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Daoan Zhang

Publications and source records attributed to Daoan Zhang.

At least 19 recordsLinked to original sources

Self-Boosting Vision-Language Models with Noisy Student On-Policy Self-Distillation

Post-training enables vision-language models (VLMs) to understand human instructions and perform various downstream tasks. Current post-training methods usually rely on human-annotated data, distillation from external models, reinforcement learning with human feedback, or verifiable answers. This limits their ability to improve without external supervision. To tackle this, we propose NOPD (Noisy Student On-Policy Self-Distillation), a simple yet effective self-distillation approach that improves VLMs without any external models or ground-truth answers. Our key insight is that prediction discrepancies between clean and corrupted inputs naturally induce a self-supervision signal. In NOPD, the model learns from corrupted inputs while using its own predictions under clean inputs as token-level supervision. We show the effectiveness of NOPD on five visual reasoning tasks; it can match and even outperform reinforcement learning approaches or distillation from external models. Notably, when trained with 2.1K samples from Geometry3K, NOPD improves Qwen2.5-VL-7B by 20 points on its validation set. It also shows generalization on out-of-distribution test sets and achieves 7.4 point gains on MathVista. Furthermore, we demonstrate that NOPD is a general approach to enhance VLMs, achieving improvements across three models on 12 benchmarks.

cs.LG

NTIRE 2024 Challenge on Image Super-Resolution (x4): Methods and Results

This paper reviews the NTIRE 2024 challenge on image super-resolution ($\times$4), highlighting the solutions proposed and the outcomes obtained. The challenge involves generating corresponding high-resolution (HR) images, magnified by a factor of four, from low-resolution (LR) inputs using prior information. The LR images originate from bicubic downsampling degradation. The aim of the challenge is to obtain designs/solutions with the most advanced SR performance, with no constraints on computational resources (e.g., model size and FLOPs) or training data. The track of this challenge assesses performance with the PSNR metric on the DIV2K testing dataset. The competition attracted 199 registrants, with 20 teams submitting valid entries. This collective endeavour not only pushes the boundaries of performance in single-image SR but also offers a comprehensive overview of current trends in this field.

cs.CV

VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation

Recent agent frameworks such as Claude Code, Codex, and OpenClaw are strong at tool use and orchestration, but whether they can handle long video generation, a long-horizon multimodal task, remains underexplored. Unlike earlier video agents whose pipeline is handcrafted, these frameworks can build and refine their own workflows. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation, where an agent turns a single instruction into a long video by composing foundation skills into its own workflow rather than following a predefined pipeline. The benchmark has 16 task categories and 285 cases, with references spanning text, image, audio, video, and their combinations. Because errors can arise at any stage and not just in the final video, we propose an agent-as-judge that inspects both the execution trace and the final video, grounding its scores in evidence such as metadata and intermediate files. Using this feedback, we further design a skill evolution algorithm that refines and merges the agent's skills. Across multiple frameworks and models, we find that an explicit composition skill improves the generation process over using foundation skills alone, that skill evolution further improves output quality, and that performance varies notably across harness and model choices. The proposed agent-as-judge also aligns well with human judgments, especially on process metrics. Code and dataset is available at https://github.com/JianhuiWei7/VideoWeaver

cs.CV

MaPPO: Maximum a Posteriori Preference Optimization with Prior Knowledge

As the era of large language models (LLMs) unfolds, Preference Optimization (PO) methods have become a central approach to aligning LLMs with human preferences and improving performance. We propose Maximum a Posteriori Preference Optimization (MaPPO), a methodology for learning from preferences that explicitly incorporates prior reward knowledge into the optimization objective. Building on the paradigm employed by Direct Preference Optimization (DPO) and its variants of treating preference learning as a Maximum Likelihood Estimation (MLE) problem, MaPPO integrates prior reward estimates into a principled Maximum a Posteriori (MaP) objective. This not only generalizes DPO and its variants, but also enhances alignment by mitigating the oversimplified binary classification of responses. Additionally, MaPPO introduces no additional hyperparameters, and supports preference optimization in both offline and online settings. In addition, MaPPO can be used as a plugin for DPO variants, including widely used SimPO, IPO and CPO, and produce consistent improvements. Extensive empirical evaluations of different model sizes and model series on three standard benchmarks (MT-Bench, AlpacaEval 2.0, and Arena-Hard) demonstrate consistent improvements in alignment performance without sacrificing computational efficiency.

cs.LG

How Far Are Video Models from True Multimodal Reasoning?

Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.

cs.CV

A Versatile Multimodal Agent for Multimedia Content Generation

With the advancement of AIGC (AI-generated content) technologies, an increasing number of generative models are revolutionizing fields such as video editing, music generation, and even film production. However, due to the limitations of current AIGC models, most models can only serve as individual components within specific application scenarios and are not capable of completing tasks end-to-end in real-world applications. In real-world applications, editing experts often work with a wide variety of images and video inputs, producing multimodal outputs -- a video typically includes audio, text, and other elements. This level of integration across multiple modalities is something current models are unable to achieve effectively. However, the rise of agent-based systems has made it possible to use AI tools to tackle complex content generation tasks. To deal with the complex scenarios, in this paper, we propose a MultiMedia-Agent designed to automate complex content creation. Our agent system includes a data generation pipeline, a tool library for content creation, and a set of metrics for evaluating preference alignment. Notably, we introduce the skill acquisition theory to model the training data curation and agent training. We designed a two-stage correlation strategy for plan optimization, including self-correlation and model preference correlation. Additionally, we utilized the generated plans to train the MultiMedia-Agent via a three stage approach including base/success plan finetune and preference optimization. The comparison results demonstrate that the our approaches are effective and the MultiMedia-Agent can generate better multimedia content compared to novel models.

cs.CV

Sphinx: Benchmarking and Modeling for LLM-Driven Pull Request Review

Pull request (PR) review is essential for ensuring software quality, yet automating this task remains challenging due to noisy supervision, limited contextual understanding, and inadequate evaluation metrics. We present Sphinx, a unified framework for LLM-based PR review that addresses these limitations through three key components: (1) a structured data generation pipeline that produces context-rich, semantically grounded review comments by comparing pseudo-modified and merged code; (2) a checklist-based evaluation benchmark that assesses review quality based on structured coverage of actionable verification points, moving beyond surface-level metrics like BLEU; and (3) Checklist Reward Policy Optimization (CRPO), a novel training paradigm that uses rule-based, interpretable rewards to align model behavior with real-world review practices. Extensive experiments show that models trained with Sphinx achieve state-of-the-art performance on review completeness and precision, outperforming both proprietary and open-source baselines by up to 40\% in checklist coverage. Together, Sphinx enables the development of PR review models that are not only fluent but also context-aware, technically precise, and practically deployable in real-world development workflows. The data will be released after review.

cs.SE

VisualActBench: Can VLMs See and Act like a Human?

Vision-Language Models (VLMs) have achieved impressive progress in perceiving and describing visual environments. However, their ability to proactively reason and act based solely on visual inputs, without explicit textual prompts, remains underexplored. We introduce a new task, Visual Action Reasoning, and propose VisualActBench, a large-scale benchmark comprising 1,074 videos and 3,733 human-annotated actions across four real-world scenarios. Each action is labeled with an Action Prioritization Level (APL) and a proactive-reactive type to assess models' human-aligned reasoning and value sensitivity. We evaluate 29 VLMs on VisualActBench and find that while frontier models like GPT4o demonstrate relatively strong performance, a significant gap remains compared to human-level reasoning, particularly in generating proactive, high-priority actions. Our results highlight limitations in current VLMs' ability to interpret complex context, anticipate outcomes, and align with human decision-making frameworks. VisualActBench establishes a comprehensive foundation for assessing and improving the real-world readiness of proactive, vision-centric AI agents.

