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David Filliat

Publications and source records attributed to David Filliat.

At least 37 records · Page 2Linked to original sources

A study of deep perceptual metrics for image quality assessment

Several metrics exist to quantify the similarity between images, but they are inefficient when it comes to measure the similarity of highly distorted images. In this work, we propose to empirically investigate perceptual metrics based on deep neural networks for tackling the Image Quality Assessment (IQA) task. We study deep perceptual metrics according to different hyperparameters like the network's architecture or training procedure. Finally, we propose our multi-resolution perceptual metric (MR-Perceptual), that allows us to aggregate perceptual information at different resolutions and outperforms standard perceptual metrics on IQA tasks with varying image deformations. Our code is available at https://github.com/ENSTA-U2IS/MR_perceptual

cs.CV↗

EXplainable Neural-Symbolic Learning (X-NeSyL) methodology to fuse deep learning representations with expert knowledge graphs: the MonuMAI cultural heritage use case

The latest Deep Learning (DL) models for detection and classification have achieved an unprecedented performance over classical machine learning algorithms. However, DL models are black-box methods hard to debug, interpret, and certify. DL alone cannot provide explanations that can be validated by a non technical audience. In contrast, symbolic AI systems that convert concepts into rules or symbols -- such as knowledge graphs -- are easier to explain. However, they present lower generalisation and scaling capabilities. A very important challenge is to fuse DL representations with expert knowledge. One way to address this challenge, as well as the performance-explainability trade-off is by leveraging the best of both streams without obviating domain expert knowledge. We tackle such problem by considering the symbolic knowledge is expressed in form of a domain expert knowledge graph. We present the eXplainable Neural-symbolic learning (X-NeSyL) methodology, designed to learn both symbolic and deep representations, together with an explainability metric to assess the level of alignment of machine and human expert explanations. The ultimate objective is to fuse DL representations with expert domain knowledge during the learning process to serve as a sound basis for explainability. X-NeSyL methodology involves the concrete use of two notions of explanation at inference and training time respectively: 1) EXPLANet: Expert-aligned eXplainable Part-based cLAssifier NETwork Architecture, a compositional CNN that makes use of symbolic representations, and 2) SHAP-Backprop, an explainable AI-informed training procedure that guides the DL process to align with such symbolic representations in form of knowledge graphs. We showcase X-NeSyL methodology using MonuMAI dataset for monument facade image classification, and demonstrate that our approach improves explainability and performance.

cs.LG↗

S-TRIGGER: Continual State Representation Learning via Self-Triggered Generative Replay

We consider the problem of building a state representation model for control, in a continual learning setting. As the environment changes, the aim is to efficiently compress the sensory state's information without losing past knowledge, and then use Reinforcement Learning on the resulting features for efficient policy learning. To this end, we propose S-TRIGGER, a general method for Continual State Representation Learning applicable to Variational Auto-Encoders and its many variants. The method is based on Generative Replay, i.e. the use of generated samples to maintain past knowledge. It comes along with a statistically sound method for environment change detection, which self-triggers the Generative Replay. Our experiments on VAEs show that S-TRIGGER learns state representations that allows fast and high-performing Reinforcement Learning, while avoiding catastrophic forgetting. The resulting system is capable of autonomously learning new information without using past data and with a bounded system size. Code for our experiments is attached in Appendix.

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SCOD: Active Object Detection for Embodied Agents using Sensory Commutativity of Action Sequences

We introduce SCOD (Sensory Commutativity Object Detection), an active method for movable and immovable object detection. SCOD exploits the commutative properties of action sequences, in the scenario of an embodied agent equipped with first-person sensors and a continuous motor space with multiple degrees of freedom. SCOD is based on playing an action sequence in two different orders from the same starting point and comparing the two final observations obtained after each sequence. Our experiments on 3D realistic robotic setups (iGibson) demonstrate the accuracy of SCOD and its generalization to unseen environments and objects. We also successfully apply SCOD on a real robot to further illustrate its generalization properties. With SCOD, we aim at providing a novel way of approaching the problem of object discovery in the context of a naive embodied agent. We provide code and a supplementary video.

