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Darwin G. Caldwell

Publications and source records attributed to Darwin G. Caldwell.

47 records · Page 3Linked to original sources

Application of Wrench based Feasibility Analysis to the Online Trajectory Optimization of Legged Robots

Motion planning in multi-contact scenarios has recently gathered interest within the legged robotics community, however actuator force/torque limits are rarely considered. We believe that these limits gain paramount importance when the complexity of the terrains to be traversed increases. We build on previous research from the field of robotic grasping to propose two new six-dimensional bounded polytopes named the Actuation Wrench Polytope (AWP) and the Feasible Wrench Polytope (FWP). We define the AWP as the set of all the wrenches that a robot can generate while considering its actuation limits. This considers the admissible contact forces that the robot can generate given its current configuration and actuation capabilities. The Contact Wrench Cone (CWC), instead, includes features of the environment such as the contact normal or the friction coefficient. The intersection of the AWP and of the CWC results in a convex polytope, the FWP, which turns out to be more descriptive of the real robot capabilities than existing simplified models, while maintaining the same compact representation. We explain how to efficiently compute the vertex-description of the FWP that is then used to evaluate a feasibility factor that we adapted from the field of robotic grasping. This allows us to optimize for robustness to external disturbance wrenches. Based on this, we present an implementation of a motion planner for our quadruped robot HyQ that provides online Center of Mass (CoM) trajectories that are guaranteed to be statically stable and actuation consistent.

cs.RO↗

Real-Time 6DOF Pose Relocalization for Event Cameras with Stacked Spatial LSTM Networks

We present a new method to relocalize the 6DOF pose of an event camera solely based on the event stream. Our method first creates the event image from a list of events that occurs in a very short time interval, then a Stacked Spatial LSTM Network (SP-LSTM) is used to learn the camera pose. Our SP-LSTM is composed of a CNN to learn deep features from the event images and a stack of LSTM to learn spatial dependencies in the image feature space. We show that the spatial dependency plays an important role in the relocalization task and the SP-LSTM can effectively learn this information. The experimental results on a publicly available dataset show that our approach generalizes well and outperforms recent methods by a substantial margin. Overall, our proposed method reduces by approx. 6 times the position error and 3 times the orientation error compared to the current state of the art. The source code and trained models will be released.

cs.CV↗

Object Captioning and Retrieval with Natural Language

We address the problem of jointly learning vision and language to understand the object in a fine-grained manner. The key idea of our approach is the use of object descriptions to provide the detailed understanding of an object. Based on this idea, we propose two new architectures to solve two related problems: object captioning and natural language-based object retrieval. The goal of the object captioning task is to simultaneously detect the object and generate its associated description, while in the object retrieval task, the goal is to localize an object given an input query. We demonstrate that both problems can be solved effectively using hybrid end-to-end CNN-LSTM networks. The experimental results on our new challenging dataset show that our methods outperform recent methods by a fair margin, while providing a detailed understanding of the object and having fast inference time. The source code will be made available.

cs.CV↗

Kernelized Movement Primitives

Imitation learning has been studied widely as a convenient way to transfer human skills to robots. This learning approach is aimed at extracting relevant motion patterns from human demonstrations and subsequently applying these patterns to different situations. Despite many advancements have been achieved, the solutions for coping with unpredicted situations (e.g., obstacles and external perturbations) and high-dimensional inputs are still largely open. In this paper, we propose a novel kernelized movement primitive (KMP), which allows the robot to adapt the learned motor skills and fulfill a variety of additional constraints arising over the course of a task. Specifically, KMP is capable of learning trajectories associated with high-dimensional inputs due to the kernel treatment, which in turn renders a model with fewer open parameters in contrast to methods that rely on basis functions. Moreover, we extend our approach by exploiting local trajectory representations in different coordinate systems that describe the task at hand, endowing KMP with reliable extrapolation capabilities in broader domains. We apply KMP to the learning of time-driven trajectories as a special case, where a compact parametric representation describing a trajectory and its first-order derivative is utilized. In order to verify the effectiveness of our method, several examples of trajectory modulations and extrapolations associated with time inputs, as well as trajectory adaptations with high-dimensional inputs are provided.

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Generalized Task-Parameterized Skill Learning

Programming by demonstration has recently gained much attention due to its user-friendly and natural way to transfer human skills to robots. In order to facilitate the learning of multiple demonstrations and meanwhile generalize to new situations, a task-parameterized Gaussian mixture model (TP-GMM) has been recently developed. This model has achieved reliable performance in areas such as human-robot collaboration and dual-arm manipulation. However, the crucial task frames and associated parameters in this learning framework are often set by the human teacher, which renders three problems that have not been addressed yet: (i) task frames are treated equally, without considering their individual importance, (ii) task parameters are defined without taking into account additional task constraints, such as robot joint limits and motion smoothness, and (iii) a fixed number of task frames are pre-defined regardless of whether some of them may be redundant or even irrelevant for the task at hand. In this paper, we generalize the task-parameterized learning by addressing the aforementioned problems. Moreover, we provide a novel learning perspective which allows the robot to refine and adapt previously learned skills in a low dimensional space. Several examples are studied in both simulated and real robotic systems, showing the applicability of our approach.

