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David Han

Publications and source records attributed to David Han.

At least 19 recordsLinked to original sources

DroneDAR: Long-Range Drone Distance Estimation Using Monocular Vision and Bounding-Box Features

Accurate distance estimation for small drones in long-range imagery is important for tracking and situational awareness, yet remains challenging due to extreme target scale variation, background clutter, and noisy visual cues. This paper studies monocular drone distance estimation using image crops together with bounding-box geometry, a practical setting in which a detector provides a candidate drone region and the model predicts range from appearance and box-derived features. We evaluate a Droneranger-style baseline, and introduce a new DroneDAR (Drone Detection And Ranging) model that combines a convolutional backbone with explicit bounding-box cues through a lightweight gating mechanism. Experiments analyze how backbone capacity, crop resolution, and regression loss functions affect performance across distance regimes. We further examine common failure modes at long distances, including sensitivity to bounding-box noise and reduced texture detail in the crop. The results provide guidance for designing and training range estimators that remain robust under real-world long-range conditions and highlight directions for improving reliability when drones occupy only a few pixels.

cs.CV

LRDDv3: High-Resolution Long-Range Drone Detection Dataset with Range Information and Thermal Data

Unmanned Aerial Vehicles (UAVs) have quickly become common in various airspaces, representing a wide range of applications from recreation flying to commercial photography and package delivery. With the increasing prevalence of UAVs, it becomes critical that both manned and unmanned aircraft can detect UAVs and other flying objects from long range to effectively track movement and ensure safe operation in shared spaces. While several datasets have been introduced for drone detection, the need for expanded high-quality data persists, especially in the area of high-resolution long-range drone data. To address this, we introduce a high-resolution dataset of 102,532 long-range RGB images of drones, sampled at 5 FPS from 128 distinct video clips taken mid flight during 17 different data collection days spread over 8 months to ensure a wide variety of lighting scenarios, flight locations, and background elements. The dataset boasts comprehensive drone range information across the dataset, as well as 29,630 IR images, all paired with RGB counterparts from the base dataset. As one of the first drone detection datasets to leverage 4K image resolution and paired 640x512 IR images, our work represents a significant advancement to enable the detection of drones at long range. For access to the complete dataset, please visit https://research.coe.drexel.edu/ece/imaple/lrddv3/

cs.CV

GA3T: A Ground-Aerial Terrain Traversability Dataset for Heterogeneous Robot Teams in Unstructured Environments

Heterogeneous air-ground robot teams combine complementary sensing modalities, mobility characteristics, and spatial viewpoints that can significantly enhance perception in complex outdoor environments. However, progress in multi-robot collaborative perception has been constrained by the lack of real-world datasets featuring overlapping multi-modal observations from platforms operating in unstructured terrain. We present GA3T (Ground-Aerial Team for Terrain Traversal), a real-world multi-robot collaborative perception dataset collected using a Clearpath Husky UGV and an Autel EVO~II UAV across diverse unstructured environments, including forest trails, rocky paths, muddy terrain, snow piles, and grass-covered fields. The ground platform provides 3D LiDAR, stereo camera, IMU, and GPS data, while the aerial platform contributes RGB imagery, thermal/infrared observations, and GPS from a complementary overhead viewpoint, allowing for rich cross-modal and cross-view perception. The dataset is collected in 4 unique environments, with over 13,000 synchronized frames across approximately 29 minutes of operation, and includes both SAM~3-based zero-shot segmentation and over 8,000 manually labeled images. A unique aspect of the dataset is its early-spring collection period, during which sparse tree canopies allow the aerial robot to partially observe the ground robot and terrain through the trees, allowing for occlusion-aware collaborative perception. Unlike prior multi-robot datasets that focus on SLAM or simulated cooperative driving, GA3T is specifically designed to support research on cross-view perception, air-ground viewpoint fusion, traversability estimation, and collaborative scene understanding in real off-road environments.

cs.RO

Predicting Dynamic Map States from Limited Field-of-View Sensor Data

When autonomous systems are deployed in real-world scenarios, sensors are often subject to limited field-of-view (FOV) constraints, either naturally through system design, or through unexpected occlusions or sensor failures. In conditions where a large FOV is unavailable, it is important to be able to infer information about the environment and predict the state of nearby surroundings based on available data to maintain safe and accurate operation. In this work, we explore the effectiveness of deep learning for dynamic map state prediction based on limited FOV time series data. We show that by representing dynamic sensor data in a simple single-image format that captures both spatial and temporal information, we can effectively use a wide variety of existing image-to-image learning models to predict map states with high accuracy in a diverse set of sensing scenarios.

