Finding Large Clique Minors is Hard
We prove that it is NP-complete, given a graph G and a parameter h, to determine whether G contains a complete graph K_h as a minor.
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Publications and source records attributed to David Eppstein.
We prove that it is NP-complete, given a graph G and a parameter h, to determine whether G contains a complete graph K_h as a minor.
This paper studies real-world road networks from an algorithmic perspective, focusing on empirical studies that yield useful properties of road networks that can be exploited in the design of fast algorithms that deal with geographic data. Unlike previous approaches, our study is not based on the assumption that road networks are planar graphs. Indeed, based on the a number of experiments we have performed on the road networks of the 50 United States and District of Columbia, we provide strong empirical evidence that road networks are quite non-planar. Our approach therefore instead is directed at finding algorithmically-motivated properties of road networks as non-planar geometric graphs, focusing on alternative properties of road networks that can still lead to efficient algorithms for such problems as shortest paths and Voronoi diagrams. In particular, we study road networks as multiscale-dispersed graphs, which is a concept we formalize in terms of disk neighborhood systems. This approach allows us to develop fast algorithms for road networks without making any additional assumptions about the distribution of edge weights. In fact, our algorithms can allow for non-metric weights.
We study the problem of abstracting a table of data about individuals so that no selection query can identify fewer than k individuals. We show that it is impossible to achieve arbitrarily good polynomial-time approximations for a number of natural variations of the generalization technique, unless P = NP, even when the table has only a single quasi-identifying attribute that represents a geographic or unordered attribute: Zip-codes: nodes of a planar graph generalized into connected subgraphs GPS coordinates: points in R2 generalized into non-overlapping rectangles Unordered data: text labels that can be grouped arbitrarily. In addition to impossibility results, we provide approximation algorithms for these difficult single-attribute generalization problems, which, of course, apply to multiple-attribute instances with one that is quasi-identifying. We show theoretically and experimentally that our approximation algorithms can come reasonably close to optimal solutions. Incidentally, the generalization problem for unordered data can be viewed as a novel type of bin packing problem--min-max bin covering--which may be of independent interest.
We present an O(n^3 log^2 n)-time algorithm for the following problem: given a finite metric space X, create a star-topology network with the points of X as its leaves, such that the distances in the star are at least as large as in X, with minimum dilation. As part of our algorithm, we solve in the same time bound the parametric negative cycle detection problem: given a directed graph with edge weights that are increasing linear functions of a parameter lambda, find the smallest value of lambda such that the graph contains no negative-weight cycles.
We construct partitions of rectangles into smaller rectangles from an input consisting of a planar dual graph of the layout together with restrictions on the orientations of edges and junctions of the layout. Such an orientation-constrained layout, if it exists, may be constructed in polynomial time, and all orientation-constrained layouts may be listed in polynomial time per layout.
We describe a data structure that maintains the number of triangles in a dynamic undirected graph, subject to insertions and deletions of edges and of degree-zero vertices. More generally it can be used to maintain the number of copies of each possible three-vertex subgraph in time O(h) per update, where h is the h-index of the graph, the maximum number such that the graph contains $h$ vertices of degree at least h. We also show how to maintain the h-index itself, and a collection of h high-degree vertices in the graph, in constant time per update. Our data structure has applications in social network analysis using the exponential random graph model (ERGM); its bound of O(h) time per edge is never worse than the Theta(sqrt m) time per edge necessary to list all triangles in a static graph, and is strictly better for graphs obeying a power law degree distribution. In order to better understand the behavior of the h-index statistic and its implications for the performance of our algorithms, we also study the behavior of the h-index on a set of 136 real-world networks.
We investigate a class of metrics for 2-manifolds in which, except for a discrete set of singular points, the metric is locally isometric to an L_1 (or equivalently L_infinity) metric, and show that with certain additional conditions such metrics are injective. We use this construction to find the tight span of squaregraphs and related graphs, and we find an injective metric that approximates the distances in the hyperbolic plane analogously to the way the rectilinear metrics approximate the Euclidean distance.
