Searcharxiv⌕ Search

arXiv subjects

David C. Parkes

Publications and source records attributed to David C. Parkes.

At least 37 records · Page 2Linked to original sources

Experimental Evidence That Conversational Artificial Intelligence Can Steer Consumer Behavior Without Detection

Conversational AI models are becoming increasingly popular and are about to replace traditional search engines for information retrieval and product discovery. This raises concerns about monetization strategies and the potential for subtle consumer manipulation. Companies may have financial incentives to steer users toward search results or products in a conversation in ways that are unnoticeable to consumers. Using a behavioral experiment, we show that conversational AI models can indeed significantly shift consumer preferences. We discuss implications and ask whether regulators are sufficiently prepared to combat potential consumer deception.

econ.GN↗

Strategic Liquidity Provision in Uniswap v3

Uniswap v3 is the largest decentralized exchange for digital currencies. A novelty of its design is that it allows a liquidity provider (LP) to allocate liquidity to one or more closed intervals of the price of an asset instead of the full range of possible prices. An LP earns fee rewards proportional to the amount of its liquidity allocation when prices move in this interval. This induces the problem of {\em strategic liquidity provision}: smaller intervals result in higher concentration of liquidity and correspondingly larger fees when the price remains in the interval, but with higher risk as prices may exit the interval leaving the LP with no fee rewards. Although reallocating liquidity to new intervals can mitigate this loss, it comes at a cost, as LPs must expend gas fees to do so. We formalize the dynamic liquidity provision problem and focus on a general class of strategies for which we provide a neural network-based optimization framework for maximizing LP earnings. We model a single LP that faces an exogenous sequence of price changes that arise from arbitrage and non-arbitrage trades in the decentralized exchange. We present experimental results informed by historical price data that demonstrate large improvements in LP earnings over existing allocation strategy baselines. Moreover we provide insight into qualitative differences in optimal LP behaviour in different economic environments.

cs.CR↗

Deep Reinforcement Learning for Sequential Combinatorial Auctions

Revenue-optimal auction design is a challenging problem with significant theoretical and practical implications. Sequential auction mechanisms, known for their simplicity and strong strategyproofness guarantees, are often limited by theoretical results that are largely existential, except for certain restrictive settings. Although traditional reinforcement learning methods such as Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) are applicable in this domain, they struggle with computational demands and convergence issues when dealing with large and continuous action spaces. In light of this and recognizing that we can model transitions differentiable for our settings, we propose using a new reinforcement learning framework tailored for sequential combinatorial auctions that leverages first-order gradients. Our extensive evaluations show that our approach achieves significant improvement in revenue over both analytical baselines and standard reinforcement learning algorithms. Furthermore, we scale our approach to scenarios involving up to 50 agents and 50 items, demonstrating its applicability in complex, real-world auction settings. As such, this work advances the computational tools available for auction design and contributes to bridging the gap between theoretical results and practical implementations in sequential auction design.

cs.GT↗

Platform Equilibrium: Analayzing Social Welfare in Online Market Places

We introduce the theoretical study of a Platform Equilibrium in a market with unit-demand buyers and unit-supply sellers. Each seller can join a platform and transact with any buyer or remain off-platform and transact with a subset of buyers whom she knows. Given the constraints on trade, prices form a competitive equilibrium and clears the market. The platform charges a transaction fee to all on-platform sellers, in the form of a fraction of on-platform sellers' price. The platform chooses the fraction to maximize revenue. A Platform Equilibrium is a Nash equilibrium of the game where each seller decides whether or not to join the platform, balancing the effect of a larger pool of buyers to trade with, against the imposition of a transaction fee. Our main insights are: (i) In homogeneous-goods markets, pure equilibria always exist and can be found by a polynomial-time algorithm; (ii) When the platform is unregulated, the resulting Platform Equilibrium guarantees a tight $Θ(log(min(m, n)))$-approximation of the optimal welfare in homogeneous-goods markets, where $n$ and $m$ are the number of buyers and sellers respectively; (iii) Even light regulation helps: when the platform's fee is capped at $α\in[0,1)$, the price of anarchy is 2-$α$/1-$α$ for general markets. For example, if the platform takes 30 percent of the seller's revenue, a rather high fee, our analysis implies the welfare in a Platform Equilibrium is still a 0.412-fraction of the optimal welfare. Our main results extend to markets with multiple platforms, beyond unit-demand buyers, as well as to sellers with production costs.

