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Daniel Udekwe

Publications and source records attributed to Daniel Udekwe.

6 recordsLinked to original sources

Remote Human and Robot Interaction for Greenhouse Gardening Using Virtual Reality

This study evaluates the effectiveness of remote human-robot interaction using virtual reality for leaf inspection and soil moisture assessment in a greenhouse environment. The robotic system comprised an unmanned ground vehicle and a robotic manipulator equipped with cameras, governed by kinematic models for navigation and manipulator control. Fourteen distinct plants were inspected across two experiments utilizing VR teleoperation, guided by a set of pre-specified research questions and hypotheses. In the leaf inspection experiments, cycle completion times varied from 3.3 to 8.0 s, and plant-based disease detection was achieved up to 88% accuracy; diseased-spot detection improved numerically in the second experiment, though this change was not statistically significant (p=0.378). For soil moisture assessment, the experiments achieved successful determination of watering needs in up to 64.3% of plants (9 of 14), with consistent success observed for plants 1, 2, 3, 8, 9, 10, and 13; however, this improvement was likewise not statistically significant (p=0.50). A post hoc analysis instead revealed that soil moisture assessment reliability was strongly and significantly predicted by plant canopy morphology (p<0.01): plants with broad, single-leaf canopies reached 100% success by the second experiment, versus only 16.7% for dense, compound canopies. A secondary analysis showed operators became measurably faster at attempting dense-canopy plants without a corresponding gain in success, indicating that camera occlusion, not operator skill or effort, is the dominant limiting factor. These findings show occlusion imposes a sensing limitation rather than a control or training deficiency, and that adapting camera viewpoint and sensing strategy to canopy density is needed to improve the system's accuracy and robustness.

cs.RO

Taxonomy and Trends in Reinforcement Learning for Robotics and Control Systems: A Structured Review

Reinforcement learning (RL) has become a foundational approach for enabling intelligent robotic behavior in dynamic and uncertain environments. This work presents an in-depth review of RL principles, advanced deep reinforcement learning (DRL) algorithms, and their integration into robotic and control systems. Beginning with the formalism of Markov Decision Processes (MDPs), the study outlines essential elements of the agent-environment interaction and explores core algorithmic strategies including actor-critic methods, value-based learning, and policy gradients. Emphasis is placed on modern DRL techniques such as DDPG, TD3, PPO, and SAC, which have shown promise in solving high-dimensional, continuous control tasks. A structured taxonomy is introduced to categorize RL applications across domains such as locomotion, manipulation, multi-agent coordination, and human-robot interaction, along with training methodologies and deployment readiness levels. The review synthesizes recent research efforts, highlighting technical trends, design patterns, and the growing maturity of RL in real-world robotics. Overall, this work aims to bridge theoretical advances with practical implementations, providing a consolidated perspective on the evolving role of RL in autonomous robotic systems.

cs.RO

Multi-Agent Reinforcement Learning in Intelligent Transportation Systems: A Comprehensive Survey

The growing complexity of urban mobility and the demand for efficient, sustainable, and adaptive solutions have positioned Intelligent Transportation Systems (ITS) at the forefront of modern infrastructure innovation. At the core of ITS lies the challenge of autonomous decision-making across dynamic, large scale, and uncertain environments where multiple agents traffic signals, autonomous vehicles, or fleet units must coordinate effectively. Multi Agent Reinforcement Learning (MARL) offers a promising paradigm for addressing these challenges by enabling distributed agents to jointly learn optimal strategies that balance individual objectives with system wide efficiency. This paper presents a comprehensive survey of MARL applications in ITS. We introduce a structured taxonomy that categorizes MARL approaches according to coordination models and learning algorithms, spanning value based, policy based, actor critic, and communication enhanced frameworks. Applications are reviewed across key ITS domains, including traffic signal control, connected and autonomous vehicle coordination, logistics optimization, and mobility on demand systems. Furthermore, we highlight widely used simulation platforms such as SUMO, CARLA, and CityFlow that support MARL experimentation, along with emerging benchmarks. The survey also identifies core challenges, including scalability, non stationarity, credit assignment, communication constraints, and the sim to real transfer gap, which continue to hinder real world deployment.

