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Danyang Zhang

Publications and source records attributed to Danyang Zhang.

35 records · Page 2Linked to original sources

Is GPT-OSS Good? A Comprehensive Evaluation of OpenAI's Latest Open Source Models

In August 2025, OpenAI released GPT-OSS models, its first open weight large language models since GPT-2 in 2019, comprising two mixture of experts architectures with 120B and 20B parameters. We evaluated both variants against six contemporary open source large language models ranging from 14.7B to 235B parameters, representing both dense and sparse designs, across ten benchmarks covering general knowledge, mathematical reasoning, code generation, multilingual understanding, and conversational ability. All models were tested in unquantised form under standardised inference settings, with statistical validation using McNemars test and effect size analysis. Results show that gpt-oss-20B consistently outperforms gpt-oss-120B on several benchmarks, such as HumanEval and MMLU, despite requiring substantially less memory and energy per response. Both models demonstrate mid-tier overall performance within the current open source landscape, with relative strength in code generation and notable weaknesses in multilingual tasks. These findings provide empirical evidence that scaling in sparse architectures may not yield proportional performance gains, underscoring the need for further investigation into optimisation strategies and informing more efficient model selection for future open source deployments. More details and evaluation scripts are available at https://ai-agent-lab.github.io/gpt-oss (Project Webpage).

cs.CL↗

Is GPT-OSS All You Need? Benchmarking Large Language Models for Financial Intelligence and the Surprising Efficiency Paradox

The rapid adoption of large language models in financial services necessitates rigorous evaluation frameworks to assess their performance, efficiency, and practical applicability. This paper conducts a comprehensive evaluation of the GPT-OSS model family alongside contemporary LLMs across ten diverse financial NLP tasks. Through extensive experimentation on 120B and 20B parameter variants of GPT-OSS, we reveal a counterintuitive finding: the smaller GPT-OSS-20B model achieves comparable accuracy (65.1% vs 66.5%) while demonstrating superior computational efficiency with 198.4 Token Efficiency Score and 159.80 tokens per second processing speed [1]. Our evaluation encompasses sentiment analysis, question answering, and entity recognition tasks using real-world financial datasets including Financial PhraseBank, FiQA-SA, and FLARE FINERORD. We introduce novel efficiency metrics that capture the trade-off between model performance and resource utilization, providing critical insights for deployment decisions in production environments. The benchmark reveals that GPT-OSS models consistently outperform larger competitors including Qwen3-235B, challenging the prevailing assumption that model scale directly correlates with task performance [2]. Our findings demonstrate that architectural innovations and training strategies in GPT-OSS enable smaller models to achieve competitive performance with significantly reduced computational overhead, offering a pathway toward sustainable and cost-effective deployment of LLMs in financial applications.

cs.LG↗

Kunlun Anomaly Troubleshooter: Enabling Kernel-Level Anomaly Detection and Causal Reasoning for Large Model Distributed Inference

Anomaly troubleshooting for large model distributed inference (LMDI) remains a critical challenge. Resolving anomalies such as inference performance degradation or latency jitter in distributed system demands significant manual efforts from domain experts, resulting in extremely time-consuming diagnosis processes with relatively low accuracy. In this paper, we introduce Kunlun Anomaly Troubleshooter (KAT), the first anomaly troubleshooting framework tailored for LMDI. KAT addresses this problem through two core innovations. First, KAT exploits the synchronicity and consistency of GPU workers, innovatively leverages function trace data to precisely detect kernel-level anomalies and associated hardware components at nanosecond resolution. Second, KAT integrates these detection results into a domain-adapted LLM, delivering systematic causal reasoning and natural language interpretation of complex anomaly symptoms. Evaluations conducted in Alibaba Cloud Service production environment indicate that KAT achieves over 0.884 precision and 0.936 recall in anomaly detection, providing detail anomaly insights that significantly narrow down the diagnostic scope and improve both the efficiency and success rate of troubleshooting.

