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Danqing Shi

Publications and source records attributed to Danqing Shi.

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Integrating Multi-Source Feedback in Computational Design

In real-world design practice, evaluations rarely rely on a single source of judgment. Designers routinely combine expert opinions, empirical studies, and computational models, each with distinct strengths and limitations. While machine learning offers methods to integrate multiple feedback sources, these approaches remain largely inaccessible to designers without technical expertise. In this paper, we explore how to integrate multiple feedback sources, primarily through: (1) a practical approach for multi-source integration, and (2) its implementation in MUSE, a no-code tool that allows designers to combine and balance diverse sources. Our technical findings show that independent modeling of multiple evaluation sources enables exploration across heterogeneous feedback, accommodates different evaluation speeds, surfaces disagreements between sources, and supports an adaptable evaluation setup that designers can reconfigure during their process. In a visualization design study, participants navigated their own judgments alongside simulator feedback, reporting a perception of enhanced confidence and flexibility. Our results highlight the viability of multi-source integration to support computational design, offering a step toward bridging the gap between advanced optimization methods and design practice.

cs.HC

Building Intelligent User Interfaces for Human-AI Alignment

Aligning AI systems with human values fundamentally relies on effective human feedback. While significant research has addressed training algorithms, the role of user interface is often overlooked and only treated as an implementation detail rather than a critical factor of alignment. This paper addresses this gap by introducing a reference model that offers a systematic framework for analyzing where and how user interface contributions can improve human-AI alignment. The structured taxonomy of the reference model is demonstrated through two case studies and a preliminary investigation featuring six user interfaces. This work highlights opportunities to advance alignment through human-computer interaction.

cs.HC

How do people watch AI-generated videos of physical scenes?

The growing prevalence of realistic AI-generated videos on media platforms increasingly blurs the line between fact and fiction, eroding public trust. Understanding how people watch AI-generated videos offers a human-centered perspective for improving AI detection and guiding advancements in video generation. However, existing studies have not investigated human gaze behavior in response to AI-generated videos of physical scenes. Here, we collect and analyze the eye movements from 40 participants during video understanding and AI detection tasks involving a mix of real-world and AI-generated videos. We find that given the high realism of AI-generated videos, gaze behavior is driven less by the video's actual authenticity and more by the viewer's perception of its authenticity. Our results demonstrate that the mere awareness of potential AI generation may alter media consumption from passive viewing into an active search for anomalies.

cs.HC

DxHF: Providing High-Quality Human Feedback for LLM Alignment via Interactive Decomposition

Human preferences are widely used to align large language models (LLMs) through methods such as reinforcement learning from human feedback (RLHF). However, the current user interfaces require annotators to compare text paragraphs, which is cognitively challenging when the texts are long or unfamiliar. This paper contributes by studying the decomposition principle as an approach to improving the quality of human feedback for LLM alignment. This approach breaks down the text into individual claims instead of directly comparing two long-form text responses. Based on the principle, we build a novel user interface DxHF. It enhances the comparison process by showing decomposed claims, visually encoding the relevance of claims to the conversation and linking similar claims. This allows users to skim through key information and identify differences for better and quicker judgment. Our technical evaluation shows evidence that decomposition generally improves feedback accuracy regarding the ground truth, particularly for users with uncertainty. A crowdsourcing study with 160 participants indicates that using DxHF improves feedback accuracy by an average of 5%, although it increases the average feedback time by 18 seconds. Notably, accuracy is significantly higher in situations where users have less certainty. The finding of the study highlights the potential of HCI as an effective method for improving human-AI alignment.

