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Danny Sawyer

Publications and source records attributed to Danny Sawyer.

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Recirculation

We describe an inference-time architectural enhancement for off-the-shelf foundation models that markedly reduces perplexity and boosts accuracy across generation and reasoning tasks. Our approach incurs essentially no additional latency during generation, though it requires serial processing in the prefill phase. Motivated by the fundamental limitation that state updates in feedforward transformers are bounded by model depth, our technique, recirculation, introduces a specific form of recurrence that allows the model to act as a dynamical system and track belief states. We distinguish this technique from chain-of-thought computation---which is better reserved for complex inferences rather than basic state tracking---as well as from popular depth-recurrence techniques (looping) and the costly training of recurrent transformers. We also propose and evaluate an adaptive variant of recirculation which requires only light tuning of hyperparameters while freezing the original model weights. Relative to the off-the-shelf baseline, adaptive recirculation achieves remarkable gains on the Gemma3 family, including a systematic reduction in perplexity on a suite of datasets, a 21% increase in accuracy on GSM8k, and reliable improvements in accuracy on other downstream tasks. Our training-free approach succeeds by leveraging the model itself to inform architectural modifications, suggesting a route to architectural evolution guided by a trained network's properties rather than forced, arbitrary design choices.

cs.LG

Graph schemas as abstractions for transfer learning, inference, and planning

Transferring latent structure from one environment or problem to another is a mechanism by which humans and animals generalize with very little data. Inspired by cognitive and neurobiological insights, we propose graph schemas as a mechanism of abstraction for transfer learning. Graph schemas start with latent graph learning where perceptually aliased observations are disambiguated in the latent space using contextual information. Latent graph learning is also emerging as a new computational model of the hippocampus to explain map learning and transitive inference. Our insight is that a latent graph can be treated as a flexible template -- a schema -- that models concepts and behaviors, with slots that bind groups of latent nodes to the specific observations or groundings. By treating learned latent graphs (schemas) as prior knowledge, new environments can be quickly learned as compositions of schemas and their newly learned bindings. We evaluate graph schemas on two previously published challenging tasks: the memory & planning game and one-shot StreetLearn, which are designed to test rapid task solving in novel environments. Graph schemas can be learned in far fewer episodes than previous baselines, and can model and plan in a few steps in novel variations of these tasks. We also demonstrate learning, matching, and reusing graph schemas in more challenging 2D and 3D environments with extensive perceptual aliasing and size variations, and show how different schemas can be composed to model larger and more complex environments. To summarize, our main contribution is a unified system, inspired and grounded in cognitive science, that facilitates rapid transfer learning of new environments using schemas via map-induction and composition that handles perceptual aliasing.

cs.AI