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David Hsu

Publications and source records attributed to David Hsu.

At least 73 records · Page 4Linked to original sources

LEADER: Learning Attention over Driving Behaviors for Planning under Uncertainty

Uncertainty on human behaviors poses a significant challenge to autonomous driving in crowded urban environments. The partially observable Markov decision processes (POMDPs) offer a principled framework for planning under uncertainty, often leveraging Monte Carlo sampling to achieve online performance for complex tasks. However, sampling also raises safety concerns by potentially missing critical events. To address this, we propose a new algorithm, LEarning Attention over Driving bEhavioRs (LEADER), that learns to attend to critical human behaviors during planning. LEADER learns a neural network generator to provide attention over human behaviors in real-time situations. It integrates the attention into a belief-space planner, using importance sampling to bias reasoning towards critical events. To train the algorithm, we let the attention generator and the planner form a min-max game. By solving the min-max game, LEADER learns to perform risk-aware planning without human labeling.

cs.LG↗

Receding Horizon Inverse Reinforcement Learning

Inverse reinforcement learning (IRL) seeks to infer a cost function that explains the underlying goals and preferences of expert demonstrations. This paper presents receding horizon inverse reinforcement learning (RHIRL), a new IRL algorithm for high-dimensional, noisy, continuous systems with black-box dynamic models. RHIRL addresses two key challenges of IRL: scalability and robustness. To handle high-dimensional continuous systems, RHIRL matches the induced optimal trajectories with expert demonstrations locally in a receding horizon manner and 'stitches' together the local solutions to learn the cost; it thereby avoids the 'curse of dimensionality'. This contrasts sharply with earlier algorithms that match with expert demonstrations globally over the entire high-dimensional state space. To be robust against imperfect expert demonstrations and control noise, RHIRL learns a state-dependent cost function 'disentangled' from system dynamics under mild conditions. Experiments on benchmark tasks show that RHIRL outperforms several leading IRL algorithms in most instances. We also prove that the cumulative error of RHIRL grows linearly with the task duration.

cs.LG↗

Partially Observable Markov Decision Processes in Robotics: A Survey

Noisy sensing, imperfect control, and environment changes are defining characteristics of many real-world robot tasks. The partially observable Markov decision process (POMDP) provides a principled mathematical framework for modeling and solving robot decision and control tasks under uncertainty. Over the last decade, it has seen many successful applications, spanning localization and navigation, search and tracking, autonomous driving, multi-robot systems, manipulation, and human-robot interaction. This survey aims to bridge the gap between the development of POMDP models and algorithms at one end and application to diverse robot decision tasks at the other. It analyzes the characteristics of these tasks and connects them with the mathematical and algorithmic properties of the POMDP framework for effective modeling and solution. For practitioners, the survey provides some of the key task characteristics in deciding when and how to apply POMDPs to robot tasks successfully. For POMDP algorithm designers, the survey provides new insights into the unique challenges of applying POMDPs to robot systems and points to promising new directions for further research.

cs.RO↗

Closing the Planning-Learning Loop with Application to Autonomous Driving

Real-time planning under uncertainty is critical for robots operating in complex dynamic environments. Consider, for example, an autonomous robot vehicle driving in dense, unregulated urban traffic of cars, motorcycles, buses, etc. The robot vehicle has to plan in both short and long terms, in order to interact with many traffic participants with uncertain intentions and drive effectively. Planning explicitly over a long time horizon, however, incurs prohibitive computational costs and is impractical under real-time constraints. To achieve real-time performance for large-scale planning, this work introduces a new algorithm Learning from Tree Search for Driving (LeTS-Drive), which integrates planning and learning in a closed loop, and applies it to autonomous driving in crowded urban traffic in simulation. Specifically, LeTS-Drive learns a policy and its value function from data provided by an online planner, which searches a sparsely-sampled belief tree; the online planner in turn uses the learned policy and value functions as heuristics to scale up its run-time performance for real-time robot control. These two steps are repeated to form a closed loop so that the planner and the learner inform each other and improve in synchrony. The algorithm learns on its own in a self-supervised manner, without human effort on explicit data labeling. Experimental results demonstrate that LeTS-Drive outperforms either planning or learning alone, as well as open-loop integration of planning and learning.

cs.RO↗

Deep Visual Navigation under Partial Observability

How can a robot navigate successfully in rich and diverse environments, indoors or outdoors, along office corridors or trails on the grassland, on the flat ground or the staircase? To this end, this work aims to address three challenges: (i) complex visual observations, (ii) partial observability of local visual sensing, and (iii) multimodal robot behaviors conditioned on both the local environment and the global navigation objective. We propose to train a neural network (NN) controller for local navigation via imitation learning. To tackle complex visual observations, we extract multi-scale spatial representations through CNNs. To tackle partial observability, we aggregate multi-scale spatial information over time and encode it in LSTMs. To learn multimodal behaviors, we use a separate memory module for each behavior mode. Importantly, we integrate the multiple neural network modules into a unified controller that achieves robust performance for visual navigation in complex, partially observable environments. We implemented the controller on the quadrupedal Spot robot and evaluated it on three challenging tasks: adversarial pedestrian avoidance, blind-spot obstacle avoidance, and elevator riding. The experiments show that the proposed NN architecture significantly improves navigation performance.

