Searcharxiv⌕ Search

arXiv subjects

Dario Floreano

Publications and source records attributed to Dario Floreano.

At least 37 records · Page 2Linked to original sources

Training Efficient Controllers via Analytic Policy Gradient

Control design for robotic systems is complex and often requires solving an optimization to follow a trajectory accurately. Online optimization approaches like Model Predictive Control (MPC) have been shown to achieve great tracking performance, but require high computing power. Conversely, learning-based offline optimization approaches, such as Reinforcement Learning (RL), allow fast and efficient execution on the robot but hardly match the accuracy of MPC in trajectory tracking tasks. In systems with limited compute, such as aerial vehicles, an accurate controller that is efficient at execution time is imperative. We propose an Analytic Policy Gradient (APG) method to tackle this problem. APG exploits the availability of differentiable simulators by training a controller offline with gradient descent on the tracking error. We address training instabilities that frequently occur with APG through curriculum learning and experiment on a widely used controls benchmark, the CartPole, and two common aerial robots, a quadrotor and a fixed-wing drone. Our proposed method outperforms both model-based and model-free RL methods in terms of tracking error. Concurrently, it achieves similar performance to MPC while requiring more than an order of magnitude less computation time. Our work provides insights into the potential of APG as a promising control method for robotics. To facilitate the exploration of APG, we open-source our code and make it available at https://github.com/lis-epfl/apg_trajectory_tracking.

cs.RO↗

Design and manufacture of edible microfluidic logic gates

Edible robotics is an emerging research field with potential use in environmental, food, and medical scenarios. In this context, the design of edible control circuits could increase the behavioral complexity of edible robots and reduce their dependence on inedible components. Here we describe a method to design and manufacture edible control circuits based on microfluidic logic gates. We focus on the choice of materials and fabrication procedure to produce edible logic gates based on recently available soft microfluidic logic. We validate the proposed design with the production of a functional NOT gate and suggest further research avenues for scaling up the method to more complex circuits.

cs.RO↗

Reconfigurable Drone System for Transportation of Parcels With Variable Mass and Size

Cargo drones are designed to carry payloads with predefined shape, size, and/or mass. This lack of flexibility requires a fleet of diverse drones tailored to specific cargo dimensions. Here we propose a new reconfigurable drone based on a modular design that adapts to different cargo shapes, sizes, and mass. We also propose a method for the automatic generation of drone configurations and suitable parameters for the flight controller. The parcel becomes the drone's body to which several individual propulsion modules are attached. We demonstrate the use of the reconfigurable hardware and the accompanying software by transporting parcels of different mass and sizes requiring various numbers and propulsion modules' positioning. The experiments are conducted indoors (with a motion capture system) and outdoors (with an RTK-GNSS sensor). The proposed design represents a cheaper and more versatile alternative to the solutions involving several drones for parcel transportation.

cs.RO↗

Towards edible drones for rescue missions: design and flight of nutritional wings

Drones have shown to be useful aerial vehicles for unmanned transport missions such as food and medical supply delivery. This can be leveraged to deliver life-saving nutrition and medicine for people in emergency situations. However, commercial drones can generally only carry 10 % - 30 % of their own mass as payload, which limits the amount of food delivery in a single flight. One novel solution to noticeably increase the food-carrying ratio of a drone, is recreating some structures of a drone, such as the wings, with edible materials. We thus propose a drone, which is no longer only a food transporting aircraft, but itself is partially edible, increasing its food-carrying mass ratio to 50 %, owing to its edible wings. Furthermore, should the edible drone be left behind in the environment after performing its task in an emergency situation, it will be more biodegradable than its non-edible counterpart, leaving less waste in the environment. Here we describe the choice of materials and scalable design of edible wings, and validate the method in a flight-capable prototype that can provide 300 kcal and carry a payload of 80 g of water.

cs.RO↗

A Portable and Passive Gravity Compensation Arm Support for Drone Teleoperation

Gesture-based interfaces are often used to achieve a more natural and intuitive teleoperation of robots. Yet, sometimes, gesture control requires postures or movements that cause significant fatigue to the user. In a previous user study, we demonstrated that naïve users can control a fixed-wing drone with torso movements while their arms are spread out. However, this posture induced significant arm fatigue. In this work, we present a passive arm support that compensates the arm weight with a mean torque error smaller than 0.005 N/kg for more than 97% of the range of motion used by subjects to fly, therefore reducing muscular fatigue in the shoulder of on average 58%. In addition, this arm support is designed to fit users from the body dimension of the 1st percentile female to the 99th percentile male. The performance analysis of the arm support is described with a mechanical model and its implementation is validated with both a mechanical characterization and a user study, which measures the flight performance, the shoulder muscle activity and the user acceptance.

