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Daniele De Martini

Publications and source records attributed to Daniele De Martini.

At least 19 recordsLinked to original sources

Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update

Recent video world models have witnessed the paradigm shift from single-agent to multi-agent involvements, which can reveal more complicated dynamics and cross-agent interaction in the real world. However, existing approaches commonly adopt implicit inter-agent communications via cross attention, which lack explicit geometry constraints and unified 3D state, thereby leading to poor multi-view consistency and struggling with recovering out-of-sight agents. In addition, most of them assume a static background, failing to represent uncontrolled background dynamics. To address these problems, we propose Artemis: a geometry-grounded multi-agent world model with explicit memory sharing. An explicit 3D world map is reconstructed from multi-agent observations to enforce a unified 3D state across agents, offering high cross-view consistency. Specifically, an action-guided geometric injection module is developed to simultaneously render decomposed foreground-background control maps, which are then injected into a diffusion transformer through a designed GeoAdapter block. Compared to previous methods assuming static-only background, our GeoAdapter can also distinguish uncontrolled non-agent dynamics, which are conditioned on their own multi-frame history positions to provide consistent motion cues. Keyframes selected from progressive video rollouts are used to progressively update the reconstructed 3D world maps. To effectively capture complex dynamic patterns, we curate a novel dataset sampled from the CARLA simulator called MA-CARLA. Extensive experiments demonstrate the superiority of our proposed method in terms of visual fidelity and cross-view consistency in the generated videos. In addition, our Artemis can support simultaneous multi-modal rollouts with both 2D video and 3D point map maintenance, scale to scenarios beyond two agents and multi-camera setting.

cs.CV↗

InfraVLA: Extending Vision-Language-Action Navigation with Infrastructure Cameras

Many indoor environments in which robots operate, such as warehouses, offices, and hospitals, already have cameras installed. They observe parts of the building that the robot cannot see from where it stands, yet navigation policies, including recent vision-language-action (VLA) models, do not use them. We propose InfraVLA, an end-to-end method that adapts a pretrained navigation VLA to such static infrastructure views: a closed-circuit television (CCTV) encoder turns each external view into tokens of the input sequence. Because the views matter only at rare decision points, fine-tuning alone did not make the policy use them in our experiments; we therefore train in two stages, on demonstrations with upsampled counterfactual data and then on recovery data. We evaluate on two simulated warehouse tasks, finding an object named in the instruction and rerouting around blocked aisles, where the deciding information is often visible only to the infrastructure cameras. Tested in distribution, InfraVLA reached a success rate of 100% on both, against 34.0% and 73.6% for a baseline without CCTV input. On out-of-distribution test sets it reached 88.2% and 88.9%. On a real quadruped fine-tuned with under 10 minutes of demonstrations, the policy reached 83.3% against 29.2% for the on-board-only baseline.

cs.RO↗

Beyond Visual Quality: A Study of Test-Time Planning with World Action Models

World action models generate actions together with visual predictions of their consequences. These paired outputs create the potential for planning by sampling multiple actions from one state, comparing their imagined outcomes, and choosing the action with the most promising predicted outcome. However, how to use imagined futures to guide action selection remains unclear. We examine this planning potential empirically. First, we estimate an oracle upper bound on selection by choosing the sampled candidate whose realised outcome is best. In a controlled same-state analysis, this choice raises success from 68.9% under uniform random selection to 79.2%. We then test selectors based on visual quality, physical consistency, and task progression as controlled interventions. Some tested selectors yield higher observed success, but the gains are uneven and the matched selectors leave much of the measured opportunity unrecovered. To investigate this gap, we examine whether sampled actions lead to different outcomes, whether these differences are visible in the predictions, and whether a score recognises them. Counterfactual branching from the same states shows that selection opportunity is concentrated in relatively few decisions in the initial candidate sets. Action spread and outcome coverage need not increase together. In a further evaluation across trajectory phases with complete action execution, the tested scores again recover little of the available improvement despite a small gain from learned value. These findings distinguish producing consequential action choices from recognising them in generated futures, motivating the evaluation of WAM predictions through their usefulness for decisions rather than visual quality alone.

