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David J. Fleet

Publications and source records attributed to David J. Fleet.

47 records · Page 3Linked to original sources

Walking on Thin Air: Environment-Free Physics-based Markerless Motion Capture

We propose a generative approach to physics-based motion capture. Unlike prior attempts to incorporate physics into tracking that assume the subject and scene geometry are calibrated and known a priori, our approach is automatic and online. This distinction is important since calibration of the environment is often difficult, especially for motions with props, uneven surfaces, or outdoor scenes. The use of physics in this context provides a natural framework to reason about contact and the plausibility of recovered motions. We propose a fast data-driven parametric body model, based on linear-blend skinning, which decouples deformations due to pose, anthropometrics and body shape. Pose (and shape) parameters are estimated using robust ICP optimization with physics-based dynamic priors that incorporate contact. Contact is estimated from torque trajectories and predictions of which contact points were active. To our knowledge, this is the first approach to take physics into account without explicit {\em a priori} knowledge of the environment or body dimensions. We demonstrate effective tracking from a noisy single depth camera, improving on state-of-the-art results quantitatively and producing better qualitative results, reducing visual artifacts like foot-skate and jitter.

cs.CV↗

VSE++: Improving Visual-Semantic Embeddings with Hard Negatives

We present a new technique for learning visual-semantic embeddings for cross-modal retrieval. Inspired by hard negative mining, the use of hard negatives in structured prediction, and ranking loss functions, we introduce a simple change to common loss functions used for multi-modal embeddings. That, combined with fine-tuning and use of augmented data, yields significant gains in retrieval performance. We showcase our approach, VSE++, on MS-COCO and Flickr30K datasets, using ablation studies and comparisons with existing methods. On MS-COCO our approach outperforms state-of-the-art methods by 8.8% in caption retrieval and 11.3% in image retrieval (at R@1).

cs.LG↗

Adversarial Manipulation of Deep Representations

We show that the representation of an image in a deep neural network (DNN) can be manipulated to mimic those of other natural images, with only minor, imperceptible perturbations to the original image. Previous methods for generating adversarial images focused on image perturbations designed to produce erroneous class labels, while we concentrate on the internal layers of DNN representations. In this way our new class of adversarial images differs qualitatively from others. While the adversary is perceptually similar to one image, its internal representation appears remarkably similar to a different image, one from a different class, bearing little if any apparent similarity to the input; they appear generic and consistent with the space of natural images. This phenomenon raises questions about DNN representations, as well as the properties of natural images themselves.

cs.CV↗

Generalized Product of Experts for Automatic and Principled Fusion of Gaussian Process Predictions

In this work, we propose a generalized product of experts (gPoE) framework for combining the predictions of multiple probabilistic models. We identify four desirable properties that are important for scalability, expressiveness and robustness, when learning and inferring with a combination of multiple models. Through analysis and experiments, we show that gPoE of Gaussian processes (GP) have these qualities, while no other existing combination schemes satisfy all of them at the same time. The resulting GP-gPoE is highly scalable as individual GP experts can be independently learned in parallel; very expressive as the way experts are combined depends on the input rather than fixed; the combined prediction is still a valid probabilistic model with natural interpretation; and finally robust to unreliable predictions from individual experts.

cs.LG↗

Transductive Log Opinion Pool of Gaussian Process Experts

We introduce a framework for analyzing transductive combination of Gaussian process (GP) experts, where independently trained GP experts are combined in a way that depends on test point location, in order to scale GPs to big data. The framework provides some theoretical justification for the generalized product of GP experts (gPoE-GP) which was previously shown to work well in practice but lacks theoretical basis. Based on the proposed framework, an improvement over gPoE-GP is introduced and empirically validated.

