Searcharxiv⌕ Search

arXiv subjects

Dapeng Li

Publications and source records attributed to Dapeng Li.

At least 37 records · Page 2Linked to original sources

Dual Self-Awareness Value Decomposition Framework without Individual Global Max for Cooperative Multi-Agent Reinforcement Learning

Value decomposition methods have gained popularity in the field of cooperative multi-agent reinforcement learning. However, almost all existing methods follow the principle of Individual Global Max (IGM) or its variants, which limits their problem-solving capabilities. To address this, we propose a dual self-awareness value decomposition framework, inspired by the notion of dual self-awareness in psychology, that entirely rejects the IGM premise. Each agent consists of an ego policy for action selection and an alter ego value function to solve the credit assignment problem. The value function factorization can ignore the IGM assumption by utilizing an explicit search procedure. On the basis of the above, we also suggest a novel anti-ego exploration mechanism to avoid the algorithm becoming stuck in a local optimum. As the first fully IGM-free value decomposition method, our proposed framework achieves desirable performance in various cooperative tasks.

cs.MA↗

Stackelberg Decision Transformer for Asynchronous Action Coordination in Multi-Agent Systems

Asynchronous action coordination presents a pervasive challenge in Multi-Agent Systems (MAS), which can be represented as a Stackelberg game (SG). However, the scalability of existing Multi-Agent Reinforcement Learning (MARL) methods based on SG is severely constrained by network structures or environmental limitations. To address this issue, we propose the Stackelberg Decision Transformer (STEER), a heuristic approach that resolves the difficulties of hierarchical coordination among agents. STEER efficiently manages decision-making processes in both spatial and temporal contexts by incorporating the hierarchical decision structure of SG, the modeling capability of autoregressive sequence models, and the exploratory learning methodology of MARL. Our research contributes to the development of an effective and adaptable asynchronous action coordination method that can be widely applied to various task types and environmental configurations in MAS. Experimental results demonstrate that our method can converge to Stackelberg equilibrium solutions and outperforms other existing methods in complex scenarios.

cs.MA↗

From Explicit Communication to Tacit Cooperation:A Novel Paradigm for Cooperative MARL

Centralized training with decentralized execution (CTDE) is a widely-used learning paradigm that has achieved significant success in complex tasks. However, partial observability issues and the absence of effectively shared signals between agents often limit its effectiveness in fostering cooperation. While communication can address this challenge, it simultaneously reduces the algorithm's practicality. Drawing inspiration from human team cooperative learning, we propose a novel paradigm that facilitates a gradual shift from explicit communication to tacit cooperation. In the initial training stage, we promote cooperation by sharing relevant information among agents and concurrently reconstructing this information using each agent's local trajectory. We then combine the explicitly communicated information with the reconstructed information to obtain mixed information. Throughout the training process, we progressively reduce the proportion of explicitly communicated information, facilitating a seamless transition to fully decentralized execution without communication. Experimental results in various scenarios demonstrate that the performance of our method without communication can approaches or even surpasses that of QMIX and communication-based methods.

cs.MA↗

SEA: A Spatially Explicit Architecture for Multi-Agent Reinforcement Learning

Spatial information is essential in various fields. How to explicitly model according to the spatial location of agents is also very important for the multi-agent problem, especially when the number of agents is changing and the scale is enormous. Inspired by the point cloud task in computer vision, we propose a spatial information extraction structure for multi-agent reinforcement learning in this paper. Agents can effectively share the neighborhood and global information through a spatially encoder-decoder structure. Our method follows the centralized training with decentralized execution (CTDE) paradigm. In addition, our structure can be applied to various existing mainstream reinforcement learning algorithms with minor modifications and can deal with the problem with a variable number of agents. The experiments in several multi-agent scenarios show that the existing methods can get convincing results by adding our spatially explicit architecture.

cs.MA↗

Style Miner: Find Significant and Stable Explanatory Factors in Time Series with Constrained Reinforcement Learning