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Center-of-Mass-Based Grasp Pose Adaptation Using 3D Range and Force/Torque Sensing

Lifting objects, whose mass may produce high wrist torques that exceed the hardware strength limits, could lead to unstable grasps or serious robot damage. This work introduces a new Center-of-Mass (CoM)-based grasp pose adaptation method, for picking up objects using a combination of exteroceptive 3D perception and proprioceptive force/torque sensor feedback. The method works in two iterative stages to provide reliable and wrist torque efficient grasps. Initially, a geometric object CoM is estimated from the input range data. In the first stage, a set of hand-size handle grasps are localized on the object and the closest to its CoM is selected for grasping. In the second stage, the object is lifted using a single arm, while the force and torque readings from the sensor on the wrist are monitored. Based on these readings, a displacement to the new CoM estimation is calculated. The object is released and the process is repeated until the wrist torque effort is minimized. The advantage of our method is the blending of both exteroceptive (3D range) and proprioceptive (force/torque) sensing for finding the grasp location that minimizes the wrist effort, potentially improving the reliability of the grasping and the subsequent manipulation task. We experimentally validate the proposed method by executing a number of tests on a set of objects that include handles, using the humanoid robot WALK-MAN.

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The Actuation-consistent Wrench Polytope (AWP) and the Feasible Wrench Polytope (FWP)

The motivation of our current research is to devise motion planners for legged locomotion that are able to exploit the robot's actuation capabilities. This means, when possible, to minimize joint torques or to propel as much as admissible when required. For this reason we define two new 6 dimensional bounded polytopes that we name Actuation-consistent Wrench Polytope (AWP) and Feasible Wrench Polytope (FWP). These objects turn out to be very useful in motion planning for the definition of constraints on the accelerations of the Center of Mass of the robot that respect the friction cones and the actuation limits. The AWP and the FWP could be used also in the robot design phase to size the actuators of the system based on some predefined reference motion.

cs.RO↗

Translating Videos to Commands for Robotic Manipulation with Deep Recurrent Neural Networks

We present a new method to translate videos to commands for robotic manipulation using Deep Recurrent Neural Networks (RNN). Our framework first extracts deep features from the input video frames with a deep Convolutional Neural Networks (CNN). Two RNN layers with an encoder-decoder architecture are then used to encode the visual features and sequentially generate the output words as the command. We demonstrate that the translation accuracy can be improved by allowing a smooth transaction between two RNN layers and using the state-of-the-art feature extractor. The experimental results on our new challenging dataset show that our approach outperforms recent methods by a fair margin. Furthermore, we combine the proposed translation module with the vision and planning system to let a robot perform various manipulation tasks. Finally, we demonstrate the effectiveness of our framework on a full-size humanoid robot WALK-MAN.

cs.RO↗

Robot Impedance Control and Passivity Analysis with Inner Torque and Velocity Feedback Loops

Impedance control is a well-established technique to control interaction forces in robotics. However, real implementations of impedance control with an inner loop may suffer from several limitations. Although common practice in designing nested control systems is to maximize the bandwidth of the inner loop to improve tracking performance, it may not be the most suitable approach when a certain range of impedance parameters has to be rendered. In particular, it turns out that the viable range of stable stiffness and damping values can be strongly affected by the bandwidth of the inner control loops (e.g. a torque loop) as well as by the filtering and sampling frequency. This paper provides an extensive analysis on how these aspects influence the stability region of impedance parameters as well as the passivity of the system. This will be supported by both simulations and experimental data. Moreover, a methodology for designing joint impedance controllers based on an inner torque loop and a positive velocity feedback loop will be presented. The goal of the velocity feedback is to increase (given the constraints to preserve stability) the bandwidth of the torque loop without the need of a complex controller.

eess.SY↗

Adaptive-Robust Control of a Class of Uncertain Nonlinear Systems Utilizing Time-Delayed Input and Position Feedback

In this paper, the tracking control problem of a class of Euler-Lagrange systems subjected to unknown uncertainties is addressed and an adaptive-robust control strategy, christened as Time-Delayed Adaptive Robust Control (TARC) is presented. The proposed control strategy approximates the unknown dynamics through time-delayed logic, and the switching logic provides robustness against the approximation error. The novel adaptation law for the switching gain, in contrast to the conventional adaptive-robust control methodologies, does not require either nominal modelling or predefined bounds of the uncertainties. Also, the proposed adaptive law circumvents the overestimation-underestimation problem of switching gain. The state derivatives in the proposed control law is estimated from past data of the state to alleviate the measurement error when state derivatives are not available directly. Moreover, a new stability notion for time-delayed control is proposed which in turn provides a selection criterion for controller gain and sampling interval. Experimental result of the proposed methodology using a nonholonomic wheeled mobile robot (WMR) is presented and improved tracking accuracy of the proposed control law is noted compared to time-delayed control and adaptive sliding mode control.

eess.SY↗

A Domain Specific Language for kinematic models and fast implementations of robot dynamics algorithms

Rigid body dynamics algorithms play a crucial role in several components of a robot controller and simulations. Real time constraints in high frequency control loops and time requirements of specific applications demand these functions to be very efficient. Despite the availability of established algorithms, their efficient implementation for a specific robot still is a tedious and error-prone task. However, these components are simply necessary to get high performance controllers. To achieve efficient yet well maintainable implementations of dynamics algorithms we propose to use a domain specific language to describe the kinematics/dynamics model of a robot. Since the algorithms are parameterized on this model, executable code tailored for a specific robot can be generated, thanks to the facilities available for \dsls. This approach allows the users to deal only with the high level description of their robot and relieves them from problematic hand-crafted development; resources and efforts can then be focused on open research questions. Preliminary results about the generation of efficient code for inverse dynamics will be presented as a proof of concept of this approach.

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