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Daniele Baieri

Publications and source records attributed to Daniele Baieri.

10 recordsLinked to original sources

FUSE: A Flow-based Mapping Between Shapes

We introduce a novel neural representation for maps between 3D shapes based on flow-matching models, which is computationally efficient and supports cross-representation shape matching without large-scale training or data-driven procedures. 3D shapes are represented as the probability distribution induced by a continuous and invertible flow mapping from a fixed anchor distribution. Given a source and a target shape, the composition of the inverse flow (source to anchor) with the forward flow (anchor to target), we map points between the two surfaces. By encoding the shapes with a pointwise task-tailored embedding, this construction provides an invertible and modality-agnostic representation of maps between shapes across point clouds, meshes, signed distance fields (SDFs), and volumetric data. The resulting representation consistently achieves high coverage and accuracy across diverse benchmarks and challenging settings in shape matching. Beyond shape matching, our framework shows promising results in other tasks, including UV mapping and registration of raw point cloud scans of human bodies.

cs.CV

Implicit-ARAP: Efficient Handle-Guided Neural Field Deformation via Local Patch Meshing

Neural fields have emerged as a powerful representation for 3D geometry, enabling compact and continuous modeling of complex shapes. Despite their expressive power, manipulating neural fields in a controlled and accurate manner -- particularly under spatial constraints -- remains an open challenge, as existing approaches struggle to balance surface quality, robustness, and efficiency. We address this by introducing a novel method for handle-guided neural field deformation, which leverages discrete local surface representations to optimize the As-Rigid-As-Possible deformation energy. To this end, we propose the local patch mesh representation, which discretizes level sets of a neural signed distance field by projecting and deforming flat mesh patches guided solely by the SDF and its gradient. We conduct a comprehensive evaluation showing that our method consistently outperforms baselines in deformation quality, robustness, and computational efficiency. We also present experiments that motivate our choice of discretization over marching cubes. By bridging classical geometry processing and neural representations through local patch meshing, our work enables scalable, high-quality deformation of neural fields and paves the way for extending other geometric tasks to neural domains.

cs.GR

Model-based Metric 3D Shape and Motion Reconstruction of Wild Bottlenose Dolphins in Drone-Shot Videos

We address the problem of estimating the metric 3D shape and motion of wild dolphins from monocular video, with the aim of assessing their body condition. While considerable progress has been made in reconstructing 3D models of terrestrial quadrupeds, aquatic animals remain unexplored due to the difficulty of observing them in their natural underwater environment. To address this, we propose a model-based approach that incorporates a transmission model to account for water-induced occlusion. We apply our method to video captured under different sea conditions. We estimate mass and volume, and compare our results to a manual 2D measurements-based method. Additionally, we apply our method to video of captive animals with known ground truth mass. While in our experiments the manual approach is often more accurate, our method demonstrates a distinct advantage when applied to larger specimen. These findings highlight the potential of our method as a scalable and automated alternative for mass and volume estimation of dolphins from monocular video.

cs.CV

$C^2M^3$: Cycle-Consistent Multi-Model Merging

In this paper, we present a novel data-free method for merging neural networks in weight space. Differently from most existing works, our method optimizes for the permutations of network neurons globally across all layers. This allows us to enforce cycle consistency of the permutations when merging $N \geq 3$ models, allowing circular compositions of permutations to be computed without accumulating error along the path. We qualitatively and quantitatively motivate the need for such a constraint, showing its benefits when merging sets of models in scenarios spanning varying architectures and datasets. We finally show that, when coupled with activation renormalization, our approach yields the best results in the task.

cs.LG

SShaDe: scalable shape deformation via local representations

With the increase in computational power for the available hardware, the demand for high-resolution data in computer graphics applications increases. Consequently, classical geometry processing techniques based on linear algebra solutions are starting to become obsolete. In this setting, we propose a novel approach for tackling mesh deformation tasks on high-resolution meshes. By reducing the input size with a fast remeshing technique and preserving a consistent representation of the original mesh with local reference frames, we provide a solution that is both scalable and robust in multiple applications, such as as-rigid-as-possible deformations, non-rigid isometric transformations, and pose transfer tasks. We extensively test our technique and compare it against state-of-the-art methods, proving that our approach can handle meshes with hundreds of thousands of vertices in tens of seconds while still achieving results comparable with the other solutions.