cs.HC

Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback

Reinforcement learning from human feedback (RLHF) has emerged as a key enabling technology for aligning AI behaviour with human preferences. The traditional way to collect data in RLHF is via pairwise comparisons: human raters are asked to indicate which one of two samples they prefer. We present an interactive visualisation that better exploits the human visual ability to compare and explore whole groups of samples. The interface is comprised of two linked views: 1) an exploration view showing a contextual overview of all sampled behaviours organised in a hierarchical clustering structure; and 2) a comparison view displaying two selected groups of behaviours for user queries. Users can efficiently explore large sets of behaviours by iterating between these two views. Additionally, we devised an active learning approach suggesting groups for comparison. As shown by our evaluation in six simulated robotics tasks, our approach increases the final rewards by 69.34%. It leads to lower error rates and better policies. We open-source the code that can be easily integrated into the RLHF training loop, supporting research on human-AI alignment.

cs.LG

DataScout: Automatic Data Fact Retrieval for Statement Augmentation with an LLM-Based Agent

A data story typically integrates data facts from multiple perspectives and stances to construct a comprehensive and objective narrative. However, retrieving these facts demands time for data search and challenges the creator's analytical skills. In this work, we introduce DataScout, an interactive system that automatically performs reasoning and stance-based data facts retrieval to augment the user's statement. Particularly, DataScout leverages an LLM-based agent to construct a retrieval tree, enabling collaborative control of its expansion between users and the agent. The interface visualizes the retrieval tree as a mind map that eases users to intuitively steer the retrieval direction and effectively engage in reasoning and analysis. We evaluate the proposed system through case studies and in-depth expert interviews. Our evaluation demonstrates that DataScout can effectively retrieve multifaceted data facts from different stances, helping users verify their statements and enhance the credibility of their stories.

cs.HC

ChartOptimiser: Task-driven Optimisation of Chart Designs

Automated chart design has seen significant advancements with the emergence of Large-Language Models (LLMs), which offer a practical solution for generating charts. However, LLMs frequently introduce possibly critical design failures, such as data manipulation and confabulation. While expert users can potentially mitigate these issues through iterative prompt engineering, this process requires substantial design knowledge and significant effort, remaining a massive barrier for the general public. In this paper, we present ChartOptimiser, an automated method for generating chart designs with fidelity, efficiency, and effectiveness. Given the inter-dependencies between individual design parameters, ChartOptimiser employs Bayesian optimisation to effectively search the chart design space for a novel objective function grounded in four perceptual metrics. Our empirical evaluations in bar and pie charts demonstrate that ChartOptimiser eliminates iterative design loops, providing non-expert users with high-quality charts that outperform LLM-generated designs in chart clarity, task-solving ease, and visual aesthetics.

cs.HC

Simulating Errors in Touchscreen Typing

Empirical evidence shows that typing on touchscreen devices is prone to errors and that correcting them poses a major detriment to users' performance. Design of text entry systems that better serve users, across their broad capability range, necessitates understanding the cognitive mechanisms that underpin these errors. However, prior models of typing cover only motor slips. The paper reports on extending the scope of computational modeling of typing to cover the cognitive mechanisms behind the three main types of error: slips (inaccurate execution), lapses (forgetting), and mistakes (incorrect knowledge). Given a phrase, a keyboard, and user parameters, Typoist simulates eye and finger movements while making human-like insertion, omission, substitution, and transposition errors. Its main technical contribution is the formulation of a supervisory control problem wherein the controller allocates cognitive resources to detect and fix errors generated by the various mechanisms. The model generates predictions of typing performance that can inform design, for better text entry systems.

cs.HC

Chartist: Task-driven Eye Movement Control for Chart Reading

To design data visualizations that are easy to comprehend, we need to understand how people with different interests read them. Computational models of predicting scanpaths on charts could complement empirical studies by offering estimates of user performance inexpensively; however, previous models have been limited to gaze patterns and overlooked the effects of tasks. Here, we contribute Chartist, a computational model that simulates how users move their eyes to extract information from the chart in order to perform analysis tasks, including value retrieval, filtering, and finding extremes. The novel contribution lies in a two-level hierarchical control architecture. At the high level, the model uses LLMs to comprehend the information gained so far and applies this representation to select a goal for the lower-level controllers, which, in turn, move the eyes in accordance with a sampling policy learned via reinforcement learning. The model is capable of predicting human-like task-driven scanpaths across various tasks. It can be applied in fields such as explainable AI, visualization design evaluation, and optimization. While it displays limitations in terms of generalizability and accuracy, it takes modeling in a promising direction, toward understanding human behaviors in interacting with charts.

