Searcharxiv⌕ Search

arXiv subjects

Danyang Zhuo

Publications and source records attributed to Danyang Zhuo.

At least 37 records · Page 2Linked to original sources

Nixie: Efficient, Transparent Temporal Multiplexing for Consumer GPUs

Consumer machines are increasingly running large ML workloads such as large language models (LLMs), text-to-image generation, and interactive image editing. Unlike datacenter GPUs, consumer GPUs serve single-user, rapidly changing workloads, and each model's working set often nearly fills the GPU memory. As a result, existing sharing mechanisms (e.g., NVIDIA Unified Virtual Memory) perform poorly due to memory thrashing and excessive use of CPU pinned memory when multiple applications are active. We design and implement Nixie, a system that enables efficient and transparent temporal multiplexing on consumer GPUs without requiring any application or driver changes. Nixie is a system service that coordinates GPU memory allocation and kernel launch behavior to efficiently utilize the CPU-GPU bi-directional bandwidth and CPU pinned memory. A lightweight scheduler in Nixie further improves responsiveness by automatically prioritizing latency-sensitive interactive jobs using MLFQ-inspired techniques. Our evaluations show that Nixie improves latency of real interactive code-completion tasks by up to $3.8\times$ and saves up to 66.8% CPU pinned memory usage given the same latency requirement.

cs.OS↗

Curator: Efficient Vector Search with Low-Selectivity Filters

Embedding-based dense retrieval has become the cornerstone of many critical applications, where approximate nearest neighbor search (ANNS) queries are often combined with filters on labels such as dates and price ranges. Graph-based indexes achieve state-of-the-art performance on unfiltered ANNS but encounter connectivity breakdown on low-selectivity filtered queries, where qualifying vectors become sparse and the graph structure among them fragments. Recent research proposes specialized graph indexes that address this issue by expanding graph degree, which incurs prohibitively high construction costs. Given these inherent limitations of graph-based methods, we argue for a dual-index architecture and present Curator, a partition-based index that complements existing graph-based approaches for low-selectivity filtered ANNS. Curator builds specialized indexes for different labels within a shared clustering tree, where each index adapts to the distribution of its qualifying vectors to ensure efficient search while sharing structure to minimize memory overhead. The system also supports incremental updates and handles arbitrary complex predicates beyond single-label filters by efficiently constructing temporary indexes on the fly. Our evaluation demonstrates that integrating Curator with state-of-the-art graph indexes reduces low-selectivity query latency by up to 20.9x compared to pre-filtering fallback, while increasing construction time and memory footprint by only 5.5% and 4.3%, respectively.

cs.DB↗

RLAX: Large-Scale, Distributed Reinforcement Learning for Large Language Models on TPUs

Reinforcement learning (RL) has emerged as the de-facto paradigm for improving the reasoning capabilities of large language models (LLMs). We have developed RLAX, a scalable RL framework on TPUs. RLAX employs a parameter-server architecture. A master trainer periodically pushes updated model weights to the parameter server while a fleet of inference workers pull the latest weights and generates new rollouts. We introduce a suite of system techniques to enable scalable and preemptible RL for a diverse set of state-of-art RL algorithms. To accelerate convergence and improve model quality, we have devised new dataset curation and alignment techniques. Large-scale evaluations show that RLAX improves QwQ-32B's pass@8 accuracy by 12.8% in just 12 hours 48 minutes on 1024 v5p TPUs, while remaining robust to preemptions during training.

cs.LG↗

DecodeX: Exploring and Benchmarking of LDPC Decoding across CPU, GPU, and ASIC Platforms

Emerging virtualized radio access networks (vRANs) demand flexible and efficient baseband processing across heterogeneous compute substrates. In this paper, we present DecodeX, a unified benchmarking framework for evaluating low-density parity-check (LDPC) decoding acceleration across different hardware platforms. DecodeX integrates a comprehensive suite of LDPC decoder implementations, including kernels, APIs, and test vectors for CPUs (FlexRAN), GPUs (Aerial and Sionna-RK), and ASIC (ACC100), and can be readily extended to additional architectures and configurations. Using DecodeX, we systematically characterize how different platforms orchestrate computation-from threading and memory management to data movement and accelerator offload-and quantify the resulting decoding latency under varying Physical layer parameters. Our observations reveal distinct trade-offs in parallel efficiency and offload overhead, showing that accelerator gains strongly depend on data-movement and workload granularity. Building on these insights, we discuss how cross-platform benchmarking can inform adaptive scheduling and co-design for future heterogeneous vRANs, enabling scalable and energy-efficient baseband processing for NextG wireless systems.