cs.LG↗

StreetMath: Study of LLMs' Approximation Behaviors

There is a substantial body of literature examining the mathematical reasoning capabilities of large language models (LLMs), particularly their performance on precise arithmetic operations in autoregressive architectures. However, their ability to perform approximate reasoning in informal, fast-paced mathematical operations has received far less attention, especially among non-autoregressive decoder models. Our work addresses this gap by introducing StreetMath, a benchmark designed to evaluate models' approximation abilities under real-world approximation scenarios. We conduct extensive evaluations across different LLM architectures: Qwen3-4B-Instruct-2507, Qwen3-4B-Thinking-2507, Dream-v0-Instruct-7B, Falcon-Mamba-7B-Instruct, and Mamba-GPT-3B. Furthermore, we apply mechanistic interpretability techniques to probe their internal computational states. Our analysis reveals that LLMs generally attempt to compute exact values or invoke external tools even in tasks that call for approximation. Moreover, while models sometimes reach the correct answer in early layers or steps, they still consume more tokens when solving approximation tasks. Additional experiments indicate that exact and approximate arithmetic operations rely on largely separate neural components. Drawing upon research on cognitive psychology, we argue that LLMs do not exhibit cognitive miserliness in the same way humans do in street math settings. We open source our work https://github.com/ctseng777/StreetMath

cs.CL↗

OpenCUA: Open Foundations for Computer-Use Agents

Vision-language models have demonstrated impressive capabilities as computer-use agents (CUAs) capable of automating diverse computer tasks. As their commercial potential grows, critical details of the most capable CUA systems remain closed. As these agents will increasingly mediate digital interactions and execute consequential decisions on our behalf, the research community needs access to open CUA frameworks to study their capabilities, limitations, and risks. To bridge this gap, we propose OpenCUA, a comprehensive open-source framework for scaling CUA data and foundation models. Our framework consists of: (1) an annotation infrastructure that seamlessly captures human computer-use demonstrations; (2) AgentNet, the first large-scale computer-use task dataset spanning 3 operating systems and 200+ applications and websites; (3) a scalable pipeline that transforms demonstrations into state-action pairs with reflective long Chain-of-Thought reasoning that sustain robust performance gains as data scales. Our end-to-end agent models demonstrate strong performance across CUA benchmarks. In particular, OpenCUA-72B achieves an average success rate of 45.0% on OSWorld-Verified, establishing a new state-of-the-art (SOTA) among open-source models. Further analysis confirms that our approach generalizes well across domains and benefits significantly from increased test-time computation. We release our annotation tool, datasets, code, and models to build open foundations for further CUA research.

cs.AI↗

ProgRM: Build Better GUI Agents with Progress Rewards

LLM-based (Large Language Model) GUI (Graphical User Interface) agents can potentially reshape our daily lives significantly. However, current LLM-based GUI agents suffer from the scarcity of high-quality training data owing to the difficulties of trajectory collection and reward annotation. Existing works have been exploring LLMs to collect trajectories for imitation learning or to offer reward signals for online RL training. However, the Outcome Reward Model (ORM) used in existing works cannot provide finegrained feedback and can over-penalize the valuable steps in finally failed trajectories. To this end, we propose Progress Reward Model (ProgRM) to provide dense informative intermediate rewards by predicting a task completion progress for each step in online training. To handle the challenge of progress reward label annotation, we further design an efficient LCS-based (Longest Common Subsequence) self-annotation algorithm to discover the key steps in trajectories and assign progress labels accordingly. ProgRM is evaluated with extensive experiments and analyses. Actors trained with ProgRM outperform leading proprietary LLMs and ORM-trained actors, illustrating the effectiveness of ProgRM. The codes for experiments will be made publicly available upon acceptance.

cs.AI↗

MobA: Multifaceted Memory-Enhanced Adaptive Planning for Efficient Mobile Task Automation

