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David Acuna

Publications and source records attributed to David Acuna.

33 records · Page 2Linked to original sources

How Much More Data Do I Need? Estimating Requirements for Downstream Tasks

Given a small training data set and a learning algorithm, how much more data is necessary to reach a target validation or test performance? This question is of critical importance in applications such as autonomous driving or medical imaging where collecting data is expensive and time-consuming. Overestimating or underestimating data requirements incurs substantial costs that could be avoided with an adequate budget. Prior work on neural scaling laws suggest that the power-law function can fit the validation performance curve and extrapolate it to larger data set sizes. We find that this does not immediately translate to the more difficult downstream task of estimating the required data set size to meet a target performance. In this work, we consider a broad class of computer vision tasks and systematically investigate a family of functions that generalize the power-law function to allow for better estimation of data requirements. Finally, we show that incorporating a tuned correction factor and collecting over multiple rounds significantly improves the performance of the data estimators. Using our guidelines, practitioners can accurately estimate data requirements of machine learning systems to gain savings in both development time and data acquisition costs.

cs.CV↗

Scalable Neural Data Server: A Data Recommender for Transfer Learning

Absence of large-scale labeled data in the practitioner's target domain can be a bottleneck to applying machine learning algorithms in practice. Transfer learning is a popular strategy for leveraging additional data to improve the downstream performance, but finding the most relevant data to transfer from can be challenging. Neural Data Server (NDS), a search engine that recommends relevant data for a given downstream task, has been previously proposed to address this problem. NDS uses a mixture of experts trained on data sources to estimate similarity between each source and the downstream task. Thus, the computational cost to each user grows with the number of sources. To address these issues, we propose Scalable Neural Data Server (SNDS), a large-scale search engine that can theoretically index thousands of datasets to serve relevant ML data to end users. SNDS trains the mixture of experts on intermediary datasets during initialization, and represents both data sources and downstream tasks by their proximity to the intermediary datasets. As such, computational cost incurred by SNDS users remains fixed as new datasets are added to the server. We validate SNDS on a plethora of real world tasks and find that data recommended by SNDS improves downstream task performance over baselines. We also demonstrate the scalability of SNDS by showing its ability to select relevant data for transfer outside of the natural image setting.

cs.LG↗

Domain Adversarial Training: A Game Perspective

The dominant line of work in domain adaptation has focused on learning invariant representations using domain-adversarial training. In this paper, we interpret this approach from a game theoretical perspective. Defining optimal solutions in domain-adversarial training as a local Nash equilibrium, we show that gradient descent in domain-adversarial training can violate the asymptotic convergence guarantees of the optimizer, oftentimes hindering the transfer performance. Our analysis leads us to replace gradient descent with high-order ODE solvers (i.e., Runge-Kutta), for which we derive asymptotic convergence guarantees. This family of optimizers is significantly more stable and allows more aggressive learning rates, leading to high performance gains when used as a drop-in replacement over standard optimizers. Our experiments show that in conjunction with state-of-the-art domain-adversarial methods, we achieve up to 3.5% improvement with less than of half training iterations. Our optimizers are easy to implement, free of additional parameters, and can be plugged into any domain-adversarial framework.

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Federated Learning with Heterogeneous Architectures using Graph HyperNetworks

Standard Federated Learning (FL) techniques are limited to clients with identical network architectures. This restricts potential use-cases like cross-platform training or inter-organizational collaboration when both data privacy and architectural proprietary are required. We propose a new FL framework that accommodates heterogeneous client architecture by adopting a graph hypernetwork for parameter sharing. A property of the graph hyper network is that it can adapt to various computational graphs, thereby allowing meaningful parameter sharing across models. Unlike existing solutions, our framework does not limit the clients to share the same architecture type, makes no use of external data and does not require clients to disclose their model architecture. Compared with distillation-based and non-graph hypernetwork baselines, our method performs notably better on standard benchmarks. We additionally show encouraging generalization performance to unseen architectures.

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Towards Optimal Strategies for Training Self-Driving Perception Models in Simulation

Autonomous driving relies on a huge volume of real-world data to be labeled to high precision. Alternative solutions seek to exploit driving simulators that can generate large amounts of labeled data with a plethora of content variations. However, the domain gap between the synthetic and real data remains, raising the following important question: What are the best ways to utilize a self-driving simulator for perception tasks? In this work, we build on top of recent advances in domain-adaptation theory, and from this perspective, propose ways to minimize the reality gap. We primarily focus on the use of labels in the synthetic domain alone. Our approach introduces both a principled way to learn neural-invariant representations and a theoretically inspired view on how to sample the data from the simulator. Our method is easy to implement in practice as it is agnostic of the network architecture and the choice of the simulator. We showcase our approach on the bird's-eye-view vehicle segmentation task with multi-sensor data (cameras, lidar) using an open-source simulator (CARLA), and evaluate the entire framework on a real-world dataset (nuScenes). Last but not least, we show what types of variations (e.g. weather conditions, number of assets, map design, and color diversity) matter to perception networks when trained with driving simulators, and which ones can be compensated for with our domain adaptation technique.

