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Daniel Urieli

Publications and source records attributed to Daniel Urieli.

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Highway Congestion Reduction through Reinforcement Learning Based Eulerian Headway Control

Connected automated vehicles (CAVs) equipped with adaptive cruise control (ACC) create new opportunities for highway congestion mitigation. Traditional practice relies on Eulerian variable speed limits (VSL) which regulate traffic through roadside signs, but suffer from infrequent updates and limited driver compliance. Recent research explored Lagrangian strategies that directly control individual vehicles, offering high reactivity and compliance, yet in realistic multi-lane settings they depend on drivers' latent lane-change intentions, making robust vehicle-level decisions difficult. Hence, we propose an Eulerian control system optimized through reinforcement learning, that (i) leverages ACC for reactivity and compliance, and (ii) obviates dependence on latent driver intentions by regulating aggregate density near bottlenecks, crucially via headway commands rather than speed commands. We evaluate two variants of our system, time-headway and distance-headway control, in large-scale simulations across a range of traffic conditions. Both variants outperform baselines, improving traffic flow by up to 10.6% over human traffic and 6.7% over traditional VSL. To strengthen evaluation, we propose a novel boundary-aware speed metric addressing a recognized flaw in simulation studies with dynamic vehicle entry and exit. The empirical results, together with our emphasis on deployable system design, suggest a path towards practical, safe, and scalable highway congestion mitigation.

cs.MA

Hierarchical Speed Planner for Automated Vehicles: A Framework for Lagrangian Variable Speed Limit in Mixed Autonomy Traffic

This paper introduces a novel control framework for Lagrangian variable speed limits in hybrid traffic flow environments utilizing automated vehicles (AVs). The framework was validated using a fleet of 100 connected automated vehicles as part of the largest coordinated open-road test designed to smooth traffic flow. The framework includes two main components: a high-level controller deployed on the server side, named Speed Planner, and low-level controllers called vehicle controllers deployed on the vehicle side. The Speed Planner designs and updates target speeds for the vehicle controllers based on real-time Traffic State Estimation (TSE) [1]. The Speed Planner comprises two modules: a TSE enhancement module and a target speed design module. The TSE enhancement module is designed to minimize the effects of inherent latency in the received traffic information and to improve the spatial and temporal resolution of the input traffic data. The target speed design module generates target speed profiles with the goal of improving traffic flow. The vehicle controllers are designed to track the target speed meanwhile responding to the surrounding situation. The numerical simulation indicates the performance of the proposed method: the bottleneck throughput has increased by 5.01%, and the speed standard deviation has been reduced by a significant 34.36%. We further showcase an operational study with a description of how the controller was implemented on a field-test with 100 AVs and its comprehensive effects on the traffic flow.

eess.SY

Traffic Control via Connected and Automated Vehicles: An Open-Road Field Experiment with 100 CAVs

The CIRCLES project aims to reduce instabilities in traffic flow, which are naturally occurring phenomena due to human driving behavior. These "phantom jams" or "stop-and-go waves,"are a significant source of wasted energy. Toward this goal, the CIRCLES project designed a control system referred to as the MegaController by the CIRCLES team, that could be deployed in real traffic. Our field experiment leveraged a heterogeneous fleet of 100 longitudinally-controlled vehicles as Lagrangian traffic actuators, each of which ran a controller with the architecture described in this paper. The MegaController is a hierarchical control architecture, which consists of two main layers. The upper layer is called Speed Planner, and is a centralized optimal control algorithm. It assigns speed targets to the vehicles, conveyed through the LTE cellular network. The lower layer is a control layer, running on each vehicle. It performs local actuation by overriding the stock adaptive cruise controller, using the stock on-board sensors. The Speed Planner ingests live data feeds provided by third parties, as well as data from our own control vehicles, and uses both to perform the speed assignment. The architecture of the speed planner allows for modular use of standard control techniques, such as optimal control, model predictive control, kernel methods and others, including Deep RL, model predictive control and explicit controllers. Depending on the vehicle architecture, all onboard sensing data can be accessed by the local controllers, or only some. Control inputs vary across different automakers, with inputs ranging from torque or acceleration requests for some cars, and electronic selection of ACC set points in others. The proposed architecture allows for the combination of all possible settings proposed above. Most configurations were tested throughout the ramp up to the MegaVandertest.

eess.SY

Learning a Robust Multiagent Driving Policy for Traffic Congestion Reduction

In most modern cities, traffic congestion is one of the most salient societal challenges. Past research has shown that inserting a limited number of autonomous vehicles (AVs) within the traffic flow, with driving policies learned specifically for the purpose of reducing congestion, can significantly improve traffic conditions. However, to date these AV policies have generally been evaluated under the same limited conditions under which they were trained. On the other hand, to be considered for practical deployment, they must be robust to a wide variety of traffic conditions. This article establishes for the first time that a multiagent driving policy can be trained in such a way that it generalizes to different traffic flows, AV penetration, and road geometries, including on multi-lane roads. Inspired by our successful results in a high-fidelity microsimulation, this article further contributes a novel extension of the well-known Cell Transmission Model (CTM) that, unlike past CTMs, is suitable for modeling congestion in traffic networks, and is thus suitable for studying congestion-reduction policies such as those considered in this article.

cs.AI

Scalable Multiagent Driving Policies For Reducing Traffic Congestion

Traffic congestion is a major challenge in modern urban settings. The industry-wide development of autonomous and automated vehicles (AVs) motivates the question of how can AVs contribute to congestion reduction. Past research has shown that in small scale mixed traffic scenarios with both AVs and human-driven vehicles, a small fraction of AVs executing a controlled multiagent driving policy can mitigate congestion. In this paper, we scale up existing approaches and develop new multiagent driving policies for AVs in scenarios with greater complexity. We start by showing that a congestion metric used by past research is manipulable in open road network scenarios where vehicles dynamically join and leave the road. We then propose using a different metric that is robust to manipulation and reflects open network traffic efficiency. Next, we propose a modular transfer reinforcement learning approach, and use it to scale up a multiagent driving policy to outperform human-like traffic and existing approaches in a simulated realistic scenario, which is an order of magnitude larger than past scenarios (hundreds instead of tens of vehicles). Additionally, our modular transfer learning approach saves up to 80% of the training time in our experiments, by focusing its data collection on key locations in the network. Finally, we show for the first time a distributed multiagent policy that improves congestion over human-driven traffic. The distributed approach is more realistic and practical, as it relies solely on existing sensing and actuation capabilities, and does not require adding new communication infrastructure.

cs.AI