cs.RO↗

Comparing Trajectories from Positions Alone: Curvature-Based Time Alignment and Drift Error Metric

In field robotics, acquiring independent large-scale reference trajectories more accurate than the evaluated estimates remains an open challenge. The domain is widely reliant on Absolute Trajectory Error (ATE) and Relative Pose Error (RPE), computed with automated tools, that rest on assumptions and evaluation parameters rarely made explicit. When unreported, the errors can be misleading and hinder fair comparisons. This paper introduces a trajectory-evaluation protocol for standardized and reliable accuracy assessment in state estimation, localization, and Simultaneous Localization And Mapping (SLAM). The approach combines a novel temporal alignment method based on curvature signals with an error metric normalized by travelled distance. We explicitly account for temporal synchronization, sampling alignment, and extrinsic calibration, quantifying their influence through a sensitivity analysis. The proposed protocol contributes to more rigorous, reproducible, and standardized trajectory evaluation.

cs.RO↗

Spotted: Location-informed Reidentification of Hyenas and Leopards in Camera Trap Surveys

Animal re-identification (ReID) in camera-trap surveys remains challenging due to low image quality, strong variation in illumination and viewpoint, and highly imbalanced numbers of observations per individual. As a result, current ReID performance is often insufficient for fully automated use, and practical workflows typically depend on expert review of algorithmically proposed candidate matches. Moreover, most existing approaches focus almost exclusively on visual cues and overlook auxiliary information routinely available in field studies, such as image timestamps and camera-trap locations. We introduce Spotted, a location-informed, human-in-the-loop animal ReID framework that integrates visual similarity with spatio-temporal feasibility priors derived from camera locations, thereby reducing the amount of required expert review. Our method (i) computes an image-model-agnostic feasibility score based on the minimum travel speed required for two detections to correspond to the same individual, (ii) uses these feasibility cues as pseudo-supervision to train a lightweight head on top of a frozen visual foundation model, and (iii) fuses adapted visual similarity with spatio-temporal feasibility to obtain a robust pairwise matching score. We additionally integrate an active pair sampling strategy to accelerate annotation by initially prioritizing uncertain predictions. We evaluate Spotted on three challenging camera-trap ReID datasets comprised of spotted hyenas and leopards, which we release as part of this work. Our model improves average top-5 identification accuracy by 9pp, 2pp and 9pp over the best baseline on our LeopardID102, SpottedHyenaID109 and SpottedHyenaID415 datasets, respectively. Further, we show that our human-in-the-loop strategy reduces the number of queried comparisons by up to 69pp while achieving equivalent positive matches.

cs.CV↗

PriorEye: Geospatial Visual Priors for End-to-End Autonomous Driving

Most end-to-end autonomous driving methods rely solely on instantaneous sensor observations, limiting them to reactive behavior without the anticipatory foresight human drivers employ through prior experience. We introduce geospatial visual priors, street-level visual context anchored to the intended driving route, providing visual-spatial foresight independent of real-time sensors. We propose a memory augmentation module featuring a dual-memory architecture and an adaptive memory gate, which can be easily integrated into existing end-to-end approaches. This design pairs a contextual memory for retrieved priors with a persistent fallback memory, and dynamically regulates the influence of memories based on current state compatibility. Evaluated on the NAVSIM-v2 benchmark, our approach consistently improves performance across diverse end-to-end baselines. Furthermore, because these priors are independent of onboard sensors, our method inherently improves robustness against sensor corruption, while the dual-memory design ensures safe fallback when the retrieved priors themselves become unreliable. Our project page is available at https://ori-mrg.github.io/PriorEye.

cs.CV↗

Beyond a Shadow of a Doubt: Close Proximity Geometry Reconstruction Using FMCW Radar Shadow Effects

