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David Hyunchul Shim

Publications and source records attributed to David Hyunchul Shim.

At least 19 recordsLinked to original sources

VeloBins: Learning Velocity and Its Uncertainty via Bins and Error-Conditioned Gaussian Labels for Aerial Inertial Odometry

Inertial odometry (IO) is critical for aerial robots, where aggressive maneuvers and poor lighting degrade visual sensors. Recent learning-based IO methods improve traditional integration-based approaches by learning motion priors from IMU and platform-specific sensors, then fusing the predictions within an extended Kalman filter. However, learning velocity through regression is difficult, while jointly estimating uncertainty with a separate decoder and negative log-likelihood (NLL) loss further complicates training and can lead to over-confident estimates. We introduce VeloBins, which reformulates velocity regression as classification over discretized velocity bins. We decode both the velocity from the bin distribution's expectation and the uncertainty from its variance, removing the need for a separate uncertainty decoder. We further supervise the uncertainty explicitly using an error-conditioned Gaussian label centered at the ground-truth velocity, with a standard deviation set to the velocity error. We evaluate VeloBins on four aerial datasets, ranging from free-form aggressive flights and a 27 g nano-quadrotor to drone racing at over 21~m/s. VeloBins achieves the lowest average errors on all four datasets, reducing velocity, relative trajectory, and absolute trajectory errors by 3-27%, 8-40%, and 6-53%, respectively, compared with the strongest baseline. Notably, the proposed supervision achieves the lowest NLL and best filter consistency despite never optimizing an NLL loss. The code will be available upon acceptance.

cs.RO

DPNeXt: A Lightweight Multi-Scale Feature Fusion Framework for Efficient ViT-Based Multi-Task Dense Prediction

Multi-Task Learning (MTL) in robotics perception systems supports comprehensive 3D spatial scene understanding by integrating semantic segmentation and depth estimation. While Vision Foundation Models (VFMs) are increasingly adopted as robust feature encoders, existing decoding strategies present a critical bottleneck. To address this, we propose DPNeXt, a streamlined multi-scale feature fusion decoder and efficient alternative to the standard Dense Prediction Transformer (DPT). DPNeXt uses dual depthwise separable inverted bottlenecks to improve frozen VFM utilization through fusion-centric decoding and independent task modularization. To further mitigate negative inductive transfer between tasks, we introduce the Multi-Task Boundary Guidance (MTBG) strategy. Unlike prior boundary-aware methods that add fusion modules or gating, MTBG applies symmetric boundary-focused supervision to encourage geometric consistency without extra annotation or inference cost. Experiments on Cityscapes show that DPNeXt-S outperforms prior state-of-the-art (SOTA) MTL models, while DPNeXt-B further improves the overall performance and achieves the best results among the compared methods. On NYUv2, DPNeXt-B also achieves the best semantic segmentation and depth estimation results among the compared methods while requiring substantially fewer trainable parameters than prior large-scale MTL models. Compared with the standard DPT, DPNeXt-S reduces trainable parameters by 78.6% and achieves the fastest inference speed among the compared models on resource-constrained laptop hardware. The source code, model checkpoints, and a demo video will be made available at https://github.com/kangjehun/DPNeXt.

cs.CV

Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS

Multi-agent active visual triangulation enables precise 3D localization of aerial targets by coordinating mobile observers with controllable cameras. However, existing methods assume instantaneous state feedback, ignoring cumulative latency from detection, communication, and decision propagation. We present a delay-aware, uncertainty-driven multi-agent reinforcement learning framework for target localization in Counter-UAS applications. Our contributions are: (1) a Dec-POMDP formulation with Age-of-Information (AoI) augmented observations enabling delay-aware coordination -- AoI improves triangulation validity by 10.6 percentage points; (2) a controlled comparison showing that perception-consistent rewards outperform privileged clean-state rewards (0.547 m vs.0.633 m RMSE, 27% fewer track losses) -- both policies are trained through identical observation noise but differ in what they are optimized for, producing a stability-robustness tradeoff; and (3) multi-source analytical covariance propagation incorporating pixel, pose, gimbal, and intrinsics uncertainties -- restricting to angular noise alone causes 2.8-fold RMSE degradation. Experiments with MAPPO in 4096 parallel environments achieve 0.547 +- 0.217 m RMSE with 78.1% triangulation validity, while MLP policies achieve near-zero validity (0.7%), confirming recurrent memory as essential for delay compensation.

cs.RO

Robust Tightly-Coupled Filter-Based Monocular Visual-Inertial State Estimation and Graph-Based Evaluation for Autonomous Drone Racing