cs.CV

JavisGPT: A Unified Multi-modal LLM for Sounding-Video Comprehension and Generation

This paper presents JavisGPT, the first unified multimodal large language model (MLLM) for joint audio-video (JAV) comprehension and generation. JavisGPT has a concise encoder-LLM-decoder architecture, which has a SyncFusion module for spatio-temporal audio-video fusion and synchrony-aware learnable queries to bridge a pretrained JAV-DiT generator. This design enables temporally coherent video-audio understanding and generation from multimodal instructions. We design an effective three-stage training pipeline consisting of multimodal pretraining, audio-video fine-tuning, and large-scale instruction-tuning, to progressively build multimodal comprehension and generation from existing vision-language models. For instruction tuning, we construct JavisInst-Omni, a high-quality instruction dataset with over 200K GPT-4o-curated audio-video-text dialogues that cover diverse and multi-level comprehension and generation scenarios. On JAV comprehension and generation benchmarks, our experiments show that JavisGPT outperforms existing MLLMs, particularly in complex and temporally synchronized settings.

cs.CV

Video Understanding with Large Language Models: A Survey

With the burgeoning growth of online video platforms and the escalating volume of video content, the demand for proficient video understanding tools has intensified markedly. Given the remarkable capabilities of large language models (LLMs) in language and multimodal tasks, this survey provides a detailed overview of recent advancements in video understanding that harness the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended multi-granularity (general, temporal, and spatiotemporal) reasoning combined with commonsense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into three main types: Video Analyzer x LLM, Video Embedder x LLM, and (Analyzer + Embedder) x LLM. Furthermore, we identify five sub-types based on the functions of LLMs in Vid-LLMs: LLM as Summarizer, LLM as Manager, LLM as Text Decoder, LLM as Regressor, and LLM as Hidden Layer. Furthermore, this survey presents a comprehensive study of the tasks, datasets, benchmarks, and evaluation methodologies for Vid-LLMs. Additionally, it explores the expansive applications of Vid-LLMs across various domains, highlighting their remarkable scalability and versatility in real-world video understanding challenges. Finally, it summarizes the limitations of existing Vid-LLMs and outlines directions for future research. For more information, readers are recommended to visit the repository at https://github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.

cs.CV

Why Reasoning Matters? A Survey of Advancements in Multimodal Reasoning (v1)

Reasoning is central to human intelligence, enabling structured problem-solving across diverse tasks. Recent advances in large language models (LLMs) have greatly enhanced their reasoning abilities in arithmetic, commonsense, and symbolic domains. However, effectively extending these capabilities into multimodal contexts-where models must integrate both visual and textual inputs-continues to be a significant challenge. Multimodal reasoning introduces complexities, such as handling conflicting information across modalities, which require models to adopt advanced interpretative strategies. Addressing these challenges involves not only sophisticated algorithms but also robust methodologies for evaluating reasoning accuracy and coherence. This paper offers a concise yet insightful overview of reasoning techniques in both textual and multimodal LLMs. Through a thorough and up-to-date comparison, we clearly formulate core reasoning challenges and opportunities, highlighting practical methods for post-training optimization and test-time inference. Our work provides valuable insights and guidance, bridging theoretical frameworks and practical implementations, and sets clear directions for future research.

