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David Abel

Publications and source records attributed to David Abel.

At least 19 recordsLinked to original sources

roto 2.0: The Robot Tactile Olympiad

Tactile-based reinforcement learning (RL) is currently hindered by fragmented research and a focus on over-saturated orientation tasks. We introduce v2 of the Robot Tactile Olympiad (\texttt{roto 2.0}), a GPU-parallelised benchmark designed to standardise tactile-based RL across four distinct robotic morphologies (16-DOF to 24-DOF). Unlike prior benchmarks, roto focuses on end-to-end "blind" manipulation, utilising only proprioception and tactile sensing without state information or distillation. We demonstrate a significant performance leap, with our blind agents achieving 13 Baoding ball rotations in 10 seconds, an order of magnitude faster than current state-of-the-art speeds. By open-sourcing our environments and robustly tuned baselines, we reduce the barrier to entry and enable researchers to prioritise fundamental algorithmic challenges over tedious RL tuning. Website: https://elle-miller.github.io/roto/

cs.RO

Imperfect World Models are Exploitable

We propose a novel definition of model exploitation in reinforcement learning. Informally, a world model is exploitable if it implies that one policy should be strictly preferred over another while the environment's true transition model implies the reverse. We analogize our definition with a prior characterization of reward hacking but show that the associated proof of inevitability does not transfer to exploitation. To overcome this obstruction, we develop a general theory of reward hacking and model exploitation that proves that exploitation is essentially unavoidable on large policy sets and yields the corresponding claim for hacking as a special case. Unfortunately, we also find that the conditions that guarantee unhackability in finite policy sets have no counterpart that precludes exploitation. Consequently, we introduce a relaxed notion of exploitation and derive a safe horizon within which it can be avoided. Taken together, our results establish a formal bridge between reward hacking and model exploitation and elucidate the limits of safe planning in world models.

cs.AI

Probing Dec-POMDP Reasoning in Cooperative MARL

Cooperative multi-agent reinforcement learning (MARL) is typically framed as a decentralised partially observable Markov decision process (Dec-POMDP), a setting whose hardness stems from two key challenges: partial observability and decentralised coordination. Genuinely solving such tasks requires Dec-POMDP reasoning, where agents use history to infer hidden states and coordinate based on local information. Yet it remains unclear whether popular benchmarks actually demand this reasoning or permit success via simpler strategies. We introduce a diagnostic suite combining statistically grounded performance comparisons and information-theoretic probes to audit the behavioural complexity of baseline policies (IPPO and MAPPO) across 37 scenarios spanning MPE, SMAX, Overcooked, Hanabi, and MaBrax. Our diagnostics reveal that success on these benchmarks rarely requires genuine Dec-POMDP reasoning. Reactive policies match the performance of memory-based agents in over half the scenarios, and emergent coordination frequently relies on brittle, synchronous action coupling rather than robust temporal influence. These findings suggest that some widely used benchmarks may not adequately test core Dec-POMDP assumptions under current training paradigms, potentially leading to over-optimistic assessments of progress. We release our diagnostic tooling to support more rigorous environment design and evaluation in cooperative MARL.

cs.LG

Fairness over Equality: Correcting Social Incentives in Asymmetric Sequential Social Dilemmas

Sequential Social Dilemmas (SSDs) provide a key framework for studying how cooperation emerges when individual incentives conflict with collective welfare. In Multi-Agent Reinforcement Learning, these problems are often addressed by incorporating intrinsic drives that encourage prosocial or fair behavior. However, most existing methods assume that agents face identical incentives in the dilemma and require continuous access to global information about other agents to assess fairness. In this work, we introduce asymmetric variants of well-known SSD environments and examine how natural differences between agents influence cooperation dynamics. Our findings reveal that existing fairness-based methods struggle to adapt under asymmetric conditions by enforcing raw equality that wrongfully incentivize defection. To address this, we propose three modifications: (i) redefining fairness by accounting for agents' reward ranges, (ii) introducing an agent-based weighting mechanism to better handle inherent asymmetries, and (iii) localizing social feedback to make the methods effective under partial observability without requiring global information sharing. Experimental results show that in asymmetric scenarios, our method fosters faster emergence of cooperative policies compared to existing approaches, without sacrificing scalability or practicality.