cs.NI↗

KVCOMM: Online Cross-context KV-cache Communication for Efficient LLM-based Multi-agent Systems

Multi-agent large language model (LLM) systems are increasingly adopted for complex language processing tasks that require communication and coordination among agents. However, these systems often suffer substantial overhead from repeated reprocessing of overlapping contexts across agents. In typical pipelines, once an agent receives a message from its predecessor, the full context-including prior turns-must be reprocessed from scratch, leading to inefficient processing. While key-value (KV) caching is an effective solution for avoiding redundant computation in single-agent settings where prefixes remain unchanged, it cannot be directly reused in multi-agent scenarios due to diverging prefixes introduced by agent-specific context extensions. We identify that the core challenge lies in the offset variance of KV-caches across agents. To address this, we propose KVCOMM, a training-free framework that enables efficient prefilling in multi-agent inference by reusing KV-caches and aligning cache offsets of overlapping contexts under diverse prefix contexts. KVCOMM estimates and adjusts KV-caches for shared content by referencing a pool of cached examples-termed anchors-that store observed cache deviations under varying prefixes. The anchor pool is maintained and updated online, allowing dynamic adaptation to distinct user requests and context structures. KVCOMM achieves over 70% reuse rate across diverse multi-agent workloads, including retrieval-augmented generation, math reasoning, and collaborative coding tasks, all without quality degradation. Particularly, when each fully-connected agent receives 1K input tokens with 512 prefix tokens and 512 output tokens under a five-agent setting, KVCOMM achieves up to 7.8x speedup compared to the standard prefill pipeline, reducing TTFT from ~430 ms to ~55 ms.

cs.MA↗

Lazarus: Resilient and Elastic Training of Mixture-of-Experts Models

Sparsely-activated Mixture-of-Experts (MoE) architecture has increasingly been adopted to further scale large language models (LLMs). However, frequent failures still pose significant challenges as training scales. The cost of even a single failure is significant, as all GPUs need to idle wait until the failure is resolved, potentially losing considerable training progress as training has to restart from checkpoints. This problem is exacerbated by the growing use of spot instances on public clouds for model training, which despite offering substantial cost savings, introduce frequent preemptions-essentially failures that regularly occur throughout the training process. Existing solutions for efficient fault-tolerant training either lack elasticity or rely on building resiliency into pipeline parallelism, which cannot be applied to MoE models due to the expert parallelism strategy adopted by the MoE architecture. We present Lazarus, a system for resilient and elastic training of MoE models. Lazarus adaptively allocates expert replicas to address the inherent imbalance in expert workload and speeds up training, while a provably optimal expert placement algorithm is developed to maximize the probability of recovery upon failures. Through adaptive expert placement and a flexible token dispatcher, Lazarus can also fully utilize all available nodes after failures, leaving no GPU idle. Our evaluation shows that Lazarus outperforms existing MoE training systems by up to 5.7x under frequent node failures and 3.4x on a real spot instance trace.

cs.DC↗

Phantora: Maximizing Code Reuse in Simulation-based Machine Learning System Performance Estimation

Modern machine learning (ML) training workloads place substantial demands on both computational and communication resources. Consequently, accurate performance estimation has become increasingly critical for guiding system design decisions, such as the selection of parallelization strategies, cluster configurations, and hardware provisioning. Existing simulation-based performance estimation requires reimplementing the ML framework in a simulator, which demands significant manual effort and is hard to maintain as ML frameworks evolve rapidly. This paper introduces Phantora, a hybrid GPU cluster simulator designed for performance estimation of ML training workloads. Phantora executes unmodified ML frameworks as is within a distributed, containerized environment. Each container emulates the behavior of a GPU server in a large-scale cluster, while Phantora intercepts and simulates GPU- and communication-related operations to provide high-fidelity performance estimation. We call this approach hybrid simulation of ML systems, in contrast to traditional methods that simulate static workloads. The primary advantage of hybrid simulation is that it allows direct reuse of ML framework source code in simulation, avoiding the need for reimplementation. Our evaluation shows that Phantora provides accuracy comparable to static workload simulation while supporting three state-of-the-art LLM training frameworks out-of-the-box. In addition, Phantora operates on a single GPU, eliminating the need for the resource-intensive trace collection and workload extraction steps required by traditional trace-based simulators. Phantora is open-sourced at https://github.com/QDelta/Phantora.

