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Daniele Nardi

Publications and source records attributed to Daniele Nardi.

At least 37 records · Page 2Linked to original sources

LOST-3DSG: Lightweight Open-Vocabulary 3D Scene Graphs with Semantic Tracking in Dynamic Environments

Tracking objects that move within dynamic environments is a core challenge in robotics. Recent research has advanced this topic significantly; however, many existing approaches remain inefficient due to their reliance on heavy foundation models. To address this limitation, we propose LOST-3DSG, a lightweight open-vocabulary 3D scene graph designed to track dynamic objects in real-world environments. Our method adopts a semantic approach to entity tracking based on word2vec and sentence embeddings, enabling an open-vocabulary representation while avoiding the necessity of storing dense CLIP visual features. As a result, LOST-3DSG achieves superior performance compared to approaches that rely on high-dimensional visual embeddings. We evaluate our method through qualitative and quantitative experiments conducted in a real 3D environment using a TIAGo robot. The results demonstrate the effectiveness and efficiency of LOST-3DSG in dynamic object tracking. Code and supplementary material are publicly available on the project website at https://lab-rococo-sapienza.github.io/lost-3dsg/.

cs.RO↗

Defining and Monitoring Complex Robot Activities via LLMs and Symbolic Reasoning

Recent years have witnessed a growing interest in automating labor-intensive and complex activities, i.e., those consisting of multiple atomic tasks, by deploying robots in dynamic and unpredictable environments such as industrial and agricultural settings. A key characteristic of these contexts is that activities are not predefined: while they involve a limited set of possible tasks, their combinations may vary depending on the situation. Moreover, despite recent advances in robotics, the ability for humans to monitor the progress of high-level activities - in terms of past, present, and future actions - remains fundamental to ensure the correct execution of safety-critical processes. In this paper, we introduce a general architecture that integrates Large Language Models (LLMs) with automated planning, enabling humans to specify high-level activities (also referred to as processes) using natural language, and to monitor their execution by querying a robot. We also present an implementation of this architecture using state-of-the-art components and quantitatively evaluate the approach in a real-world precision agriculture scenario.

cs.RO↗

Dynamic Objects Relocalization in Changing Environments with Flow Matching

Task and motion planning are long-standing challenges in robotics, especially when robots have to deal with dynamic environments exhibiting long-term dynamics, such as households or warehouses. In these environments, long-term dynamics mostly stem from human activities, since previously detected objects can be moved or removed from the scene. This adds the necessity to find such objects again before completing the designed task, increasing the risk of failure due to missed relocalizations. However, in these settings, the nature of such human-object interactions is often overlooked, despite being governed by common habits and repetitive patterns. Our conjecture is that these cues can be exploited to recover the most likely objects' positions in the scene, helping to address the problem of unknown relocalization in changing environments. To this end we propose FlowMaps, a model based on Flow Matching that is able to infer multimodal object locations over space and time. Our results present statistical evidence to support our hypotheses, opening the way to more complex applications of our approach. The code is publically available at https://github.com/Fra-Tsuna/flowmaps

cs.RO↗

Curriculum-Based Multi-Tier Semantic Exploration via Deep Reinforcement Learning

Navigating and understanding complex and unknown environments autonomously demands more than just basic perception and movement from embodied agents. Truly effective exploration requires agents to possess higher-level cognitive abilities, the ability to reason about their surroundings, and make more informed decisions regarding exploration strategies. However, traditional RL approaches struggle to balance efficient exploration and semantic understanding due to limited cognitive capabilities embedded in the small policies for the agents, leading often to human drivers when dealing with semantic exploration. In this paper, we address this challenge by presenting a novel Deep Reinforcement Learning (DRL) architecture that is specifically designed for resource efficient semantic exploration. A key methodological contribution is the integration of a Vision-Language Model (VLM) common-sense through a layered reward function. The VLM query is modeled as a dedicated action, allowing the agent to strategically query the VLM only when deemed necessary for gaining external guidance, thereby conserving resources. This mechanism is combined with a curriculum learning strategy designed to guide learning at different levels of complexity to ensure robust and stable learning. Our experimental evaluation results convincingly demonstrate that our agent achieves significantly enhanced object discovery rates and develops a learned capability to effectively navigate towards semantically rich regions. Furthermore, it also shows a strategic mastery of when to prompt for external environmental information. By demonstrating a practical and scalable method for embedding common-sense semantic reasoning with autonomous agents, this research provides a novel approach to pursuing a fully intelligent and self-guided exploration in robotics.

cs.AI↗

Multi Robot Coordination in Highly Dynamic Environments: Tackling Asymmetric Obstacles and Limited Communication