Existing Multimodal Large Language Model (MLLM)-based agents face significant challenges in handling complex GUI (Graphical User Interface) interactions on devices. These challenges arise from the dynamic and structured nature of GUI environments, which integrate text, images, and spatial relationships, as well as the variability in action spaces across different pages and tasks. To address these limitations, we propose MobA, a novel MLLM-based mobile assistant system. MobA introduces an adaptive planning module that incorporates a reflection mechanism for error recovery and dynamically adjusts plans to align with the real environment contexts and action module's execution capacity. Additionally, a multifaceted memory module provides comprehensive memory support to enhance adaptability and efficiency. We also present MobBench, a dataset designed for complex mobile interactions. Experimental results on MobBench and AndroidArena demonstrate MobA's ability to handle dynamic GUI environments and perform complex mobile tasks.

cs.MA↗

ChemDFM-X: Towards Large Multimodal Model for Chemistry

Rapid developments of AI tools are expected to offer unprecedented assistance to the research of natural science including chemistry. However, neither existing unimodal task-specific specialist models nor emerging general large multimodal models (LMM) can cover the wide range of chemical data modality and task categories. To address the real demands of chemists, a cross-modal Chemical General Intelligence (CGI) system, which serves as a truly practical and useful research assistant utilizing the great potential of LMMs, is in great need. In this work, we introduce the first Cross-modal Dialogue Foundation Model for Chemistry (ChemDFM-X). Diverse multimodal data are generated from an initial modality by approximate calculations and task-specific model predictions. This strategy creates sufficient chemical training corpora, while significantly reducing excessive expense, resulting in an instruction-tuning dataset containing 7.6M data. After instruction finetuning, ChemDFM-X is evaluated on extensive experiments of different chemical tasks with various data modalities. The results demonstrate the capacity of ChemDFM-X for multimodal and inter-modal knowledge comprehension. ChemDFM-X marks a significant milestone toward aligning all modalities in chemistry, a step closer to CGI.

cs.LG↗

Improving Academic Skills Assessment with NLP and Ensemble Learning

This study addresses the critical challenges of assessing foundational academic skills by leveraging advancements in natural language processing (NLP). Traditional assessment methods often struggle to provide timely and comprehensive feedback on key cognitive and linguistic aspects, such as coherence, syntax, and analytical reasoning. Our approach integrates multiple state-of-the-art NLP models, including BERT, RoBERTa, BART, DeBERTa, and T5, within an ensemble learning framework. These models are combined through stacking techniques using LightGBM and Ridge regression to enhance predictive accuracy. The methodology involves detailed data preprocessing, feature extraction, and pseudo-label learning to optimize model performance. By incorporating sophisticated NLP techniques and ensemble learning, this study significantly improves the accuracy and efficiency of assessments, offering a robust solution that surpasses traditional methods and opens new avenues for educational technology research focused on enhancing core academic competencies.

cs.CL↗

Spider2-V: How Far Are Multimodal Agents From Automating Data Science and Engineering Workflows?

Data science and engineering workflows often span multiple stages, from warehousing to orchestration, using tools like BigQuery, dbt, and Airbyte. As vision language models (VLMs) advance in multimodal understanding and code generation, VLM-based agents could potentially automate these workflows by generating SQL queries, Python code, and GUI operations. This automation can improve the productivity of experts while democratizing access to large-scale data analysis. In this paper, we introduce Spider2-V, the first multimodal agent benchmark focusing on professional data science and engineering workflows, featuring 494 real-world tasks in authentic computer environments and incorporating 20 enterprise-level professional applications. These tasks, derived from real-world use cases, evaluate the ability of a multimodal agent to perform data-related tasks by writing code and managing the GUI in enterprise data software systems. To balance realistic simulation with evaluation simplicity, we devote significant effort to developing automatic configurations for task setup and carefully crafting evaluation metrics for each task. Furthermore, we supplement multimodal agents with comprehensive documents of these enterprise data software systems. Our empirical evaluation reveals that existing state-of-the-art LLM/VLM-based agents do not reliably automate full data workflows (14.0% success). Even with step-by-step guidance, these agents still underperform in tasks that require fine-grained, knowledge-intensive GUI actions (16.2%) and involve remote cloud-hosted workspaces (10.6%). We hope that Spider2-V paves the way for autonomous multimodal agents to transform the automation of data science and engineering workflow. Our code and data are available at https://spider2-v.github.io.