cs.DC↗

FlashSVD: Memory-Efficient Inference with Streaming for Low-Rank Models

Singular Value Decomposition (SVD) has recently seen a surge of interest as a simple yet powerful tool for large language models (LLMs) compression, with a growing number of works demonstrating 20-80% parameter reductions at minimal accuracy loss. Previous SVD-based approaches have focused primarily on reducing the memory footprint of model weights, largely overlooking the additional activation memory overhead incurred during inference when applying truncated factors via standard dense CUDA kernels. Our experiments demonstrate that this activation overhead, scaling with sequence length and hidden dimension, prevents current SVD compression techniques from achieving any reduction in peak inference memory, thereby limiting their viability for real-world, on-device deployments. We introduce FlashSVD, a novel, end-to-end rank-aware streaming inference framework specifically designed for SVD-compressed large language models. FlashSVD can be seamlessly integrated with any model that employs SVD-based methods for parameter reduction. By fusing low-rank projection kernels directly into both the self-attention and feed-forward network (FFN) pipelines, FlashSVD avoid materializing full-size activation buffers. Instead, small tiles of the truncated factors are loaded into on-chip SRAM, multiplied and reduced on the fly, and immediately evicted, preserving high GPU occupancy and adding no extra latency. On standard encoder benchmarks (e.g., BERT-Base), FlashSVD cuts peak activation memory by up to 70.2% and intermediate transient memory by 75%, all while incur no accuracy loss with upstreaming compression methods, offering a practical path toward memory-constrained deployment of low-rank LLMs.

cs.LG↗

Plato: Plan to Efficiently Decode for Large Language Model Inference

Large language models (LLMs) have achieved remarkable success in natural language tasks, but their inference incurs substantial computational and memory overhead. To improve efficiency, parallel decoding methods like Skeleton-of-Thought (SoT) decompose prompts into sub-problems for concurrent processing. However, these methods significantly compromise answer quality by treating semantically linked sub-problems as independent. We propose Plato, a novel approach that co-designs algorithms and systems for semantic-aware parallel decoding. Plato leverages LLMs to organize sub-problems into a dependency graph based on logical and causal relationships, enabling concurrent decoding of non-dependent nodes while preserving answer coherence and quality. To further enhance efficiency, Plato pipelines planning and node decoding stages, implements a global context cache, and carefully structures node inference prompts to maximize key-value cache reuse and minimize overhead. Our evaluations show that Plato improves throughput by 68% over autoregressive decoding while achieving a 40% net win rate in answer quality. Compared to SoT, Plato demonstrates a remarkable 90% quality net-win rate. Ablation studies reveal that our pipeline design improves speedup by 29%, while our KV cache reuse optimization reduces overhead by 75%.

cs.CL↗

HeterMoE: Efficient Training of Mixture-of-Experts Models on Heterogeneous GPUs

The Mixture-of-Experts (MoE) architecture has become increasingly popular as a method to scale up large language models (LLMs). To save costs, heterogeneity-aware training solutions have been proposed to utilize GPU clusters made up of both newer and older-generation GPUs. However, existing solutions are agnostic to the performance characteristics of different MoE model components (i.e., attention and expert) and do not fully utilize each GPU's compute capability. In this paper, we introduce HeterMoE, a system to efficiently train MoE models on heterogeneous GPUs. Our key insight is that newer GPUs significantly outperform older generations on attention due to architectural advancements, while older GPUs are still relatively efficient for experts. HeterMoE disaggregates attention and expert computation, where older GPUs are only assigned with expert modules. Through the proposed zebra parallelism, HeterMoE overlaps the computation on different GPUs, in addition to employing an asymmetric expert assignment strategy for fine-grained load balancing to minimize GPU idle time. Our evaluation shows that HeterMoE achieves up to 2.3x speed-up compared to existing MoE training systems, and 1.4x compared to an optimally balanced heterogeneity-aware solution. HeterMoE efficiently utilizes older GPUs by maintaining 95% training throughput on average, even with half of the GPUs in a homogeneous A40 cluster replaced with V100.

