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David Meger

Publications and source records attributed to David Meger.

At least 19 recordsLinked to original sources

Drift Q-Learning

Offline reinforcement learning requires improving a policy from fixed data while avoiding out-of-distribution actions with unreliable value estimates. Diffusion and flow policies handle this trade-off by modeling the behavior distribution to regularize the RL objective, but they require iterative denoising, solver integrations, and in more efficient variants, distillation or other approximations at inference. We propose DriftQL, which combines a drift-based behavioral regularizer with critic-driven policy improvement. The value signal biases the policy toward high-value regions of the data support, while attraction and repulsion together keep generated actions near the data and prevent collapse onto a single mode. DriftQL is implemented as a single network with a unified training objective and generates actions in a single forward pass. On D4RL and OGBench, DriftQL consistently outperforms diffusion and flow methods, advancing the state of the art. Under degraded data quality, where the baselines visibly struggle, DriftQL remains close to its clean-data performance, positioning it as a promising alternative to diffusion and flow-based methods while maintaining the simplicity and efficiency of deterministic approaches. Project page: https://driftql.github.io/

cs.LG

CA2: Code-Aware Agent for Automated Game Testing

Automated game testing is important for verifying game functionality, but it remains a costly and time-consuming process. Manual testing often misses edge cases, and current automated methods struggle to provide full code coverage. Prior work has explored reinforcement learning (RL) for game testing, but without leveraging internal code signals such as the call stack. We present Code Aware Agent (CA2), which uses call stack information to learn effective testing strategies. The agent receives the current function call trace along with the game state and learns to reach specific target functions. We instrument two types of environments, 1) State-based and 2) Image-based, with support for efficient call stack extraction. Through experimental evaluation, we find that CA2 achieves consistent improvement over the non-code aware baselines, which does not leverage call stack information. Our results show that incorporating code signals like the call stack enables more effective and targeted game testing.

cs.SE

Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning

This paper investigates robust representation learning in offline goal-conditioned reinforcement learning (GCRL). Particularly in sparse reward scenarios, learning representations that align state and goal latents is a challenge that frequently culminates in representation divergence where the encoder drifts toward a low-dimensional, goal-agnostic subspace that destabilizes policy learning. We address this issue by showing that an agent must acquire a fundamental understanding of its environment across multiple scales, from local physical dynamics to long-horizon goal-directed structure. Building on this insight, we propose Ms.PR, a framework that leverages multi-scale predictive supervision to enforce goal-directed alignment within the latent space. We demonstrate that Ms.PR leads to improved representation quality and strong performance on both vision and state-based tasks. Furthermore, we show that our approach is exceptionally resilient under realistic, challenging data regimes, maintaining state-of-the-art performance across a wide variety of tasks, trajectory stitching scenarios, and extreme noise conditions.

cs.LG

Tactile Modality Fusion for Vision-Language-Action Models

We propose TacFiLM, a lightweight modality-fusion approach that integrates visual-tactile signals into vision-language-action (VLA) models. While advances in VLAs have introduced robot policies that are both generalizable and semantically grounded, these models mainly rely on vision-based perception. Vision alone, however, cannot capture the complex interaction dynamics that occur during contact-rich manipulation, including contact forces, surface friction, compliance, and shear. While recent attempts to integrate tactile signals into VLA models often increase complexity through token concatenation or large-scale pretraining, the heavy computational demands of behaviour models necessitate lightweight fusion strategies. To address these challenges, TacFiLM outlines a post-training finetuning approach that conditions intermediate visual features on pretrained tactile representations using feature-wise linear modulation (FiLM). Experimental results on insertion and drawer opening tasks demonstrate consistent improvements in success rate, direct task performance, completion time, and force stability across both in-distribution and out-of-distribution tasks. Together, these results support our method as an effective approach to integrating tactile signals into VLA models, improving contact-rich manipulation behaviours. Project page: https://charliem7.github.io/projects/TacFilm/

cs.RO

Multi-Agent Model-Based Reinforcement Learning with Joint State-Action Learned Embeddings

