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David Kaeli

Publications and source records attributed to David Kaeli.

42 records · Page 3Linked to original sources

Iterative Spectral Method for Alternative Clustering

Given a dataset and an existing clustering as input, alternative clustering aims to find an alternative partition. One of the state-of-the-art approaches is Kernel Dimension Alternative Clustering (KDAC). We propose a novel Iterative Spectral Method (ISM) that greatly improves the scalability of KDAC. Our algorithm is intuitive, relies on easily implementable spectral decompositions, and comes with theoretical guarantees. Its computation time improves upon existing implementations of KDAC by as much as 5 orders of magnitude.

stat.ML↗

MGSim + MGMark: A Framework for Multi-GPU System Research

The rapidly growing popularity and scale of data-parallel workloads demand a corresponding increase in raw computational power of GPUs (Graphics Processing Units). As single-GPU systems struggle to satisfy the performance demands, multi-GPU systems have begun to dominate the high-performance computing world. The advent of such systems raises a number of design challenges, including the GPU microarchitecture, multi-GPU interconnect fabrics, runtime libraries and associated programming models. The research community currently lacks a publically available and comprehensive multi-GPU simulation framework and benchmark suite to evaluate multi-GPU system design solutions. In this work, we present MGSim, a cycle-accurate, extensively validated, multi-GPU simulator, based on AMD's Graphics Core Next 3 (GCN3) instruction set architecture. We complement MGSim with MGMark, a suite of multi-GPU workloads that explores multi-GPU collaborative execution patterns. Our simulator is scalable and comes with in-built support for multi-threaded execution to enable fast and efficient simulations. In terms of performance accuracy, MGSim differs $5.5\%$ on average when compared against actual GPU hardware. We also achieve a $3.5\times$ and a $2.5\times$ average speedup in function emulation and architectural simulation with 4 CPU cores, while delivering the same accuracy as the serial simulation. We illustrate the novel simulation capabilities provided by our simulator through a case study exploring programming models based on a unified multi-GPU system (U-MGPU) and a discrete multi-GPU system (D-MGPU) that both utilize unified memory space and cross-GPU memory access. We evaluate the design implications from our case study, suggesting that D-MGPU is an attractive programming model for future multi-GPU systems.

cs.DC↗

Defensive Dropout for Hardening Deep Neural Networks under Adversarial Attacks

Deep neural networks (DNNs) are known vulnerable to adversarial attacks. That is, adversarial examples, obtained by adding delicately crafted distortions onto original legal inputs, can mislead a DNN to classify them as any target labels. This work provides a solution to hardening DNNs under adversarial attacks through defensive dropout. Besides using dropout during training for the best test accuracy, we propose to use dropout also at test time to achieve strong defense effects. We consider the problem of building robust DNNs as an attacker-defender two-player game, where the attacker and the defender know each others' strategies and try to optimize their own strategies towards an equilibrium. Based on the observations of the effect of test dropout rate on test accuracy and attack success rate, we propose a defensive dropout algorithm to determine an optimal test dropout rate given the neural network model and the attacker's strategy for generating adversarial examples.We also investigate the mechanism behind the outstanding defense effects achieved by the proposed defensive dropout. Comparing with stochastic activation pruning (SAP), another defense method through introducing randomness into the DNN model, we find that our defensive dropout achieves much larger variances of the gradients, which is the key for the improved defense effects (much lower attack success rate). For example, our defensive dropout can reduce the attack success rate from 100% to 13.89% under the currently strongest attack i.e., C&W attack on MNIST dataset.

cs.CR↗

Scalable and massively parallel Monte Carlo photon transport simulations for heterogeneous computing platforms

We present a highly scalable Monte Carlo (MC) three-dimensional photon transport simulation platform designed for heterogeneous computing systems. Through the development of a massively parallel MC algorithm using the Open Computing Language (OpenCL) framework, this research extends our existing graphics processing unit (GPU)-accelerated MC technique to a highly scalable vendor-independent heterogeneous computing environment, achieving significantly improved performance and software portability. A number of parallel computing techniques are investigated to achieve portable performance over a wide range of computing hardware. Furthermore, multiple thread-level and device-level load-balancing strat- egies are developed to obtain efficient simulations using multiple central processing units (CPUs) and GPUs.

cs.DC↗

21st Century Computer Architecture

Because most technology and computer architecture innovations were (intentionally) invisible to higher layers, application and other software developers could reap the benefits of this progress without engaging in it. Higher performance has both made more computationally demanding applications feasible (e.g., virtual assistants, computer vision) and made less demanding applications easier to develop by enabling higher-level programming abstractions (e.g., scripting languages and reusable components). Improvements in computer system cost-effectiveness enabled value creation that could never have been imagined by the field's founders (e.g., distributed web search sufficiently inexpensive so as to be covered by advertising links). The wide benefits of computer performance growth are clear. Recently, Danowitz et al. apportioned computer performance growth roughly equally between technology and architecture, with architecture credited with ~80x improvement since 1985. As semiconductor technology approaches its "end-of-the-road" (see below), computer architecture will need to play an increasing role in enabling future ICT innovation. But instead of asking, "How can I make my chip run faster?," architects must now ask, "How can I enable the 21st century infrastructure, from sensors to clouds, adding value from performance to privacy, but without the benefit of near-perfect technology scaling?". The challenges are many, but with appropriate investment, opportunities abound. Underlying these opportunities is a common theme that future architecture innovations will require the engagement of and investments from innovators in other ICT layers.

cs.CY↗

Archer: A Community Distributed Computing Infrastructure for Computer Architecture Research and Education

This paper introduces Archer, a community-based computing resource for computer architecture research and education. The Archer infrastructure integrates virtualization and batch scheduling middleware to deliver high-throughput computing resources aggregated from resources distributed across wide-area networks and owned by different participating entities in a seamless manner. The paper discusses the motivations leading to the design of Archer, describes its core middleware components, and presents an analysis of the functionality and performance of a prototype wide-area deployment running a representative computer architecture simulation workload.

cs.AR↗