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Are standard Object Segmentation models sufficient for Learning Affordance Segmentation?

Affordances are the possibilities of actions the environment offers to the individual. Ordinary objects (hammer, knife) usually have many affordances (grasping, pounding, cutting), and detecting these allow artificial agents to understand what are their possibilities in the environment, with obvious application in Robotics. Proposed benchmarks and state-of-the-art prediction models for supervised affordance segmentation are usually modifications of popular object segmentation models such as Mask R-CNN. We observe that theoretically, these popular object segmentation methods should be sufficient for detecting affordances masks. So we ask the question: is it necessary to tailor new architectures to the problem of learning affordances? We show that applying the out-of-the-box Mask R-CNN to the problem of affordances segmentation outperforms the current state-of-the-art. We conclude that the problem of supervised affordance segmentation is included in the problem of object segmentation and argue that better benchmarks for affordance learning should include action capacities.

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Evaluating Robustness over High Level Driving Instruction for Autonomous Driving

In recent years, we have witnessed increasingly high performance in the field of autonomous end-to-end driving. In particular, more and more research is being done on driving in urban environments, where the car has to follow high level commands to navigate. However, few evaluations are made on the ability of these agents to react in an unexpected situation. Specifically, no evaluations are conducted on the robustness of driving agents in the event of a bad high-level command. We propose here an evaluation method, namely a benchmark that allows to assess the robustness of an agent, and to appreciate its understanding of the environment through its ability to keep a safe behavior, regardless of the instruction.

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Regularization Shortcomings for Continual Learning

In most machine learning algorithms, training data is assumed to be independent and identically distributed (iid). When it is not the case, the algorithm's performances are challenged, leading to the famous phenomenon of catastrophic forgetting. Algorithms dealing with it are gathered in the Continual Learning research field. In this paper, we study the regularization based approaches to continual learning and show that those approaches can not learn to discriminate classes from different tasks in an elemental continual benchmark: the class-incremental scenario. We make theoretical reasoning to prove this shortcoming and illustrate it with examples and experiments. Moreover, we show that it can have some important consequences on continual multi-tasks reinforcement learning or in pre-trained models used for continual learning. We believe that highlighting and understanding the shortcomings of regularization strategies will help us to use them more efficiently.

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Explainable Artificial Intelligence (XAI) on TimeSeries Data: A Survey

Most of state of the art methods applied on time series consist of deep learning methods that are too complex to be interpreted. This lack of interpretability is a major drawback, as several applications in the real world are critical tasks, such as the medical field or the autonomous driving field. The explainability of models applied on time series has not gather much attention compared to the computer vision or the natural language processing fields. In this paper, we present an overview of existing explainable AI (XAI) methods applied on time series and illustrate the type of explanations they produce. We also provide a reflection on the impact of these explanation methods to provide confidence and trust in the AI systems.

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On the Sensory Commutativity of Action Sequences for Embodied Agents

Perception of artificial agents is one the grand challenges of AI research. Deep Learning and data-driven approaches are successful on constrained problems where perception can be learned using supervision, but do not scale to open-worlds. In such case, for autonomous embodied agents with first-person sensors, perception can be learned end-to-end to solve particular tasks. However, literature shows that perception is not a purely passive compression mechanism, and that actions play an important role in the formulation of abstract representations. We propose to study perception for these embodied agents, under the mathematical formalism of group theory in order to make the link between perception and action. In particular, we consider the commutative properties of continuous action sequences with respect to sensory information perceived by such an embodied agent. We introduce the Sensory Commutativity Probability (SCP) criterion which measures how much an agent's degree of freedom affects the environment in embodied scenarios. We show how to compute this criterion in different environments, including realistic robotic setups. We empirically illustrate how SCP and the commutative properties of action sequences can be used to learn about objects in the environment and improve sample-efficiency in Reinforcement Learning.