cs.DC↗

VcLLM: Video Codecs are Secretly Tensor Codecs

As the parameter size of large language models (LLMs) continues to expand, the need for a large memory footprint and high communication bandwidth have become significant bottlenecks for the training and inference of LLMs. To mitigate these bottlenecks, various tensor compression techniques have been proposed to reduce the data size, thereby alleviating memory requirements and communication pressure. Our research found that video codecs, despite being originally designed for compressing videos, show excellent efficiency when compressing various types of tensors. We demonstrate that video codecs can be versatile and general-purpose tensor codecs while achieving the state-of-the-art compression efficiency in various tasks. We further make use of the hardware video encoding and decoding module available on GPUs to create a framework capable of both inference and training with video codecs repurposed as tensor codecs. This greatly reduces the requirement for memory capacity and communication bandwidth, enabling training and inference of large models on consumer-grade GPUs.

cs.LG↗

Fairness in Serving Large Language Models

High-demand LLM inference services (e.g., ChatGPT and BARD) support a wide range of requests from short chat conversations to long document reading. To ensure that all client requests are processed fairly, most major LLM inference services have request rate limits, to ensure that no client can dominate the request queue. However, this rudimentary notion of fairness also results in under-utilization of the resources and poor client experience when there is spare capacity. While there is a rich literature on fair scheduling, serving LLMs presents new challenges due to their unpredictable request lengths and their unique batching characteristics on parallel accelerators. This paper introduces the definition of LLM serving fairness based on a cost function that accounts for the number of input and output tokens processed. To achieve fairness in serving, we propose a novel scheduling algorithm, the Virtual Token Counter (VTC), a fair scheduler based on the continuous batching mechanism. We prove a 2x tight upper bound on the service difference between two backlogged clients, adhering to the requirement of work-conserving. Through extensive experiments, we demonstrate the superior performance of VTC in ensuring fairness, especially in contrast to other baseline methods, which exhibit shortcomings under various conditions. The reproducible code is available at https://github.com/Ying1123/VTC-artifact

cs.AI↗

Conveyor: Efficient Tool-aware LLM Serving with Tool Partial Execution

The complexity of large language model (LLM) serving workloads has substantially increased due to the integration with external tool invocations, such as ChatGPT plugins. In this paper, we identify a new opportunity for efficient LLM serving for requests that trigger tools: tool partial execution alongside LLM decoding. To this end, we design Conveyor, an efficient LLM serving system optimized for handling requests involving external tools. We introduce a novel interface for tool developers to expose partial execution opportunities to the LLM serving system and a request scheduler that facilitates partial tool execution. Our results demonstrate that tool partial execution can improve request completion latency by up to 38.8%.

cs.CL↗

Symphony: Optimized DNN Model Serving using Deferred Batch Scheduling

Having large batch sizes is one of the most critical aspects of increasing the accelerator efficiency and the performance of DNN model inference. However, existing model serving systems cannot achieve adequate batch sizes while meeting latency objectives as these systems eagerly dispatch requests to accelerators to minimize the accelerator idle time. We propose Symphony, a DNN serving system that explores deferred batch scheduling to optimize system efficiency and throughput. Further, unlike other prior systems, Symphony's GPU usage is load-proportional: it consolidates workloads on the appropriate number of GPUs and works smoothly with cluster auto-scaling tools. Symphony consists of two core design points. First, Symphony defines a schedulable window in which a batch of inference requests can be dispatched. This window is computed in order to improve accelerator efficiency while meeting the request's SLO. Second, Symphony implements a scalable, low-latency, fine-grained coordination scheme across accelerators to dispatch and execute requests in the schedulable window. Through extensive scheduler-only benchmarks, we demonstrate that Symphony can schedule millions of requests per second and coordinate thousands of GPUs while also enabling robust autoscaling that adapts to workload changes. Symphony outperforms prior systems by achieving 5x higher goodput when given the same number of GPUs and 60% reduction in GPUs when given the same workload.