cs.GT↗

Multi-Sender Persuasion: A Computational Perspective

We consider the multi-sender persuasion problem: multiple players with informational advantage signal to convince a single self-interested actor to take certain actions. This problem generalizes the seminal Bayesian Persuasion framework and is ubiquitous in computational economics, multi-agent learning, and multi-objective machine learning. The core solution concept here is the Nash equilibrium of senders' signaling policies. Theoretically, we prove that finding an equilibrium in general is PPAD-Hard; in fact, even computing a sender's best response is NP-Hard. Given these intrinsic difficulties, we turn to finding local Nash equilibria. We propose a novel differentiable neural network to approximate this game's non-linear and discontinuous utilities. Complementing this with the extra-gradient algorithm, we discover local equilibria that Pareto dominates full-revelation equilibria and those found by existing neural networks. Broadly, our theoretical and empirical contributions are of interest to a large class of economic problems.

cs.AI↗

Social Environment Design

Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI for automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policy-making. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.

cs.AI↗

Disrupting Bipartite Trading Networks: Matching for Revenue Maximization

We model the role of an online platform disrupting a market with unit-demand buyers and unit-supply sellers. Each seller can transact with a subset of the buyers whom she already knows, as well as with any additional buyers to whom she is introduced by the platform. Given these constraints on trade, prices and transactions are induced by a competitive equilibrium. The platform's revenue is proportional to the total price of all trades between platform-introduced buyers and sellers. In general, we show that the platform's revenue-maximization problem is computationally intractable. We provide structural results for revenue-optimal matchings and isolate special cases in which the platform can efficiently compute them. Furthermore, in a market where the maximum increase in social welfare that the platform can create is $ΔW$, we prove that the platform can attain revenue $Ω(ΔW/\log(\min\{n,m\}))$, where $n$ and $m$ are the numbers of buyers and sellers, respectively. When $ΔW$ is large compared to welfare without the platform, this gives a polynomial-time algorithm that guarantees a logarithmic approximation of the optimal welfare as revenue. We also show that even when the platform optimizes for revenue, the social welfare is at least an $O(\log(\min\{n,m\}))$-approximation to the optimal welfare. Finally, we prove significantly stronger bounds for revenue and social welfare in homogeneous-goods markets.

cs.GT↗

Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization

We propose ABCs (Adaptive Branching through Child stationarity), a best-of-both-worlds algorithm combining Boltzmann Q-learning (BQL), a classic reinforcement learning algorithm for single-agent domains, and counterfactual regret minimization (CFR), a central algorithm for learning in multi-agent domains. ABCs adaptively chooses what fraction of the environment to explore each iteration by measuring the stationarity of the environment's reward and transition dynamics. In Markov decision processes, ABCs converges to the optimal policy with at most an O(A) factor slowdown compared to BQL, where A is the number of actions in the environment. In two-player zero-sum games, ABCs is guaranteed to converge to a Nash equilibrium (assuming access to a perfect oracle for detecting stationarity), while BQL has no such guarantees. Empirically, ABCs demonstrates strong performance when benchmarked across environments drawn from the OpenSpiel game library and OpenAI Gym and exceeds all prior methods in environments which are neither fully stationary nor fully nonstationary.

cs.LG↗

Optimal Automated Market Makers: Differentiable Economics and Strong Duality

The role of a market maker is to simultaneously offer to buy and sell quantities of goods, often a financial asset such as a share, at specified prices. An automated market maker (AMM) is a mechanism that offers to trade according to some predetermined schedule; the best choice of this schedule depends on the market maker's goals. The literature on the design of AMMs has mainly focused on prediction markets with the goal of information elicitation. More recent work motivated by DeFi has focused instead on the goal of profit maximization, but considering only a single type of good (traded with a numeraire), including under adverse selection (Milionis et al. 2022). Optimal market making in the presence of multiple goods, including the possibility of complex bundling behavior, is not well understood. In this paper, we show that finding an optimal market maker is dual to an optimal transport problem, with specific geometric constraints on the transport plan in the dual. We show that optimal mechanisms for multiple goods and under adverse selection can take advantage of bundling, both improved prices for bundled purchases and sales as well as sometimes accepting payment "in kind." We present conjectures of optimal mechanisms in additional settings which show further complex behavior. From a methodological perspective, we make essential use of the tools of differentiable economics to generate conjectures of optimal mechanisms, and give a proof-of-concept for the use of such tools in guiding theoretical investigations.