cs.LG

Inter-Agent Relative Representations for Multi-Agent Option Discovery

Temporally extended actions improve the ability to explore and plan in single-agent settings. In multi-agent settings, the exponential growth of the joint state space with the number of agents makes coordinated behaviours even more valuable. Yet, this same exponential growth renders the design of multi-agent options particularly challenging. Existing multi-agent option discovery methods often sacrifice coordination by producing loosely coupled or fully independent behaviours. Toward addressing these limitations, we describe a novel approach for multi-agent option discovery. Specifically, we propose a joint-state abstraction that compresses the state space while preserving the information necessary to discover strongly coordinated behaviours. Our approach builds on the inductive bias that synchronisation over agent states provides a natural foundation for coordination in the absence of explicit objectives. We first approximate a fictitious state of maximal alignment with the team, the \textit{Fermat} state, and use it to define a measure of \textit{spreadness}, capturing team-level misalignment on each individual state dimension. Building on this representation, we then employ a neural graph Laplacian estimator to derive options that capture state synchronisation patterns between agents. We evaluate the resulting options across multiple scenarios in two simulated multi-agent domains, showing that they yield stronger downstream coordination capabilities compared to alternative option discovery methods.

cs.LG

Forgetting is Everywhere

A fundamental challenge in developing general learning algorithms is their tendency to forget past knowledge as they adapt to new data. Addressing this problem requires a principled understanding of forgetting. Yet, despite decades of study, no unified definition has emerged that offers insight into the underlying dynamics of learning. We propose an algorithm- and task-agnostic theory that characterises forgetting as a lack of self-consistency in a learner's predictive distribution, manifesting as a loss of predictive information. Our theory naturally yields a general measure of an algorithm's propensity to forget, proves that exact Bayesian inference allows for adaptation without forgetting, and provides a tautological explanation for why generative models forget when trained on their own synthetic outputs. To validate these claims, we design a comprehensive set of experiments that span classification, regression, generative modelling, and reinforcement learning. We demonstrate that forgetting is present across all deep learning settings and plays a significant role in determining learning efficiency. Together, these results establish a principled understanding of forgetting and lay the foundation for analysing and improving the information retention capabilities of general learning algorithms.

cs.LG

Enhancing Tactile-based Reinforcement Learning for Robotic Control

Achieving safe, reliable real-world robotic manipulation requires agents to evolve beyond vision and incorporate tactile sensing to overcome sensory deficits and reliance on idealised state information. Despite its potential, the efficacy of tactile sensing in reinforcement learning (RL) remains inconsistent. We address this by developing self-supervised learning (SSL) methodologies to more effectively harness tactile observations, focusing on a scalable setup of proprioception and sparse binary contacts. We empirically demonstrate that sparse binary tactile signals are critical for dexterity, particularly for interactions that proprioceptive control errors do not register, such as decoupled robot-object motions. Our agents achieve superhuman dexterity in complex contact tasks (ball bouncing and Baoding ball rotation). Furthermore, we find that decoupling the SSL memory from the on-policy memory can improve performance. We release the Robot Tactile Olympiad (RoTO) benchmark to standardise and promote future research in tactile-based manipulation. Project page: https://elle-miller.github.io/tactile_rl

