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David Isele

Publications and source records attributed to David Isele.

52 records · Page 3Linked to original sources

Recursive Reasoning Graph for Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) provides an efficient way for simultaneously learning policies for multiple agents interacting with each other. However, in scenarios requiring complex interactions, existing algorithms can suffer from an inability to accurately anticipate the influence of self-actions on other agents. Incorporating an ability to reason about other agents' potential responses can allow an agent to formulate more effective strategies. This paper adopts a recursive reasoning model in a centralized-training-decentralized-execution framework to help learning agents better cooperate with or compete against others. The proposed algorithm, referred to as the Recursive Reasoning Graph (R2G), shows state-of-the-art performance on multiple multi-agent particle and robotics games.

cs.LG↗

Spatiotemporal Costmap Inference for MPC via Deep Inverse Reinforcement Learning

It can be difficult to autonomously produce driver behavior so that it appears natural to other traffic participants. Through Inverse Reinforcement Learning (IRL), we can automate this process by learning the underlying reward function from human demonstrations. We propose a new IRL algorithm that learns a goal-conditioned spatiotemporal reward function. The resulting costmap is used by Model Predictive Controllers (MPCs) to perform a task without any hand-designing or hand-tuning of the cost function. We evaluate our proposed Goal-conditioned SpatioTemporal Zeroing Maximum Entropy Deep IRL (GSTZ)-MEDIRL framework together with MPC in the CARLA simulator for autonomous driving, lane keeping, and lane changing tasks in a challenging dense traffic highway scenario. Our proposed methods show higher success rates compared to other baseline methods including behavior cloning, state-of-the-art RL policies, and MPC with a learning-based behavior prediction model.

cs.RO↗

Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered Robots

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.

cs.RO↗

Risk-Aware Lane Selection on Highway with Dynamic Obstacles

This paper proposes a discretionary lane selection algorithm. In particular, highway driving is considered as a targeted scenario, where each lane has a different level of traffic flow. When lane-changing is discretionary, it is advised not to change lanes unless highly beneficial, e.g., reducing travel time significantly or securing higher safety. Evaluating such "benefit" is a challenge, along with multiple surrounding vehicles in dynamic speed and heading with uncertainty. We propose a real-time lane-selection algorithm with careful cost considerations and with modularity in design. The algorithm is a search-based optimization method that evaluates uncertain dynamic positions of other vehicles under a continuous time and space domain. For demonstration, we incorporate a state-of-the-art motion planner framework (Neural Networks integrated Model Predictive Control) under a CARLA simulation environment.

cs.RO↗

Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal Relationships

Deep reinforcement learning (DRL) provides a promising way for learning navigation in complex autonomous driving scenarios. However, identifying the subtle cues that can indicate drastically different outcomes remains an open problem with designing autonomous systems that operate in human environments. In this work, we show that explicitly inferring the latent state and encoding spatial-temporal relationships in a reinforcement learning framework can help address this difficulty. We encode prior knowledge on the latent states of other drivers through a framework that combines the reinforcement learner with a supervised learner. In addition, we model the influence passing between different vehicles through graph neural networks (GNNs). The proposed framework significantly improves performance in the context of navigating T-intersections compared with state-of-the-art baseline approaches.

cs.LG↗

Reinforcement Learning with Iterative Reasoning for Merging in Dense Traffic

Maneuvering in dense traffic is a challenging task for autonomous vehicles because it requires reasoning about the stochastic behaviors of many other participants. In addition, the agent must achieve the maneuver within a limited time and distance. In this work, we propose a combination of reinforcement learning and game theory to learn merging behaviors. We design a training curriculum for a reinforcement learning agent using the concept of level-$k$ behavior. This approach exposes the agent to a broad variety of behaviors during training, which promotes learning policies that are robust to model discrepancies. We show that our approach learns more efficient policies than traditional training methods.