In high-dimensional time-series analysis, it is essential to have a set of key factors (namely, the style factors) that explain the change of the observed variable. For example, volatility modeling in finance relies on a set of risk factors, and climate change studies in climatology rely on a set of causal factors. The ideal low-dimensional style factors should balance significance (with high explanatory power) and stability (consistent, no significant fluctuations). However, previous supervised and unsupervised feature extraction methods can hardly address the tradeoff. In this paper, we propose Style Miner, a reinforcement learning method to generate style factors. We first formulate the problem as a Constrained Markov Decision Process with explanatory power as the return and stability as the constraint. Then, we design fine-grained immediate rewards and costs and use a Lagrangian heuristic to balance them adaptively. Experiments on real-world financial data sets show that Style Miner outperforms existing learning-based methods by a large margin and achieves a relatively 10% gain in R-squared explanatory power compared to the industry-renowned factors proposed by human experts.

cs.LG↗

HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism

Recently, some challenging tasks in multi-agent systems have been solved by some hierarchical reinforcement learning methods. Inspired by the intra-level and inter-level coordination in the human nervous system, we propose a novel value decomposition framework HAVEN based on hierarchical reinforcement learning for fully cooperative multi-agent problems. To address the instability arising from the concurrent optimization of policies between various levels and agents, we introduce the dual coordination mechanism of inter-level and inter-agent strategies by designing reward functions in a two-level hierarchy. HAVEN does not require domain knowledge and pre-training, and can be applied to any value decomposition variant. Our method achieves desirable results on different decentralized partially observable Markov decision process domains and outperforms other popular multi-agent hierarchical reinforcement learning algorithms.

cs.MA↗

Mingling Foresight with Imagination: Model-Based Cooperative Multi-Agent Reinforcement Learning

Recently, model-based agents have achieved better performance than model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is tough to learn the model of the environment. The significant compounding error may hinder the learning process when model-based methods are applied to multi-agent tasks. This paper proposes an implicit model-based multi-agent reinforcement learning method based on value decomposition methods. Under this method, agents can interact with the learned virtual environment and evaluate the current state value according to imagined future states in the latent space, making agents have the foresight. Our approach can be applied to any multi-agent value decomposition method. The experimental results show that our method improves the sample efficiency in different partially observable Markov decision process domains.

cs.MA↗

Consensus Learning for Cooperative Multi-Agent Reinforcement Learning

Almost all multi-agent reinforcement learning algorithms without communication follow the principle of centralized training with decentralized execution. During centralized training, agents can be guided by the same signals, such as the global state. During decentralized execution, however, agents lack the shared signal. Inspired by viewpoint invariance and contrastive learning, we propose consensus learning for cooperative multi-agent reinforcement learning in this paper. Although based on local observations, different agents can infer the same consensus in discrete space. During decentralized execution, we feed the inferred consensus as an explicit input to the network of agents, thereby developing their spirit of cooperation. Our proposed method can be extended to various multi-agent reinforcement learning algorithms with small model changes. Moreover, we carry out them on some fully cooperative tasks and get convincing results.

cs.MA↗

Efficient Policy Generation in Multi-Agent Systems via Hypergraph Neural Network

The application of deep reinforcement learning in multi-agent systems introduces extra challenges. In a scenario with numerous agents, one of the most important concerns currently being addressed is how to develop sufficient collaboration between diverse agents. To address this problem, we consider the form of agent interaction based on neighborhood and propose a multi-agent reinforcement learning (MARL) algorithm based on the actor-critic method, which can adaptively construct the hypergraph structure representing the agent interaction and further implement effective information extraction and representation learning through hypergraph convolution networks, leading to effective cooperation. Based on different hypergraph generation methods, we present two variants: Actor Hypergraph Convolutional Critic Network (HGAC) and Actor Attention Hypergraph Critic Network (ATT-HGAC). Experiments with different settings demonstrate the advantages of our approach over other existing methods.

