that infers user misconceptions from interaction behavior and provides targeted, minimal yet sufficient suggestions to correct them. Our approach departs from action- or trajectory-level interventions by operating over a structured knowledge representation to localize and correct the sources of erroneous behavior. Across three long-horizon tasks with diverse misconceptions and corresponding behaviors, SENSEI demonstrates zero-shot compositional generalization, disentangling multiple overlapping misconceptions despite training only on single-misconception cases. A user study further shows that our method identifies real human misconceptions and provides effective guidance that improves long-horizon task performance, successfully correcting $90\%$ of student misconceptions. Code and project page are available at https://misoshiruseijin.github.io/SENSEI/.

cs.AI

HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness

Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.

cs.RO

OFlow: Injecting Object-Aware Temporal Flow Matching for Robust Robotic Manipulation

Robust robotic manipulation requires not only predicting how the scene evolves over time, but also recognizing task-relevant objects in complex scenes. However, existing VLA models face two limitations. They typically act only on the current frame, while future prediction and object-aware reasoning are often learned in separate latent spaces. We propose OFlow (injecting Object-Aware Temporal Flow Matching into VLAs), a framework that addresses both limitations by unifying temporal foresight and object-aware reasoning in a shared semantic latent space. Our method forecasts future latents with temporal flow matching, factorizes them into object-aware representations that emphasize physically relevant cues while filtering task-irrelevant variation, and conditions continuous action generation on these predictions. By integrating OFlow into VLA pipelines, our method enables more reliable control under distribution shifts. Extensive experiments across LIBERO, LIBERO-Plus, MetaWorld, and SimplerEnv benchmarks and real-world tasks demonstrate that object-aware foresight consistently enhances robustness and success.

cs.RO

Learning Geometry-Aware Nonprehensile Pushing and Pulling with Dexterous Hands

Nonprehensile manipulation, such as pushing and pulling, enables robots to move, align, or reposition objects that may be difficult to grasp due to their geometry, size, or relationship to the robot or the environment. Much of the existing work in nonprehensile manipulation relies on parallel-jaw grippers or tools such as rods and spatulas. In contrast, multi-fingered dexterous hands offer richer contact modes and versatility for handling diverse objects to provide stable support over the objects, which compensates for the difficulty of modeling the dynamics of nonprehensile manipulation. Therefore, we propose Geometry-aware Dexterous Pushing and Pulling(GD2P) for nonprehensile manipulation with dexterous robotic hands. We study pushing and pulling by framing the problem as synthesizing and learning pre-contact dexterous hand poses that lead to effective manipulation. We generate diverse hand poses via contact-guided sampling, filter them using physics simulation, and train a diffusion model conditioned on object geometry to predict viable poses. At test time, we sample hand poses and use standard motion planners to select and execute pushing and pulling actions. We perform extensive real-world experiments with an Allegro Hand and a LEAP Hand, demonstrating that GD2P offers a scalable route for generating dexterous nonprehensile manipulation motions with its applicability to different hand morphologies. Our project website is available at: geodex2p.github.io.

cs.RO

CRAFT: Video Diffusion for Bimanual Robot Data Generation

Bimanual robot learning from demonstrations is fundamentally limited by the cost and narrow visual diversity of real-world data, which constrains policy robustness across viewpoints, object configurations, and embodiments. We present Canny-guided Robot Data Generation using Video Diffusion Transformers (CRAFT), a video diffusion-based framework for scalable bimanual demonstration generation that synthesizes temporally coherent manipulation videos while producing action labels. By conditioning video diffusion on edge-based structural cues extracted from simulator-generated trajectories, CRAFT produces physically plausible trajectory variations and supports a unified augmentation pipeline spanning object pose changes, camera viewpoints, lighting and background variations, cross-embodiment transfer, and multi-view synthesis. We leverage a pre-trained video diffusion model to convert simulated videos, along with action labels from the simulation trajectories, into action-consistent demonstrations. Starting from only a few real-world demonstrations, CRAFT generates a large, visually diverse set of photorealistic training data, bypassing the need to replay demonstrations on the real robot (Sim2Real). Across simulated and real-world bimanual tasks, CRAFT improves success rates over existing augmentation strategies and straightforward data scaling, demonstrating that diffusion-based video generation can substantially expand demonstration diversity and improve generalization for dual-arm manipulation tasks. Our project website is available at: https://craftaug.github.io/