cs.RO

Remembering the Markov Property in Cooperative MARL

Cooperative multi-agent reinforcement learning (MARL) is typically formalised as a Decentralised Partially Observable Markov Decision Process (Dec-POMDP), where agents must reason about the environment and other agents' behaviour. In practice, current model-free MARL algorithms use simple recurrent function approximators to address the challenge of reasoning about others using partial information. In this position paper, we argue that the empirical success of these methods is not due to effective Markov signal recovery, but rather to learning simple conventions that bypass environment observations and memory. Through a targeted case study, we show that co-adapting agents can learn brittle conventions, which then fail when partnered with non-adaptive agents. Crucially, the same models can learn grounded policies when the task design necessitates it, revealing that the issue is not a fundamental limitation of the learning models but a failure of the benchmark design. Our analysis also suggests that modern MARL environments may not adequately test the core assumptions of Dec-POMDPs. We therefore advocate for new cooperative environments built upon two core principles: (1) behaviours grounded in observations and (2) memory-based reasoning about other agents, ensuring success requires genuine skill rather than fragile, co-adapted agreements.

cs.LG

Memory Allocation in Resource-Constrained Reinforcement Learning

Resource constraints can fundamentally change both learning and decision-making. We explore how memory constraints influence an agent's performance when navigating unknown environments using standard reinforcement learning algorithms. Specifically, memory-constrained agents face a dilemma: how much of their limited memory should be allocated to each of the agent's internal processes, such as estimating a world model, as opposed to forming a plan using that model? We study this dilemma in MCTS- and DQN-based algorithms and examine how different allocations of memory impact performance in episodic and continual learning settings.

cs.LG

General agents contain world models

Are world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient? We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed tasks must have learned a predictive model of its environment. We show that this model can be extracted from the agent's policy, and that increasing the agents performance or the complexity of the goals it can achieve requires learning increasingly accurate world models. This has a number of consequences: from developing safe and general agents, to bounding agent capabilities in complex environments, and providing new algorithms for eliciting world models from agents.

cs.AI

Plasticity as the Mirror of Empowerment

Agents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is equally foundational: In what ways, and to what extent, can an agent be influenced by what it observes? In this paper, we ground this concept in a universal agent-centric measure that we refer to as plasticity, and reveal a fundamental connection to empowerment. Following a set of desiderata on a suitable definition, we define plasticity using a new information-theoretic quantity we call the generalized directed information. We show that this new quantity strictly generalizes the directed information introduced by Massey (1990) while preserving all of its desirable properties. Under this definition, we find that plasticity is well thought of as the mirror of empowerment: The two concepts are defined using the same measure, with only the direction of influence reversed. Our main result establishes a tension between the plasticity and empowerment of an agent, suggesting that agent design needs to be mindful of both characteristics. We explore the implications of these findings, and suggest that plasticity, empowerment, and their relationship are essential to understanding agency

cs.AI

Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learning

Extracting relevant information from a stream of high-dimensional observations is a central challenge for deep reinforcement learning agents. Actor-critic algorithms add further complexity to this challenge, as it is often unclear whether the same information will be relevant to both the actor and the critic. To this end, we here explore the principles that underlie effective representations for the actor and for the critic in on-policy algorithms. We focus our study on understanding whether the actor and critic will benefit from separate, rather than shared, representations. Our primary finding is that when separated, the representations for the actor and critic systematically specialise in extracting different types of information from the environment -- the actor's representation tends to focus on action-relevant information, while the critic's representation specialises in encoding value and dynamics information. We conduct a rigourous empirical study to understand how different representation learning approaches affect the actor and critic's specialisations and their downstream performance, in terms of sample efficiency and generation capabilities. Finally, we discover that a separated critic plays an important role in exploration and data collection during training. Our code, trained models and data are accessible at https://github.com/francelico/deac-rep.

cs.LG

Agency Is Frame-Dependent

Agency is a system's capacity to steer outcomes toward a goal, and is a central topic of study across biology, philosophy, cognitive science, and artificial intelligence. Determining if a system exhibits agency is a notoriously difficult question: Dennett (1989), for instance, highlights the puzzle of determining which principles can decide whether a rock, a thermostat, or a robot each possess agency. We here address this puzzle from the viewpoint of reinforcement learning by arguing that agency is fundamentally frame-dependent: Any measurement of a system's agency must be made relative to a reference frame. We support this claim by presenting a philosophical argument that each of the essential properties of agency proposed by Barandiaran et al. (2009) and Moreno (2018) are themselves frame-dependent. We conclude that any basic science of agency requires frame-dependence, and discuss the implications of this claim for reinforcement learning.