cs.RO

Resnet-conformer network with shared weights and attention mechanism for sound event localization, detection, and distance estimation

This technical report outlines our approach to Task 3A of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2024, focusing on Sound Event Localization and Detection (SELD). SELD provides valuable insights by estimating sound event localization and detection, aiding in various machine cognition tasks such as environmental inference, navigation, and other sound localization-related applications. This year's challenge evaluates models using either audio-only (Track A) or audiovisual (Track B) inputs on annotated recordings of real sound scenes. A notable change this year is the introduction of distance estimation, with evaluation metrics adjusted accordingly for a comprehensive assessment. Our submission is for Task A of the Challenge, which focuses on the audio-only track. Our approach utilizes log-mel spectrograms, intensity vectors, and employs multiple data augmentations. We proposed an EINV2-based [1] network architecture, achieving improved results: an F-score of 40.2%, Angular Error (DOA) of 17.7 degrees, and Relative Distance Error (RDE) of 0.32 on the test set of the Development Dataset [2 ,3].

cs.SD

Domain-Transferred Synthetic Data Generation for Improving Monocular Depth Estimation

A major obstacle to the development of effective monocular depth estimation algorithms is the difficulty in obtaining high-quality depth data that corresponds to collected RGB images. Collecting this data is time-consuming and costly, and even data collected by modern sensors has limited range or resolution, and is subject to inconsistencies and noise. To combat this, we propose a method of data generation in simulation using 3D synthetic environments and CycleGAN domain transfer. We compare this method of data generation to the popular NYUDepth V2 dataset by training a depth estimation model based on the DenseDepth structure using different training sets of real and simulated data. We evaluate the performance of the models on newly collected images and LiDAR depth data from a Husky robot to verify the generalizability of the approach and show that GAN-transformed data can serve as an effective alternative to real-world data, particularly in depth estimation.

cs.CV

Learning Scene Context Without Images

Teaching machines of scene contextual knowledge would enable them to interact more effectively with the environment and to anticipate or predict objects that may not be immediately apparent in their perceptual field. In this paper, we introduce a novel transformer-based approach called $LMOD$ ( Label-based Missing Object Detection) to teach scene contextual knowledge to machines using an attention mechanism. A distinctive aspect of the proposed approach is its reliance solely on labels from image datasets to teach scene context, entirely eliminating the need for the actual image itself. We show how scene-wide relationships among different objects can be learned using a self-attention mechanism. We further show that the contextual knowledge gained from label based learning can enhance performance of other visual based object detection algorithm.

cs.CV

DIFAI: Diverse Facial Inpainting using StyleGAN Inversion

Image inpainting is an old problem in computer vision that restores occluded regions and completes damaged images. In the case of facial image inpainting, most of the methods generate only one result for each masked image, even though there are other reasonable possibilities. To prevent any potential biases and unnatural constraints stemming from generating only one image, we propose a novel framework for diverse facial inpainting exploiting the embedding space of StyleGAN. Our framework employs pSp encoder and SeFa algorithm to identify semantic components of the StyleGAN embeddings and feed them into our proposed SPARN decoder that adopts region normalization for plausible inpainting. We demonstrate that our proposed method outperforms several state-of-the-art methods.

cs.CV

Reference Guided Image Inpainting using Facial Attributes

Image inpainting is a technique of completing missing pixels such as occluded region restoration, distracting objects removal, and facial completion. Among these inpainting tasks, facial completion algorithm performs face inpainting according to the user direction. Existing approaches require delicate and well controlled input by the user, thus it is difficult for an average user to provide the guidance sufficiently accurate for the algorithm to generate desired results. To overcome this limitation, we propose an alternative user-guided inpainting architecture that manipulates facial attributes using a single reference image as the guide. Our end-to-end model consists of attribute extractors for accurate reference image attribute transfer and an inpainting model to map the attributes realistically and accurately to generated images. We customize MS-SSIM loss and learnable bidirectional attention maps in which importance structures remain intact even with irregular shaped masks. Based on our evaluation using the publicly available dataset CelebA-HQ, we demonstrate that the proposed method delivers superior performance compared to some state-of-the-art methods specialized in inpainting tasks.