cs.RO

ROPA: Synthetic Robot Pose Generation for RGB-D Bimanual Data Augmentation

Training robust bimanual manipulation policies via imitation learning requires demonstration data with broad coverage over robot poses, contacts, and scene contexts. However, collecting diverse and precise real-world demonstrations is costly and time-consuming, which hinders scalability. Prior works have addressed this with data augmentation, typically for either eye-in-hand (wrist camera) setups with RGB inputs or for generating novel images without paired actions, leaving augmentation for eye-to-hand (third-person) RGB-D training with new action labels less explored. In this paper, we propose Synthetic Robot Pose Generation for RGB-D Bimanual Data Augmentation (ROPA), an offline imitation learning data augmentation method that fine-tunes Stable Diffusion to synthesize third-person RGB and RGB-D observations of novel robot poses. Our approach simultaneously generates corresponding joint-space action labels while employing constrained optimization to enforce physical consistency through appropriate gripper-to-object contact constraints in bimanual scenarios. We evaluate our method on 5 simulated and 3 real-world tasks. Our results across 2625 simulation trials and 300 real-world trials demonstrate that ROPA outperforms baselines and ablations, showing its potential for scalable RGB and RGB-D data augmentation in eye-to-hand bimanual manipulation. Our project website is available at: https://ropaaug.github.io/.

cs.RO

Red-Teaming Vision-Language-Action Models via Quality Diversity Prompt Generation for Robust Robot Policies

Vision-Language-Action (VLA) models have significant potential to enable general-purpose robotic systems for a range of vision-language tasks. However, the performance of VLA-based robots is highly sensitive to the precise wording of language instructions, and it remains difficult to predict when such robots will fail. We propose Quality Diversity (QD) optimization as a natural framework for red-teaming embodied models, and present Q-DIG (Quality Diversity for Diverse Instruction Generation), which performs red-teaming by scalably identifying diverse, natural language task descriptions that induce failures while remaining task-relevant. Q-DIG integrates QD techniques with Vision-Language Models (VLMs) to generate a broad spectrum of adversarial instructions that expose meaningful vulnerabilities in VLA behavior. Our results across multiple simulation benchmarks show that Q-DIG finds more diverse and meaningful failure modes compared to baseline methods, and that fine-tuning VLAs on the generated instructions improves task success rates. Furthermore, results from a user study highlight that Q-DIG generates prompts judged to be more natural and human-like than those from baselines. Finally, real-world evaluations of Q-DIG prompts show results consistent with simulation, and fine-tuning VLAs on the generated prompts further success rates on unseen instructions. Together, these findings suggest that Q-DIG is a promising approach for identifying vulnerabilities and improving the robustness of VLA-based robots. Our anonymous project website is at qdigvla.github.io.

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OCRA: Object-Centric Learning with 3D and Tactile Priors for Human-to-Robot Action Transfer

We present OCRA, an Object-Centric framework for video-based human-to-Robot Action transfer that learns directly from human demonstration videos to enable robust manipulation. Object-centric learning emphasizes task-relevant objects and their interactions while filtering out irrelevant background, providing a natural and scalable way to teach robots. OCRA leverages multi-view RGB videos, the state-of-the-art 3D foundation model VGGT, and advanced detection and segmentation models to reconstruct object-centric 3D point clouds, capturing rich interactions between objects. To handle properties not easily perceived by vision alone, we incorporate tactile priors via a large-scale dataset of over one million tactile images. These 3D and tactile priors are fused through a multimodal module (ResFiLM) and fed into a Diffusion Policy to generate robust manipulation actions. Extensive experiments on both vision-only and visuo-tactile tasks show that OCRA significantly outperforms existing baselines and ablations, demonstrating its effectiveness for learning from human demonstration videos.