cs.GR

GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting

We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on consumer hardware. We tackle the problem by leveraging Gaussian splatting to represent 3D scenes, and we optimize the model while progressively varying the image supervision by means of a pretrained image-based diffusion model. The input object may be given as a 3D triangular mesh, or directly provided as Gaussians from a generative model such as DreamGaussian. GSEdit ensures consistency across different viewpoints, maintaining the integrity of the original object's information. Compared to previously proposed methods relying on NeRF-like MLP models, GSEdit stands out for its efficiency, making 3D editing tasks much faster. Our editing process is refined via the application of the SDS loss, ensuring that our edits are both precise and accurate. Our comprehensive evaluation demonstrates that GSEdit effectively alters object shape and appearance following the given textual instructions while preserving their coherence and detail.

cs.CV

ReMatching: Low-Resolution Representations for Scalable Shape Correspondence

We introduce \emph{ReMatching}, a novel shape correspondence solution based on the functional maps framework. Our method, by exploiting a new and appropriate \emph{re}-meshing paradigm, can target shape-\emph{matching} tasks even on meshes counting millions of vertices, where the original functional maps does not apply or requires a massive computational cost. The core of our procedure is a time-efficient remeshing algorithm which constructs a low-resolution geometry while acting conservatively on the original topology and metric. These properties allow translating the functional maps optimization problem on the resulting low-resolution representation, thus enabling efficient computation of correspondences with functional map approaches. Finally, we propose an efficient technique for extending the estimated correspondence to the original meshes. We show that our method is more efficient and effective through quantitative and qualitative comparisons, outperforming state-of-the-art pipelines in quality and computational cost.

cs.GR

Efficient Generation of Multimodal Fluid Simulation Data

In this work, we introduce an efficient generation procedure to produce synthetic multi-modal datasets of fluid simulations. The procedure can reproduce the dynamics of fluid flows and allows for exploring and learning various properties of their complex behavior, from distinct perspectives and modalities. We employ our framework to generate a set of thoughtfully designed training datasets, which attempt to span specific fluid simulation scenarios in a meaningful way. The properties of our contributions are demonstrated by evaluating recently published algorithms for the neural fluid simulation and fluid inverse rendering tasks using our benchmark datasets. Our contribution aims to fulfill the community's need for standardized training data, fostering more reproducibile and robust research.

physics.comp-ph

Fluid Dynamics Network: Topology-Agnostic 4D Reconstruction via Fluid Dynamics Priors

Representing 3D surfaces as level sets of continuous functions over $\mathbb{R}^3$ is the common denominator of neural implicit representations, which recently enabled remarkable progress in geometric deep learning and computer vision tasks. In order to represent 3D motion within this framework, it is often assumed (either explicitly or implicitly) that the transformations which a surface may undergo are homeomorphic: this is not necessarily true, for instance, in the case of fluid dynamics. In order to represent more general classes of deformations, we propose to apply this theoretical framework as regularizers for the optimization of simple 4D implicit functions (such as signed distance fields). We show that our representation is capable of capturing both homeomorphic and topology-changing deformations, while also defining correspondences over the continuously-reconstructed surfaces.

cs.CV

KiloNeuS: A Versatile Neural Implicit Surface Representation for Real-Time Rendering

NeRF-based techniques fit wide and deep multi-layer perceptrons (MLPs) to a continuous radiance field that can be rendered from any unseen viewpoint. However, the lack of surface and normals definition and high rendering times limit their usage in typical computer graphics applications. Such limitations have recently been overcome separately, but solving them together remains an open problem. We present KiloNeuS, a neural representation reconstructing an implicit surface represented as a signed distance function (SDF) from multi-view images and enabling real-time rendering by partitioning the space into thousands of tiny MLPs fast to inference. As we learn the implicit surface locally using independent models, resulting in a globally coherent geometry is non-trivial and needs to be addressed during training. We evaluate rendering performance on a GPU-accelerated ray-caster with in-shader neural network inference, resulting in an average of 46 FPS at high resolution, proving a satisfying tradeoff between storage costs and rendering quality. In fact, our evaluation for rendering quality and surface recovery shows that KiloNeuS outperforms its single-MLP counterpart. Finally, to exhibit the versatility of KiloNeuS, we integrate it into an interactive path-tracer taking full advantage of its surface normals. We consider our work a crucial first step toward real-time rendering of implicit neural representations under global illumination.

cs.CV