The Fibonacci dimension fdim(G) of a graph G is introduced as the smallest integer f such that G admits an isometric embedding into Gamma_f, the f-dimensional Fibonacci cube. We give bounds on the Fibonacci dimension of a graph in terms of the isometric and lattice dimension, provide a combinatorial characterization of the Fibonacci dimension using properties of an associated graph, and establish the Fibonacci dimension for certain families of graphs. From the algorithmic point of view we prove that it is NP-complete to decide if fdim(G) equals to the isometric dimension of G, and that it is also NP-hard to approximate fdim(G) within (741/740)-epsilon. We also give a (3/2)-approximation algorithm for fdim(G) in the general case and a (1+epsilon)-approximation algorithm for simplex graphs.
A rectangular layout is a partition of a rectangle into a finite set of interior-disjoint rectangles. Rectangular layouts appear in various applications: as rectangular cartograms in cartography, as floorplans in building architecture and VLSI design, and as graph drawings. Often areas are associated with the rectangles of a rectangular layout and it might hence be desirable if one rectangular layout can represent several area assignments. A layout is area-universal if any assignment of areas to rectangles can be realized by a combinatorially equivalent rectangular layout. We identify a simple necessary and sufficient condition for a rectangular layout to be area-universal: a rectangular layout is area-universal if and only if it is one-sided. More generally, given any rectangular layout L and any assignment of areas to its regions, we show that there can be at most one layout (up to horizontal and vertical scaling) which is combinatorially equivalent to L and achieves a given area assignment. We also investigate similar questions for perimeter assignments. The adjacency requirements for the rectangles of a rectangular layout can be specified in various ways, most commonly via the dual graph of the layout. We show how to find an area-universal layout for a given set of adjacency requirements whenever such a layout exists.
We consider embeddings of 3-regular graphs into 3-dimensional Cartesian coordinates, in such a way that two vertices are adjacent if and only if two of their three coordinates are equal (that is, if they lie on an axis-parallel line) and such that no three points lie on the same axis-parallel line; we call a graph with such an embedding an xyz graph}. We describe a correspondence between xyz graphs and face-colored embeddings of the graph onto two-dimensional manifolds, and we relate bipartiteness of the xyz graph to orientability of the underlying topological surface. Using this correspondence, we show that planar graphs are xyz graphs if and only if they are bipartite, cubic, and three-connected, and that it is NP-complete to determine whether an arbitrary graph is an xyz graph. We also describe an algorithm with running time O(n 2^{n/2}) for testing whether a given graph is an xyz graph.
We describe polynomial time algorithms for determining whether an undirected graph may be embedded in a distance-preserving way into the hexagonal tiling of the plane, the diamond structure in three dimensions, or analogous structures in higher dimensions. The graphs that may be embedded in this way form an interesting subclass of the partial cubes.
A surface embedded in space, in such a way that each point has a neighborhood within which the surface is a terrain, projects to an immersed surface in the plane, the boundary of which is a self-intersecting curve. Under what circumstances can we reverse these mappings algorithmically? Shor and van Wyk considered one such problem, determining whether a curve is the boundary of an immersed disk; they showed that the self-overlapping curves defined in this way can be recognized in polynomial time. We show that several related problems are more difficult: it is NP-complete to determine whether an immersed disk is the projection of a surface embedded in space, or whether a curve is the boundary of an immersed surface in the plane that is not constrained to be a disk. However, when a casing is supplied with a self-intersecting curve, describing which component of the curve lies above and which below at each crossing, we may determine in time linear in the number of crossings whether the cased curve forms the projected boundary of a surface in space. As a related result, we show that an immersed surface with a single boundary curve that crosses itself n times has at most 2^{n/2} combinatorially distinct spatial embeddings, and we discuss the existence of fixed-parameter tractable algorithms for related problems.
