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David Balduzzi

Publications and source records attributed to David Balduzzi.

At least 37 records · Page 2Linked to original sources

Scatter Component Analysis: A Unified Framework for Domain Adaptation and Domain Generalization

This paper addresses classification tasks on a particular target domain in which labeled training data are only available from source domains different from (but related to) the target. Two closely related frameworks, domain adaptation and domain generalization, are concerned with such tasks, where the only difference between those frameworks is the availability of the unlabeled target data: domain adaptation can leverage unlabeled target information, while domain generalization cannot. We propose Scatter Component Analyis (SCA), a fast representation learning algorithm that can be applied to both domain adaptation and domain generalization. SCA is based on a simple geometrical measure, i.e., scatter, which operates on reproducing kernel Hilbert space. SCA finds a representation that trades between maximizing the separability of classes, minimizing the mismatch between domains, and maximizing the separability of data; each of which is quantified through scatter. The optimization problem of SCA can be reduced to a generalized eigenvalue problem, which results in a fast and exact solution. Comprehensive experiments on benchmark cross-domain object recognition datasets verify that SCA performs much faster than several state-of-the-art algorithms and also provides state-of-the-art classification accuracy in both domain adaptation and domain generalization. We also show that scatter can be used to establish a theoretical generalization bound in the case of domain adaptation.

cs.CV

Strongly-Typed Recurrent Neural Networks

Recurrent neural networks are increasing popular models for sequential learning. Unfortunately, although the most effective RNN architectures are perhaps excessively complicated, extensive searches have not found simpler alternatives. This paper imports ideas from physics and functional programming into RNN design to provide guiding principles. From physics, we introduce type constraints, analogous to the constraints that forbids adding meters to seconds. From functional programming, we require that strongly-typed architectures factorize into stateless learnware and state-dependent firmware, reducing the impact of side-effects. The features learned by strongly-typed nets have a simple semantic interpretation via dynamic average-pooling on one-dimensional convolutions. We also show that strongly-typed gradients are better behaved than in classical architectures, and characterize the representational power of strongly-typed nets. Finally, experiments show that, despite being more constrained, strongly-typed architectures achieve lower training and comparable generalization error to classical architectures.

cs.LG

Deep Online Convex Optimization by Putting Forecaster to Sleep

Methods from convex optimization such as accelerated gradient descent are widely used as building blocks for deep learning algorithms. However, the reasons for their empirical success are unclear, since neural networks are not convex and standard guarantees do not apply. This paper develops the first rigorous link between online convex optimization and error backpropagation on convolutional networks. The first step is to introduce circadian games, a mild generalization of convex games with similar convergence properties. The main result is that error backpropagation on a convolutional network is equivalent to playing out a circadian game. It follows immediately that the waking-regret of players in the game (the units in the neural network) controls the overall rate of convergence of the network. Finally, we explore some implications of the results: (i) we describe the representations learned by a neural network game-theoretically, (ii) propose a learning setting at the level of individual units that can be plugged into deep architectures, and (iii) propose a new approach to adaptive model selection by applying bandit algorithms to choose which players to wake on each round.

cs.LG

Deep Online Convex Optimization with Gated Games

Methods from convex optimization are widely used as building blocks for deep learning algorithms. However, the reasons for their empirical success are unclear, since modern convolutional networks (convnets), incorporating rectifier units and max-pooling, are neither smooth nor convex. Standard guarantees therefore do not apply. This paper provides the first convergence rates for gradient descent on rectifier convnets. The proof utilizes the particular structure of rectifier networks which consists in binary active/inactive gates applied on top of an underlying linear network. The approach generalizes to max-pooling, dropout and maxout. In other words, to precisely the neural networks that perform best empirically. The key step is to introduce gated games, an extension of convex games with similar convergence properties that capture the gating function of rectifiers. The main result is that rectifier convnets converge to a critical point at a rate controlled by the gated-regret of the units in the network. Corollaries of the main result include: (i) a game-theoretic description of the representations learned by a neural network; (ii) a logarithmic-regret algorithm for training neural nets; and (iii) a formal setting for analyzing conditional computation in neural nets that can be applied to recently developed models of attention.

cs.LG

Compliance-Aware Bandits

Motivated by clinical trials, we study bandits with observable non-compliance. At each step, the learner chooses an arm, after, instead of observing only the reward, it also observes the action that took place. We show that such noncompliance can be helpful or hurtful to the learner in general. Unfortunately, naively incorporating compliance information into bandit algorithms loses guarantees on sublinear regret. We present hybrid algorithms that maintain regret bounds up to a multiplicative factor and can incorporate compliance information. Simulations based on real data from the International Stoke Trial show the practical potential of these algorithms.