cs.LG

VRISE: A Virtual Reality Platfrom for Immersive and Interactive Surveying Education

Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical and cognitive challenges that can hinder accessibility and student engagement. While virtual laboratories have gained traction in engineering education, few are purposefully designed to support flexible, adaptive learning in surveying. To address this gap, we developed Virtual Reality for Immersive and Interactive Surveying Education (VRISE), an immersive virtual reality laboratory that replicates ground-based and aerial surveying tasks through customizable, accessible, and user-friendly modules. VRISE features interactive experiences such as differential leveling with a digital level equipment and waypoint-based drone navigation, enhanced by input smoothing, adaptive interfaces, and real-time feedback to accommodate diverse learning styles. Evaluation across multiple user sessions demonstrated consistent gains in measurement accuracy, task efficiency, and interaction quality, with a clear progression in skill development across the ground-based and aerial surveying modalities. By reducing cognitive load and physical demands, even in tasks requiring fine motor control and spatial reasoning, VRISE demonstrates the potential of immersive, repeatable digital environments to enhance surveying education, broaden participation, and strengthen core competencies in a safe and engaging setting.

cs.HC

Human vs. Teleoperated Robots in Vineyard Management: A Simulation-Based Analysis of Travel Speed, Routing, and Task Performance

Rising labor costs and narrow treatment windows have made teleoperated robots a proposed tool for vineyard scouting and treatment, but simulation-based comparisons of human and robotic performance are sensitive to modeling choices that can favor one agent before any trial runs: whether both can record a target's location, whether both are routed efficiently, and whether travel speeds are assessed consistently. This paper simulates a human operator against a teleoperated robot on two vineyard tasks, disease detection-and-treatment and yield-zone survey, holding both agents to matched location-marking and routing standards, using a routing strategy proven optimal for this topology, and modeling teleoperation-specific effects. Once information access and routing are held equal, task-time outcomes are governed largely by relative sustained travel speed: at the speeds modeled (1.4 m/s human, 0.9 m/s UGV), the human completes both tasks 43-48 percent faster, a gap persisting across a simulated eight-cycle season, while at speed parity the agents differ by only 9-12 percent, and every other parameter shifts the result by under 4 points. These results indicate the comparison is primarily a question of platform speed, and that the case for teleoperated robots should rest on labor availability, endurance, consistency, or hazard avoidance rather than completion time.

cs.RO

Q-RESTORE: Quantum-Driven Framework for Resilient and Equitable Transportation Network Restoration

Efficient and socially equitable restoration of transportation networks post disasters is crucial for community resilience and access to essential services. The ability to rapidly recover critical infrastructure can significantly mitigate the impacts of disasters, particularly in underserved communities where prolonged isolation exacerbates vulnerabilities. Traditional restoration methods prioritize functionality over computational efficiency and equity, leaving low-income communities at a disadvantage during recovery. To address this gap, this research introduces a novel framework that combines quantum computing technology with an equity-focused approach to network restoration. Optimization of road link recovery within budget constraints is achieved by leveraging D Wave's hybrid quantum solver, which targets the connectivity needs of low, average, and high income communities. This framework combines computational speed with equity, ensuring priority support for underserved populations. Findings demonstrate that this hybrid quantum solver achieves near instantaneous computation times of approximately 8.7 seconds across various budget scenarios, significantly outperforming the widely used genetic algorithm. It offers targeted restoration by first aiding low-income communities and expanding aid as budgets increase, aligning with equity goals. This work showcases quantum computing's potential in disaster recovery planning, providing a rapid and equitable solution that elevates urban resilience and social sustainability by aiding vulnerable populations in disasters.

cs.MA