Autonomous drone racing (ADR) demands state estimation that is simultaneously computationally efficient and resilient to the perceptual degradation experienced during extreme velocity and maneuvers. Traditional frameworks typically rely on conventional visual-inertial pipelines with loosely-coupled gate-based Perspective-n-Points (PnP) corrections that suffer from a rigid requirement for four visible features and information loss in intermediate steps. Furthermore, the absence of GNSS and Motion Capture systems in uninstrumented, competitive racing environments makes the objective evaluation of such systems remarkably difficult. To address these limitations, we propose ADR-VINS, a robust, monocular visual-inertial state estimation framework based on an Error-State Kalman Filter (ESKF) tailored for autonomous drone racing. Our approach integrates direct pixel reprojection errors from gate corners features as innovation terms within the filter. By bypassing intermediate PnP solvers, ADR-VINS maintains valid state updates with as few as two visible corners and utilizes robust reweighting instead of RANSAC-based schemes to handle outliers, enhancing computational efficiency. Furthermore, we introduce ADR-FGO, an offline Factor-Graph Optimization framework to generate high-fidelity reference trajectories that facilitate post-flight performance evaluation and analysis on uninstrumented, GNSS-denied environments. The proposed system is validated using TII-RATM dataset, where ADR-VINS achieves an average RMS translation error of 0.143 m, while ADR-FGO yields 0.060 m as a smoothing-based reference. Finally, ADR-VINS was successfully deployed in the A2RL Drone Championship Season 2, maintaining stable and robust estimation despite noisy detections during high-agility flight at top speeds of 20.9 m/s. We further utilize ADR-FGO for post-flight evaluation in uninstrumented racing environments.

cs.RO

DeLTa: Demonstration and Language-Guided Novel Transparent Object Manipulation

Despite the prevalence of transparent object interactions in human everyday life, transparent robotic manipulation research remains limited to short-horizon tasks and basic grasping capabilities. Although some methods have partially addressed these issues, most of them have limitations in generalization to novel objects and are insufficient for precise long-horizon robot manipulation. To address this limitation, we propose DeLTa (Demonstration and Language-Guided Novel Transparent Object Manipulation), a novel framework that integrates depth estimation, 6D pose estimation, and vision-language planning for precise long-horizon manipulation of transparent objects guided by natural language task instructions. A key advantage of our method is its single-demonstration approach, which generalizes 6D trajectories to novel transparent objects without requiring category-level priors or additional training. Additionally, we present a task planner that refines the VLM-generated plan to account for the constraints of a single-arm, eye-in-hand robot for long-horizon object manipulation tasks. Through comprehensive evaluation, we demonstrate that our method significantly outperforms existing transparent object manipulation approaches, particularly in long-horizon scenarios requiring precise manipulation capabilities. Project page: https://sites.google.com/view/DeLTa25/

cs.RO

Antagonistic Bowden-Cable Actuation of a Lightweight Robotic Hand: Toward Dexterous Manipulation for Payload Constrained Humanoids

Humanoid robots toward human-level dexterity require robotic hands capable of simultaneously providing high grasping force, rapid actuation speeds, multiple degrees of freedom, and lightweight structures within human-like size constraints. Meeting these conflicting requirements remains challenging, as satisfying this combination typically necessitates heavier actuators and bulkier transmission systems, significantly restricting the payload capacity of robot arms. In this letter, we present a lightweight anthropomorphic hand actuated by Bowden cables, which uniquely combines rolling-contact joint optimization with antagonistic cable actuation, enabling single-motor-per-joint control with negligible cable-length deviation. By relocating the actuator module to the torso, the design substantially reduces distal mass while maintaining anthropomorphic scale and dexterity. Additionally, this antagonistic cable actuation eliminates the need for synchronization between motors. Using the proposed methods, the hand assembly with a distal mass of 236g (excluding remote actuators and Bowden sheaths) demonstrated reliable execution of dexterous tasks, exceeding 18N fingertip force and lifting payloads over one hundred times its own mass. Furthermore, robustness was validated through Cutkosky taxonomy grasps and trajectory consistency under perturbed actuator-hand transformations.

cs.RO

Drift-Corrected Monocular VIO and Perception-Aware Planning for Autonomous Drone Racing