Reliable perception in adverse conditions remains challenging for autonomous systems, as cameras and LiDAR degrade in poor lighting or weather. Millimetre-wave FMCW radar is robust to such conditions, but its elevation collapse limits geometric reasoning. We observe that vehicle chassis occlude radar rays and form a distinctive geometric shadow, and its consistency can enable us to infer useful information about objects whose returns intersect this shadow. Motivated by this observation, we propose a method to recover the 3D, in-plane inclination of nearby slender vertical objects from this cue. The object inclination is retrieved without assumptions about the wider scene, but through an analytical, closed-form mapping between its radar return boundaries and the opening angle. Validation in simulation and experimentation on a Navtech CTS350-X radar shows that inclinations can be estimated under practical conditions, with segmentation of the object in the radar scan emerging as the main bottleneck. This work highlights chassis shadows as a novel geometric cue, extending the role of 2D rotating radar beyond localisation and toward 3D scene reconstruction.

cs.RO↗

Multi-Robot Planning and Control from CCTV Camera Networks in a Real Warehouse

Off-board control of mobile robots from cameras embedded in the environment offers a practical path to scalable autonomy, moving sensing and compute off the robots. We extend this idea from the single-robot case to coordinated fleets in a real warehouse, driving multiple robots with only a distributed CCTV network and edge compute. The system operates entirely in image space over an uncalibrated, pixel-wise topological camera graph, enabling wide-area operation with flexible camera placement. A hierarchical planner selects a camera sequence per robot and plans its image-space motion through each view, coordinating robots with a prioritised-then-joint strategy and treating overlapping camera regions as shared resources held by one robot at a time to prevent collisions and deadlocks. We validate the approach in a real warehouse with four robots and 30 cameras across six 27 m aisles, reporting mission times and coordination statistics. To our knowledge, this is the first field demonstration of multi-robot planning and coordination using only an external camera network and off-board compute, with robots carrying no task-specific navigation hardware.

cs.RO↗

What Can Eye Gaze Teach Us About Real-World Cycling? Insights From the Oxford RobotCycle Project

Although much is known about the physical danger of cycling situations, less is understood about the perceived danger of cycling. Furthermore, perception of danger may be filtered at a subconscious level and therefore difficult for one to self-report. To this end, these subconscious perceptions can be revealed through physiological metrics such as eye gaze. This paper explores the perceived safety of cycling in Oxford, United Kingdom and explores the ability of wearable eye tracking glasses to produce insights about the differences in perception under different environments and events. This paper finds that eye gaze patterns change between using bike lanes, car lanes and shared bus lanes, representing different cognitive challenges of each lane type. This paper presents that different intersections have significantly different eye gaze patterns which may have implications for cyclist stress. Finally, eye gaze patterns differ in the presence of events such as passes and pedestrians in the road compared to when cycling with no events. This paper draws conclusions on the benefits and limitations of using wearable eye trackers to estimate stress and cyclist workload.

cs.HC↗

Fixed External Cameras as Common Prior Maps for Active 3D Scene Graph Generation

Commonly available prior information, such as BIM models, floor plans, and remote sensing images, can provide valuable geometric and semantic context for autonomous robotic systems. In this paper, we treat observations from fixed external RGB cameras as Common Prior Maps (CPMs): wide-field views of the environment that initialize a semantic and geometric scene prior before any robot motion begins. We present an RGB-only framework for active, incremental 3D scene graph (3DSG) generation that seamlessly fuses observations from both onboard robot cameras and fixed external cameras within a single hardware-agnostic pipeline. By relying solely on RGB observations processed by a feed-forward 3D reconstruction model, the system treats all cameras - onboard or external - identically, requiring no hardware modifications. A graph-based active semantic exploration framework then directly leverages the partial scene graph to guide the robot toward regions of high semantic uncertainty, progressively completing and refining the prior. Experiments demonstrate that bootstrapping the scene graph with even a single external camera increases initial object recall by up to +79%, and that the richer context of the prior significantly improves the efficiency of subsequent active exploration.

