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David Forsyth

Publications and source records attributed to David Forsyth.

At least 55 records · Page 3Linked to original sources

Toward Accurate and Realistic Virtual Try-on Through Shape Matching and Multiple Warps

A virtual try-on method takes a product image and an image of a model and produces an image of the model wearing the product. Most methods essentially compute warps from the product image to the model image and combine using image generation methods. However, obtaining a realistic image is challenging because the kinematics of garments is complex and because outline, texture, and shading cues in the image reveal errors to human viewers. The garment must have appropriate drapes; texture must be warped to be consistent with the shape of a draped garment; small details (buttons, collars, lapels, pockets, etc.) must be placed appropriately on the garment, and so on. Evaluation is particularly difficult and is usually qualitative. This paper uses quantitative evaluation on a challenging, novel dataset to demonstrate that (a) for any warping method, one can choose target models automatically to improve results, and (b) learning multiple coordinated specialized warpers offers further improvements on results. Target models are chosen by a learned embedding procedure that predicts a representation of the products the model is wearing. This prediction is used to match products to models. Specialized warpers are trained by a method that encourages a second warper to perform well in locations where the first works poorly. The warps are then combined using a U-Net. Qualitative evaluation confirms that these improvements are wholesale over outline, texture shading, and garment details.

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Improving Style Transfer with Calibrated Metrics

Style transfer methods produce a transferred image which is a rendering of a content image in the manner of a style image. We seek to understand how to improve style transfer. To do so requires quantitative evaluation procedures, but the current evaluation is qualitative, mostly involving user studies. We describe a novel quantitative evaluation procedure. Our procedure relies on two statistics: the Effectiveness (E) statistic measures the extent that a given style has been transferred to the target, and the Coherence (C) statistic measures the extent to which the original image's content is preserved. Our statistics are calibrated to human preference: targets with larger values of E (resp C) will reliably be preferred by human subjects in comparisons of style (resp. content). We use these statistics to investigate the relative performance of a number of Neural Style Transfer(NST) methods, revealing several intriguing properties. Admissible methods lie on a Pareto frontier (i.e. improving E reduces C or vice versa). Three methods are admissible: Universal style transfer produces very good C but weak E; modifying the optimization used for Gatys' loss produces a method with strong E and strong C; and a modified cross-layer method has slightly better E at strong cost in C. While the histogram loss improves the E statistics of Gatys' method, it does not make the method admissible. Surprisingly, style weights have relatively little effect in improving EC scores, and most variability in the transfer is explained by the style itself (meaning experimenters can be misguided by selecting styles).

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Blind Recovery of Spatially Varying Reflectance from a Single Image

We propose a new technique for estimating spatially varying parametric materials from a single image of an object with unknown shape in unknown illumination. Our method uses a low-order parametric reflectance model, and incorporates strong assumptions about lighting and shape. We develop new priors about how materials mix over space, and jointly infer all of these properties from a single image. This produces a decomposition of an image which corresponds, in one sense, to microscopic features (material reflectance) and macroscopic features (weights defining the mixing properties of materials over space). We have built a large dataset of real objects rendered with different material models under different illumination fields for training and ground truth evaluation. Extensive experiments on both our synthetic dataset images as well as real images show that (a) our method recovers parameters with reasonable accuracy; (b) material parameters recovered by our method give accurate predictions of new renderings of the object; and (c) our low-order reflectance model still provides a good fit to many real-world reflectances.

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Rendering Synthetic Objects into Legacy Photographs

We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene. We demonstrate in a user study that synthetic images produced by our method are confusable with real scenes, even for people who believe they are good at telling the difference. Further, our study shows that our method is competitive with other insertion methods while requiring less scene information. We also collected new illumination and reflectance datasets; renderings produced by our system compare well to ground truth. Our system has applications in the movie and gaming industry, as well as home decorating and user content creation, among others.

