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David Cui

Publications and source records attributed to David Cui.

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A convergent sum-of-squares hierarchy for compiled nonlocal games

We continue the line of work initiated by Kalai et al. (STOC '23), studying "compiled" nonlocal games played between a classical verifier and a single quantum prover, with cryptography simulating the spatial separation between the players. The central open question in this area is to understand the soundness of this compiler against quantum strategies, and apart from results for specific games, all that is known is the recent "qualitative" result of Kulpe et al. (STOC '25) showing that the success probability of a quantum prover in the compiled game is bounded by the game's quantum commuting-operator value in the limit as the cryptographic security parameter goes to infinity. In this work, we make progress towards a quantitative understanding of quantum soundness for general games, by giving a concrete framework to bound the quantum value of compiled nonlocal games. Building on the result of Kulpe et al. together with the notion of "nice" sum-of-squares certificates, introduced by Natarajan and Zhang (FOCS '23) to bound the value of the compiled CHSH game, we extend the niceness framework and construct a hierarchy of semidefinite programs that searches exclusively over nice certificates. We show that this hierarchy converges to the optimal quantum value of the game. Additionally, we present a transformation to make any degree-1 sum-of-squares certificate nice. This approach provides a systematic method to reproduce all known bounds for special classes of games together with Kulpe et al.'s bound for general games from the same framework.

quant-ph

Quantum Perfect Matchings

We investigate quantum and nonsignaling generalizations of perfect matchings in graphs using nonlocal games. Specifically, we introduce nonlocal games that test for $L$-perfect matchings in bipartite graphs, perfect matchings in general graphs and hypergraphs, and fractional perfect matchings. Our definitions come from the fact that these games are classical property tests for the corresponding matching conditions. We use the existence of perfect quantum and nonsignaling strategies for these games to define quantum and nonsignaling versions of perfect matchings. Finally, we provide characterizations of when graphs exhibit these extended properties: - For nonsignaling matchings, we give a complete combinatorial characterizations. In particular, a graph has a nonsignaling perfect matching if and only if it admits a fractional perfect matching that has bounded value on triangles. \item In bipartite graphs, the nonsignaling $L$-perfect matching property is achieved exactly when the left component of the graph can be split into two disjoint subgraphs: one with a classical $L$-perfect matching and another with left-degree 2. - In the quantum setting, we show that complete graphs $K_n$ with odd $n \geq 7$ have quantum perfect matchings. We prove that a graph has a quantum perfect matching if and only if the quantum independence number of its line graph is maximal, extending a classical relationship between perfect matchings and line graph independence numbers. - For bipartite graphs, we establish that the $L$-perfect matching game does not exhibit quantum pseudotelepathy, but we characterize the quantum advantage for complete bipartite graphs $K_{n,2}$. - Additionally, we prove that deciding quantum perfect matchings in hypergraphs is undecidable and leave open the question of its complexity in graphs.

quant-ph

On the Equivalence between Classical Position Verification and Certified Randomness

Gate-based quantum computers hold enormous potential to accelerate classically intractable computational tasks. Random circuit sampling (RCS) is the only known task that has been able to be experimentally demonstrated using current-day NISQ devices. However, for a long time, it remained challenging to demonstrate the quantum utility of RCS on practical problems. Recently, leveraging RCS, an interactive protocol generating certified randomness was demonstrated using a trapped ion quantum computer, advancing the practical utility of near-term gate-based quantum computers. In this work, we establish a strong connection between certified randomness and another quantum computation classical communication primitive, classically verifiable position verification (CVPV), which circumvents the practical challenges that may arise from long-distance quantum communications. We provide a new generic compiler that can convert any single-round proof of quantumness based certified randomness protocol into a secure classical communication-based position verification scheme. Later, we extend our compiler to different types of multi-round protocols. Notably, our compiler can be applied to any multi-round certified randomness protocol that can be analyzed using the entropy accumulation theorem, making its applicability very general. Moreover, we show that CVPV is equivalent to a relaxed variant of certified randomness that we define. We instantiate each of our compilers using existing certified randomness protocols. In particular, building on the work of Aaronson and Hung (STOC '23), we give a NISQ-friendly instantiation based on RCS, which was experimentally demonstrated by Liu et al.. Hence, we show that CVPV is another application within reach of NISQ devices.