stat.ML

Semantics, Representations and Grammars for Deep Learning

Deep learning is currently the subject of intensive study. However, fundamental concepts such as representations are not formally defined -- researchers "know them when they see them" -- and there is no common language for describing and analyzing algorithms. This essay proposes an abstract framework that identifies the essential features of current practice and may provide a foundation for future developments. The backbone of almost all deep learning algorithms is backpropagation, which is simply a gradient computation distributed over a neural network. The main ingredients of the framework are thus, unsurprisingly: (i) game theory, to formalize distributed optimization; and (ii) communication protocols, to track the flow of zeroth and first-order information. The framework allows natural definitions of semantics (as the meaning encoded in functions), representations (as functions whose semantics is chosen to optimized a criterion) and grammars (as communication protocols equipped with first-order convergence guarantees). Much of the essay is spent discussing examples taken from the literature. The ultimate aim is to develop a graphical language for describing the structure of deep learning algorithms that backgrounds the details of the optimization procedure and foregrounds how the components interact. Inspiration is taken from probabilistic graphical models and factor graphs, which capture the essential structural features of multivariate distributions.

cs.LG

Compatible Value Gradients for Reinforcement Learning of Continuous Deep Policies

This paper proposes GProp, a deep reinforcement learning algorithm for continuous policies with compatible function approximation. The algorithm is based on two innovations. Firstly, we present a temporal-difference based method for learning the gradient of the value-function. Secondly, we present the deviator-actor-critic (DAC) model, which comprises three neural networks that estimate the value function, its gradient, and determine the actor's policy respectively. We evaluate GProp on two challenging tasks: a contextual bandit problem constructed from nonparametric regression datasets that is designed to probe the ability of reinforcement learning algorithms to accurately estimate gradients; and the octopus arm, a challenging reinforcement learning benchmark. GProp is competitive with fully supervised methods on the bandit task and achieves the best performance to date on the octopus arm.

cs.LG

Domain Generalization for Object Recognition with Multi-task Autoencoders

The problem of domain generalization is to take knowledge acquired from a number of related domains where training data is available, and to then successfully apply it to previously unseen domains. We propose a new feature learning algorithm, Multi-Task Autoencoder (MTAE), that provides good generalization performance for cross-domain object recognition. Our algorithm extends the standard denoising autoencoder framework by substituting artificially induced corruption with naturally occurring inter-domain variability in the appearance of objects. Instead of reconstructing images from noisy versions, MTAE learns to transform the original image into analogs in multiple related domains. It thereby learns features that are robust to variations across domains. The learnt features are then used as inputs to a classifier. We evaluated the performance of the algorithm on benchmark image recognition datasets, where the task is to learn features from multiple datasets and to then predict the image label from unseen datasets. We found that (denoising) MTAE outperforms alternative autoencoder-based models as well as the current state-of-the-art algorithms for domain generalization.

cs.CV

Kickback cuts Backprop's red-tape: Biologically plausible credit assignment in neural networks

Error backpropagation is an extremely effective algorithm for assigning credit in artificial neural networks. However, weight updates under Backprop depend on lengthy recursive computations and require separate output and error messages -- features not shared by biological neurons, that are perhaps unnecessary. In this paper, we revisit Backprop and the credit assignment problem. We first decompose Backprop into a collection of interacting learning algorithms; provide regret bounds on the performance of these sub-algorithms; and factorize Backprop's error signals. Using these results, we derive a new credit assignment algorithm for nonparametric regression, Kickback, that is significantly simpler than Backprop. Finally, we provide a sufficient condition for Kickback to follow error gradients, and show that Kickback matches Backprop's performance on real-world regression benchmarks.

cs.LG

Falsifiable implies Learnable

The paper demonstrates that falsifiability is fundamental to learning. We prove the following theorem for statistical learning and sequential prediction: If a theory is falsifiable then it is learnable -- i.e. admits a strategy that predicts optimally. An analogous result is shown for universal induction.

cs.LG

Quantifying causal influences

Many methods for causal inference generate directed acyclic graphs (DAGs) that formalize causal relations between $n$ variables. Given the joint distribution on all these variables, the DAG contains all information about how intervening on one variable changes the distribution of the other $n-1$ variables. However, quantifying the causal influence of one variable on another one remains a nontrivial question. Here we propose a set of natural, intuitive postulates that a measure of causal strength should satisfy. We then introduce a communication scenario, where edges in a DAG play the role of channels that can be locally corrupted by interventions. Causal strength is then the relative entropy distance between the old and the new distribution. Many other measures of causal strength have been proposed, including average causal effect, transfer entropy, directed information, and information flow. We explain how they fail to satisfy the postulates on simple DAGs of $\leq3$ nodes. Finally, we investigate the behavior of our measure on time-series, supporting our claims with experiments on simulated data.