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ConstructAide: Analyzing and Visualizing Construction Sites through Photographs and Building Models

We describe a set of tools for analyzing, visualizing, and assessing architectural/construction progress with unordered photo collections and 3D building models. With our interface, a user guides the registration of the model in one of the images, and our system automatically computes the alignment for the rest of the photos using a novel Structure-from-Motion (SfM) technique; images with nearby viewpoints are also brought into alignment with each other. After aligning the photo(s) and model(s), our system allows a user, such as a project manager or facility owner, to explore the construction site seamlessly in time, monitor the progress of construction, assess errors and deviations, and create photorealistic architectural visualizations. These interactions are facilitated by automatic reasoning performed by our system: static and dynamic occlusions are removed automatically, rendering information is collected, and semantic selection tools help guide user input. We also demonstrate that our user-assisted SfM method outperforms existing techniques on both real-world construction data and established multi-view datasets.

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Exposing and Correcting the Gender Bias in Image Captioning Datasets and Models

The task of image captioning implicitly involves gender identification. However, due to the gender bias in data, gender identification by an image captioning model suffers. Also, the gender-activity bias, owing to the word-by-word prediction, influences other words in the caption prediction, resulting in the well-known problem of label bias. In this work, we investigate gender bias in the COCO captioning dataset and show that it engenders not only from the statistical distribution of genders with contexts but also from the flawed annotation by the human annotators. We look at the issues created by this bias in the trained models. We propose a technique to get rid of the bias by splitting the task into 2 subtasks: gender-neutral image captioning and gender classification. By this decoupling, the gender-context influence can be eradicated. We train the gender-neutral image captioning model, which gives comparable results to a gendered model even when evaluating against a dataset that possesses a similar bias as the training data. Interestingly, the predictions by this model on images with no humans, are also visibly different from the one trained on gendered captions. We train gender classifiers using the available bounding box and mask-based annotations for the person in the image. This allows us to get rid of the context and focus on the person to predict the gender. By substituting the genders into the gender-neutral captions, we get the final gendered predictions. Our predictions achieve similar performance to a model trained with gender, and at the same time are devoid of gender bias. Finally, our main result is that on an anti-stereotypical dataset, our model outperforms a popular image captioning model which is trained with gender.

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Coherent and Controllable Outfit Generation

When thinking about dressing oneself, people often have a theme in mind whether they're going to a tropical getaway or wish to appear attractive at a cocktail party. A useful outfit generation system should come up with clothing items that are compatible while matching a theme specified by the user. Existing methods use item-wise compatibility between products but lack an effective way to enforce a global constraint (e.g., style, occasion). We introduce a method that generates outfits whose items match a theme described by a text query. Our method uses text and image embeddings to represent fashion items. We learn a multimodal embedding where the image representation for an item is close to its text representation, and use this embedding to measure item-query coherence. We then use a discriminator to compute compatibility between fashion items. This strategy yields a compatibility prediction method that meets or exceeds the state of the art. Our method combines item-item compatibility and item-query coherence to construct an outfit whose items are (a) close to the query and (b) compatible with one another. Quantitative evaluation shows that the items in our outfits are tightly clustered compared to standard outfits. Furthermore, outfits produced by similar queries are close to one another, and outfits produced by very different queries are far apart. Qualitative evaluation shows that our method responds well to queries. A user study suggests that people understand the match between the queries and the outfits produced by our method.

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Counterfactual Depth from a Single RGB Image

We describe a method that predicts, from a single RGB image, a depth map that describes the scene when a masked object is removed - we call this "counterfactual depth" that models hidden scene geometry together with the observations. Our method works for the same reason that scene completion works: the spatial structure of objects is simple. But we offer a much higher resolution representation of space than current scene completion methods, as we operate at pixel-level precision and do not rely on a voxel representation. Furthermore, we do not require RGBD inputs. Our method uses a standard encoder-decoder architecture, and with a decoder modified to accept an object mask. We describe a small evaluation dataset that we have collected, which allows inference about what factors affect reconstruction most strongly. Using this dataset, we show that our depth predictions for masked objects are better than other baselines.

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Structural Consistency and Controllability for Diverse Colorization

Colorizing a given gray-level image is an important task in the media and advertising industry. Due to the ambiguity inherent to colorization (many shades are often plausible), recent approaches started to explicitly model diversity. However, one of the most obvious artifacts, structural inconsistency, is rarely considered by existing methods which predict chrominance independently for every pixel. To address this issue, we develop a conditional random field based variational auto-encoder formulation which is able to achieve diversity while taking into account structural consistency. Moreover, we introduce a controllability mecha- nism that can incorporate external constraints from diverse sources in- cluding a user interface. Compared to existing baselines, we demonstrate that our method obtains more diverse and globally consistent coloriza- tions on the LFW, LSUN-Church and ILSVRC-2015 datasets.