Coordinating a fully distributed multi-agent system (MAS) can be challenging when the communication channel has very limited capabilities in terms of sending rate and packet payload. When the MAS has to deal with active obstacles in a highly partially observable environment, the communication channel acquires considerable relevance. In this paper, we present an approach to deal with task assignments in extremely active scenarios, where tasks need to be frequently reallocated among the agents participating in the coordination process. Inspired by market-based task assignments, we introduce a novel distributed coordination method to orchestrate autonomous agents' actions efficiently in low communication scenarios. In particular, our algorithm takes into account asymmetric obstacles. While in the real world, the majority of obstacles are asymmetric, they are usually treated as symmetric ones, thus limiting the applicability of existing methods. To summarize, the presented architecture is designed to tackle scenarios where the obstacles are active and asymmetric, the communication channel is poor and the environment is partially observable. Our approach has been validated in simulation and in the real world, using a team of NAO robots during official RoboCup competitions. Experimental results show a notable reduction in task overlaps in limited communication settings, with a decrease of 52% in the most frequent reallocated task.

cs.RO↗

Bench-2-CoP: Can We Trust Benchmarking for EU AI Compliance?

The rapid advancement of General Purpose AI (GPAI) models necessitates robust evaluation frameworks, especially with emerging regulations like the EU AI Act and its associated Code of Practice (CoP). Current AI evaluation practices depend heavily on established benchmarks, but these tools were not designed to measure the systemic risks that are the focus of the new regulatory landscape. This research addresses the urgent need to quantify this "benchmark-regulation gap." We introduce Bench-2-CoP, a novel, systematic framework that uses validated LLM-as-judge analysis to map the coverage of 194,955 questions from widely-used benchmarks against the EU AI Act's taxonomy of model capabilities and propensities. Our findings reveal a profound misalignment: the evaluation ecosystem dedicates the vast majority of its focus to a narrow set of behavioral propensities. On average, benchmarks devote 61.6% of their regulatory-relevant questions to "Tendency to hallucinate" and 31.2% to "Lack of performance reliability", while critical functional capabilities are dangerously neglected. Crucially, capabilities central to loss-of-control scenarios, including evading human oversight, self-replication, and autonomous AI development, receive zero coverage in the entire benchmark corpus. This study provides the first comprehensive, quantitative analysis of this gap, demonstrating that current public benchmarks are insufficient, on their own, for providing the evidence of comprehensive risk assessment required for regulatory compliance and offering critical insights for the development of next-generation evaluation tools.

cs.AI↗

Can Robots "Taste" Grapes? Estimating SSC with Simple RGB Sensors

In table grape cultivation, harvesting depends on accurately assessing fruit quality. While some characteristics, like color, are visible, others, such as Soluble Solid Content (SSC), or sugar content measured in degrees Brix (°Brix), require specific tools. SSC is a key quality factor that correlates with ripeness, but lacks a direct causal relationship with color. Hyperspectral cameras can estimate SSC with high accuracy under controlled laboratory conditions, but their practicality in field environments is limited. This study investigates the potential of simple RGB sensors under uncontrolled lighting to estimate SSC and color, enabling cost-effective, robot-assisted harvesting. Over the 2021 and 2022 summer seasons, we collected grape images with corresponding SSC and color labels to evaluate algorithmic solutions for SSC estimation, specifically testing for cross-seasonal and cross-device robustness. We propose two approaches: a computationally efficient histogram-based method for resource-constrained robots and a Deep Neural Network (DNN) model for more complex applications. Our results demonstrate high performance, with the DNN model achieving a Mean Absolute Error (MAE) as low as $1.05$ °Brix on a challenging cross-device test set. The lightweight histogram-based method also proved effective, reaching an MAE of $1.46$ °Brix. These results are highly competitive with those from hyperspectral systems, which report errors in the $1.27$--$2.20$ °Brix range in similar field applications.

cs.CV↗

Self-supervised Feature Extraction for Enhanced Ball Detection on Soccer Robots

Robust and accurate ball detection is a critical component for autonomous humanoid soccer robots, particularly in dynamic and challenging environments such as RoboCup outdoor fields. However, traditional supervised approaches require extensive manual annotation, which is costly and time-intensive. To overcome this problem, we present a self-supervised learning framework for domain-adaptive feature extraction to enhance ball detection performance. The proposed approach leverages a general-purpose pretrained model to generate pseudo-labels, which are then used in a suite of self-supervised pretext tasks -- including colorization, edge detection, and triplet loss -- to learn robust visual features without relying on manual annotations. Additionally, a model-agnostic meta-learning (MAML) strategy is incorporated to ensure rapid adaptation to new deployment scenarios with minimal supervision. A new dataset comprising 10,000 labeled images from outdoor RoboCup SPL matches is introduced, used to validate the method, and made available to the community. Experimental results demonstrate that the proposed pipeline outperforms baseline models in terms of accuracy, F1 score, and IoU, while also exhibiting faster convergence.