cs.CV↗

f-Domain-Adversarial Learning: Theory and Algorithms

Unsupervised domain adaptation is used in many machine learning applications where, during training, a model has access to unlabeled data in the target domain, and a related labeled dataset. In this paper, we introduce a novel and general domain-adversarial framework. Specifically, we derive a novel generalization bound for domain adaptation that exploits a new measure of discrepancy between distributions based on a variational characterization of f-divergences. It recovers the theoretical results from Ben-David et al. (2010a) as a special case and supports divergences used in practice. Based on this bound, we derive a new algorithmic framework that introduces a key correction in the original adversarial training method of Ganin et al. (2016). We show that many regularizers and ad-hoc objectives introduced over the last years in this framework are then not required to achieve performance comparable to (if not better than) state-of-the-art domain-adversarial methods. Experimental analysis conducted on real-world natural language and computer vision datasets show that our framework outperforms existing baselines, and obtains the best results for f-divergences that were not considered previously in domain-adversarial learning.

cs.LG↗

Complex Momentum for Optimization in Games

We generalize gradient descent with momentum for optimization in differentiable games to have complex-valued momentum. We give theoretical motivation for our method by proving convergence on bilinear zero-sum games for simultaneous and alternating updates. Our method gives real-valued parameter updates, making it a drop-in replacement for standard optimizers. We empirically demonstrate that complex-valued momentum can improve convergence in realistic adversarial games - like generative adversarial networks - by showing we can find better solutions with an almost identical computational cost. We also show a practical generalization to a complex-valued Adam variant, which we use to train BigGAN to better inception scores on CIFAR-10.

cs.LG↗

Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data

We present structured domain randomization (SDR), a variant of domain randomization (DR) that takes into account the structure and context of the scene. In contrast to DR, which places objects and distractors randomly according to a uniform probability distribution, SDR places objects and distractors randomly according to probability distributions that arise from the specific problem at hand. In this manner, SDR-generated imagery enables the neural network to take the context around an object into consideration during detection. We demonstrate the power of SDR for the problem of 2D bounding box car detection, achieving competitive results on real data after training only on synthetic data. On the KITTI easy, moderate, and hard tasks, we show that SDR outperforms other approaches to generating synthetic data (VKITTI, Sim 200k, or DR), as well as real data collected in a different domain (BDD100K). Moreover, synthetic SDR data combined with real KITTI data outperforms real KITTI data alone.

cs.CV↗

Neural Data Server: A Large-Scale Search Engine for Transfer Learning Data

Transfer learning has proven to be a successful technique to train deep learning models in the domains where little training data is available. The dominant approach is to pretrain a model on a large generic dataset such as ImageNet and finetune its weights on the target domain. However, in the new era of an ever-increasing number of massive datasets, selecting the relevant data for pretraining is a critical issue. We introduce Neural Data Server (NDS), a large-scale search engine for finding the most useful transfer learning data to the target domain. NDS consists of a dataserver which indexes several large popular image datasets, and aims to recommend data to a client, an end-user with a target application with its own small labeled dataset. The dataserver represents large datasets with a much more compact mixture-of-experts model, and employs it to perform data search in a series of dataserver-client transactions at a low computational cost. We show the effectiveness of NDS in various transfer learning scenarios, demonstrating state-of-the-art performance on several target datasets and tasks such as image classification, object detection and instance segmentation. Neural Data Server is available as a web-service at http://aidemos.cs.toronto.edu/nds/.

cs.CV↗

Neural Turtle Graphics for Modeling City Road Layouts

We propose Neural Turtle Graphics (NTG), a novel generative model for spatial graphs, and demonstrate its applications in modeling city road layouts. Specifically, we represent the road layout using a graph where nodes in the graph represent control points and edges in the graph represent road segments. NTG is a sequential generative model parameterized by a neural network. It iteratively generates a new node and an edge connecting to an existing node conditioned on the current graph. We train NTG on Open Street Map data and show that it outperforms existing approaches using a set of diverse performance metrics. Moreover, our method allows users to control styles of generated road layouts mimicking existing cities as well as to sketch parts of the city road layout to be synthesized. In addition to synthesis, the proposed NTG finds uses in an analytical task of aerial road parsing. Experimental results show that it achieves state-of-the-art performance on the SpaceNet dataset.