We describe an efficient method for drawing any n-vertex simple graph G in the hyperbolic plane. Our algorithm produces greedy drawings, which support greedy geometric routing, so that a message M between any pair of vertices may be routed geometrically, simply by having each vertex that receives M pass it along to any neighbor that is closer in the hyperbolic metric to the message's eventual destination. More importantly, for networking applications, our algorithm produces succinct drawings, in that each of the vertex positions in one of our embeddings can be represented using O(log n) bits and the calculation of which neighbor to send a message to may be performed efficiently using these representations. These properties are useful, for example, for routing in sensor networks, where storage and bandwidth are limited.
This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton may intersect each voxel of the polyhedron, and show that the skeleton may be constructed by a simple voxel-sweeping algorithm taking constant time per voxel. In addition, we describe a more complex algorithm for straight skeletons of voxel-based polyhedra, which takes time proportional to the area of the surfaces of the straight skeleton rather than the volume of the polyhedron. We also consider more general polyhedra with axis-parallel edges and faces, and show that any n-vertex polyhedron of this type has a straight skeleton with O(n^2) features. We provide algorithms for constructing the straight skeleton, with running time O(min(n^2 log n, k log^{O(1)} n)) where k is the output complexity. Next, we discuss the straight skeleton of a general nonconvex polyhedron. We show that it has an ambiguity issue, and suggest a consistent method to resolve it. We prove that the straight skeleton of a general polyhedron has a superquadratic complexity in the worst case. Finally, we report on an implementation of a simple algorithm for the general case.
Current techniques for generating a knowledge space, such as QUERY, guarantees that the resulting structure is closed under union, but not that it satisfies wellgradedness, which is one of the defining conditions for a learning space. We give necessary and sufficient conditions on the base of a union-closed set family that ensures that the family is well-graded. We consider two cases, depending on whether or not the family contains the empty set. We also provide algorithms for efficiently testing these conditions, and for augmenting a set family in a minimal way to one that satisfies these conditions.
We describe the algorithms used by the ALEKS computer learning system for manipulating combinatorial descriptions of human learners' states of knowledge, generating all states that are possible according to a description of a learning space in terms of a partial order, and using Bayesian statistics to determine the most likely state of a student. As we describe, a representation of a knowledge space using learning sequences (basic words of an antimatroid) allows more general learning spaces to be implemented with similar algorithmic complexity. We show how to define a learning space from a set of learning sequences, find a set of learning sequences that concisely represents a given learning space, generate all states of a learning space represented in this way, and integrate this state generation procedure into a knowledge assessment algorithm. We also describe some related theoretical results concerning projections of learning spaces, decomposition and dimension of learning spaces, and algebraic representation of learning spaces.
We provide efficient constant factor approximation algorithms for the problems of finding a hierarchical clustering of a point set in any metric space, minimizing the sum of minimimum spanning tree lengths within each cluster, and in the hyperbolic or Euclidean planes, minimizing the sum of cluster perimeters. Our algorithms for the hyperbolic and Euclidean planes can also be used to provide a pants decomposition, that is, a set of disjoint simple closed curves partitioning the plane minus the input points into subsets with exactly three boundary components, with approximately minimum total length. In the Euclidean case, these curves are squares; in the hyperbolic case, they combine our Euclidean square pants decomposition with our tree clustering method for general metric spaces.
We show how to test the bipartiteness of an intersection graph of n line segments or simple polygons in the plane, or of balls in R^d, in time O(n log n). More generally we find subquadratic algorithms for connectivity and bipartiteness testing of intersection graphs of a broad class of geometric objects. For unit balls in R^d, connectivity testing has equivalent randomized complexity to construction of Euclidean minimum spanning trees, and hence is unlikely to be solved as efficiently as bipartiteness testing. For line segments or planar disks, testing k-colorability of intersection graphs for k>2 is NP-complete.