cs.CV↗

Self-Supervised Data Generation for Precision Agriculture: Blending Simulated Environments with Real Imagery

In precision agriculture, the scarcity of labeled data and significant covariate shifts pose unique challenges for training machine learning models. This scarcity is particularly problematic due to the dynamic nature of the environment and the evolving appearance of agricultural subjects as living things. We propose a novel system for generating realistic synthetic data to address these challenges. Utilizing a vineyard simulator based on the Unity engine, our system employs a cut-and-paste technique with geometrical consistency considerations to produce accurate photo-realistic images and labels from synthetic environments to train detection algorithms. This approach generates diverse data samples across various viewpoints and lighting conditions. We demonstrate considerable performance improvements in training a state-of-the-art detector by applying our method to table grapes cultivation. The combination of techniques can be easily automated, an increasingly important consideration for adoption in agricultural practice.

cs.CV↗

Evaluating the Efficacy of Cut-and-Paste Data Augmentation in Semantic Segmentation for Satellite Imagery

Satellite imagery is crucial for tasks like environmental monitoring and urban planning. Typically, it relies on semantic segmentation or Land Use Land Cover (LULC) classification to categorize each pixel. Despite the advancements brought about by Deep Neural Networks (DNNs), their performance in segmentation tasks is hindered by challenges such as limited availability of labeled data, class imbalance and the inherent variability and complexity of satellite images. In order to mitigate those issues, our study explores the effectiveness of a Cut-and-Paste augmentation technique for semantic segmentation in satellite images. We adapt this augmentation, which usually requires labeled instances, to the case of semantic segmentation. By leveraging the connected components in the semantic segmentation labels, we extract instances that are then randomly pasted during training. Using the DynamicEarthNet dataset and a U-Net model for evaluation, we found that this augmentation significantly enhances the mIoU score on the test set from 37.9 to 44.1. This finding highlights the potential of the Cut-and-Paste augmentation to improve the generalization capabilities of semantic segmentation models in satellite imagery.

cs.CV↗

Multi-Agent Planning Using Visual Language Models

Large Language Models (LLMs) and Visual Language Models (VLMs) are attracting increasing interest due to their improving performance and applications across various domains and tasks. However, LLMs and VLMs can produce erroneous results, especially when a deep understanding of the problem domain is required. For instance, when planning and perception are needed simultaneously, these models often struggle because of difficulties in merging multi-modal information. To address this issue, fine-tuned models are typically employed and trained on specialized data structures representing the environment. This approach has limited effectiveness, as it can overly complicate the context for processing. In this paper, we propose a multi-agent architecture for embodied task planning that operates without the need for specific data structures as input. Instead, it uses a single image of the environment, handling free-form domains by leveraging commonsense knowledge. We also introduce a novel, fully automatic evaluation procedure, PG2S, designed to better assess the quality of a plan. We validated our approach using the widely recognized ALFRED dataset, comparing PG2S to the existing KAS metric to further evaluate the quality of the generated plans.

cs.AI↗

Synthetic Data Generation for Anomaly Detection on Table Grapes

Early detection of illnesses and pest infestations in fruit cultivation is critical for maintaining yield quality and plant health. Computer vision and robotics are increasingly employed for the automatic detection of such issues, particularly using data-driven solutions. However, the rarity of these problems makes acquiring and processing the necessary data to train such algorithms a significant obstacle. One solution to this scarcity is the generation of synthetic high-quality anomalous samples. While numerous methods exist for this task, most require highly trained individuals for setup. This work addresses the challenge of generating synthetic anomalies in an automatic fashion that requires only an initial collection of normal and anomalous samples from the user - a task that is straightforward for farmers. We demonstrate the approach in the context of table grape cultivation. Specifically, based on the observation that normal berries present relatively smooth surfaces, while defects result in more complex textures, we introduce a Dual-Canny Edge Detection (DCED) filter. This filter emphasizes the additional texture indicative of diseases, pest infestations, or other defects. Using segmentation masks provided by the Segment Anything Model, we then select and seamlessly blend anomalous berries onto normal ones. We show that the proposed dataset augmentation technique improves the accuracy of an anomaly classifier for table grapes and that the approach can be generalized to other fruit types.

cs.CV↗

Real-Time Multimodal Signal Processing for HRI in RoboCup: Understanding a Human Referee