quant-ph

Monogamy of Nonlocal Games

Bell monogamy relations characterize the trade-offs in Bell inequality violations among pairs of players in multiplayer settings. In this work, we introduce a method for extending monogamy relations from a distinguished set of configurations to monogamy relations on all possible multiplayer settings. Applying this approach, we show that nonlocality in the CHSH game arises in only two cases: the original two-player scenario and the four-player scenario on a line. While the bound for this four-player scenario follows from known quadratic monogamy constraints, we also establish two new six-party numerical monogamy relations that cannot be derived from existing results. In particular, we show there are points in the intersection of consecutive quadratic Bell monogamy relations which are not quantum realizable. Finally, we present a nonlocal game in which a single player can simultaneously saturate the quantum value with two other parties. This is the first known example of a nonlocal game unaffected by the monogamous nature of quantum entanglement.

quant-ph

A Computational Tsirelson's Theorem for the Value of Compiled XOR Games

Nonlocal games are a foundational tool for understanding entanglement and constructing quantum protocols in settings with multiple spatially separated quantum devices. In this work, we continue the study initiated by Kalai et al. (STOC '23) of compiled nonlocal games, played between a classical verifier and a single cryptographically limited quantum device. Our main result is that the compiler proposed by Kalai et al. is sound for any two-player XOR game. A celebrated theorem of Tsirelson shows that for XOR games, the quantum value is exactly given by a semidefinite program, and we obtain our result by showing that the SDP upper bound holds for the compiled game up to a negligible error arising from the compilation. This answers a question raised by Natarajan and Zhang (FOCS '23), who showed soundness for the specific case of the CHSH game. Using our techniques, we obtain several additional results, including (1) tight bounds on the compiled value of parallel-repeated XOR games, (2) operator self-testing statements for any compiled XOR game, and (3) a ``nice'' sum-of-squares certificate for any XOR game, from which operator rigidity is manifest.

quant-ph

A generalization of CHSH and the algebraic structure of optimal strategies

Self-testing has been a rich area of study in quantum information theory. It allows an experimenter to interact classically with a black box quantum system and to test that a specific entangled state was present and a specific set of measurements were performed. Recently, self-testing has been central to high-profile results in complexity theory as seen in the work on entangled games PCP of Natarajan and Vidick (FOCS 2018), iterated compression by Fitzsimons et al. (STOC 2019), and NEEXP in MIP* due to Natarajan and Wright (FOCS 2019). In this work, we introduce an algebraic generalization of CHSH by viewing it as a linear constraint system (LCS) game, exhibiting self-testing properties that are qualitatively different. These provide the first example of non-local games that self-test non-Pauli operators resolving an open questions posed by Coladangelo and Stark (QIP 2017). Our games also provide a self-test for states other than the maximally entangled state, and hence resolves the open question posed by Cleve and Mittal (ICALP 2012). Additionally, our games have 1 bit question and $\log n$ bit answer lengths making them suitable candidates for complexity theoretic application. This work is the first step towards a general theory of self-testing arbitrary groups. In order to obtain our results, we exploit connections between sum of squares proofs, non-commutative ring theory, and the Gowers-Hatami theorem from approximate representation theory. A crucial part of our analysis is to introduce a sum of squares framework that generalizes the \emph{solution group} of Cleve, Liu, and Slofstra (Journal of Mathematical Physics 2017) to the non-pseudo-telepathic regime. Finally, we give the first example of a game that is not a self-test. Our results suggest a richer landscape of self-testing phenomena than previously considered.

quant-ph