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Daniel Zoran

Publications and source records attributed to Daniel Zoran.

27 records · Page 2Linked to original sources

Pooling is neither necessary nor sufficient for appropriate deformation stability in CNNs

Many of our core assumptions about how neural networks operate remain empirically untested. One common assumption is that convolutional neural networks need to be stable to small translations and deformations to solve image recognition tasks. For many years, this stability was baked into CNN architectures by incorporating interleaved pooling layers. Recently, however, interleaved pooling has largely been abandoned. This raises a number of questions: Are our intuitions about deformation stability right at all? Is it important? Is pooling necessary for deformation invariance? If not, how is deformation invariance achieved in its absence? In this work, we rigorously test these questions, and find that deformation stability in convolutional networks is more nuanced than it first appears: (1) Deformation invariance is not a binary property, but rather that different tasks require different degrees of deformation stability at different layers. (2) Deformation stability is not a fixed property of a network and is heavily adjusted over the course of training, largely through the smoothness of the convolutional filters. (3) Interleaved pooling layers are neither necessary nor sufficient for achieving the optimal form of deformation stability for natural image classification. (4) Pooling confers too much deformation stability for image classification at initialization, and during training, networks have to learn to counteract this inductive bias. Together, these findings provide new insights into the role of interleaved pooling and deformation invariance in CNNs, and demonstrate the importance of rigorous empirical testing of even our most basic assumptions about the working of neural networks.

cs.CV↗

LaVAN: Localized and Visible Adversarial Noise

Most works on adversarial examples for deep-learning based image classifiers use noise that, while small, covers the entire image. We explore the case where the noise is allowed to be visible but confined to a small, localized patch of the image, without covering any of the main object(s) in the image. We show that it is possible to generate localized adversarial noises that cover only 2% of the pixels in the image, none of them over the main object, and that are transferable across images and locations, and successfully fool a state-of-the-art Inception v3 model with very high success rates.

cs.CV↗

Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents

Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory psychological experiments so that they work with both human and artificial agents. Psychlab has a simple and flexible API that enables users to easily create their own tasks. As examples, we are releasing Psychlab implementations of several classical experimental paradigms including visual search, change detection, random dot motion discrimination, and multiple object tracking. We also contribute a study of the visual psychophysics of a specific state-of-the-art deep reinforcement learning agent: UNREAL (Jaderberg et al. 2016). This study leads to the surprising conclusion that UNREAL learns more quickly about larger target stimuli than it does about smaller stimuli. In turn, this insight motivates a specific improvement in the form of a simple model of foveal vision that turns out to significantly boost UNREAL's performance, both on Psychlab tasks, and on standard DeepMind Lab tasks. By open-sourcing Psychlab we hope to facilitate a range of future such studies that simultaneously advance deep reinforcement learning and improve its links with cognitive science.

cs.AI↗

Variational Memory Addressing in Generative Models

Aiming to augment generative models with external memory, we interpret the output of a memory module with stochastic addressing as a conditional mixture distribution, where a read operation corresponds to sampling a discrete memory address and retrieving the corresponding content from memory. This perspective allows us to apply variational inference to memory addressing, which enables effective training of the memory module by using the target information to guide memory lookups. Stochastic addressing is particularly well-suited for generative models as it naturally encourages multimodality which is a prominent aspect of most high-dimensional datasets. Treating the chosen address as a latent variable also allows us to quantify the amount of information gained with a memory lookup and measure the contribution of the memory module to the generative process. To illustrate the advantages of this approach we incorporate it into a variational autoencoder and apply the resulting model to the task of generative few-shot learning. The intuition behind this architecture is that the memory module can pick a relevant template from memory and the continuous part of the model can concentrate on modeling remaining variations. We demonstrate empirically that our model is able to identify and access the relevant memory contents even with hundreds of unseen Omniglot characters in memory

cs.LG↗

Visual Interaction Networks

From just a glance, humans can make rich predictions about the future state of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains and require direct measurements of the underlying states. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions and dynamics, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. Our results demonstrate that the perceptual module and the object-based dynamics predictor module can induce factored latent representations that support accurate dynamical predictions. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.

cs.CV↗

Learning Deep Nearest Neighbor Representations Using Differentiable Boundary Trees

Nearest neighbor (kNN) methods have been gaining popularity in recent years in light of advances in hardware and efficiency of algorithms. There is a plethora of methods to choose from today, each with their own advantages and disadvantages. One requirement shared between all kNN based methods is the need for a good representation and distance measure between samples. We introduce a new method called differentiable boundary tree which allows for learning deep kNN representations. We build on the recently proposed boundary tree algorithm which allows for efficient nearest neighbor classification, regression and retrieval. By modelling traversals in the tree as stochastic events, we are able to form a differentiable cost function which is associated with the tree's predictions. Using a deep neural network to transform the data and back-propagating through the tree allows us to learn good representations for kNN methods. We demonstrate that our method is able to learn suitable representations allowing for very efficient trees with a clearly interpretable structure.

cs.LG↗

Computational Imaging for VLBI Image Reconstruction

Very long baseline interferometry (VLBI) is a technique for imaging celestial radio emissions by simultaneously observing a source from telescopes distributed across Earth. The challenges in reconstructing images from fine angular resolution VLBI data are immense. The data is extremely sparse and noisy, thus requiring statistical image models such as those designed in the computer vision community. In this paper we present a novel Bayesian approach for VLBI image reconstruction. While other methods often require careful tuning and parameter selection for different types of data, our method (CHIRP) produces good results under different settings such as low SNR or extended emission. The success of our method is demonstrated on realistic synthetic experiments as well as publicly available real data. We present this problem in a way that is accessible to members of the community, and provide a dataset website (vlbiimaging.csail.mit.edu) that facilitates controlled comparisons across algorithms.

astro-ph.IM↗

Learning visual groups from co-occurrences in space and time

We propose a self-supervised framework that learns to group visual entities based on their rate of co-occurrence in space and time. To model statistical dependencies between the entities, we set up a simple binary classification problem in which the goal is to predict if two visual primitives occur in the same spatial or temporal context. We apply this framework to three domains: learning patch affinities from spatial adjacency in images, learning frame affinities from temporal adjacency in videos, and learning photo affinities from geospatial proximity in image collections. We demonstrate that in each case the learned affinities uncover meaningful semantic groupings. From patch affinities we generate object proposals that are competitive with state-of-the-art supervised methods. From frame affinities we generate movie scene segmentations that correlate well with DVD chapter structure. Finally, from geospatial affinities we learn groups that relate well to semantic place categories.

cs.LG↗

Imaging an Event Horizon: Mitigation of Scattering Toward Sagittarius A*

The image of the emission surrounding the black hole in the center of the Milky Way is predicted to exhibit the imprint of general relativistic (GR) effects, including the existence of a shadow feature and a photon ring of diameter ~50 microarcseconds. Structure on these scales can be resolved by millimeter-wavelength very long baseline interferometry (VLBI). However, strong-field GR features of interest will be blurred at lambda >= 1.3 mm due to scattering by interstellar electrons. The scattering properties are well understood over most of the relevant range of baseline lengths, suggesting that the scattering may be (mostly) invertible. We simulate observations of a model image of Sgr A* and demonstrate that the effects of scattering can indeed be mitigated by correcting the visibilities before reconstructing the image. This technique is also applicable to Sgr A* at longer wavelengths.

astro-ph.IM↗