The Abu Dhabi Autonomous Racing League(A2RL) x Drone Champions League competition(DCL) requires teams to perform high-speed autonomous drone racing using only a single camera and a low-quality inertial measurement unit -- a minimal sensor set that mirrors expert human drone racing pilots. This sensor limitation makes the system susceptible to drift from Visual-Inertial Odometry (VIO), particularly during long and fast flights with aggressive maneuvers. This paper presents the system developed for the championship, which achieved a competitive performance. Our approach corrected VIO drift by fusing its output with global position measurements derived from a YOLO-based gate detector using a Kalman filter. A perception-aware planner generated trajectories that balance speed with the need to keep gates visible for the perception system. The system demonstrated high performance, securing podium finishes across multiple categories: third place in the AI Grand Challenge with top speed of 43.2 km/h, second place in the AI Drag Race with over 59 km/h, and second place in the AI Multi-Drone Race. We detail the complete architecture and present a performance analysis based on experimental data from the competition, contributing our insights on building a successful system for monocular vision-based autonomous drone flight.

cs.RO

VLA-R: Vision-Language Action Retrieval toward Open-World End-to-End Autonomous Driving

Exploring open-world situations in an end-to-end manner is a promising yet challenging task due to the need for strong generalization capabilities. In particular, end-to-end autonomous driving in unstructured outdoor environments often encounters conditions that were unfamiliar during training. In this work, we present Vision-Language Action Retrieval (VLA-R), an open-world end-to-end autonomous driving (OW-E2EAD) framework that integrates open-world perception with a novel vision-action retrieval paradigm. We leverage a frozen vision-language model for open-world detection and segmentation to obtain multi-scale, prompt-guided, and interpretable perception features without domain-specific tuning. A Q-Former bottleneck aggregates fine-grained visual representations with language-aligned visual features, bridging perception and action domains. To learn transferable driving behaviors, we introduce a vision-action contrastive learning scheme that aligns vision-language and action embeddings for effective open-world reasoning and action retrieval. Our experiments on a real-world robotic platform demonstrate strong generalization and exploratory performance in unstructured, unseen environments, even with limited data. Demo videos are provided in the supplementary material.

cs.CV

DINO-VO: A Feature-based Visual Odometry Leveraging a Visual Foundation Model

Learning-based monocular visual odometry (VO) poses robustness, generalization, and efficiency challenges in robotics. Recent advances in visual foundation models, such as DINOv2, have improved robustness and generalization in various vision tasks, yet their integration in VO remains limited due to coarse feature granularity. In this paper, we present DINO-VO, a feature-based VO system leveraging DINOv2 visual foundation model for its sparse feature matching. To address the integration challenge, we propose a salient keypoints detector tailored to DINOv2's coarse features. Furthermore, we complement DINOv2's robust-semantic features with fine-grained geometric features, resulting in more localizable representations. Finally, a transformer-based matcher and differentiable pose estimation layer enable precise camera motion estimation by learning good matches. Against prior detector-descriptor networks like SuperPoint, DINO-VO demonstrates greater robustness in challenging environments. Furthermore, we show superior accuracy and generalization of the proposed feature descriptors against standalone DINOv2 coarse features. DINO-VO outperforms prior frame-to-frame VO methods on the TartanAir and KITTI datasets and is competitive on EuRoC dataset, while running efficiently at 72 FPS with less than 1GB of memory usage on a single GPU. Moreover, it performs competitively against Visual SLAM systems on outdoor driving scenarios, showcasing its generalization capabilities.

cs.CV

SPIBOT: A Drone-Tethered Mobile Gripper for Robust Aerial Object Retrieval in Dynamic Environments

In real-world field operations, aerial grasping systems face significant challenges in dynamic environments due to strong winds, shifting surfaces, and the need to handle heavy loads. Particularly when dealing with heavy objects, the powerful propellers of the drone can inadvertently blow the target object away as it approaches, making the task even more difficult. To address these challenges, we introduce SPIBOT, a novel drone-tethered mobile gripper system designed for robust and stable autonomous target retrieval. SPIBOT operates via a tether, much like a spider, allowing the drone to maintain a safe distance from the target. To ensure both stable mobility and secure grasping capabilities, SPIBOT is equipped with six legs and sensors to estimate the robot's and mission's states. It is designed with a reduced volume and weight compared to other hexapod robots, allowing it to be easily stowed under the drone and reeled in as needed. Designed for the 2024 MBZIRC Maritime Grand Challenge, SPIBOT is built to retrieve a 1kg target object in the highly dynamic conditions of the moving deck of a ship. This system integrates a real-time action selection algorithm that dynamically adjusts the robot's actions based on proximity to the mission goal and environmental conditions, enabling rapid and robust mission execution. Experimental results across various terrains, including a pontoon on a lake, a grass field, and rubber mats on coastal sand, demonstrate SPIBOT's ability to efficiently and reliably retrieve targets. SPIBOT swiftly converges on the target and completes its mission, even when dealing with irregular initial states and noisy information introduced by the drone.