cs.CV↗

Gated-SCNN: Gated Shape CNNs for Semantic Segmentation

Current state-of-the-art methods for image segmentation form a dense image representation where the color, shape and texture information are all processed together inside a deep CNN. This however may not be ideal as they contain very different type of information relevant for recognition. Here, we propose a new two-stream CNN architecture for semantic segmentation that explicitly wires shape information as a separate processing branch, i.e. shape stream, that processes information in parallel to the classical stream. Key to this architecture is a new type of gates that connect the intermediate layers of the two streams. Specifically, we use the higher-level activations in the classical stream to gate the lower-level activations in the shape stream, effectively removing noise and helping the shape stream to only focus on processing the relevant boundary-related information. This enables us to use a very shallow architecture for the shape stream that operates on the image-level resolution. Our experiments show that this leads to a highly effective architecture that produces sharper predictions around object boundaries and significantly boosts performance on thinner and smaller objects. Our method achieves state-of-the-art performance on the Cityscapes benchmark, in terms of both mask (mIoU) and boundary (F-score) quality, improving by 2% and 4% over strong baselines.

cs.CV↗

Devil is in the Edges: Learning Semantic Boundaries from Noisy Annotations

We tackle the problem of semantic boundary prediction, which aims to identify pixels that belong to object(class) boundaries. We notice that relevant datasets consist of a significant level of label noise, reflecting the fact that precise annotations are laborious to get and thus annotators trade-off quality with efficiency. We aim to learn sharp and precise semantic boundaries by explicitly reasoning about annotation noise during training. We propose a simple new layer and loss that can be used with existing learning-based boundary detectors. Our layer/loss enforces the detector to predict a maximum response along the normal direction at an edge, while also regularizing its direction. We further reason about true object boundaries during training using a level set formulation, which allows the network to learn from misaligned labels in an end-to-end fashion. Experiments show that we improve over the CASENet backbone network by more than 4% in terms of MF(ODS) and 18.61% in terms of AP, outperforming all current state-of-the-art methods including those that deal with alignment. Furthermore, we show that our learned network can be used to significantly improve coarse segmentation labels, lending itself as an efficient way to label new data.

cs.CV↗

Meta-Sim: Learning to Generate Synthetic Datasets

Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose Meta-Sim, which learns a generative model of synthetic scenes, and obtain images as well as its corresponding ground-truth via a graphics engine. We parametrize our dataset generator with a neural network, which learns to modify attributes of scene graphs obtained from probabilistic scene grammars, so as to minimize the distribution gap between its rendered outputs and target data. If the real dataset comes with a small labeled validation set, we additionally aim to optimize a meta-objective, i.e. downstream task performance. Experiments show that the proposed method can greatly improve content generation quality over a human-engineered probabilistic scene grammar, both qualitatively and quantitatively as measured by performance on a downstream task.

cs.CV↗

Training Deep Networks with Synthetic Data: Bridging the Reality Gap by Domain Randomization

We present a system for training deep neural networks for object detection using synthetic images. To handle the variability in real-world data, the system relies upon the technique of domain randomization, in which the parameters of the simulator$-$such as lighting, pose, object textures, etc.$-$are randomized in non-realistic ways to force the neural network to learn the essential features of the object of interest. We explore the importance of these parameters, showing that it is possible to produce a network with compelling performance using only non-artistically-generated synthetic data. With additional fine-tuning on real data, the network yields better performance than using real data alone. This result opens up the possibility of using inexpensive synthetic data for training neural networks while avoiding the need to collect large amounts of hand-annotated real-world data or to generate high-fidelity synthetic worlds$-$both of which remain bottlenecks for many applications. The approach is evaluated on bounding box detection of cars on the KITTI dataset.

cs.CV↗

Efficient Interactive Annotation of Segmentation Datasets with Polygon-RNN++

Manually labeling datasets with object masks is extremely time consuming. In this work, we follow the idea of Polygon-RNN to produce polygonal annotations of objects interactively using humans-in-the-loop. We introduce several important improvements to the model: 1) we design a new CNN encoder architecture, 2) show how to effectively train the model with Reinforcement Learning, and 3) significantly increase the output resolution using a Graph Neural Network, allowing the model to accurately annotate high-resolution objects in images. Extensive evaluation on the Cityscapes dataset shows that our model, which we refer to as Polygon-RNN++, significantly outperforms the original model in both automatic (10% absolute and 16% relative improvement in mean IoU) and interactive modes (requiring 50% fewer clicks by annotators). We further analyze the cross-domain scenario in which our model is trained on one dataset, and used out of the box on datasets from varying domains. The results show that Polygon-RNN++ exhibits powerful generalization capabilities, achieving significant improvements over existing pixel-wise methods. Using simple online fine-tuning we further achieve a high reduction in annotation time for new datasets, moving a step closer towards an interactive annotation tool to be used in practice.

cs.CV↗