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Learning Type-Aware Embeddings for Fashion Compatibility

Outfits in online fashion data are composed of items of many different types (e.g. top, bottom, shoes) that share some stylistic relationship with one another. A representation for building outfits requires a method that can learn both notions of similarity (for example, when two tops are interchangeable) and compatibility (items of possibly different type that can go together in an outfit). This paper presents an approach to learning an image embedding that respects item type, and jointly learns notions of item similarity and compatibility in an end-to-end model. To evaluate the learned representation, we crawled 68,306 outfits created by users on the Polyvore website. Our approach obtains 3-5% improvement over the state-of-the-art on outfit compatibility prediction and fill-in-the-blank tasks using our dataset, as well as an established smaller dataset, while supporting a variety of useful queries.

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An Approximate Shading Model with Detail Decomposition for Object Relighting

We present an object relighting system that allows an artist to select an object from an image and insert it into a target scene. Through simple interactions, the system can adjust illumination on the inserted object so that it appears naturally in the scene. To support image-based relighting, we build object model from the image, and propose a \emph{perceptually-inspired} approximate shading model for the relighting. It decomposes the shading field into (a) a rough shape term that can be reshaded, (b) a parametric shading detail that encodes missing features from the first term, and (c) a geometric detail term that captures fine-scale material properties. With this decomposition, the shading model combines 3D rendering and image-based composition and allows more flexible compositing than image-based methods. Quantitative evaluation and a set of user studies suggest our method is a promising alternative to existing methods of object insertion.

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Detecting Anomalous Faces with 'No Peeking' Autoencoders

Detecting anomalous faces has important applications. For example, a system might tell when a train driver is incapacitated by a medical event, and assist in adopting a safe recovery strategy. These applications are demanding, because they require accurate detection of rare anomalies that may be seen only at runtime. Such a setting causes supervised methods to perform poorly. We describe a method for detecting an anomalous face image that meets these requirements. We construct a feature vector that reliably has large entries for anomalous images, then use various simple unsupervised methods to score the image based on the feature. Obvious constructions (autoencoder codes; autoencoder residuals) are defeated by a 'peeking' behavior in autoencoders. Our feature construction removes rectangular patches from the image, predicts the likely content of the patch conditioned on the rest of the image using a specially trained autoencoder, then compares the result to the image. High scores suggest that the patch was difficult for an autoencoder to predict, and so is likely anomalous. We demonstrate that our method can identify real anomalous face images in pools of typical images, taken from celeb-A, that is much larger than usual in state-of-the-art experiments. A control experiment based on our method with another set of normal celebrity images - a 'typical set', but nonceleb-A are not identified as anomalous; confirms this is not due to special properties of celeb-A.

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Standard detectors aren't (currently) fooled by physical adversarial stop signs

An adversarial example is an example that has been adjusted to produce the wrong label when presented to a system at test time. If adversarial examples existed that could fool a detector, they could be used to (for example) wreak havoc on roads populated with smart vehicles. Recently, we described our difficulties creating physical adversarial stop signs that fool a detector. More recently, Evtimov et al. produced a physical adversarial stop sign that fools a proxy model of a detector. In this paper, we show that these physical adversarial stop signs do not fool two standard detectors (YOLO and Faster RCNN) in standard configuration. Evtimov et al.'s construction relies on a crop of the image to the stop sign; this crop is then resized and presented to a classifier. We argue that the cropping and resizing procedure largely eliminates the effects of rescaling and of view angle. Whether an adversarial attack is robust under rescaling and change of view direction remains moot. We argue that attacking a classifier is very different from attacking a detector, and that the structure of detectors - which must search for their own bounding box, and which cannot estimate that box very accurately - likely makes it difficult to make adversarial patterns. Finally, an adversarial pattern on a physical object that could fool a detector would have to be adversarial in the face of a wide family of parametric distortions (scale; view angle; box shift inside the detector; illumination; and so on). Such a pattern would be of great theoretical and practical interest. There is currently no evidence that such patterns exist.