cs.GT↗

Deep Learning for Two-Sided Matching

We initiate the study of deep learning for the automated design of two-sided matching mechanisms. What is of most interest is to use machine learning to understand the possibility of new tradeoffs between strategy-proofness and stability. These properties cannot be achieved simultaneously, but the efficient frontier is not understood. We introduce novel differentiable surrogates for quantifying ordinal strategy-proofness and stability and use them to train differentiable matching mechanisms that map discrete preferences to valid randomized matchings. We demonstrate that the efficient frontier characterized by these learned mechanisms is substantially better than that achievable through a convex combination of baselines of deferred acceptance (stable and strategy-proof for only one side of the market), top trading cycles (strategy-proof for one side, but not stable), and randomized serial dictatorship (strategy-proof for both sides, but not stable). This gives a new target for economic theory and opens up new possibilities for machine learning pipelines in matching market design.

cs.GT↗

Chain-of-Thought Reasoning is a Policy Improvement Operator

Large language models have astounded the world with fascinating new capabilities. However, they currently lack the ability to teach themselves new skills, relying instead on large amounts of human-generated training data. We introduce SECToR (Self-Education via Chain-of-Thought Reasoning), a proof-of-concept demonstration that language models can teach themselves new skills using chain-of-thought reasoning. During the self-learning loop, SECToR asks models to solve addition problems using chain-of-thought reasoning before training the next version of the model to solve those same problems directly without using such reasoning. This process often results in an improved model which can, when again augmented with chain-of-thought reasoning, solve even harder problems than the original model, allowing the self-learning loop to continue. Language models trained via SECToR autonomously learn to add up to the longest-length-digit numbers without access to any ground truth examples beyond an initial supervised fine-tuning phase consisting only of numbers with 6 or fewer digits. Our central hypothesis is that chain-of-thought reasoning can act as a policy improvement operator, similarly to how Monte-Carlo Tree Search is used in AlphaZero (Silver et al., 2017). We hope that this research can lead to new directions in which language models can learn to teach themselves without the need for human demonstrations.

cs.LG↗

Deep Contract Design via Discontinuous Networks

Contract design involves a principal who establishes contractual agreements about payments for outcomes that arise from the actions of an agent. In this paper, we initiate the study of deep learning for the automated design of optimal contracts. We introduce a novel representation: the Discontinuous ReLU (DeLU) network, which models the principal's utility as a discontinuous piecewise affine function of the design of a contract where each piece corresponds to the agent taking a particular action. DeLU networks implicitly learn closed-form expressions for the incentive compatibility constraints of the agent and the utility maximization objective of the principal, and support parallel inference on each piece through linear programming or interior-point methods that solve for optimal contracts. We provide empirical results that demonstrate success in approximating the principal's utility function with a small number of training samples and scaling to find approximately optimal contracts on problems with a large number of actions and outcomes.

cs.LG↗

Predictive Multiplicity in Probabilistic Classification

Machine learning models are often used to inform real world risk assessment tasks: predicting consumer default risk, predicting whether a person suffers from a serious illness, or predicting a person's risk to appear in court. Given multiple models that perform almost equally well for a prediction task, to what extent do predictions vary across these models? If predictions are relatively consistent for similar models, then the standard approach of choosing the model that optimizes a penalized loss suffices. But what if predictions vary significantly for similar models? In machine learning, this is referred to as predictive multiplicity i.e. the prevalence of conflicting predictions assigned by near-optimal competing models. In this paper, we present a framework for measuring predictive multiplicity in probabilistic classification (predicting the probability of a positive outcome). We introduce measures that capture the variation in risk estimates over the set of competing models, and develop optimization-based methods to compute these measures efficiently and reliably for convex empirical risk minimization problems. We demonstrate the incidence and prevalence of predictive multiplicity in real-world tasks. Further, we provide insight into how predictive multiplicity arises by analyzing the relationship between predictive multiplicity and data set characteristics (outliers, separability, and majority-minority structure). Our results emphasize the need to report predictive multiplicity more widely.

cs.LG↗

Oracles & Followers: Stackelberg Equilibria in Deep Multi-Agent Reinforcement Learning