cs.HC

WigglyEyes: Inferring Eye Movements from Keypress Data

We present a model for inferring where users look during interaction based on keypress data only. Given a key log, it outputs a scanpath that tells, moment-by-moment, how the user had moved eyes while entering those keys. The model can be used as a proxy for human data in cases where collecting real eye tracking data is expensive or impossible. Our technical insight is an inference architecture that considers the individual characteristics of the user, inferred as a low-dimensional parameter vector. We present a novel loss function for synchronizing inferred eye movements with the keypresses. Evaluations on touchscreen typing demonstrate accurate gaze inference.

cs.HC

Gen4DS: Workshop on Data Storytelling in an Era of Generative AI

Storytelling is an ancient and precious human ability that has been rejuvenated in the digital age. Over the last decade, there has been a notable surge in the recognition and application of data storytelling, both in academia and industry. Recently, the rapid development of generative AI has brought new opportunities and challenges to this field, sparking numerous new questions. These questions may not necessarily be quickly transformed into papers, but we believe it is necessary to promptly discuss them to help the community better clarify important issues and research agendas for the future. We thus invite you to join our workshop (Gen4DS) to discuss questions such as: How can generative AI facilitate the creation of data stories? How might generative AI alter the workflow of data storytellers? What are the pitfalls and risks of incorporating AI in storytelling? We have designed both paper presentations and interactive activities (including hands-on creation, group discussion pods, and debates on controversial issues) for the workshop. We hope that participants will learn about the latest advances and pioneering work in data storytelling, engage in critical conversations with each other, and have an enjoyable, unforgettable, and meaningful experience at the event.

cs.HC

Urania: Visualizing Data Analysis Pipelines for Natural Language-Based Data Exploration

Exploratory Data Analysis (EDA) is an essential yet tedious process for examining a new dataset. To facilitate it, natural language interfaces (NLIs) can help people intuitively explore the dataset via data-oriented questions. However, existing NLIs primarily focus on providing accurate answers to questions, with few offering explanations or presentations of the data analysis pipeline used to uncover the answer. Such presentations are crucial for EDA as they enhance the interpretability and reliability of the answer, while also helping users understand the analysis process and derive insights. To fill this gap, we introduce Urania, a natural language interactive system that is able to visualize the data analysis pipelines used to resolve input questions. It integrates a natural language interface that allows users to explore data via questions, and a novel data-aware question decomposition algorithm that resolves each input question into a data analysis pipeline. This pipeline is visualized in the form of a datamation, with animated presentations of analysis operations and their corresponding data changes. Through two quantitative experiments and expert interviews, we demonstrated that our data-aware question decomposition algorithm outperforms the state-of-the-art technique in terms of execution accuracy, and that Urania can help people explore datasets better. In the end, we discuss the observations from the studies and the potential future works.

cs.HC

Talk2Data: A Natural Language Interface for Exploratory Visual Analysis via Question Decomposition

Through a natural language interface (NLI) for exploratory visual analysis, users can directly "ask" analytical questions about the given tabular data. This process greatly improves user experience and lowers the technical barriers of data analysis. Existing techniques focus on generating a visualization from a concrete question. However, complex questions, requiring multiple data queries and visualizations to answer, are frequently asked in data exploration and analysis, which cannot be easily solved with the existing techniques. To address this issue, in this paper, we introduce Talk2Data, a natural language interface for exploratory visual analysis that supports answering complex questions. It leverages an advanced deep-learning model to resolve complex questions into a series of simple questions that could gradually elaborate on the users' requirements. To present answers, we design a set of annotated and captioned visualizations to represent the answers in a form that supports interpretation and narration. We conducted an ablation study and a controlled user study to evaluate Talk2Data's effectiveness and usefulness.

cs.HC

Reverse-Engineering Information Presentations: Recovering Hierarchical Grouping from Layouts of Visual Elements