cs.CV

Controllable Face Manipulation and UV Map Generation by Self-supervised Learning

Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent methods achieve explicit control over 2D images by combining 2D generative model and 3DMM. However, due to the lack of realism and clarity in texture reconstruction by 3DMM, there is a domain gap between the synthetic image and the rendered image of 3DMM. Since rendered 3DMM images contain facial region only without the background, directly computing the loss between these two domains is not ideal and the resultant trained model will be biased. In this study, we propose to explicitly edit the latent space of the pretrained StyleGAN by controlling the parameters of the 3DMM. To address the domain gap problem, we propose a noval network called 'Map and edit' and a simple but effective attribute editing method to avoid direct loss computation between rendered and synthesized images. Furthermore, since our model can accurately generate multi-view face images while the identity remains unchanged. As a by-product, combined with visibility masks, our proposed model can also generate texture-rich and high-resolution UV facial textures. Our model relies on pretrained StyleGAN, and the proposed model is trained in a self-supervised manner without any manual annotations or datasets.

cs.CV

Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis

Over the years, 2D GANs have achieved great successes in photorealistic portrait generation. However, they lack 3D understanding in the generation process, thus they suffer from multi-view inconsistency problem. To alleviate the issue, many 3D-aware GANs have been proposed and shown notable results, but 3D GANs struggle with editing semantic attributes. The controllability and interpretability of 3D GANs have not been much explored. In this work, we propose two solutions to overcome these weaknesses of 2D GANs and 3D-aware GANs. We first introduce a novel 3D-aware GAN, SURF-GAN, which is capable of discovering semantic attributes during training and controlling them in an unsupervised manner. After that, we inject the prior of SURF-GAN into StyleGAN to obtain a high-fidelity 3D-controllable generator. Unlike existing latent-based methods allowing implicit pose control, the proposed 3D-controllable StyleGAN enables explicit pose control over portrait generation. This distillation allows direct compatibility between 3D control and many StyleGAN-based techniques (e.g., inversion and stylization), and also brings an advantage in terms of computational resources. Our codes are available at https://github.com/jgkwak95/SURF-GAN.

cs.CV

Generate and Edit Your Own Character in a Canonical View

Recently, synthesizing personalized characters from a single user-given portrait has received remarkable attention as a drastic popularization of social media and the metaverse. The input image is not always in frontal view, thus it is important to acquire or predict canonical view for 3D modeling or other applications. Although the progress of generative models enables the stylization of a portrait, obtaining the stylized image in canonical view is still a challenging task. There have been several studies on face frontalization but their performance significantly decreases when input is not in the real image domain, e.g., cartoon or painting. Stylizing after frontalization also results in degenerated output. In this paper, we propose a novel and unified framework which generates stylized portraits in canonical view. With a proposed latent mapper, we analyze and discover frontalization mapping in a latent space of StyleGAN to stylize and frontalize at once. In addition, our model can be trained with unlabelled 2D image sets, without any 3D supervision. The effectiveness of our method is demonstrated by experimental results.

cs.CV

CPNet: Cross-Parallel Network for Efficient Anomaly Detection

Anomaly detection in video streams is a challenging problem because of the scarcity of abnormal events and the difficulty of accurately annotating them. To alleviate these issues, unsupervised learning-based prediction methods have been previously applied. These approaches train the model with only normal events and predict a future frame from a sequence of preceding frames by use of encoder-decoder architectures so that they result in small prediction errors on normal events but large errors on abnormal events. The architecture, however, comes with the computational burden as some anomaly detection tasks require low computational cost without sacrificing performance. In this paper, Cross-Parallel Network (CPNet) for efficient anomaly detection is proposed here to minimize computations without performance drops. It consists of N smaller parallel U-Net, each of which is designed to handle a single input frame, to make the calculations significantly more efficient. Additionally, an inter-network shift module is incorporated to capture temporal relationships among sequential frames to enable more accurate future predictions.The quantitative results show that our model requires less computational cost than the baseline U-Net while delivering equivalent performance in anomaly detection.

cs.CV

Efficient Task Planning for Mobile Manipulation: a Virtual Kinematic Chain Perspective

We present a Virtual Kinematic Chain (VKC) perspective, a simple yet effective method, to improve task planning efficacy for mobile manipulation. By consolidating the kinematics of the mobile base, the arm, and the object being manipulated collectively as a whole, this novel VKC perspective naturally defines abstract actions and eliminates unnecessary predicates in describing intermediate poses. As a result, these advantages simplify the design of the planning domain and significantly reduce the search space and branching factors in solving planning problems. In experiments, we implement a task planner using Planning Domain Definition Language (PDDL) with VKC. Compared with conventional domain definition, our VKC-based domain definition is more efficient in both planning time and memory. In addition, abstract actions perform better in producing feasible motion plans and trajectories. We further scale up the VKC-based task planner in complex mobile manipulation tasks. Taken together, these results demonstrate that task planning using VKC for mobile manipulation is not only natural and effective but also introduces new capabilities.