cs.AI↗

DREAM Architecture: a Developmental Approach to Open-Ended Learning in Robotics

Robots are still limited to controlled conditions, that the robot designer knows with enough details to endow the robot with the appropriate models or behaviors. Learning algorithms add some flexibility with the ability to discover the appropriate behavior given either some demonstrations or a reward to guide its exploration with a reinforcement learning algorithm. Reinforcement learning algorithms rely on the definition of state and action spaces that define reachable behaviors. Their adaptation capability critically depends on the representations of these spaces: small and discrete spaces result in fast learning while large and continuous spaces are challenging and either require a long training period or prevent the robot from converging to an appropriate behavior. Beside the operational cycle of policy execution and the learning cycle, which works at a slower time scale to acquire new policies, we introduce the redescription cycle, a third cycle working at an even slower time scale to generate or adapt the required representations to the robot, its environment and the task. We introduce the challenges raised by this cycle and we present DREAM (Deferred Restructuring of Experience in Autonomous Machines), a developmental cognitive architecture to bootstrap this redescription process stage by stage, build new state representations with appropriate motivations, and transfer the acquired knowledge across domains or tasks or even across robots. We describe results obtained so far with this approach and end up with a discussion of the questions it raises in Neuroscience.

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Continual Learning for Robotics: Definition, Framework, Learning Strategies, Opportunities and Challenges

Continual learning (CL) is a particular machine learning paradigm where the data distribution and learning objective changes through time, or where all the training data and objective criteria are never available at once. The evolution of the learning process is modeled by a sequence of learning experiences where the goal is to be able to learn new skills all along the sequence without forgetting what has been previously learned. Continual learning also aims at the same time at optimizing the memory, the computation power and the speed during the learning process. An important challenge for machine learning is not necessarily finding solutions that work in the real world but rather finding stable algorithms that can learn in real world. Hence, the ideal approach would be tackling the real world in a embodied platform: an autonomous agent. Continual learning would then be effective in an autonomous agent or robot, which would learn autonomously through time about the external world, and incrementally develop a set of complex skills and knowledge. Robotic agents have to learn to adapt and interact with their environment using a continuous stream of observations. Some recent approaches aim at tackling continual learning for robotics, but most recent papers on continual learning only experiment approaches in simulation or with static datasets. Unfortunately, the evaluation of those algorithms does not provide insights on whether their solutions may help continual learning in the context of robotics. This paper aims at reviewing the existing state of the art of continual learning, summarizing existing benchmarks and metrics, and proposing a framework for presenting and evaluating both robotics and non robotics approaches in a way that makes transfer between both fields easier.

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Symmetry-Based Disentangled Representation Learning requires Interaction with Environments

Finding a generally accepted formal definition of a disentangled representation in the context of an agent behaving in an environment is an important challenge towards the construction of data-efficient autonomous agents. Higgins et al. recently proposed Symmetry-Based Disentangled Representation Learning, a definition based on a characterization of symmetries in the environment using group theory. We build on their work and make observations, theoretical and empirical, that lead us to argue that Symmetry-Based Disentangled Representation Learning cannot only be based on static observations: agents should interact with the environment to discover its symmetries. Our experiments can be reproduced in Colab and the code is available on GitHub.

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DisCoRL: Continual Reinforcement Learning via Policy Distillation

In multi-task reinforcement learning there are two main challenges: at training time, the ability to learn different policies with a single model; at test time, inferring which of those policies applying without an external signal. In the case of continual reinforcement learning a third challenge arises: learning tasks sequentially without forgetting the previous ones. In this paper, we tackle these challenges by proposing DisCoRL, an approach combining state representation learning and policy distillation. We experiment on a sequence of three simulated 2D navigation tasks with a 3 wheel omni-directional robot. Moreover, we tested our approach's robustness by transferring the final policy into a real life setting. The policy can solve all tasks and automatically infer which one to run.