cs.RO

MonoDINO-DETR: Depth-Enhanced Monocular 3D Object Detection Using a Vision Foundation Model

This paper proposes novel methods to enhance the performance of monocular 3D object detection models by leveraging the generalized feature extraction capabilities of a vision foundation model. Unlike traditional CNN-based approaches, which often suffer from inaccurate depth estimation and rely on multi-stage object detection pipelines, this study employs a Vision Transformer (ViT)-based foundation model as the backbone, which excels at capturing global features for depth estimation. It integrates a detection transformer (DETR) architecture to improve both depth estimation and object detection performance in a one-stage manner. Specifically, a hierarchical feature fusion block is introduced to extract richer visual features from the foundation model, further enhancing feature extraction capabilities. Depth estimation accuracy is further improved by incorporating a relative depth estimation model trained on large-scale data and fine-tuning it through transfer learning. Additionally, the use of queries in the transformer's decoder, which consider reference points and the dimensions of 2D bounding boxes, enhances recognition performance. The proposed model outperforms recent state-of-the-art methods, as demonstrated through quantitative and qualitative evaluations on the KITTI 3D benchmark and a custom dataset collected from high-elevation racing environments. Code is available at https://github.com/JihyeokKim/MonoDINO-DETR.

cs.CV

Learning from Demonstration with Hierarchical Policy Abstractions Toward High-Performance and Courteous Autonomous Racing

Fully autonomous racing demands not only high-speed driving but also fair and courteous maneuvers. In this paper, we propose an autonomous racing framework that learns complex racing behaviors from expert demonstrations using hierarchical policy abstractions. At the trajectory level, our policy model predicts a dense distribution map indicating the likelihood of trajectories learned from offline demonstrations. The maximum likelihood trajectory is then passed to the control-level policy, which generates control inputs in a residual fashion, considering vehicle dynamics at the limits of performance. We evaluate our framework in a high-fidelity racing simulator and compare it against competing baselines in challenging multi-agent adversarial scenarios. Quantitative and qualitative results show that our trajectory planning policy significantly outperforms the baselines, and the residual control policy improves lap time and tracking accuracy. Moreover, challenging closed-loop experiments with ten opponents show that our framework can overtake other vehicles by understanding nuanced interactions, effectively balancing performance and courtesy like professional drivers.

cs.RO

A Collaborative Team of UAV-Hexapod for an Autonomous Retrieval System in GNSS-Denied Maritime Environments

We present an integrated UAV-hexapod robotic system designed for GNSS-denied maritime operations, capable of autonomous deployment and retrieval of a hexapod robot via a winch mechanism installed on a UAV. This system is intended to address the challenges of localization, control, and mobility in dynamic maritime environments. Our solution leverages sensor fusion techniques, combining optical flow, LiDAR, and depth data for precise localization. Experimental results demonstrate the effectiveness of this system in real-world scenarios, validating its performance during field tests in both controlled and operational conditions in the MBZIRC 2023 Maritime Challenge.

cs.RO

TempFuser: Learning Agile, Tactical, and Acrobatic Flight Maneuvers Using a Long Short-Term Temporal Fusion Transformer

Dogfighting is a challenging scenario in aerial applications that requires a comprehensive understanding of both strategic maneuvers and the aerodynamics of agile aircraft. The aerial agent needs to not only understand tactically evolving maneuvers of fighter jets from a long-term perspective but also react to rapidly changing aerodynamics of aircraft from a short-term viewpoint. In this paper, we introduce TempFuser, a novel long short-term temporal fusion transformer architecture that can learn agile, tactical, and acrobatic flight maneuvers in complex dogfight problems. Our approach integrates two distinct temporal transition embeddings into a transformer-based network to comprehensively capture both the long-term tactics and short-term agility of aerial agents. By incorporating these perspectives, our policy network generates end-to-end flight commands that secure dominant positions over the long term and effectively outmaneuver agile opponents. After training in a high-fidelity flight simulator, our model successfully learns to execute strategic maneuvers, outperforming baseline policy models against various types of opponent aircraft. Notably, our model exhibits human-like acrobatic maneuvers even when facing adversaries with superior specifications, all without relying on prior knowledge. Moreover, it demonstrates robust pursuit performance in challenging supersonic and low-altitude situations. Demo videos are available at https://sites.google.com/view/tempfuser.