Visual elements in an information presentation are often spatially and semantically grouped hierarchically for effective message delivery. Studying the hierarchical grouping information can help researchers and designers better explore layout structures and understand design demographics. However, recovering hierarchical grouping is challenging due to a large number of possibilities for compositing visual elements into a single-page design. This paper introduces an automatic approach that takes the layout of visual elements as input and returns the hierarchical grouping as output. To understand information presentations, we first contribute a dataset of 23,072 information presentations with diverse layouts to the community. Next, we propose our technique with a Transformer-based model to predict relatedness between visual elements and a bottom-up algorithm to produce the hierarchical grouping. Finally, we evaluate our technique through a technical experiment and a user study with 30 designers. The results show that the proposed technique is promising.

cs.HC

Datamator: An Intelligent Authoring Tool for Creating Datamations via Data Query Decomposition

Datamation is designed to animate an analysis pipeline step by step, which is an intuitive and effective way to interpret the results from data analysis. However, creating a datamation is not easy. A qualified datamation needs to not only provide a correct analysis result but also ensure that the data flow and animation are coherent. Existing animation authoring tools focus on either leveraging algorithms to automatically generate an animation based on user-provided charts or building graphical user interfaces to provide a programming-free authoring environment for users. None of them are able to help users translate an analysis task into a series of data operations to form an analysis pipeline and visualize them as a datamation. To fill this gap, we introduce Datamator, an intelligent authoring tool developed to support datamation design and generation. It leverages a novel data query decomposition model to allow users to generate an initial datamation by simply inputting a data query in natural language. The initial datamation can be refined via rich interactions and a feedback mechanism is utilized to update the decomposition model based on user knowledge and preferences. Our system produces an animated sequence of visualizations driven by a set of low-level data actions. It supports unit visualizations, which provide a mapping from each data item to a unique visual mark. We demonstrate the effectiveness of Datamator via a series of evaluations including case studies, performance validation, and a controlled user study.

cs.HC

Calliope: Automatic Visual Data Story Generation from a Spreadsheet

Visual data stories shown in the form of narrative visualizations such as a poster or a data video, are frequently used in data-oriented storytelling to facilitate the understanding and memorization of the story content. Although useful, technique barriers, such as data analysis, visualization, and scripting, make the generation of a visual data story difficult. Existing authoring tools rely on users' skills and experiences, which are usually inefficient and still difficult. In this paper, we introduce a novel visual data story generating system, Calliope, which creates visual data stories from an input spreadsheet through an automatic process and facilities the easy revision of the generated story based on an online story editor. Particularly, Calliope incorporates a new logic-oriented Monte Carlo tree search algorithm that explores the data space given by the input spreadsheet to progressively generate story pieces (i.e., data facts) and organize them in a logical order. The importance of data facts is measured based on information theory, and each data fact is visualized in a chart and captioned by an automatically generated description. We evaluate the proposed technique through three example stories, two controlled experiments, and a series of interviews with 10 domain experts. Our evaluation shows that Calliope is beneficial to efficient visual data story generation.

cs.HC

Task-Oriented Optimal Sequencing of Visualization Charts

A chart sequence is used to describe a series of visualization charts generated in the exploratory analysis by data analysts. It provides information details in each chart as well as a logical relationship among charts. While existing research targets on generating chart sequences that match human's perceptions, little attention has been paid to formulate task-oriented connections between charts in a chart design space. We present a novel chart sequencing method based on reinforcement learning to capture the connections between charts in the context of three major analysis tasks, including correlation analysis, anomaly detection, and cluster analysis. The proposed method formulates a chart sequencing procedure as an optimization problem, which seeks an optimal policy to sequencing charts for the specific analysis task. In our method, a novel reward function is introduced, which takes both the analysis task and the factor of human cognition into consideration. We conducted one case study and two user studies to evaluate the effectiveness of our method under the application scenarios of visualization demonstration, sequencing charts for reasoning analysis results, and making a chart design choice. The study results showed the power of our method.

cs.HC