cs.RO↗

GAMMA: A General Agent Motion Model for Autonomous Driving

This paper presents GAMMA, a general motion prediction model that enables large-scale real-time simulation and planning for autonomous driving. GAMMA models heterogeneous, interactive traffic agents. They operate under diverse road conditions, with various geometric and kinematic constraints. GAMMA treats the prediction task as constrained optimization in traffic agents' velocity space. The objective is to optimize an agent's driving performance, while obeying all the constraints resulting from the agent's kinematics, collision avoidance with other agents, and the environmental context. Further, GAMMA explicitly conditions the prediction on human behavioral states as parameters of the optimization model, in order to account for versatile human behaviors. We evaluated GAMMA on a set of real-world benchmark datasets. The results show that GAMMA achieves high prediction accuracy on both homogeneous and heterogeneous traffic datasets, with sub-millisecond execution time. Further, the computational efficiency and the flexibility of GAMMA enable (i) simulation of mixed urban traffic at many locations worldwide and (ii) planning for autonomous driving in dense traffic with uncertain driver behaviors, both in real-time. The open-source code of GAMMA is available online.

cs.RO↗

Learning Latent Graph Dynamics for Visual Manipulation of Deformable Objects

Manipulating deformable objects, such as ropes and clothing, is a long-standing challenge in robotics, because of their large degrees of freedom, complex non-linear dynamics, and self-occlusion in visual perception. The key difficulty is a suitable representation, rich enough to capture the object shape, dynamics for manipulation and yet simple enough to be estimated reliably from visual observations. This work aims to learn latent Graph dynamics for DefOrmable Object Manipulation (G-DOOM). G-DOOM approximates a deformable object as a sparse set of interacting keypoints, which are extracted automatically from images via unsupervised learning. It learns a graph neural network that captures abstractly the geometry and the interaction dynamics of the keypoints. To handle object self-occlusion, G-DOOM uses a recurrent neural network to track the keypoints over time and condition their interactions on the history. We then train the resulting recurrent graph dynamics model through contrastive learning in a high-fidelity simulator. For manipulation planning, G-DOOM reasons explicitly about the learned dynamics model through model-predictive control applied at each keypoint. Preliminary experiments of G-DOOM on a set of challenging rope and cloth manipulation tasks indicate strong performance, compared with state-of-the-art methods. Although trained in a simulator, G-DOOM transfers directly to a real robot for both rope and cloth manipulation.

cs.RO↗

Context-Hierarchy Inverse Reinforcement Learning

An inverse reinforcement learning (IRL) agent learns to act intelligently by observing expert demonstrations and learning the expert's underlying reward function. Although learning the reward functions from demonstrations has achieved great success in various tasks, several other challenges are mostly ignored. Firstly, existing IRL methods try to learn the reward function from scratch without relying on any prior knowledge. Secondly, traditional IRL methods assume the reward functions are homogeneous across all the demonstrations. Some existing IRL methods managed to extend to the heterogeneous demonstrations. However, they still assume one hidden variable that affects the behavior and learn the underlying hidden variable together with the reward from demonstrations. To solve these issues, we present Context Hierarchy IRL(CHIRL), a new IRL algorithm that exploits the context to scale up IRL and learn reward functions of complex behaviors. CHIRL models the context hierarchically as a directed acyclic graph; it represents the reward function as a corresponding modular deep neural network that associates each network module with a node of the context hierarchy. The context hierarchy and the modular reward representation enable data sharing across multiple contexts and state abstraction, significantly improving the learning performance. CHIRL has a natural connection with hierarchical task planning when the context hierarchy represents subtask decomposition. It enables to incorporate the prior knowledge of causal dependencies of subtasks and make it capable of solving large complex tasks by decoupling it into several subtasks and conquering each subtask to solve the original task. Experiments on benchmark tasks, including a large scale autonomous driving task in the CARLA simulator, show promising results in scaling up IRL for tasks with complex reward functions.