cs.DC↗

Dynamic Maintenance of Kernel Density Estimation Data Structure: From Practice to Theory

Kernel density estimation (KDE) stands out as a challenging task in machine learning. The problem is defined in the following way: given a kernel function $f(x,y)$ and a set of points $\{x_1, x_2, \cdots, x_n \} \subset \mathbb{R}^d$, we would like to compute $\frac{1}{n}\sum_{i=1}^{n} f(x_i,y)$ for any query point $y \in \mathbb{R}^d$. Recently, there has been a growing trend of using data structures for efficient KDE. However, the proposed KDE data structures focus on static settings. The robustness of KDE data structures over dynamic changing data distributions is not addressed. In this work, we focus on the dynamic maintenance of KDE data structures with robustness to adversarial queries. Especially, we provide a theoretical framework of KDE data structures. In our framework, the KDE data structures only require subquadratic spaces. Moreover, our data structure supports the dynamic update of the dataset in sublinear time. Furthermore, we can perform adaptive queries with the potential adversary in sublinear time.

cs.LG↗

A Faster $k$-means++ Algorithm

$k$-means++ is an important algorithm for choosing initial cluster centers for the $k$-means clustering algorithm. In this work, we present a new algorithm that can solve the $k$-means++ problem with nearly optimal running time. Given $n$ data points in $\mathbb{R}^d$, the current state-of-the-art algorithm runs in $\widetilde{O}(k )$ iterations, and each iteration takes $\widetilde{O}(nd k)$ time. The overall running time is thus $\widetilde{O}(n d k^2)$. We propose a new algorithm \textsc{FastKmeans++} that only takes in $\widetilde{O}(nd + nk^2)$ time, in total.

cs.DS↗

Sublinear Time Algorithm for Online Weighted Bipartite Matching

Online bipartite matching is a fundamental problem in online algorithms. The goal is to match two sets of vertices to maximize the sum of the edge weights, where for one set of vertices, each vertex and its corresponding edge weights appear in a sequence. Currently, in the practical recommendation system or search engine, the weights are decided by the inner product between the deep representation of a user and the deep representation of an item. The standard online matching needs to pay $nd$ time to linear scan all the $n$ items, computing weight (assuming each representation vector has length $d$), and then deciding the matching based on the weights. However, in reality, the $n$ could be very large, e.g. in online e-commerce platforms. Thus, improving the time of computing weights is a problem of practical significance. In this work, we provide the theoretical foundation for computing the weights approximately. We show that, with our proposed randomized data structures, the weights can be computed in sublinear time while still preserving the competitive ratio of the matching algorithm.

cs.DS↗

Training Overparametrized Neural Networks in Sublinear Time

The success of deep learning comes at a tremendous computational and energy cost, and the scalability of training massively overparametrized neural networks is becoming a real barrier to the progress of artificial intelligence (AI). Despite the popularity and low cost-per-iteration of traditional backpropagation via gradient decent, stochastic gradient descent (SGD) has prohibitive convergence rate in non-convex settings, both in theory and practice. To mitigate this cost, recent works have proposed to employ alternative (Newton-type) training methods with much faster convergence rate, albeit with higher cost-per-iteration. For a typical neural network with $m=\mathrm{poly}(n)$ parameters and input batch of $n$ datapoints in $\mathbb{R}^d$, the previous work of [Brand, Peng, Song, and Weinstein, ITCS'2021] requires $\sim mnd + n^3$ time per iteration. In this paper, we present a novel training method that requires only $m^{1-α} n d + n^3$ amortized time in the same overparametrized regime, where $α\in (0.01,1)$ is some fixed constant. This method relies on a new and alternative view of neural networks, as a set of binary search trees, where each iteration corresponds to modifying a small subset of the nodes in the tree. We believe this view would have further applications in the design and analysis of deep neural networks (DNNs).

cs.LG↗