cs.AI↗

Mobile-Env: Building Qualified Evaluation Benchmarks for LLM-GUI Interaction

The Graphical User Interface (GUI) is pivotal for human interaction with the digital world, enabling efficient device control and the completion of complex tasks. Recent progress in Large Language Models (LLMs) and Vision Language Models (VLMs) offers the chance to create advanced GUI agents. To ensure their effectiveness, there's a pressing need for qualified benchmarks that provide trustworthy and reproducible evaluations -- a challenge current benchmarks often fail to address. To tackle this issue, we introduce Mobile-Env, a comprehensive toolkit tailored for creating GUI benchmarks in the Android mobile environment. Mobile-Env offers an isolated and controllable setting for reliable evaluations, and accommodates intermediate instructions and rewards to reflect real-world usage more naturally. Utilizing Mobile-Env, we collect an open-world task set across various real-world apps and a fixed world set, WikiHow, which captures a significant amount of dynamic online contents for fully controllable and reproducible evaluation. We conduct comprehensive evaluations of LLM agents using these benchmarks. Our findings reveal that even advanced models (e.g., GPT-4V and LLaMA-3) struggle with tasks that are relatively simple for humans. This highlights a crucial gap in current models and underscores the importance of developing more capable foundation models and more effective GUI agent frameworks.

cs.AI↗

OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments

Autonomous agents that accomplish complex computer tasks with minimal human interventions have the potential to transform human-computer interaction, significantly enhancing accessibility and productivity. However, existing benchmarks either lack an interactive environment or are limited to environments specific to certain applications or domains, failing to reflect the diverse and complex nature of real-world computer use, thereby limiting the scope of tasks and agent scalability. To address this issue, we introduce OSWorld, the first-of-its-kind scalable, real computer environment for multimodal agents, supporting task setup, execution-based evaluation, and interactive learning across various operating systems such as Ubuntu, Windows, and macOS. OSWorld can serve as a unified, integrated computer environment for assessing open-ended computer tasks that involve arbitrary applications. Building upon OSWorld, we create a benchmark of 369 computer tasks involving real web and desktop apps in open domains, OS file I/O, and workflows spanning multiple applications. Each task example is derived from real-world computer use cases and includes a detailed initial state setup configuration and a custom execution-based evaluation script for reliable, reproducible evaluation. Extensive evaluation of state-of-the-art LLM/VLM-based agents on OSWorld reveals significant deficiencies in their ability to serve as computer assistants. While humans can accomplish over 72.36% of the tasks, the best model achieves only 12.24% success, primarily struggling with GUI grounding and operational knowledge. Comprehensive analysis using OSWorld provides valuable insights for developing multimodal generalist agents that were not possible with previous benchmarks. Our code, environment, baseline models, and data are publicly available at https://os-world.github.io.

cs.AI↗

Large Language Models Are Semi-Parametric Reinforcement Learning Agents

Inspired by the insights in cognitive science with respect to human memory and reasoning mechanism, a novel evolvable LLM-based (Large Language Model) agent framework is proposed as REMEMBERER. By equipping the LLM with a long-term experience memory, REMEMBERER is capable of exploiting the experiences from the past episodes even for different task goals, which excels an LLM-based agent with fixed exemplars or equipped with a transient working memory. We further introduce Reinforcement Learning with Experience Memory (RLEM) to update the memory. Thus, the whole system can learn from the experiences of both success and failure, and evolve its capability without fine-tuning the parameters of the LLM. In this way, the proposed REMEMBERER constitutes a semi-parametric RL agent. Extensive experiments are conducted on two RL task sets to evaluate the proposed framework. The average results with different initialization and training sets exceed the prior SOTA by 4% and 2% for the success rate on two task sets and demonstrate the superiority and robustness of REMEMBERER.