cs.RO↗

Smart Textiles that Teach: Fabric-Based Haptic Device Improves the Rate of Motor Learning

People learn motor activities best when they are conscious of their errors and make a concerted effort to correct them. While haptic interfaces can facilitate motor training, existing interfaces are often bulky and do not always ensure post-training skill retention. Here, we describe a programmable haptic sleeve composed of textile-based electroadhesive clutches for skill acquisition and retention. We show its functionality in a motor learning study where users control a drone's movement using elbow joint rotation. Haptic feedback is used to restrain elbow motion and make users aware of their errors. This helps users consciously learn to avoid errors from occurring. While all subjects exhibited similar performance during the baseline phase of motor learning, those subjects who received haptic feedback from the haptic sleeve committed 23.5% fewer errors than subjects in the control group during the evaluation phase. The results show that the sleeve helps users retain and transfer motor skills better than visual feedback alone. This work shows the potential for fabric-based haptic interfaces as a training aid for motor tasks in the fields of rehabilitation and teleoperation.

cs.HC↗

Seeking Quality Diversity in Evolutionary Co-design of Morphology and Control of Soft Tensegrity Modular Robots

Designing optimal soft modular robots is difficult, due to non-trivial interactions between morphology and controller. Evolutionary algorithms (EAs), combined with physical simulators, represent a valid tool to overcome this issue. In this work, we investigate algorithmic solutions to improve the Quality Diversity of co-evolved designs of Tensegrity Soft Modular Robots (TSMRs) for two robotic tasks, namely goal reaching and squeezing trough a narrow passage. To this aim, we use three different EAs, i.e., MAP-Elites and two custom algorithms: one based on Viability Evolution (ViE) and NEAT (ViE-NEAT), the other named Double Map MAP-Elites (DM-ME) and devised to seek diversity while co-evolving robot morphologies and neural network (NN)-based controllers. In detail, DM-ME extends MAP-Elites in that it uses two distinct feature maps, referring to morphologies and controllers respectively, and integrates a mechanism to automatically define the NN-related feature descriptor. Considering the fitness, in the goal-reaching task ViE-NEAT outperforms MAP-Elites and results equivalent to DM-ME. Instead, when considering diversity in terms of "illumination" of the feature space, DM-ME outperforms the other two algorithms on both tasks, providing a richer pool of possible robotic designs, whereas ViE-NEAT shows comparable performance to MAP-Elites on goal reaching, although it does not exploit any map.

cs.RO↗

Personalized Human-Swarm Interaction through Hand Motion

The control of collective robotic systems, such as drone swarms, is often delegated to autonomous navigation algorithms due to their high dimensionality. However, like other robotic entities, drone swarms can still benefit from being teleoperated by human operators, whose perception and decision-making capabilities are still out of the reach of autonomous systems. Drone swarm teleoperation is only at its dawn, and a standard human-swarm interface (HRI) is missing to date. In this study, we analyzed the spontaneous interaction strategies of naive users with a swarm of drones. We implemented a machine-learning algorithm to define a personalized Body-Machine Interface (BoMI) based only on a short calibration procedure. During this procedure, the human operator is asked to move spontaneously as if they were in control of a simulated drone swarm. We assessed that hands are the most commonly adopted body segment, and thus we chose a LEAP Motion controller to track them to let the users control the aerial drone swarm. This choice makes our interface portable since it does not rely on a centralized system for tracking the human body. We validated our algorithm to define personalized HRIs for a set of participants in a realistic simulated environment, showing promising results in performance and user experience. Our method leaves unprecedented freedom to the user to choose between position and velocity control only based on their body motion preferences.

cs.RO↗

Vision-based Drone Flocking in Outdoor Environments

Decentralized deployment of drone swarms usually relies on inter-agent communication or visual markers that are mounted on the vehicles to simplify their mutual detection. This letter proposes a vision-based detection and tracking algorithm that enables groups of drones to navigate without communication or visual markers. We employ a convolutional neural network to detect and localize nearby agents onboard the quadcopters in real-time. Rather than manually labeling a dataset, we automatically annotate images to train the neural network using background subtraction by systematically flying a quadcopter in front of a static camera. We use a multi-agent state tracker to estimate the relative positions and velocities of nearby agents, which are subsequently fed to a flocking algorithm for high-level control. The drones are equipped with multiple cameras to provide omnidirectional visual inputs. The camera setup ensures the safety of the flock by avoiding blind spots regardless of the agent configuration. We evaluate the approach with a group of three real quadcopters that are controlled using the proposed vision-based flocking algorithm. The results show that the drones can safely navigate in an outdoor environment despite substantial background clutter and difficult lighting conditions. The source code, image dataset, and trained detection model are available at https://github.com/lis-epfl/vswarm.

cs.RO↗

VIODE: A Simulated Dataset to Address the Challenges of Visual-Inertial Odometry in Dynamic Environments