cs.LG↗

Efficient non-greedy optimization of decision trees

Decision trees and randomized forests are widely used in computer vision and machine learning. Standard algorithms for decision tree induction optimize the split functions one node at a time according to some splitting criteria. This greedy procedure often leads to suboptimal trees. In this paper, we present an algorithm for optimizing the split functions at all levels of the tree jointly with the leaf parameters, based on a global objective. We show that the problem of finding optimal linear-combination (oblique) splits for decision trees is related to structured prediction with latent variables, and we formulate a convex-concave upper bound on the tree's empirical loss. The run-time of computing the gradient of the proposed surrogate objective with respect to each training exemplar is quadratic in the the tree depth, and thus training deep trees is feasible. The use of stochastic gradient descent for optimization enables effective training with large datasets. Experiments on several classification benchmarks demonstrate that the resulting non-greedy decision trees outperform greedy decision tree baselines.

cs.LG↗

CO2 Forest: Improved Random Forest by Continuous Optimization of Oblique Splits

We propose a novel algorithm for optimizing multivariate linear threshold functions as split functions of decision trees to create improved Random Forest classifiers. Standard tree induction methods resort to sampling and exhaustive search to find good univariate split functions. In contrast, our method computes a linear combination of the features at each node, and optimizes the parameters of the linear combination (oblique) split functions by adopting a variant of latent variable SVM formulation. We develop a convex-concave upper bound on the classification loss for a one-level decision tree, and optimize the bound by stochastic gradient descent at each internal node of the tree. Forests of up to 1000 Continuously Optimized Oblique (CO2) decision trees are created, which significantly outperform Random Forest with univariate splits and previous techniques for constructing oblique trees. Experimental results are reported on multi-class classification benchmarks and on Labeled Faces in the Wild (LFW) dataset.

cs.LG↗

Building Proteins in a Day: Efficient 3D Molecular Reconstruction

Discovering the 3D atomic structure of molecules such as proteins and viruses is a fundamental research problem in biology and medicine. Electron Cryomicroscopy (Cryo-EM) is a promising vision-based technique for structure estimation which attempts to reconstruct 3D structures from 2D images. This paper addresses the challenging problem of 3D reconstruction from 2D Cryo-EM images. A new framework for estimation is introduced which relies on modern stochastic optimization techniques to scale to large datasets. We also introduce a novel technique which reduces the cost of evaluating the objective function during optimization by over five orders or magnitude. The net result is an approach capable of estimating 3D molecular structure from large scale datasets in about a day on a single workstation.

cs.CV↗

Fast Exact Search in Hamming Space with Multi-Index Hashing

There is growing interest in representing image data and feature descriptors using compact binary codes for fast near neighbor search. Although binary codes are motivated by their use as direct indices (addresses) into a hash table, codes longer than 32 bits are not being used as such, as it was thought to be ineffective. We introduce a rigorous way to build multiple hash tables on binary code substrings that enables exact k-nearest neighbor search in Hamming space. The approach is storage efficient and straightforward to implement. Theoretical analysis shows that the algorithm exhibits sub-linear run-time behavior for uniformly distributed codes. Empirical results show dramatic speedups over a linear scan baseline for datasets of up to one billion codes of 64, 128, or 256 bits.

cs.CV↗

Efficient Optimization for Sparse Gaussian Process Regression

We propose an efficient optimization algorithm for selecting a subset of training data to induce sparsity for Gaussian process regression. The algorithm estimates an inducing set and the hyperparameters using a single objective, either the marginal likelihood or a variational free energy. The space and time complexity are linear in training set size, and the algorithm can be applied to large regression problems on discrete or continuous domains. Empirical evaluation shows state-of-art performance in discrete cases and competitive results in the continuous case.

cs.LG↗

Lattice Particle Filters

A standard approach to approximate inference in state-space models isto apply a particle filter, e.g., the Condensation Algorithm.However, the performance of particle filters often varies significantlydue to their stochastic nature.We present a class of algorithms, called lattice particle filters, thatcircumvent this difficulty by placing the particles deterministicallyaccording to a Quasi-Monte Carlo integration rule.We describe a practical realization of this idea, discuss itstheoretical properties, and its efficiency.Experimental results with a synthetic 2D tracking problem show that thelattice particle filter is equivalent to a conventional particle filterthat has between 10 and 60% more particles, depending ontheir "sparsity" in the state-space.We also present results on inferring 3D human motion frommoving light displays.

cs.AI↗