cs.RO

Concurrent Prehensile and Nonprehensile Manipulation: A Practical Approach to Multi-Stage Dexterous Tasks

Dexterous hands enable concurrent prehensile and nonprehensile manipulation, such as holding one object while interacting with another, a capability essential for everyday tasks yet underexplored in robotics. Learning such long-horizon, contact-rich multi-stage behaviors is challenging because demonstrations are expensive to collect and end-to-end policies require substantial data to generalize across varied object geometries and placements. We present DexMulti, a sample-efficient approach for real-world dexterous multi-task manipulation that decomposes demonstrations into object-centric skills with well-defined temporal boundaries. Rather than learning monolithic policies, our method retrieves demonstrated skills based on current object geometry, aligns them to the observed object state using an uncertainty-aware estimator that tracks centroid and yaw, and executes them via a retrieve-align-execute paradigm. We evaluate on three multi-stage tasks requiring concurrent manipulation (Grasp + Pull, Grasp + Open, and Grasp + Grasp) across two dexterous hands (Allegro and LEAP) in over 1,000 real-world trials. Our approach achieves an average success rate of 66% on training objects with only 3-4 demonstrations per object, outperforming diffusion policy baselines by 2-3x while requiring far fewer demonstrations. Results demonstrate robust generalization to held-out objects and spatial variations up to +/-25 cm.

cs.RO

IMPACT: Intelligent Motion Planning with Acceptable Contact Trajectories via Vision-Language Models

Motion planning involves determining a sequence of robot configurations to reach a desired pose, subject to movement and safety constraints. Traditional motion planning finds collision-free paths, but this is overly restrictive in clutter, where it may not be possible for a robot to accomplish a task without contact. In addition, contacts range from relatively benign (e.g. brushing a soft pillow) to more dangerous (e.g. toppling a glass vase), making it difficult to characterize which may be acceptable. In this paper, we propose IMPACT, a novel motion planning framework that uses Vision-Language Models (VLMs) to infer environment semantics, identifying which parts of the environment can best tolerate contact based on object properties and locations. Our approach generates an anisotropic cost map that encodes directional push safety. We pair this map with a contact-aware A* planner to find stable contact-rich paths. We perform experiments using 20 simulation and 10 real-world scenes and assess using task success rate, object displacements, and feedback from human evaluators. Our results over 3200 simulation and 200 real-world trials suggest that IMPACT enables efficient contact-rich motion planning in cluttered settings while outperforming alternative methods and ablations. Our project website is available at https://impact-planning.github.io/.

cs.RO

ICLR: In-Context Imitation Learning with Visual Reasoning

In-context imitation learning enables robots to adapt to new tasks from a small number of demonstrations without additional training. However, existing approaches typically condition only on state-action trajectories and lack explicit representations of task intent. This limitation hinders performance in complex and ambiguous task settings where the same actions may be consistent with different objectives. To address this, we present In-Context Imitation Learning with Visual Reasoning (ICLR), a novel framework that augments demonstration prompts with structured visual reasoning traces representing anticipated future robot trajectories in image space. ICLR also jointly learns to generate reasoning traces and low-level actions within a unified autoregressive transformer, enabling the model to mimic not only action prediction but also the reasoning process that leads to those actions. We extensively evaluate ICLR in both simulation and real-world manipulation tasks and demonstrate consistent improvements in success rates and generalization to unseen tasks and novel object configurations compared to other in-context imitation learning methods. These results suggest that incorporating embodied visual reasoning represents a promising direction for enhancing the robustness and generalization of robotic in-context learning systems.

cs.RO

Preference-Conditioned Reinforcement Learning for Space-Time Efficient Online 3D Bin Packing