cs.AI↗

Multi-Task Trust Transfer for Human-Robot Interaction

Trust is essential in shaping human interactions with one another and with robots. This paper discusses how human trust in robot capabilities transfers across multiple tasks. We first present a human-subject study of two distinct task domains: a Fetch robot performing household tasks and a virtual reality simulation of an autonomous vehicle performing driving and parking maneuvers. The findings expand our understanding of trust and inspire new differentiable models of trust evolution and transfer via latent task representations: (i) a rational Bayes model, (ii) a data-driven neural network model, and (iii) a hybrid model that combines the two. Experiments show that the proposed models outperform prevailing models when predicting trust over unseen tasks and users. These results suggest that (i) task-dependent functional trust models capture human trust in robot capabilities more accurately, and (ii) trust transfer across tasks can be inferred to a good degree. The latter enables trust-mediated robot decision-making for fluent human-robot interaction in multi-task settings.

cs.RO↗

Ab Initio Particle-based Object Manipulation

This paper presents Particle-based Object Manipulation (Prompt), a new approach to robot manipulation of novel objects ab initio, without prior object models or pre-training on a large object data set. The key element of Prompt is a particle-based object representation, in which each particle represents a point in the object, the local geometric, physical, and other features of the point, and also its relation with other particles. Like the model-based analytic approaches to manipulation, the particle representation enables the robot to reason about the object's geometry and dynamics in order to choose suitable manipulation actions. Like the data-driven approaches, the particle representation is learned online in real-time from visual sensor input, specifically, multi-view RGB images. The particle representation thus connects visual perception with robot control. Prompt combines the benefits of both model-based reasoning and data-driven learning. We show empirically that Prompt successfully handles a variety of everyday objects, some of which are transparent. It handles various manipulation tasks, including grasping, pushing, etc,. Our experiments also show that Prompt outperforms a state-of-the-art data-driven grasping method on the daily objects, even though it does not use any offline training data.

cs.RO↗

MAGIC: Learning Macro-Actions for Online POMDP Planning

The partially observable Markov decision process (POMDP) is a principled general framework for robot decision making under uncertainty, but POMDP planning suffers from high computational complexity, when long-term planning is required. While temporally-extended macro-actions help to cut down the effective planning horizon and significantly improve computational efficiency, how do we acquire good macro-actions? This paper proposes Macro-Action Generator-Critic (MAGIC), which performs offline learning of macro-actions optimized for online POMDP planning. Specifically, MAGIC learns a macro-action generator end-to-end, using an online planner's performance as the feedback. During online planning, the generator generates on the fly situation-aware macro-actions conditioned on the robot's belief and the environment context. We evaluated MAGIC on several long-horizon planning tasks both in simulation and on a real robot. The experimental results show that the learned macro-actions offer significant benefits in online planning performance, compared with primitive actions and handcrafted macro-actions.

cs.RO↗

Differentiable SLAM-net: Learning Particle SLAM for Visual Navigation

Simultaneous localization and mapping (SLAM) remains challenging for a number of downstream applications, such as visual robot navigation, because of rapid turns, featureless walls, and poor camera quality. We introduce the Differentiable SLAM Network (SLAM-net) along with a navigation architecture to enable planar robot navigation in previously unseen indoor environments. SLAM-net encodes a particle filter based SLAM algorithm in a differentiable computation graph, and learns task-oriented neural network components by backpropagating through the SLAM algorithm. Because it can optimize all model components jointly for the end-objective, SLAM-net learns to be robust in challenging conditions. We run experiments in the Habitat platform with different real-world RGB and RGB-D datasets. SLAM-net significantly outperforms the widely adapted ORB-SLAM in noisy conditions. Our navigation architecture with SLAM-net improves the state-of-the-art for the Habitat Challenge 2020 PointNav task by a large margin (37% to 64% success). Project website: http://sites.google.com/view/slamnet

cs.CV↗

Hindsight Trust Region Policy Optimization

Reinforcement Learning(RL) with sparse rewards is a major challenge. We propose \emph{Hindsight Trust Region Policy Optimization}(HTRPO), a new RL algorithm that extends the highly successful TRPO algorithm with \emph{hindsight} to tackle the challenge of sparse rewards. Hindsight refers to the algorithm's ability to learn from information across goals, including ones not intended for the current task. HTRPO leverages two main ideas. It introduces QKL, a quadratic approximation to the KL divergence constraint on the trust region, leading to reduced variance in KL divergence estimation and improved stability in policy update. It also presents Hindsight Goal Filtering(HGF) to select conductive hindsight goals. In experiments, we evaluate HTRPO in various sparse reward tasks, including simple benchmarks, image-based Atari games, and simulated robot control. Ablation studies indicate that QKL and HGF contribute greatly to learning stability and high performance. Comparison results show that in all tasks, HTRPO consistently outperforms both TRPO and HPG, a state-of-the-art algorithm for RL with sparse rewards.