cs.RO↗

RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots

Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.

cs.RO↗

LikePhys: Evaluating Intuitive Physics Understanding in Video Diffusion Models via Likelihood Preference

Intuitive physics understanding in video diffusion models plays an essential role in building general-purpose physically plausible world simulators, yet accurately evaluating such capacity remains a challenging task due to the difficulty in disentangling physics correctness from visual appearance in generation. To the end, we introduce LikePhys, a training-free method that evaluates intuitive physics in video diffusion models by distinguishing physically valid and impossible videos using the denoising objective as an ELBO-based likelihood surrogate on a curated dataset of valid-invalid pairs. By testing on our constructed benchmark of twelve scenarios spanning over four physics domains, we show that our evaluation metric, Plausibility Preference Error (PPE), demonstrates strong alignment with human preference, outperforming state-of-the-art evaluator baselines. We then systematically benchmark intuitive physics understanding in current video diffusion models. Our study further analyses how model design and inference settings affect intuitive physics understanding and highlights domain-specific capacity variations across physical laws. Empirical results show that, despite current models struggling with complex and chaotic dynamics, there is a clear trend of improvement in physics understanding as model capacity and inference settings scale.

cs.CV↗

3D Foundation Model-Based Loop Closing for Decentralized Collaborative SLAM

Decentralized Collaborative Simultaneous Localization And Mapping (C-SLAM) techniques often struggle to identify map overlaps due to significant viewpoint variations among robots. Motivated by recent advancements in 3D foundation models, which can register images despite large viewpoint differences, we propose a robust loop closing approach that leverages these models to establish inter-robot measurements. In contrast to resource-intensive methods requiring full 3D reconstruction within a centralized map, our approach integrates foundation models into existing SLAM pipelines, yielding scalable and robust multi-robot mapping. Our contributions include: (1) integrating 3D foundation models to reliably estimate relative poses from monocular image pairs within decentralized C-SLAM; (2) introducing robust outlier mitigation techniques critical to the use of these relative poses; and (3) developing specialized pose graph optimization formulations that efficiently resolve scale ambiguities. We evaluate our method against state-of-the-art approaches, demonstrating improvements in localization and mapping accuracy, alongside significant gains in computational and memory efficiency. These results highlight the potential of our approach for deployment in large-scale multi-robot scenarios.

cs.RO↗

Fantastic Features and Where to Find Them: A Probing Method to combine Features from Multiple Foundation Models

Foundation models (FMs) trained with different objectives and data learn diverse representations, making some more effective than others for specific downstream tasks. Existing adaptation strategies, such as parameter-efficient fine-tuning, focus on individual models and do not exploit the complementary strengths across models. Probing methods offer a promising alternative by extracting information from frozen models, but current techniques do not scale well with large feature sets and often rely on dataset-specific hyperparameter tuning. We propose Combined backBones (ComBo), a simple and scalable probing-based adapter that effectively integrates features from multiple models and layers. ComBo compresses activations from layers of one or more FMs into compact token-wise representations and processes them with a lightweight transformer for task-specific prediction. Crucially, ComBo does not require dataset-specific tuning or backpropagation through the backbone models. However, not all models are equally relevant for all tasks. To address this, we introduce a mechanism that leverages ComBo's joint multi-backbone probing to efficiently evaluate each backbone's task-relevance, enabling both practical model comparison and improved performance through selective adaptation. On the 19 tasks of the VTAB-1k benchmark, ComBo outperforms previous probing methods, matches or surpasses more expensive alternatives, such as distillation-based model merging, and enables efficient probing of tuned models. Our results demonstrate that ComBo offers a practical and general-purpose framework for combining diverse representations from multiple FMs.

cs.LG↗

NAR-*ICP: Neural Execution of Classical ICP-based Pointcloud Registration Algorithms