Robotic bin packing is widely deployed in warehouse automation, with current systems achieving robust performance through heuristic and learning-based strategies. These systems must balance compact placement with rapid execution, where selecting alternative items or reorienting them can improve space utilization but introduce additional time. We propose a selection-based formulation that explicitly reasons over this trade-off: at each step, the robot evaluates multiple candidate actions, weighing expected packing benefit against estimated operational time. This enables time-aware strategies that selectively accept increased operational time when it yields meaningful spatial improvements. Our method, STEP (Space-Time Efficient Packing), uses a preference-conditioned, Transformer-based reinforcement learning policy, and allows generalization across candidate set sizes and integration with standard placement modules. It achieves a 44% reduction in operational time without compromising packing density. Additional material is available at https://step-packing.github.io.

cs.RO

Causally Robust Reward Learning from Reason-Augmented Preference Feedback

Preference-based reward learning is widely used for shaping agent behavior to match a user's preference, yet its sparse binary feedback makes it especially vulnerable to causal confusion. The learned reward often latches onto spurious features that merely co-occur with preferred trajectories during training, collapsing when those correlations disappear or reverse at test time. We introduce ReCouPLe, a lightweight framework that uses natural language rationales to provide the missing causal signal. Each rationale is treated as a guiding projection axis in an embedding space, training the model to score trajectories based on features aligned with that axis while de-emphasizing context that is unrelated to the stated reason. Because the same rationales (e.g., "avoids collisions", "completes the task faster") can appear across multiple tasks, ReCouPLe naturally reuses the same causal direction whenever tasks share semantics, and transfers preference knowledge to novel tasks without extra data or language-model fine-tuning. Our learned reward model can ground preferences on the articulated reason, aligning better with user intent and generalizing beyond spurious features. ReCouPLe outperforms baselines by up to 1.5x in reward accuracy under distribution shifts, and 2x in downstream policy performance in novel tasks. We have released our code at https://github.com/mj-hwang/ReCouPLe

cs.AI

V-MORALS: Visual Morse Graph-Aided Estimation of Regions of Attraction in a Learned Latent Space

Reachability analysis has become increasingly important in robotics to distinguish safe from unsafe states. Unfortunately, existing reachability and safety analysis methods often fall short, as they typically require known system dynamics or large datasets to estimate accurate system models, are computationally expensive, and assume full state information. A recent method, called MORALS, aims to address these shortcomings by using topological tools to estimate Regions of Attraction (ROA) in a low-dimensional latent space. However, MORALS still relies on full state knowledge and has not been studied when only sensor measurements are available. This paper presents Visual Morse Graph-Aided Estimation of Regions of Attraction in a Learned Latent Space (V-MORALS). V-MORALS takes in a dataset of image-based trajectories of a system under a given controller, and learns a latent space for reachability analysis. Using this learned latent space, our method is able to generate well-defined Morse Graphs, from which we can compute ROAs for various systems and controllers. V-MORALS provides capabilities similar to the original MORALS architecture without relying on state knowledge, and using only high-level sensor data. Our project website is at: https://v-morals.onrender.com.

cs.RO

D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping, effectively reducing the sim-to-real gap.

cs.RO

SCOOP'D: Learning Mixed-Liquid-Solid Scooping via Sim2Real Generative Policy

Scooping items with tools such as spoons and ladles is common in daily life, ranging from assistive feeding to retrieving items from environmental disaster sites. However, developing a general and autonomous robotic scooping policy is challenging since it requires reasoning about complex tool-object interactions. Furthermore, scooping often involves manipulating deformable objects, such as granular media or liquids, which is challenging due to their infinite-dimensional configuration spaces and complex dynamics. We propose a method, SCOOP'D, which uses simulation from OmniGibson (built on NVIDIA Omniverse) to collect scooping demonstrations using algorithmic procedures that rely on privileged state information. Then, we use generative policies via diffusion to imitate demonstrations from observational input. We directly apply the learned policy in diverse real-world scenarios, testing its performance on various item quantities, item characteristics, and container types. In zero-shot deployment, our method demonstrates promising results across 465 trials in diverse scenarios, including objects of different difficulty levels that we categorize as "Level 1" and "Level 2." SCOOP'D outperforms all baselines and ablations, suggesting that this is a promising approach to acquiring robotic scooping skills. Project page is at https://scoopdiff.github.io/.

cs.RO