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Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters

Users of Virtual Reality (VR) systems often experience vection, the perception of self-motion in the absence of any physical movement. While vection helps to improve presence in VR, it often leads to a form of motion sickness called cybersickness. Cybersickness is a major deterrent to large scale adoption of VR. Prior work has discovered that changing vection (changing the perceived speed or moving direction) causes more severe cybersickness than steady vection (walking at a constant speed or in a constant direction). Based on this idea, we try to reduce the cybersickness caused by character movements in a First Person Shooter (FPS) game in VR. We propose Rotation Blurring (RB), uniformly blurring the screen during rotational movements to reduce cybersickness. We performed a user study to evaluate the impact of RB in reducing cybersickness. We found that the blurring technique led to an overall reduction in sickness levels of the participants and delayed its onset. Participants who experienced acute levels of cybersickness benefited significantly from this technique.

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SafetyNet: Detecting and Rejecting Adversarial Examples Robustly

We describe a method to produce a network where current methods such as DeepFool have great difficulty producing adversarial samples. Our construction suggests some insights into how deep networks work. We provide a reasonable analyses that our construction is difficult to defeat, and show experimentally that our method is hard to defeat with both Type I and Type II attacks using several standard networks and datasets. This SafetyNet architecture is used to an important and novel application SceneProof, which can reliably detect whether an image is a picture of a real scene or not. SceneProof applies to images captured with depth maps (RGBD images) and checks if a pair of image and depth map is consistent. It relies on the relative difficulty of producing naturalistic depth maps for images in post processing. We demonstrate that our SafetyNet is robust to adversarial examples built from currently known attacking approaches.

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NO Need to Worry about Adversarial Examples in Object Detection in Autonomous Vehicles

It has been shown that most machine learning algorithms are susceptible to adversarial perturbations. Slightly perturbing an image in a carefully chosen direction in the image space may cause a trained neural network model to misclassify it. Recently, it was shown that physical adversarial examples exist: printing perturbed images then taking pictures of them would still result in misclassification. This raises security and safety concerns. However, these experiments ignore a crucial property of physical objects: the camera can view objects from different distances and at different angles. In this paper, we show experiments that suggest that current constructions of physical adversarial examples do not disrupt object detection from a moving platform. Instead, a trained neural network classifies most of the pictures taken from different distances and angles of a perturbed image correctly. We believe this is because the adversarial property of the perturbation is sensitive to the scale at which the perturbed picture is viewed, so (for example) an autonomous car will misclassify a stop sign only from a small range of distances. Our work raises an important question: can one construct examples that are adversarial for many or most viewing conditions? If so, the construction should offer very significant insights into the internal representation of patterns by deep networks. If not, there is a good prospect that adversarial examples can be reduced to a curiosity with little practical impact.

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Learning Diverse Image Colorization

Colorization is an ambiguous problem, with multiple viable colorizations for a single grey-level image. However, previous methods only produce the single most probable colorization. Our goal is to model the diversity intrinsic to the problem of colorization and produce multiple colorizations that display long-scale spatial co-ordination. We learn a low dimensional embedding of color fields using a variational autoencoder (VAE). We construct loss terms for the VAE decoder that avoid blurry outputs and take into account the uneven distribution of pixel colors. Finally, we build a conditional model for the multi-modal distribution between grey-level image and the color field embeddings. Samples from this conditional model result in diverse colorization. We demonstrate that our method obtains better diverse colorizations than a standard conditional variational autoencoder (CVAE) model, as well as a recently proposed conditional generative adversarial network (cGAN).

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CDVAE: Co-embedding Deep Variational Auto Encoder for Conditional Variational Generation

Problems such as predicting a new shading field (Y) for an image (X) are ambiguous: many very distinct solutions are good. Representing this ambiguity requires building a conditional model P(Y|X) of the prediction, conditioned on the image. Such a model is difficult to train, because we do not usually have training data containing many different shadings for the same image. As a result, we need different training examples to share data to produce good models. This presents a danger we call "code space collapse" - the training procedure produces a model that has a very good loss score, but which represents the conditional distribution poorly. We demonstrate an improved method for building conditional models by exploiting a metric constraint on training data that prevents code space collapse. We demonstrate our model on two example tasks using real data: image saturation adjustment, image relighting. We describe quantitative metrics to evaluate ambiguous generation results. Our results quantitatively and qualitatively outperform different strong baselines.

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