cs.AI↗

Simplified Analysis on Filtering Sensitivity Trade-offs in Continuous- and Discrete-Time Systems

A simplified analysis is performed on the Bode-type filtering sensitivity trade-off integrals, which capture the sensitivity characteristics of the estimate and estimation error with respect to the process input and estimated signal in continuous- and discrete-time linear time-invariant filtering systems. Compared with the previous analyses based on complex analysis and Cauchy's residue theorem, the analysis results derived from the simplified method are more explicit, thorough, and require less restrictive assumptions. For continuous-time filtering systems, our simplified analysis reveals that apart from the non-minimum phase zero sets reported in the previous literature, the value and boundedness of filtering sensitivity integrals are also determined by the leading coefficients, relative degrees, minimum phase zeros, and poles of plants and filters. By invoking the simplified method, a comprehensive analysis on the discrete-time filtering sensitivity integrals is conducted for the first time. Numerical examples are provided to verify the validity and correctness of the simplified analysis.

eess.SY↗

Squeezed-field path-integral description of BCS superconductors

We develop a squeezed-field path-integral representation for BCS superconductors utilizing a generalized completeness relation of squeezed-fermionic coherent states. We derive a Grassmann path integral of fermionic quasiparticles that explicitly includes the collective degrees of freedom of the order-parameter dynamics governed by the classical Anderson pseudospin model. Based on this method, we analyze the spectral function of the single-particle excitations, and show that the squeezed-field path integral for the BCS Hamiltonian describes a bosonic sideband branch that corresponds to the Higgs amplitude mode of BCS superconductors, in addition to reproducing the quasiparticle and quasihole excitation branches described by the BCS mean-field approximation.

cond-mat.supr-con↗

SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning

As one of the solutions to the decentralized partially observable Markov decision process (Dec-POMDP) problems, the value decomposition method has achieved significant results recently. However, most value decomposition methods require the fully observable state of the environment during training, but this is not feasible in some scenarios where only incomplete and noisy observations can be obtained. Therefore, we propose a novel value decomposition framework, named State Inference for value DEcomposition (SIDE), which eliminates the need to know the global state by simultaneously seeking solutions to the two problems of optimal control and state inference. SIDE can be extended to any value decomposition method to tackle partially observable problems. By comparing with the performance of different algorithms in StarCraft II micromanagement tasks, we verified that though without accessible states, SIDE can infer the current state that contributes to the reinforcement learning process based on past local observations and even achieve superior results to many baselines in some complex scenarios.

cs.MA↗

MMD-MIX: Value Function Factorisation with Maximum Mean Discrepancy for Cooperative Multi-Agent Reinforcement Learning

In the real world, many tasks require multiple agents to cooperate with each other under the condition of local observations. To solve such problems, many multi-agent reinforcement learning methods based on Centralized Training with Decentralized Execution have been proposed. One representative class of work is value decomposition, which decomposes the global joint Q-value $Q_\text{jt}$ into individual Q-values $Q_a$ to guide individuals' behaviors, e.g. VDN (Value-Decomposition Networks) and QMIX. However, these baselines often ignore the randomness in the situation. We propose MMD-MIX, a method that combines distributional reinforcement learning and value decomposition to alleviate the above weaknesses. Besides, to improve data sampling efficiency, we were inspired by REM (Random Ensemble Mixture) which is a robust RL algorithm to explicitly introduce randomness into the MMD-MIX. The experiments demonstrate that MMD-MIX outperforms prior baselines in the StarCraft Multi-Agent Challenge (SMAC) environment.

cs.MA↗

Cooperative Stochastic Multi-agent Multi-armed Bandits Robust to Adversarial Corruptions