cs.CL↗

Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognition

Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in real-world scenarios. Following the unsupervised domain adaptation (UDA) paradigm, the action labels are only available on a source dataset, but unavailable on a target dataset in the training stage. Different from the conventional adversarial learning-based approaches for UDA, we utilize a self-supervision scheme to reduce the domain shift between two skeleton-based action datasets. Our inspiration is drawn from Cubism, an art genre from the early 20th century, which breaks and reassembles the objects to convey a greater context. By segmenting and permuting temporal segments or human body parts, we design two self-supervised learning classification tasks to explore the temporal and spatial dependency of a skeleton-based action and improve the generalization ability of the model. We conduct experiments on six datasets for skeleton-based action recognition, including three large-scale datasets (NTU RGB+D, PKU-MMD, and Kinetics) where new cross-dataset settings and benchmarks are established. Extensive results demonstrate that our method outperforms state-of-the-art approaches. The source codes of our model and all the compared methods are available at https://github.com/shanice-l/st-cubism.

cs.CV↗

WebSRC: A Dataset for Web-Based Structural Reading Comprehension

Web search is an essential way for humans to obtain information, but it's still a great challenge for machines to understand the contents of web pages. In this paper, we introduce the task of structural reading comprehension (SRC) on web. Given a web page and a question about it, the task is to find the answer from the web page. This task requires a system not only to understand the semantics of texts but also the structure of the web page. Moreover, we proposed WebSRC, a novel Web-based Structural Reading Comprehension dataset. WebSRC consists of 400K question-answer pairs, which are collected from 6.4K web pages. Along with the QA pairs, corresponding HTML source code, screenshots, and metadata are also provided in our dataset. Each question in WebSRC requires a certain structural understanding of a web page to answer, and the answer is either a text span on the web page or yes/no. We evaluate various baselines on our dataset to show the difficulty of our task. We also investigate the usefulness of structural information and visual features. Our dataset and baselines have been publicly available at https://x-lance.github.io/WebSRC/.

cs.CL↗

Uncertainty-aware Score Distribution Learning for Action Quality Assessment

Assessing action quality from videos has attracted growing attention in recent years. Most existing approaches usually tackle this problem based on regression algorithms, which ignore the intrinsic ambiguity in the score labels caused by multiple judges or their subjective appraisals. To address this issue, we propose an uncertainty-aware score distribution learning (USDL) approach for action quality assessment (AQA). Specifically, we regard an action as an instance associated with a score distribution, which describes the probability of different evaluated scores. Moreover, under the circumstance where fine-grained score labels are available (e.g., difficulty degree of an action or multiple scores from different judges), we further devise a multi-path uncertainty-aware score distributions learning (MUSDL) method to explore the disentangled components of a score. We conduct experiments on three AQA datasets containing various Olympic actions and surgical activities, where our approaches set new state-of-the-arts under the Spearman's Rank Correlation.

cs.CV↗

COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis

There are substantial instructional videos on the Internet, which enables us to acquire knowledge for completing various tasks. However, most existing datasets for instructional video analysis have the limitations in diversity and scale,which makes them far from many real-world applications where more diverse activities occur. Moreover, it still remains a great challenge to organize and harness such data. To address these problems, we introduce a large-scale dataset called "COIN" for COmprehensive INstructional video analysis. Organized with a hierarchical structure, the COIN dataset contains 11,827 videos of 180 tasks in 12 domains (e.g., vehicles, gadgets, etc.) related to our daily life. With a new developed toolbox, all the videos are annotated effectively with a series of step descriptions and the corresponding temporal boundaries. Furthermore, we propose a simple yet effective method to capture the dependencies among different steps, which can be easily plugged into conventional proposal-based action detection methods for localizing important steps in instructional videos. In order to provide a benchmark for instructional video analysis, we evaluate plenty of approaches on the COIN dataset under different evaluation criteria. We expect the introduction of the COIN dataset will promote the future in-depth research on instructional video analysis for the community.

cs.CV↗