cs.RO

Consolidating Kinematic Models to Promote Coordinated Mobile Manipulations

We construct a Virtual Kinematic Chain (VKC) that readily consolidates the kinematics of the mobile base, the arm, and the object to be manipulated in mobile manipulations. Accordingly, a mobile manipulation task is represented by altering the state of the constructed VKC, which can be converted to a motion planning problem, formulated, and solved by trajectory optimization. This new VKC perspective of mobile manipulation allows a service robot to (i) produce well-coordinated motions, suitable for complex household environments, and (ii) perform intricate multi-step tasks while interacting with multiple objects without an explicit definition of intermediate goals. In simulated experiments, we validate these advantages by comparing the VKC-based approach with baselines that solely optimize individual components. The results manifest that VKC-based joint modeling and planning promote task success rates and produce more efficient trajectories.

cs.RO

A multi-center prospective evaluation of THEIA to detect diabetic retinopathy (DR) and diabetic macular edema (DME) in the New Zealand screening program

Purpose: to assess the efficacy of THEIA, an artificial intelligence for screening diabetic retinopathy in a multi-center prospective study. To validate the potential application of THEIA as clinical decision making assistant in a national screening program. Methods: 902 patients were recruited from either an urban large eye hospital, or a semi-rural optometrist led screening provider, as they were attending their appointment as part of New Zealand Diabetic Screening programme. These clinics used a variety of retinal cameras and a range of operators. The de-identified images were then graded independently by three senior retinal specialists, and final results were aggregated using New Zealand grading scheme, which is then converted to referable\non-referable and Healthy\mild\more than mild\vision threatening categories. Results: compared to ground truth, THEIA achieved 100% sensitivity and [95.35%-97.44%] specificity, and negative predictive value of 100%. THEIA also did not miss any patients with more than mild or vision threatening disease. The level of agreement between the clinicians and the aggregated results was (k value: 0.9881, 0.9557, and 0.9175), and the level of agreement between THEIA and the aggregated labels was (k value: 0.9515). Conclusion: Our multi-centre prospective trial showed that THEIA does not miss referable disease when screening for diabetic retinopathy and maculopathy. It also has a very high level of granularity in reporting the disease level. Since THEIA is being tested on a variety of cameras, operating in a range of clinics (rural\urban, ophthalmologist-led\optometrist-led), we believe that it will be a suitable addition to a public diabetic screening program.

physics.med-ph

Current Overview of Statistical Fiber Bundles Model and Its Application to Physics-based Reliability Analysis of Thin-film Dielectrics

In this paper, we present a critical overview of statistical fiber bundles models. We discuss relevant aspects, like assumptions and consequences stemming from models in the literature and propose new ones. This is accomplished by concentrating on both the physical and statistical aspects of a specific load-sharing example, the breakdown (BD) for circuits of capacitors and related dielectrics. For series and parallel/series circuits (series/parallel reliability systems) of ordinary capacitors, the load-sharing rules are derived from the electrical laws. This with the BD formalism is then used to obtain the BD distribution of the circuit. The BD distribution and Gibbs measure are given for a series circuit and the size effects are illustrated for simulations of series and parallel/series circuits. This is related to the finite weakest link adjustments for the BD distribution that arise in large series/parallel reliability load-sharing systems, such as dielectric BD, from their extreme value approximations. An elementary but in-depth discussion of the physical aspects of SiO$_2$ and HfO$_2$ dielectrics and cell models is given. This is used to study a load-sharing cell model for the BD of HfO$_2$ dielectrics and the BD formalism. The latter study is based on an analysis of Kim and Lee (2004)'s data for such dielectrics. Here, several BD distributions are compared in the analysis and proportional hazard regression models are used to study the BD formalism. In addition, some areas of open research are discussed.

cond-mat.mtrl-sci

A Statistician Teaches Deep Learning

Deep learning (DL) has gained much attention and become increasingly popular in modern data science. Computer scientists led the way in developing deep learning techniques, so the ideas and perspectives can seem alien to statisticians. Nonetheless, it is important that statisticians become involved -- many of our students need this expertise for their careers. In this paper, developed as part of a program on DL held at the Statistical and Applied Mathematical Sciences Institute, we address this culture gap and provide tips on how to teach deep learning to statistics graduate students. After some background, we list ways in which DL and statistical perspectives differ, provide a recommended syllabus that evolved from teaching two iterations of a DL graduate course, offer examples of suggested homework assignments, give an annotated list of teaching resources, and discuss DL in the context of two research areas.

stat.ML