cs.CL

LAST: LeArning to Think in Space and Time for Generalist Vision-Language Models

Humans can perceive and understand 3D space and long videos from sequential visual observations. But do vision-language models (VLMs) can? Recent work demonstrates that even state-of-the-art VLMs still struggle to understand 3D space and long videos, although they are powerful in typical vision-language tasks. Current methods often rely on specialized architectural designs to improve performance for 3D tasks and video understanding tasks separately. In contrast, we propose LAST, short for LeArn to Think in Space and Time, to jointly improve 3D spatial and long video understanding for general VLMs with only a set of 2D images as inputs. LAST makes VLMs think in space and time rather than only with text before giving the final answer, building visual thinking trajectories in 3D space and temporal dimension. We demonstrate the effectiveness of LAST in two scenarios: 1) zero-shot, where we directly prompt proprietary models; and 2) fine-tuning general VLMs with data that include thinking trajectories in 3D space and time. We show that LAST brings substantial gains in various benchmarks, including 3 spatial understanding, 4 video understanding, and 3 image understanding tasks. Notably, 15.8% gains on EgoSchema with GPT-4o in a zero-shot manner and 8.3 gains on VSI-Bench compared with Qwen2.5-VL-7B.

cs.CV

UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist

While specialized AI models excel at isolated video tasks like generation or understanding, real-world applications demand complex, iterative workflows that combine these capabilities. To bridge this gap, we introduce UniVA, an open-source, omni-capable multi-agent framework for next-generation video generalists that unifies video understanding, segmentation, editing, and generation into cohesive workflows. UniVA employs a Plan-and-Act dual-agent architecture that drives a highly automated and proactive workflow: a planner agent interprets user intentions and decomposes them into structured video-processing steps, while executor agents execute these through modular, MCP-based tool servers (for analysis, generation, editing, tracking, etc.). Through a hierarchical multi-level memory (global knowledge, task context, and user-specific preferences), UniVA sustains long-horizon reasoning, contextual continuity, and inter-agent communication, enabling interactive and self-reflective video creation with full traceability. This design enables iterative and any-conditioned video workflows (e.g., text/image/video-conditioned generation $\rightarrow$ multi-round editing $\rightarrow$ object segmentation $\rightarrow$ compositional synthesis) that were previously cumbersome to achieve with single-purpose models or monolithic video-language models. We also introduce UniVA-Bench, a benchmark suite of multi-step video tasks spanning understanding, editing, segmentation, and generation, to rigorously evaluate such agentic video systems. Both UniVA and UniVA-Bench are fully open-sourced, aiming to catalyze research on interactive, agentic, and general-purpose video intelligence for the next generation of multimodal AI systems. (https://univa.online/)

cs.CV

DeFine: Decision-Making with Analogical Reasoning over Factor Profiles

LLMs are ideal for decision-making thanks to their ability to reason over long contexts. However, challenges arise when processing speech transcripts that describe complex scenarios, as they are verbose and include repetition, hedging, and vagueness. E.g., during a company's earnings call, an executive might project a positive revenue outlook to reassure investors, despite uncertainty regarding future earnings. It is crucial for LLMs to incorporate this uncertainty systematically when making decisions. In this paper, we introduce \textsc{DeFine}, a modular framework that constructs probabilistic factor profiles from complex scenarios. It then integrates these profiles with analogical reasoning, leveraging insights from similar past experiences to guide LLMs in making critical decisions in new situations. Our framework separates the tasks of quantifying uncertainty and incorporating it into LLM decision-making. This approach is particularly useful in areas such as consulting and financial deliberation, where making decisions under uncertainty is vital.

cs.CL

Bridging SFT and DPO for Diffusion Model Alignment with Self-Sampling Preference Optimization

Existing post-training techniques are broadly categorized into supervised fine-tuning (SFT) and reinforcement learning (RL) methods; the former is stable during training but suffers from limited generalization, while the latter, despite its stronger generalization capability, relies on additional preference data or reward models and carries the risk of reward exploitation. In order to preserve the advantages of both SFT and RL -- namely, eliminating the need for paired data and reward models while retaining the training stability of SFT and the generalization ability of RL -- a new alignment method, Self-Sampling Preference Optimization (SSPO), is proposed in this paper. SSPO introduces a Random Checkpoint Replay (RCR) strategy that utilizes historical checkpoints to construct paired data, thereby effectively mitigating overfitting. Simultaneously, a Self-Sampling Regularization (SSR) strategy is employed to dynamically evaluate the quality of generated samples; when the generated samples are more likely to be winning samples, the approach automatically switches from DPO (Direct Preference Optimization) to SFT, ensuring that the training process accurately reflects the quality of the samples. Experimental results demonstrate that SSPO not only outperforms existing methods on text-to-image benchmarks, but its effectiveness has also been validated in text-to-video tasks. We validate SSPO across both text-to-image and text-to-video benchmarks. SSPO surpasses all previous approaches on the text-to-image benchmarks and demonstrates outstanding performance on the text-to-video benchmarks.