Dynamic environments such as urban areas are still challenging for popular visual-inertial odometry (VIO) algorithms. Existing datasets typically fail to capture the dynamic nature of these environments, therefore making it difficult to quantitatively evaluate the robustness of existing VIO methods. To address this issue, we propose three contributions: firstly, we provide the VIODE benchmark, a novel dataset recorded from a simulated UAV that navigates in challenging dynamic environments. The unique feature of the VIODE dataset is the systematic introduction of moving objects into the scenes. It includes three environments, each of which is available in four dynamic levels that progressively add moving objects. The dataset contains synchronized stereo images and IMU data, as well as ground-truth trajectories and instance segmentation masks. Secondly, we compare state-of-the-art VIO algorithms on the VIODE dataset and show that they display substantial performance degradation in highly dynamic scenes. Thirdly, we propose a simple extension for visual localization algorithms that relies on semantic information. Our results show that scene semantics are an effective way to mitigate the adverse effects of dynamic objects on VIO algorithms. Finally, we make the VIODE dataset publicly available at https://github.com/kminoda/VIODE.

cs.RO↗

The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation

The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising alternative to standard control devices, such as joysticks, because they leverage intuitive body motion and gestures. It has been shown that the use of Virtual Reality (VR) and first-person view perspectives can increase the user's sense of presence in avatars. However, it is unclear if these beneficial effects occur also in the teleoperation of non-anthropomorphic robots that display motion patterns different from those of humans. Here we describe experimental results on teleoperation of a non-anthropomorphic drone showing that VR correlates with a higher sense of spatial presence, whereas viewpoints moving coherently with the robot are associated with a higher sense of embodiment. Furthermore, the experimental results show that spontaneous body motion patterns are affected by VR and viewpoint conditions in terms of variability, amplitude, and robot correlates, suggesting that the design of BoMIs for drone teleoperation must take into account the use of Virtual Reality and the choice of the viewpoint.

cs.RO↗

Evolutionary Co-Design of Morphology and Control of Soft Tensegrity Modular Robots with Programmable Stiffness

Tensegrity structures are lightweight, can undergo large deformations, and have outstanding robustness capabilities. These unique properties inspired roboticists to investigate their use. However, the morphological design, control, assembly, and actuation of tensegrity robots are still difficult tasks. Moreover, the stiffness of tensegrity robots is still an underestimated design parameter. In this article, we propose to use easy to assemble, actuated tensegrity modules and body-brain co-evolution to design soft tensegrity modular robots. Moreover, we prove the importance of tensegrity robots stiffness showing how the evolution suggests a different morphology, control, and locomotion strategy according to the modules stiffness.

cs.RO↗

Does spontaneous motion lead to intuitive Body-Machine Interfaces? A fitness study of different body segments for wearable telerobotics

Human-Robot Interfaces (HRIs) represent a crucial component in telerobotic systems. Body-Machine Interfaces (BoMIs) based on body motion can feel more intuitive than standard HRIs for naive users as they leverage humans' natural control capability over their movements. Among the different methods used to map human gestures into robot commands, data-driven approaches select a set of body segments and transform their motion into commands for the robot based on the users' spontaneous motion patterns. Despite being a versatile and generic method, there is no scientific evidence that implementing an interface based on spontaneous motion maximizes its effectiveness. In this study, we compare a set of BoMIs based on different body segments to investigate this aspect. We evaluate the interfaces in a teleoperation task of a fixed-wing drone and observe users' performance and feedback. To this aim, we use a framework that allows a user to control the drone with a single Inertial Measurement Unit (IMU) and without prior instructions. We show through a user study that selecting the body segment for a BoMI based on spontaneous motion can lead to sub-optimal performance. Based on our findings, we suggest additional metrics based on biomechanical and behavioral factors that might improve data-driven methods for the design of HRIs.

cs.RO↗

SwarmLab: a Matlab Drone Swarm Simulator

Among the available solutions for drone swarm simulations, we identified a gap in simulation frameworks that allow easy algorithms prototyping, tuning, debugging and performance analysis, and do not require the user to interface with multiple programming languages. We present SwarmLab, a software entirely written in Matlab, that aims at the creation of standardized processes and metrics to quantify the performance and robustness of swarm algorithms, and in particular, it focuses on drones. We showcase the functionalities of SwarmLab by comparing two state-of-the-art algorithms for the navigation of aerial swarms in cluttered environments, Olfati-Saber's and Vasarhelyi's. We analyze the variability of the inter-agent distances and agents' speeds during flight. We also study some of the performance metrics presented, i.e. order, inter and extra-agent safety, union, and connectivity. While Olfati-Saber's approach results in a faster crossing of the obstacle field, Vasarhelyi's approach allows the agents to fly smoother trajectories, without oscillations. We believe that SwarmLab is relevant for both the biological and robotics research communities, and for education, since it allows fast algorithm development, the automatic collection of simulated data, the systematic analysis of swarming behaviors with performance metrics inherited from the state of the art.