math.ST

Cortical prediction markets

We investigate cortical learning from the perspective of mechanism design. First, we show that discretizing standard models of neurons and synaptic plasticity leads to rational agents maximizing simple scoring rules. Second, our main result is that the scoring rules are proper, implying that neurons faithfully encode expected utilities in their synaptic weights and encode high-scoring outcomes in their spikes. Third, with this foundation in hand, we propose a biologically plausible mechanism whereby neurons backpropagate incentives which allows them to optimize their usefulness to the rest of cortex. Finally, experiments show that networks that backpropagate incentives can learn simple tasks.

cs.AI

Correlated random features for fast semi-supervised learning

This paper presents Correlated Nystrom Views (XNV), a fast semi-supervised algorithm for regression and classification. The algorithm draws on two main ideas. First, it generates two views consisting of computationally inexpensive random features. Second, XNV applies multiview regression using Canonical Correlation Analysis (CCA) on unlabeled data to bias the regression towards useful features. It has been shown that, if the views contains accurate estimators, CCA regression can substantially reduce variance with a minimal increase in bias. Random views are justified by recent theoretical and empirical work showing that regression with random features closely approximates kernel regression, implying that random views can be expected to contain accurate estimators. We show that XNV consistently outperforms a state-of-the-art algorithm for semi-supervised learning: substantially improving predictive performance and reducing the variability of performance on a wide variety of real-world datasets, whilst also reducing runtime by orders of magnitude.

stat.ML

Randomized co-training: from cortical neurons to machine learning and back again

Despite its size and complexity, the human cortex exhibits striking anatomical regularities, suggesting there may simple meta-algorithms underlying cortical learning and computation. We expect such meta-algorithms to be of interest since they need to operate quickly, scalably and effectively with little-to-no specialized assumptions. This note focuses on a specific question: How can neurons use vast quantities of unlabeled data to speed up learning from the comparatively rare labels provided by reward systems? As a partial answer, we propose randomized co-training as a biologically plausible meta-algorithm satisfying the above requirements. As evidence, we describe a biologically-inspired algorithm, Correlated Nystrom Views (XNV) that achieves state-of-the-art performance in semi-supervised learning, and sketch work in progress on a neuronal implementation.

cs.LG

Metabolic cost as an organizing principle for cooperative learning

This paper investigates how neurons can use metabolic cost to facilitate learning at a population level. Although decision-making by individual neurons has been extensively studied, questions regarding how neurons should behave to cooperate effectively remain largely unaddressed. Under assumptions that capture a few basic features of cortical neurons, we show that constraining reward maximization by metabolic cost aligns the information content of actions with their expected reward. Thus, metabolic cost provides a mechanism whereby neurons encode expected reward into their outputs. Further, aside from reducing energy expenditures, imposing a tight metabolic constraint also increases the accuracy of empirical estimates of rewards, increasing the robustness of distributed learning. Finally, we present two implementations of metabolically constrained learning that confirm our theoretical finding. These results suggest that metabolic cost may be an organizing principle underlying the neural code, and may also provide a useful guide to the design and analysis of other cooperating populations.

q-bio.NC

Domain Generalization via Invariant Feature Representation

This paper investigates domain generalization: How to take knowledge acquired from an arbitrary number of related domains and apply it to previously unseen domains? We propose Domain-Invariant Component Analysis (DICA), a kernel-based optimization algorithm that learns an invariant transformation by minimizing the dissimilarity across domains, whilst preserving the functional relationship between input and output variables. A learning-theoretic analysis shows that reducing dissimilarity improves the expected generalization ability of classifiers on new domains, motivating the proposed algorithm. Experimental results on synthetic and real-world datasets demonstrate that DICA successfully learns invariant features and improves classifier performance in practice.

stat.ML

A Nonparametric Conjugate Prior Distribution for the Maximizing Argument of a Noisy Function

We propose a novel Bayesian approach to solve stochastic optimization problems that involve finding extrema of noisy, nonlinear functions. Previous work has focused on representing possible functions explicitly, which leads to a two-step procedure of first, doing inference over the function space and second, finding the extrema of these functions. Here we skip the representation step and directly model the distribution over extrema. To this end, we devise a non-parametric conjugate prior based on a kernel regressor. The resulting posterior distribution directly captures the uncertainty over the maximum of the unknown function. We illustrate the effectiveness of our model by optimizing a noisy, high-dimensional, non-convex objective function.

stat.ML

Regulating the information in spikes: a useful bias

The bias/variance tradeoff is fundamental to learning: increasing a model's complexity can improve its fit on training data, but potentially worsens performance on future samples. Remarkably, however, the human brain effortlessly handles a wide-range of complex pattern recognition tasks. On the basis of these conflicting observations, it has been argued that useful biases in the form of "generic mechanisms for representation" must be hardwired into cortex (Geman et al). This note describes a useful bias that encourages cooperative learning which is both biologically plausible and rigorously justified.

q-bio.NC