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Daniel Weiner

Publications and source records attributed to Daniel Weiner.

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Hybrid Voting-Based Task Assignment in Modular Construction Scenarios

Modular construction, involving off-site prefabrication and on-site assembly, offers significant advantages but presents complex coordination challenges for robotic automation. Effective task allocation is critical for leveraging multi-agent systems (MAS) in these structured environments. This paper introduces the Hybrid Voting-Based Task Assignment (HVBTA) framework, a novel approach to optimizing collaboration between heterogeneous multi-agent construction teams. Inspired by human reasoning in task delegation, HVBTA uniquely integrates multiple voting mechanisms with the capabilities of a Large Language Model (LLM) for nuanced suitability assessment between agent capabilities and task requirements. The framework operates by assigning Capability Profiles to agents and detailed requirement lists called Task Descriptions to construction tasks, subsequently generating a quantitative Suitability Matrix. Six distinct voting methods, augmented by a pre-trained LLM, analyze this matrix to robustly identify the optimal agent for each task. Conflict-Based Search (CBS) is integrated for decentralized, collision-free path planning, ensuring efficient and safe spatio-temporal coordination of the robotic team during assembly operations. HVBTA enables efficient, conflict-free assignment and coordination, facilitating potentially faster and more accurate modular assembly. Current work is evaluating HVBTA's performance across various simulated construction scenarios involving diverse robotic platforms and task complexities. While designed as a generalizable framework for any domain with clearly definable tasks and capabilities, HVBTA will be particularly effective for addressing the demanding coordination requirements of multi-agent collaborative robotics in modular construction due to the predetermined construction planning involved.

cs.RO

Hybrid Voting-Based Task Assignment in Role-Playing Games

In role-playing games (RPGs), the level of immersion is critical-especially when an in-game agent conveys tasks, hints, or ideas to the player. For an agent to accurately interpret the player's emotional state and contextual nuances, a foundational level of understanding is required, which can be achieved using a Large Language Model (LLM). Maintaining the LLM's focus across multiple context changes, however, necessitates a more robust approach, such as integrating the LLM with a dedicated task allocation model to guide its performance throughout gameplay. In response to this need, we introduce Voting-Based Task Assignment (VBTA), a framework inspired by human reasoning in task allocation and completion. VBTA assigns capability profiles to agents and task descriptions to tasks, then generates a suitability matrix that quantifies the alignment between an agent's abilities and a task's requirements. Leveraging six distinct voting methods, a pre-trained LLM, and integrating conflict-based search (CBS) for path planning, VBTA efficiently identifies and assigns the most suitable agent to each task. While existing approaches focus on generating individual aspects of gameplay, such as single quests, or combat encounters, our method shows promise when generating both unique combat encounters and narratives because of its generalizable nature.

cs.AI

StreetNav: Leveraging Street Cameras to Support Precise Outdoor Navigation for Blind Pedestrians

Blind and low-vision (BLV) people rely on GPS-based systems for outdoor navigation. GPS's inaccuracy, however, causes them to veer off track, run into obstacles, and struggle to reach precise destinations. While prior work has made precise navigation possible indoors via hardware installations, enabling this outdoors remains a challenge. Interestingly, many outdoor environments are already instrumented with hardware such as street cameras. In this work, we explore the idea of repurposing existing street cameras for outdoor navigation. Our community-driven approach considers both technical and sociotechnical concerns through engagements with various stakeholders: BLV users, residents, business owners, and Community Board leadership. The resulting system, StreetNav, processes a camera's video feed using computer vision and gives BLV pedestrians real-time navigation assistance. Our evaluations show that StreetNav guides users more precisely than GPS, but its technical performance is sensitive to environmental occlusions and distance from the camera. We discuss future implications for deploying such systems at scale.

cs.HC