cs.AI

Optimizing Return Distributions with Distributional Dynamic Programming

We introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained since the first time step. We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we introduce an agent that combines DQN and the core ideas of distributional DP, and empirically evaluate it for solving instances of the applications discussed.

cs.LG

A Black Swan Hypothesis: The Role of Human Irrationality in AI Safety

Black swan events are statistically rare occurrences that carry extremely high risks. A typical view of defining black swan events is heavily assumed to originate from an unpredictable time-varying environments; however, the community lacks a comprehensive definition of black swan events. To this end, this paper challenges that the standard view is incomplete and claims that high-risk, statistically rare events can also occur in unchanging environments due to human misperception of their value and likelihood, which we call as spatial black swan event. We first carefully categorize black swan events, focusing on spatial black swan events, and mathematically formalize the definition of black swan events. We hope these definitions can pave the way for the development of algorithms to prevent such events by rationally correcting human perception.

cs.AI

Three Dogmas of Reinforcement Learning

Modern reinforcement learning has been conditioned by at least three dogmas. The first is the environment spotlight, which refers to our tendency to focus on modeling environments rather than agents. The second is our treatment of learning as finding the solution to a task, rather than adaptation. The third is the reward hypothesis, which states that all goals and purposes can be well thought of as maximization of a reward signal. These three dogmas shape much of what we think of as the science of reinforcement learning. While each of the dogmas have played an important role in developing the field, it is time we bring them to the surface and reflect on whether they belong as basic ingredients of our scientific paradigm. In order to realize the potential of reinforcement learning as a canonical frame for researching intelligent agents, we suggest that it is time we shed dogmas one and two entirely, and embrace a nuanced approach to the third.

cs.AI

Pragmatic Feature Preferences: Learning Reward-Relevant Preferences from Human Input

Humans use social context to specify preferences over behaviors, i.e. their reward functions. Yet, algorithms for inferring reward models from preference data do not take this social learning view into account. Inspired by pragmatic human communication, we study how to extract fine-grained data regarding why an example is preferred that is useful for learning more accurate reward models. We propose to enrich binary preference queries to ask both (1) which features of a given example are preferable in addition to (2) comparisons between examples themselves. We derive an approach for learning from these feature-level preferences, both for cases where users specify which features are reward-relevant, and when users do not. We evaluate our approach on linear bandit settings in both vision- and language-based domains. Results support the efficiency of our approach in quickly converging to accurate rewards with fewer comparisons vs. example-only labels. Finally, we validate the real-world applicability with a behavioral experiment on a mushroom foraging task. Our findings suggest that incorporating pragmatic feature preferences is a promising approach for more efficient user-aligned reward learning.

cs.LG

On the Convergence of Bounded Agents

When has an agent converged? Standard models of the reinforcement learning problem give rise to a straightforward definition of convergence: An agent converges when its behavior or performance in each environment state stops changing. However, as we shift the focus of our learning problem from the environment's state to the agent's state, the concept of an agent's convergence becomes significantly less clear. In this paper, we propose two complementary accounts of agent convergence in a framing of the reinforcement learning problem that centers around bounded agents. The first view says that a bounded agent has converged when the minimal number of states needed to describe the agent's future behavior cannot decrease. The second view says that a bounded agent has converged just when the agent's performance only changes if the agent's internal state changes. We establish basic properties of these two definitions, show that they accommodate typical views of convergence in standard settings, and prove several facts about their nature and relationship. We take these perspectives, definitions, and analysis to bring clarity to a central idea of the field.

cs.LG