cs.RO

Skill Q-Network: Learning Adaptive Skill Ensemble for Mapless Navigation in Unknown Environments

This paper focuses on the acquisition of mapless navigation skills within unknown environments. We introduce the Skill Q-Network (SQN), a novel reinforcement learning method featuring an adaptive skill ensemble mechanism. Unlike existing methods, our model concurrently learns a high-level skill decision process alongside multiple low-level navigation skills, all without the need for prior knowledge. Leveraging a tailored reward function for mapless navigation, the SQN is capable of learning adaptive maneuvers that incorporate both exploration and goal-directed skills, enabling effective navigation in new environments. Our experiments demonstrate that our SQN can effectively navigate complex environments, exhibiting a 40\% higher performance compared to baseline models. Without explicit guidance, SQN discovers how to combine low-level skill policies, showcasing both goal-directed navigations to reach destinations and exploration maneuvers to escape from local minimum regions in challenging scenarios. Remarkably, our adaptive skill ensemble method enables zero-shot transfer to out-of-distribution domains, characterized by unseen observations from non-convex obstacles or uneven, subterranean-like environments. The project page is available at https://sites.google.com/view/skill-q-net.

cs.RO

Self-Supervised Interpretable End-to-End Learning via Latent Functional Modularity

We introduce MoNet, a novel functionally modular network for self-supervised and interpretable end-to-end learning. By leveraging its functional modularity with a latent-guided contrastive loss function, MoNet efficiently learns task-specific decision-making processes in latent space without requiring task-level supervision. Moreover, our method incorporates an online, post-hoc explainability approach that enhances the interpretability of end-to-end inferences without compromising sensorimotor control performance. In real-world indoor environments, MoNet demonstrates effective visual autonomous navigation, outperforming baseline models by 7% to 28% in task specificity analysis. We further explore the interpretability of our network through post-hoc analysis of perceptual saliency maps and latent decision vectors. This provides valuable insights into the incorporation of explainable artificial intelligence into robotic learning, encompassing both perceptual and behavioral perspectives. Supplementary materials are available at https://sites.google.com/view/monet-lgc.

cs.LG

Model Parameter Identification via a Hyperparameter Optimization Scheme for Autonomous Racing Systems

In this letter, we propose a model parameter identification method via a hyperparameter optimization scheme (MI-HPO). Our method adopts an efficient explore-exploit strategy to identify the parameters of dynamic models in a data-driven optimization manner. We utilize our method for model parameter identification of the AV-21, a full-scaled autonomous race vehicle. We then incorporate the optimized parameters for the design of model-based planning and control systems of our platform. In experiments, MI-HPO exhibits more than 13 times faster convergence than traditional parameter identification methods. Furthermore, the parametric models learned via MI-HPO demonstrate good fitness to the given datasets and show generalization ability in unseen dynamic scenarios. We further conduct extensive field tests to validate our model-based system, demonstrating stable obstacle avoidance and high-speed driving up to 217 km/h at the Indianapolis Motor Speedway and Las Vegas Motor Speedway. The source code for our work and videos of the tests are available at https://github.com/hynkis/MI-HPO.

cs.RO

An Autonomous System for Head-to-Head Race: Design, Implementation and Analysis; Team KAIST at the Indy Autonomous Challenge

While the majority of autonomous driving research has concentrated on everyday driving scenarios, further safety and performance improvements of autonomous vehicles require a focus on extreme driving conditions. In this context, autonomous racing is a new area of research that has been attracting considerable interest recently. Due to the fact that a vehicle is driven by its perception, planning, and control limits during racing, numerous research and development issues arise. This paper provides a comprehensive overview of the autonomous racing system built by team KAIST for the Indy Autonomous Challenge (IAC). Our autonomy stack consists primarily of a multi-modal perception module, a high-speed overtaking planner, a resilient control stack, and a system status manager. We present the details of all components of our autonomy solution, including algorithms, implementation, and unit test results. In addition, this paper outlines the design principles and the results of a systematical analysis. Even though our design principles are derived from the unique application domain of autonomous racing, they can also be applied to a variety of safety-critical, high-cost-of-failure robotics applications. The proposed system was integrated into a full-scale autonomous race car (Dallara AV-21) and field-tested extensively. As a result, team KAIST was one of three teams who qualified and participated in the official IAC race events without any accidents. Our proposed autonomous system successfully completed all missions, including overtaking at speeds of around $220 km/h$ in the IAC@CES2022, the world's first autonomous 1:1 head-to-head race.

cs.RO