cs.LG↗

Marginal Replay vs Conditional Replay for Continual Learning

We present a new replay-based method of continual classification learning that we term "conditional replay" which generates samples and labels together by sampling from a distribution conditioned on the class. We compare conditional replay to another replay-based continual learning paradigm (which we term "marginal replay") that generates samples independently of their class and assigns labels in a separate step. The main improvement in conditional replay is that labels for generated samples need not be inferred, which reduces the margin for error in complex continual classification learning tasks. We demonstrate the effectiveness of this approach using novel and standard benchmarks constructed from MNIST and FashionMNIST data, and compare to the regularization-based \textit{elastic weight consolidation} (EWC) method.

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Training Discriminative Models to Evaluate Generative Ones

Generative models are known to be difficult to assess. Recent works, especially on generative adversarial networks (GANs), produce good visual samples of varied categories of images. However, the validation of their quality is still difficult to define and there is no existing agreement on the best evaluation process. This paper aims at making a step toward an objective evaluation process for generative models. It presents a new method to assess a trained generative model by evaluating the test accuracy of a classifier trained with generated data. The test set is composed of real images. Therefore, The classifier accuracy is used as a proxy to evaluate if the generative model fit the true data distribution. By comparing results with different generated datasets we are able to classify and compare generative models. The motivation of this approach is also to evaluate if generative models can help discriminative neural networks to learn, i.e., measure if training on generated data is able to make a model successful at testing on real settings. Our experiments compare different generators from the Variational Auto-Encoders (VAE) and Generative Adversarial Network (GAN) frameworks on MNIST and fashion MNIST datasets. Our results show that none of the generative models is able to replace completely true data to train a discriminative model. But they also show that the initial GAN and WGAN are the best choices to generate on MNIST database (Modified National Institute of Standards and Technology database) and fashion MNIST database.

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Decoupling feature extraction from policy learning: assessing benefits of state representation learning in goal based robotics

Scaling end-to-end reinforcement learning to control real robots from vision presents a series of challenges, in particular in terms of sample efficiency. Against end-to-end learning, state representation learning can help learn a compact, efficient and relevant representation of states that speeds up policy learning, reducing the number of samples needed, and that is easier to interpret. We evaluate several state representation learning methods on goal based robotics tasks and propose a new unsupervised model that stacks representations and combines strengths of several of these approaches. This method encodes all the relevant features, performs on par or better than end-to-end learning with better sample efficiency, and is robust to hyper-parameters change.

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Continual Reinforcement Learning deployed in Real-life using Policy Distillation and Sim2Real Transfer

We focus on the problem of teaching a robot to solve tasks presented sequentially, i.e., in a continual learning scenario. The robot should be able to solve all tasks it has encountered, without forgetting past tasks. We provide preliminary work on applying Reinforcement Learning to such setting, on 2D navigation tasks for a 3 wheel omni-directional robot. Our approach takes advantage of state representation learning and policy distillation. Policies are trained using learned features as input, rather than raw observations, allowing better sample efficiency. Policy distillation is used to combine multiple policies into a single one that solves all encountered tasks.

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Generative Models from the perspective of Continual Learning

Which generative model is the most suitable for Continual Learning? This paper aims at evaluating and comparing generative models on disjoint sequential image generation tasks. We investigate how several models learn and forget, considering various strategies: rehearsal, regularization, generative replay and fine-tuning. We used two quantitative metrics to estimate the generation quality and memory ability. We experiment with sequential tasks on three commonly used benchmarks for Continual Learning (MNIST, Fashion MNIST and CIFAR10). We found that among all models, the original GAN performs best and among Continual Learning strategies, generative replay outperforms all other methods. Even if we found satisfactory combinations on MNIST and Fashion MNIST, training generative models sequentially on CIFAR10 is particularly instable, and remains a challenge. Our code is available online \footnote{\url{https://github.com/TLESORT/Generative\_Continual\_Learning}}.

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