cs.AI↗

CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning

A variety of cooperative multi-agent control problems require agents to achieve individual goals while contributing to collective success. This multi-goal multi-agent setting poses difficulties for recent algorithms, which primarily target settings with a single global reward, due to two new challenges: efficient exploration for learning both individual goal attainment and cooperation for others' success, and credit-assignment for interactions between actions and goals of different agents. To address both challenges, we restructure the problem into a novel two-stage curriculum, in which single-agent goal attainment is learned prior to learning multi-agent cooperation, and we derive a new multi-goal multi-agent policy gradient with a credit function for localized credit assignment. We use a function augmentation scheme to bridge value and policy functions across the curriculum. The complete architecture, called CM3, learns significantly faster than direct adaptations of existing algorithms on three challenging multi-goal multi-agent problems: cooperative navigation in difficult formations, negotiating multi-vehicle lane changes in the SUMO traffic simulator, and strategic cooperation in a Checkers environment.

cs.LG↗

Interactive Decision Making for Autonomous Vehicles in Dense Traffic

Dense urban traffic environments can produce situations where accurate prediction and dynamic models are insufficient for successful autonomous vehicle motion planning. We investigate how an autonomous agent can safely negotiate with other traffic participants, enabling the agent to handle potential deadlocks. Specifically we consider merges where the gap between cars is smaller than the size of the ego vehicle. We propose a game theoretic framework capable of generating and responding to interactive behaviors. Our main contribution is to show how game-tree decision making can be executed by an autonomous vehicle, including approximations and reasoning that make the tree-search computationally tractable. Additionally, to test our model we develop a stochastic rule-based traffic agent capable of generating interactive behaviors that can be used as a benchmark for simulating traffic participants in a crowded merge setting.

cs.AI↗

Interaction-Aware Multi-Agent Reinforcement Learning for Mobile Agents with Individual Goals

In a multi-agent setting, the optimal policy of a single agent is largely dependent on the behavior of other agents. We investigate the problem of multi-agent reinforcement learning, focusing on decentralized learning in non-stationary domains for mobile robot navigation. We identify a cause for the difficulty in training non-stationary policies: mutual adaptation to sub-optimal behaviors, and we use this to motivate a curriculum-based strategy for learning interactive policies. The curriculum has two stages. First, the agent leverages policy gradient algorithms to learn a policy that is capable of achieving multiple goals. Second, the agent learns a modifier policy to learn how to interact with other agents in a multi-agent setting. We evaluated our approach on both an autonomous driving lane-change domain and a robot navigation domain.

cs.AI↗

Safe Reinforcement Learning on Autonomous Vehicles

There have been numerous advances in reinforcement learning, but the typically unconstrained exploration of the learning process prevents the adoption of these methods in many safety critical applications. Recent work in safe reinforcement learning uses idealized models to achieve their guarantees, but these models do not easily accommodate the stochasticity or high-dimensionality of real world systems. We investigate how prediction provides a general and intuitive framework to constraint exploration, and show how it can be used to safely learn intersection handling behaviors on an autonomous vehicle.

cs.LG↗

Uncertainty-Aware Data Aggregation for Deep Imitation Learning

Estimating statistical uncertainties allows autonomous agents to communicate their confidence during task execution and is important for applications in safety-critical domains such as autonomous driving. In this work, we present the uncertainty-aware imitation learning (UAIL) algorithm for improving end-to-end control systems via data aggregation. UAIL applies Monte Carlo Dropout to estimate uncertainty in the control output of end-to-end systems, using states where it is uncertain to selectively acquire new training data. In contrast to prior data aggregation algorithms that force human experts to visit sub-optimal states at random, UAIL can anticipate its own mistakes and switch control to the expert in order to prevent visiting a series of sub-optimal states. Our experimental results from simulated driving tasks demonstrate that our proposed uncertainty estimation method can be leveraged to reliably predict infractions. Our analysis shows that UAIL outperforms existing data aggregation algorithms on a series of benchmark tasks.