cs.RO↗

UWB-based system for UAV Localization in GNSS-Denied Environments: Characterization and Dataset

Small unmanned aerial vehicles (UAV) have penetrated multiple domains over the past years. In GNSS-denied or indoor environments, aerial robots require a robust and stable localization system, often with external feedback, in order to fly safely. Motion capture systems are typically utilized indoors when accurate localization is needed. However, these systems are expensive and most require a fixed setup. Recently, visual-inertial odometry and similar methods have advanced to a point where autonomous UAVs can rely on them for localization. The main limitation in this case comes from the environment, as well as in long-term autonomy due to accumulating error if loop closure cannot be performed efficiently. For instance, the impact of low visibility due to dust or smoke in post-disaster scenarios might render the odometry methods inapplicable. In this paper, we study and characterize an ultra-wideband (UWB) system for navigation and localization of aerial robots indoors based on Decawave's DWM1001 UWB node. The system is portable, inexpensive and can be battery powered in its totality. We show the viability of this system for autonomous flight of UAVs, and provide open-source methods and data that enable its widespread application even with movable anchor systems. We characterize the accuracy based on the position of the UAV with respect to the anchors, its altitude and speed, and the distribution of the anchors in space. Finally, we analyze the accuracy of the self-calibration of the anchors' positions.

cs.RO↗

Hand-worn Haptic Interface for Drone Teleoperation

Drone teleoperation is usually accomplished using remote radio controllers, devices that can be hard to master for inexperienced users. Moreover, the limited amount of information fed back to the user about the robot's state, often limited to vision, can represent a bottleneck for operation in several conditions. In this work, we present a wearable interface for drone teleoperation and its evaluation through a user study. The two main features of the proposed system are a data glove to allow the user to control the drone trajectory by hand motion and a haptic system used to augment their awareness of the environment surrounding the robot. This interface can be employed for the operation of robotic systems in line of sight (LoS) by inexperienced operators and allows them to safely perform tasks common in inspection and search-and-rescue missions such as approaching walls and crossing narrow passages with limited visibility conditions. In addition to the design and implementation of the wearable interface, we performed a systematic study to assess the effectiveness of the system through three user studies (n = 36) to evaluate the users' learning path and their ability to perform tasks with limited visibility. We validated our ideas in both a simulated and a real-world environment. Our results demonstrate that the proposed system can improve teleoperation performance in different cases compared to standard remote controllers, making it a viable alternative to standard Human-Robot Interfaces.

cs.RO↗

Drone-aided Localization in LoRa IoT Networks

Besides being part of the Internet of Things (IoT), drones can play a relevant role in it as enablers. The 3D mobility of UAVs can be exploited to improve node localization in IoT networks for, e.g., search and rescue or goods localization and tracking. One of the widespread IoT communication technologies is Long Range Wide Area Network (LoRaWAN), which allows achieving long communication distances with low power. In this work, we present a drone-aided localization system for LoRa networks in which a UAV is used to improve the estimation of a node's location initially provided by the network. We characterize the relevant parameters of the communication system and use them to develop and test a search algorithm in a realistic simulated scenario. We then move to the full implementation of a real system in which a drone is seamlessly integrated into Swisscom's LoRa network. The drone coordinates with the network with a two-way exchange of information which results in an accurate and fully autonomous localization system. The results obtained in our field tests show a ten-fold improvement in localization precision with respect to the estimation provided by the fixed network. Up to our knowledge, this is the first time a UAV is successfully integrated in a LoRa network to improve its localization accuracy.

eess.SP↗

Bio-Inspired Synergistic Wing and Tail Morphing Extends Flight Capabilities of Drones

The operation of drones in cluttered environments and over extended areas demands adaptive flight capabilities to meet the opposing aerodynamic requirements of agile and fast cruise flight. High agility and maneuverability are required to aggressively navigate around obstacles and to perform instantaneous takeoffs or landings, while high energy efficiency is desired when covering large distances. In nature, these requirements are met by some birds by synergistic adaptation of wings and tail, such as the northern goshawk, which displays high agility and maneuverability when flying through forests and fast steady flight capabilities when ambushing prey in the open field. In this article, we experimentally study the effects of bio-inspired wing and tail morphing on flight performance by means of a novel morphing drone. We show that the combined morphing of wing and tail can improve agility, maneuverability, stability, flight velocity range, and energy efficiency of a winged drone. The drone's flight performance is validated in wind tunnel tests, shape optimization studies and outdoor flight tests.

physics.flu-dyn↗