cs.LG↗

Simulating Autonomous Driving in Massive Mixed Urban Traffic

Autonomous driving in an unregulated urban crowd is an outstanding challenge, especially, in the presence of many aggressive, high-speed traffic participants. This paper presents SUMMIT, a high-fidelity simulator that facilitates the development and testing of crowd-driving algorithms. SUMMIT simulates dense, unregulated urban traffic at any worldwide locations as supported by the OpenStreetMap. The core of SUMMIT is a multi-agent motion model, GAMMA, that models the behaviours of heterogeneous traffic agents, and a real-time POMDP planner, Context-POMDP, that serves as a driving expert. SUMMIT is built as an extension of CARLA and inherits from it the physical and visual realism for autonomous driving simulation. SUMMIT supports a wide range of applications, including perception, vehicle control or planning, and end-to-end learning. We validate the realism of our motion model using its traffic motion prediction accuracy on various real-world data sets. We also provide several real-world benchmark scenarios to show that SUMMIT simulates complex, realistic traffic behaviors, and Context-POMDP drives safely and efficiently in challenging crowd-driving settings.

cs.RO↗

Contrastive Variational Reinforcement Learning for Complex Observations

Deep reinforcement learning (DRL) has achieved significant success in various robot tasks: manipulation, navigation, etc. However, complex visual observations in natural environments remains a major challenge. This paper presents Contrastive Variational Reinforcement Learning (CVRL), a model-based method that tackles complex visual observations in DRL. CVRL learns a contrastive variational model by maximizing the mutual information between latent states and observations discriminatively, through contrastive learning. It avoids modeling the complex observation space unnecessarily, as the commonly used generative observation model often does, and is significantly more robust. CVRL achieves comparable performance with state-of-the-art model-based DRL methods on standard Mujoco tasks. It significantly outperforms them on Natural Mujoco tasks and a robot box-pushing task with complex observations, e.g., dynamic shadows. The CVRL code is available publicly at https://github.com/Yusufma03/CVRL.

cs.LG↗

DinerDash Gym: A Benchmark for Policy Learning in High-Dimensional Action Space

It has been arduous to assess the progress of a policy learning algorithm in the domain of hierarchical task with high dimensional action space due to the lack of a commonly accepted benchmark. In this work, we propose a new light-weight benchmark task called Diner Dash for evaluating the performance in a complicated task with high dimensional action space. In contrast to the traditional Atari games that only have a flat structure of goals and very few actions, the proposed benchmark task has a hierarchical task structure and size of 57 for the action space and hence can facilitate the development of policy learning in complicated tasks. On top of that, we introduce Decomposed Policy Graph Modelling (DPGM), an algorithm that combines both graph modelling and deep learning to allow explicit domain knowledge embedding and achieves significant improvement comparing to the baseline. In the experiments, we have shown the effectiveness of the domain knowledge injection via a specially designed imitation algorithm as well as results of other popular algorithms.

cs.LG↗

SUMMIT: A Simulator for Urban Driving in Massive Mixed Traffic

Autonomous driving in an unregulated urban crowd is an outstanding challenge, especially, in the presence of many aggressive, high-speed traffic participants. This paper presents SUMMIT, a high-fidelity simulator that facilitates the development and testing of crowd-driving algorithms. By leveraging the open-source OpenStreetMap map database and a heterogeneous multi-agent motion prediction model developed in our earlier work, SUMMIT simulates dense, unregulated urban traffic for heterogeneous agents at any worldwide locations that OpenStreetMap supports. SUMMIT is built as an extension of CARLA and inherits from it the physics and visual realism for autonomous driving simulation. SUMMIT supports a wide range of applications, including perception, vehicle control and planning, and end-to-end learning. We provide a context-aware planner together with benchmark scenarios and show that SUMMIT generates complex, realistic traffic behaviors in challenging crowd-driving settings.

cs.RO↗

Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations

Deep reinforcement learning is successful in decision making for sophisticated games, such as Atari, Go, etc. However, real-world decision making often requires reasoning with partial information extracted from complex visual observations. This paper presents Discriminative Particle Filter Reinforcement Learning (DPFRL), a new reinforcement learning framework for complex partial observations. DPFRL encodes a differentiable particle filter in the neural network policy for explicit reasoning with partial observations over time. The particle filter maintains a belief using learned discriminative update, which is trained end-to-end for decision making. We show that using the discriminative update instead of standard generative models results in significantly improved performance, especially for tasks with complex visual observations, because they circumvent the difficulty of modeling complex observations that are irrelevant to decision making. In addition, to extract features from the particle belief, we propose a new type of belief feature based on the moment generating function. DPFRL outperforms state-of-the-art POMDP RL models in Flickering Atari Games, an existing POMDP RL benchmark, and in Natural Flickering Atari Games, a new, more challenging POMDP RL benchmark introduced in this paper. Further, DPFRL performs well for visual navigation with real-world data in the Habitat environment.

cs.LG↗