cs.LG↗

Selective Experience Replay for Lifelong Learning

Deep reinforcement learning has emerged as a powerful tool for a variety of learning tasks, however deep nets typically exhibit forgetting when learning multiple tasks in sequence. To mitigate forgetting, we propose an experience replay process that augments the standard FIFO buffer and selectively stores experiences in a long-term memory. We explore four strategies for selecting which experiences will be stored: favoring surprise, favoring reward, matching the global training distribution, and maximizing coverage of the state space. We show that distribution matching successfully prevents catastrophic forgetting, and is consistently the best approach on all domains tested. While distribution matching has better and more consistent performance, we identify one case in which coverage maximization is beneficial - when tasks that receive less trained are more important. Overall, our results show that selective experience replay, when suitable selection algorithms are employed, can prevent catastrophic forgetting.

cs.AI↗

Navigating Occluded Intersections with Autonomous Vehicles using Deep Reinforcement Learning

Providing an efficient strategy to navigate safely through unsignaled intersections is a difficult task that requires determining the intent of other drivers. We explore the effectiveness of Deep Reinforcement Learning to handle intersection problems. Using recent advances in Deep RL, we are able to learn policies that surpass the performance of a commonly-used heuristic approach in several metrics including task completion time and goal success rate and have limited ability to generalize. We then explore a system's ability to learn active sensing behaviors to enable navigating safely in the case of occlusions. Our analysis, provides insight into the intersection handling problem, the solutions learned by the network point out several shortcomings of current rule-based methods, and the failures of our current deep reinforcement learning system point to future research directions.

cs.AI↗

Transferring Autonomous Driving Knowledge on Simulated and Real Intersections

We view intersection handling on autonomous vehicles as a reinforcement learning problem, and study its behavior in a transfer learning setting. We show that a network trained on one type of intersection generally is not able to generalize to other intersections. However, a network that is pre-trained on one intersection and fine-tuned on another performs better on the new task compared to training in isolation. This network also retains knowledge of the prior task, even though some forgetting occurs. Finally, we show that the benefits of fine-tuning hold when transferring simulated intersection handling knowledge to a real autonomous vehicle.

cs.LG↗

Using Task Descriptions in Lifelong Machine Learning for Improved Performance and Zero-Shot Transfer

Knowledge transfer between tasks can improve the performance of learned models, but requires an accurate estimate of the inter-task relationships to identify the relevant knowledge to transfer. These inter-task relationships are typically estimated based on training data for each task, which is inefficient in lifelong learning settings where the goal is to learn each consecutive task rapidly from as little data as possible. To reduce this burden, we develop a lifelong learning method based on coupled dictionary learning that utilizes high-level task descriptions to model the inter-task relationships. We show that using task descriptors improves the performance of the learned task policies, providing both theoretical justification for the benefit and empirical demonstration of the improvement across a variety of learning problems. Given only the descriptor for a new task, the lifelong learner is also able to accurately predict a model for the new task through zero-shot learning using the coupled dictionary, eliminating the need to gather training data before addressing the task.

cs.LG↗

Analyzing Knowledge Transfer in Deep Q-Networks for Autonomously Handling Multiple Intersections

We analyze how the knowledge to autonomously handle one type of intersection, represented as a Deep Q-Network, translates to other types of intersections (tasks). We view intersection handling as a deep reinforcement learning problem, which approximates the state action Q function as a deep neural network. Using a traffic simulator, we show that directly copying a network trained for one type of intersection to another type of intersection decreases the success rate. We also show that when a network that is pre-trained on Task A and then is fine-tuned on a Task B, the resulting network not only performs better on the Task B than an network exclusively trained on Task A, but also retained knowledge on the Task A. Finally, we examine a lifelong learning setting, where we train a single network on five different types of intersections sequentially and show that the resulting network exhibited catastrophic forgetting of knowledge on previous tasks. This result suggests a need for a long-term memory component to preserve knowledge.

cs.LG↗