This study explores the intersection of neural networks and classical robotics algorithms through the Neural Algorithmic Reasoning (NAR) blueprint, enabling the training of neural networks to reason like classical robotics algorithms by learning to execute them. Algorithms are integral to robotics and safety-critical applications due to their predictable and consistent performance through logical and mathematical principles. In contrast, while neural networks are highly adaptable, handling complex, high-dimensional data and generalising across tasks, they often lack interpretability and transparency in their internal computations. To bridge the two, we propose a novel Graph Neural Network (GNN)-based framework, NAR-*ICP, that learns the intermediate computations of classical ICP-based registration algorithms, extending the CLRS Benchmark. We evaluate our approach across real-world and synthetic datasets, demonstrating its flexibility in handling complex inputs, and its potential to be used within larger learning pipelines. Our method achieves superior performance compared to the baselines, even surpassing the algorithms it was trained on, further demonstrating its ability to generalise beyond the capabilities of traditional algorithms.

cs.RO↗

Introspection in Learned Semantic Scene Graph Localisation

This work investigates how semantics influence localisation performance and robustness in a learned self-supervised, contrastive semantic localisation framework. After training a localisation network on both original and perturbed maps, we conduct a thorough post-hoc introspection analysis to probe whether the model filters environmental noise and prioritises distinctive landmarks over routine clutter. We validate various interpretability methods and present a comparative reliability analysis. Integrated gradients and Attention Weights consistently emerge as the most reliable probes of learned behaviour. A semantic class ablation further reveals an implicit weighting in which frequent objects are often down-weighted. Overall, the results indicate that the model learns noise-robust, semantically salient relations about place definition, thereby enabling explainable registration under challenging visual and structural variations.

cs.LG↗

GraphSCENE: On-Demand Critical Scenario Generation for Autonomous Vehicles in Simulation

Testing and validating Autonomous Vehicle (AV) performance in safety-critical and diverse scenarios is crucial before real-world deployment. However, manually creating such scenarios in simulation remains a significant and time-consuming challenge. This work introduces a novel method that generates dynamic temporal scene graphs corresponding to diverse traffic scenarios, on-demand, tailored to user-defined preferences, such as AV actions, sets of dynamic agents, and criticality levels. A temporal Graph Neural Network (GNN) model learns to predict relationships between ego-vehicle, agents, and static structures, guided by real-world spatiotemporal interaction patterns and constrained by an ontology that restricts predictions to semantically valid links. Our model consistently outperforms the baselines in accurately generating links corresponding to the requested scenarios. We render the predicted scenarios in simulation to further demonstrate their effectiveness as testing environments for AV agents.

cs.RO↗

Neural-MMGS: Multi-modal Neural Gaussian Splats for Large-Scale Scene Reconstruction

This paper proposes Neural-MMGS, a novel neural 3DGS framework for multimodal large-scale scene reconstruction that fuses multiple sensing modalities in a per-gaussian compact, learnable embedding. While recent works focusing on large-scale scene reconstruction have incorporated LiDAR data to provide more accurate geometric constraints, we argue that LiDAR's rich physical properties remain underexplored. Similarly, semantic information has been used for object retrieval, but could provide valuable high-level context for scene reconstruction. Traditional approaches append these properties to Gaussians as separate parameters, increasing memory usage and limiting information exchange across modalities. Instead, our approach fuses all modalities -- image, LiDAR, and semantics -- into a compact, learnable embedding that implicitly encodes optical, physical, and semantic features in each Gaussian. We then train lightweight neural decoders to map these embeddings to Gaussian parameters, enabling the reconstruction of each sensing modality with lower memory overhead and improved scalability. We evaluate Neural-MMGS on the Oxford Spires and KITTI-360 datasets. On Oxford Spires, we achieve higher-quality reconstructions, while on KITTI-360, our method reaches competitive results with less storage consumption compared with current approaches in LiDAR-based novel-view synthesis.

cs.CV↗