cs.CV

On Path to Multimodal Generalist: General-Level and General-Bench

The Multimodal Large Language Model (MLLM) is currently experiencing rapid growth, driven by the advanced capabilities of LLMs. Unlike earlier specialists, existing MLLMs are evolving towards a Multimodal Generalist paradigm. Initially limited to understanding multiple modalities, these models have advanced to not only comprehend but also generate across modalities. Their capabilities have expanded from coarse-grained to fine-grained multimodal understanding and from supporting limited modalities to arbitrary ones. While many benchmarks exist to assess MLLMs, a critical question arises: Can we simply assume that higher performance across tasks indicates a stronger MLLM capability, bringing us closer to human-level AI? We argue that the answer is not as straightforward as it seems. This project introduces General-Level, an evaluation framework that defines 5-scale levels of MLLM performance and generality, offering a methodology to compare MLLMs and gauge the progress of existing systems towards more robust multimodal generalists and, ultimately, towards AGI. At the core of the framework is the concept of Synergy, which measures whether models maintain consistent capabilities across comprehension and generation, and across multiple modalities. To support this evaluation, we present General-Bench, which encompasses a broader spectrum of skills, modalities, formats, and capabilities, including over 700 tasks and 325,800 instances. The evaluation results that involve over 100 existing state-of-the-art MLLMs uncover the capability rankings of generalists, highlighting the challenges in reaching genuine AI. We expect this project to pave the way for future research on next-generation multimodal foundation models, providing a robust infrastructure to accelerate the realization of AGI. Project page: https://generalist.top/

cs.CV

WorldGenBench: A World-Knowledge-Integrated Benchmark for Reasoning-Driven Text-to-Image Generation

Recent advances in text-to-image (T2I) generation have achieved impressive results, yet existing models still struggle with prompts that require rich world knowledge and implicit reasoning: both of which are critical for producing semantically accurate, coherent, and contextually appropriate images in real-world scenarios. To address this gap, we introduce \textbf{WorldGenBench}, a benchmark designed to systematically evaluate T2I models' world knowledge grounding and implicit inferential capabilities, covering both the humanities and nature domains. We propose the \textbf{Knowledge Checklist Score}, a structured metric that measures how well generated images satisfy key semantic expectations. Experiments across 21 state-of-the-art models reveal that while diffusion models lead among open-source methods, proprietary auto-regressive models like GPT-4o exhibit significantly stronger reasoning and knowledge integration. Our findings highlight the need for deeper understanding and inference capabilities in next-generation T2I systems. Project Page: \href{https://dwanzhang-ai.github.io/WorldGenBench/}{https://dwanzhang-ai.github.io/WorldGenBench/}

cs.CV

Code to Think, Think to Code: A Survey on Code-Enhanced Reasoning and Reasoning-Driven Code Intelligence in LLMs

In large language models (LLMs), code and reasoning reinforce each other: code offers an abstract, modular, and logic-driven structure that supports reasoning, while reasoning translates high-level goals into smaller, executable steps that drive more advanced code intelligence. In this study, we examine how code serves as a structured medium for enhancing reasoning: it provides verifiable execution paths, enforces logical decomposition, and enables runtime validation. We also explore how improvements in reasoning have transformed code intelligence from basic completion to advanced capabilities, enabling models to address complex software engineering tasks through planning and debugging. Finally, we identify key challenges and propose future research directions to strengthen this synergy, ultimately improving LLM's performance in both areas.

cs.CL