Advancing human-robot communication is crucial for autonomous systems operating in dynamic environments, where accurate real-time interpretation of human signals is essential. RoboCup provides a compelling scenario for testing these capabilities, requiring robots to understand referee gestures and whistle with minimal network reliance. Using the NAO robot platform, this study implements a two-stage pipeline for gesture recognition through keypoint extraction and classification, alongside continuous convolutional neural networks (CCNNs) for efficient whistle detection. The proposed approach enhances real-time human-robot interaction in a competitive setting like RoboCup, offering some tools to advance the development of autonomous systems capable of cooperating with humans.

cs.CV↗

EMPOWER: Embodied Multi-role Open-vocabulary Planning with Online Grounding and Execution

Task planning for robots in real-life settings presents significant challenges. These challenges stem from three primary issues: the difficulty in identifying grounded sequences of steps to achieve a goal; the lack of a standardized mapping between high-level actions and low-level commands; and the challenge of maintaining low computational overhead given the limited resources of robotic hardware. We introduce EMPOWER, a framework designed for open-vocabulary online grounding and planning for embodied agents aimed at addressing these issues. By leveraging efficient pre-trained foundation models and a multi-role mechanism, EMPOWER demonstrates notable improvements in grounded planning and execution. Quantitative results highlight the effectiveness of our approach, achieving an average success rate of 0.73 across six different real-life scenarios using a TIAGo robot.

cs.RO↗

Shape and Style GAN-based Multispectral Data Augmentation for Crop/Weed Segmentation in Precision Farming

The use of deep learning methods for precision farming is gaining increasing interest. However, collecting training data in this application field is particularly challenging and costly due to the need of acquiring information during the different growing stages of the cultivation of interest. In this paper, we present a method for data augmentation that uses two GANs to create artificial images to augment the training data. To obtain a higher image quality, instead of re-creating the entire scene, we take original images and replace only the patches containing objects of interest with artificial ones containing new objects with different shapes and styles. In doing this, we take into account both the foreground (i.e., crop samples) and the background (i.e., the soil) of the patches. Quantitative experiments, conducted on publicly available datasets, demonstrate the effectiveness of the proposed approach. The source code and data discussed in this work are available as open source.

cs.CV↗

LLCoach: Generating Robot Soccer Plans using Multi-Role Large Language Models

The deployment of robots into human scenarios necessitates advanced planning strategies, particularly when we ask robots to operate in dynamic, unstructured environments. RoboCup offers the chance to deploy robots in one of those scenarios, a human-shaped game represented by a soccer match. In such scenarios, robots must operate using predefined behaviors that can fail in unpredictable conditions. This paper introduces a novel application of Large Language Models (LLMs) to address the challenge of generating actionable plans in such settings, specifically within the context of the RoboCup Standard Platform League (SPL) competitions where robots are required to autonomously execute soccer strategies that emerge from the interactions of individual agents. In particular, we propose a multi-role approach leveraging the capabilities of LLMs to generate and refine plans for a robotic soccer team. The potential of the proposed method is demonstrated through an experimental evaluation,carried out simulating multiple matches where robots with AI-generated plans play against robots running human-built code.

cs.RO↗

Play Everywhere: A Temporal Logic based Game Environment Independent Approach for Playing Soccer with Robots

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the semantics of the environment. In particular, we present a hierarchical representation of soccer in which the robot selects the level of operation based on the perceived semantic characteristics of the environment, thus modifying dynamically the set of rules and goals to apply. The proposed approach enables the robot to operate in unstructured environments, just as it happens when humans go from soccer played on an official field to soccer played on a street. Three different use cases set in different scenarios are presented to demonstrate the effectiveness of the proposed approach.

cs.RO↗

LLM Based Multi-Agent Generation of Semi-structured Documents from Semantic Templates in the Public Administration Domain

In the last years' digitalization process, the creation and management of documents in various domains, particularly in Public Administration (PA), have become increasingly complex and diverse. This complexity arises from the need to handle a wide range of document types, often characterized by semi-structured forms. Semi-structured documents present a fixed set of data without a fixed format. As a consequence, a template-based solution cannot be used, as understanding a document requires the extraction of the data structure. The recent introduction of Large Language Models (LLMs) has enabled the creation of customized text output satisfying user requests. In this work, we propose a novel approach that combines the LLMs with prompt engineering and multi-agent systems for generating new documents compliant with a desired structure. The main contribution of this work concerns replacing the commonly used manual prompting with a task description generated by semantic retrieval from an LLM. The potential of this approach is demonstrated through a series of experiments and case studies, showcasing its effectiveness in real-world PA scenarios.

cs.CL↗