Stackelberg equilibria arise naturally in a range of popular learning problems, such as in security games or indirect mechanism design, and have received increasing attention in the reinforcement learning literature. We present a general framework for implementing Stackelberg equilibria search as a multi-agent RL problem, allowing a wide range of algorithmic design choices. We discuss how previous approaches can be seen as specific instantiations of this framework. As a key insight, we note that the design space allows for approaches not previously seen in the literature, for instance by leveraging multitask and meta-RL techniques for follower convergence. We propose one such approach using contextual policies, and evaluate it experimentally on both standard and novel benchmark domains, showing greatly improved sample efficiency compared to previous approaches. Finally, we explore the effect of adopting algorithm designs outside the borders of our framework.

cs.GT↗

Credible Decentralized Exchange Design via Verifiable Sequencing Rules

Trading on decentralized exchanges has been one of the primary use cases for permissionless blockchains with daily trading volume exceeding billions of U.S.~dollars. In the status quo, users broadcast transactions and miners are responsible for composing a block of transactions and picking an execution ordering -- the order in which transactions execute in the exchange. Due to the lack of a regulatory framework, it is common to observe miners exploiting their privileged position by front-running transactions and obtaining risk-fee profits. In this work, we propose to modify the interaction between miners and users and initiate the study of {\em verifiable sequencing rules}. As in the status quo, miners can determine the content of a block; however, they commit to respecting a sequencing rule that constrains the execution ordering and is verifiable (there is a polynomial time algorithm that can verify if the execution ordering satisfies such constraints). Thus in the event a miner deviates from the sequencing rule, anyone can generate a proof of non-compliance. We ask if there are sequencing rules that limit price manipulation from miners in a two-token liquidity pool exchange. Our first result is an impossibility theorem: for any sequencing rule, there is an instance of user transactions where the miner can obtain non-zero risk-free profits. In light of this impossibility result, our main result is a verifiable sequencing rule that provides execution price guarantees for users. In particular, for any user transaction A, it ensures that either (1) the execution price of A is at least as good as if A was the only transaction in the block, or (2) the execution price of A is worse than this ``standalone'' price and the miner does not gain (or lose) when including A in the block.

cs.GT↗

Generative Adversarial Equilibrium Solvers

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive equilibrium (CE) in Arrow-Debreu competitive economies. Pseudo-games are a generalization of games in which players' actions affect not only the payoffs of other players but also their feasible action spaces. Although the computation of GNE and CE is intractable in the worst-case, i.e., PPAD-hard, in practice, many applications only require solutions with high accuracy in expectation over a distribution of problem instances. We introduce Generative Adversarial Equilibrium Solvers (GAES): a family of generative adversarial neural networks that can learn GNE and CE from only a sample of problem instances. We provide computational and sample complexity bounds, and apply the framework to finding Nash equilibria in normal-form games, CE in Arrow-Debreu competitive economies, and GNE in an environmental economic model of the Kyoto mechanism.

cs.GT↗

Decision-Aware Conditional GANs for Time Series Data

We introduce the decision-aware time-series conditional generative adversarial network (DAT-CGAN) as a method for time-series generation. The framework adopts a multi-Wasserstein loss on structured decision-related quantities, capturing the heterogeneity of decision-related data and providing new effectiveness in supporting the decision processes of end users. We improve sample efficiency through an overlapped block-sampling method, and provide a theoretical characterization of the generalization properties of DAT-CGAN. The framework is demonstrated on financial time series for a multi-time-step portfolio choice problem. We demonstrate better generative quality in regard to underlying data and different decision-related quantities than strong, GAN-based baselines.

cs.LG↗

Platform Behavior under Market Shocks: A Simulation Framework and Reinforcement-Learning Based Study

We study the behavior of an economic platform (e.g., Amazon, Uber Eats, Instacart) under shocks, such as COVID-19 lockdowns, and the effect of different regulation considerations imposed on a platform. To this end, we develop a multi-agent Gym environment of a platform economy in a dynamic, multi-period setting, with the possible occurrence of economic shocks. Buyers and sellers are modeled as economically-motivated agents, choosing whether or not to pay corresponding fees to use the platform. We formulate the platform's problem as a partially observable Markov decision process, and use deep reinforcement learning to model its fee setting and matching behavior. We consider two major types of regulation frameworks: (1) taxation policies and (2) platform fee restrictions, and offer extensive simulated experiments to characterize regulatory tradeoffs under optimal platform responses. Our results show that while many interventions are ineffective with a sophisticated platform actor, we identify a particular kind of regulation -- fixing fees to optimal, pre-shock fees while still allowing a platform to choose how to match buyer demands to sellers -- as promoting the efficiency, seller diversity, and resilience of the overall economic system.

cs.MA↗