We study the problem of stochastic bandits with adversarial corruptions in the cooperative multi-agent setting, where $V$ agents interact with a common $K$-armed bandit problem, and each pair of agents can communicate with each other to expedite the learning process. In the problem, the rewards are independently sampled from distributions across all agents and rounds, but they may be corrupted by an adversary. Our goal is to minimize both the overall regret and communication cost across all agents. We first show that an additive term of corruption is unavoidable for any algorithm in this problem. Then, we propose a new algorithm that is agnostic to the level of corruption. Our algorithm not only achieves near-optimal regret in the stochastic setting, but also obtains a regret with an additive term of corruption in the corrupted setting, while maintaining efficient communication. The algorithm is also applicable for the single-agent corruption problem, and achieves a high probability regret that removes the multiplicative dependence of $K$ on corruption level. Our result of the single-agent case resolves an open question from Gupta et al. [2019].

cs.LG↗

Learning to Coordinate via Multiple Graph Neural Networks

The collaboration between agents has gradually become an important topic in multi-agent systems. The key is how to efficiently solve the credit assignment problems. This paper introduces MGAN for collaborative multi-agent reinforcement learning, a new algorithm that combines graph convolutional networks and value-decomposition methods. MGAN learns the representation of agents from different perspectives through multiple graph networks, and realizes the proper allocation of attention between all agents. We show the amazing ability of the graph network in representation learning by visualizing the output of the graph network, and therefore improve interpretability for the actions of each agent in the multi-agent system.

cs.MA↗

f-Divergence Variational Inference

This paper introduces the $f$-divergence variational inference ($f$-VI) that generalizes variational inference to all $f$-divergences. Initiated from minimizing a crafty surrogate $f$-divergence that shares the statistical consistency with the $f$-divergence, the $f$-VI framework not only unifies a number of existing VI methods, e.g. Kullback-Leibler VI, Rényi's $α$-VI, and $χ$-VI, but offers a standardized toolkit for VI subject to arbitrary divergences from $f$-divergence family. A general $f$-variational bound is derived and provides a sandwich estimate of marginal likelihood (or evidence). The development of the $f$-VI unfolds with a stochastic optimization scheme that utilizes the reparameterization trick, importance weighting and Monte Carlo approximation; a mean-field approximation scheme that generalizes the well-known coordinate ascent variational inference (CAVI) is also proposed for $f$-VI. Empirical examples, including variational autoencoders and Bayesian neural networks, are provided to demonstrate the effectiveness and the wide applicability of $f$-VI.

cs.LG↗

Analyzing Turing's Systems via Dynamic Bifurcation Theory

In this paper, we introduce a novel approach to study reaction-diffusion systems -- dynamic transition theory approach developed in Ma and Wang 2015. This approach generalizes Turing's classical result (linear stability analysis) on pattern formation and cast some new insights into Turing's systems. Specifically, we studied the Turing's instability and dynamic transition phenomenon for a Turing's system, and expressions of the critical parameters $L(D_{u},D_{v})$, and $D_{v}^{*}$ are derived. These two simple parameters are sufficient to provide us with enough information on the Turing's instability result as well as the dynamic transition behavior of the system. As an application, based on the method we establish in this paper, we found that the Schnakenberg system has two different transition types: single real eigenvalue transition and double real eigenvalues transition. These transition types are interpreted using phase diagrams.

math.DS↗

Sensitivity Analysis of Continuous-Time Linear Control Systems subject to Control and Measurement Noise: An Information-Theoretic Approach

Sensitivity of linear continuous-time control systems, subject to control and measurement noise, is analyzed by deriving the lower bounds of Bode-like integrals via an information-theoretic approach. Bode integrals of four different sensitivity-like functions are employed to gauge the control trade-offs. When the signals of the control system are stationary Gaussian, these four different Bode-like integrals can be represented as differences between mutual information rates. These mutual information rates and hence the corresponding Bode-like integrals are proven to be bounded below by the unstable poles and zeros of the plant model, if the signals of the control system are wide-sense stationary.

eess.SY↗