Learning to coordinate many agents in partially observable and highly dynamic environments requires both informative representations and data-efficient training. To address this challenge, we present a novel model-based multi-agent reinforcement learning framework that unifies joint state-action representation learning with imaginative roll-outs. We design a world model trained with variational auto-encoders and augment the model using the state-action learned embedding (SALE). SALE is injected into both the imagination module that forecasts plausible future roll-outs and the joint agent network whose individual action values are combined through a mixing network to estimate the joint action-value function. By coupling imagined trajectories with SALE-based action values, the agents acquire a richer understanding of how their choices influence collective outcomes, leading to improved long-term planning and optimization under limited real-environment interactions. Empirical studies on well-established multi-agent benchmarks, including StarCraft II Micro-Management, Multi-Agent MuJoCo, and Level-Based Foraging challenges, demonstrate consistent gains of our method over baseline algorithms and highlight the effectiveness of joint state-action learned embeddings within a multi-agent model-based paradigm.

cs.LG

Contractive Diffusion Policies: Robust Action Diffusion via Contractive Score-Based Sampling with Differential Equations

Diffusion policies have emerged as powerful generative models for offline policy learning, whose sampling process can be rigorously characterized by a score function guiding a stochastic differential equation (SDE). However, the same score-based SDE modeling that grants diffusion policies the flexibility to learn diverse behavior also incurs solver and score-matching errors, large data requirements, and inconsistencies in action generation. While less critical in image generation, these inaccuracies compound and lead to failure in continuous control settings. We introduce contractive diffusion policies (CDPs) to induce contractive behavior in the diffusion sampling dynamics. Contraction pulls nearby flows closer to enhance robustness against solver and score-matching errors while reducing unwanted action variance. We develop an in-depth theoretical analysis along with a practical implementation recipe to incorporate CDPs into existing diffusion policy architectures with minimal modification and computational cost. We evaluate CDPs for offline learning by conducting extensive experiments in simulation and real-world settings. Across benchmarks, CDPs often outperform baseline policies, with pronounced benefits under data scarcity.

cs.LG

VOCALoco: Viability-Optimized Cost-aware Adaptive Locomotion

Recent advancements in legged robot locomotion have facilitated traversal over increasingly complex terrains. Despite this progress, many existing approaches rely on end-to-end deep reinforcement learning (DRL), which poses limitations in terms of safety and interpretability, especially when generalizing to novel terrains. To overcome these challenges, we introduce VOCALoco, a modular skill-selection framework that dynamically adapts locomotion strategies based on perceptual input. Given a set of pre-trained locomotion policies, VOCALoco evaluates their viability and energy-consumption by predicting both the safety of execution and the anticipated cost of transport over a fixed planning horizon. This joint assessment enables the selection of policies that are both safe and energy-efficient, given the observed local terrain. We evaluate our approach on staircase locomotion tasks, demonstrating its performance in both simulated and real-world scenarios using a quadrupedal robot. Empirical results show that VOCALoco achieves improved robustness and safety during stair ascent and descent compared to a conventional end-to-end DRL policy

cs.RO

Convergence Theorems for Entropy-Regularized and Distributional Reinforcement Learning

In the pursuit of finding an optimal policy, reinforcement learning (RL) methods generally ignore the properties of learned policies apart from their expected return. Thus, even when successful, it is difficult to characterize which policies will be learned and what they will do. In this work, we present a theoretical framework for policy optimization that guarantees convergence to a particular optimal policy, via vanishing entropy regularization and a temperature decoupling gambit. Our approach realizes an interpretable, diversity-preserving optimal policy as the regularization temperature vanishes and ensures the convergence of policy derived objects--value functions and return distributions. In a particular instance of our method, for example, the realized policy samples all optimal actions uniformly. Leveraging our temperature decoupling gambit, we present an algorithm that estimates, to arbitrary accuracy, the return distribution associated to its interpretable, diversity-preserving optimal policy.

cs.LG

Large Pre-Trained Models for Bimanual Manipulation in 3D

We investigate the integration of attention maps from a pre-trained Vision Transformer into voxel representations to enhance bimanual robotic manipulation. Specifically, we extract attention maps from DINOv2, a self-supervised ViT model, and interpret them as pixel-level saliency scores over RGB images. These maps are lifted into a 3D voxel grid, resulting in voxel-level semantic cues that are incorporated into a behavior cloning policy. When integrated into a state-of-the-art voxel-based policy, our attention-guided featurization yields an average absolute improvement of 8.2% and a relative gain of 21.9% across all tasks in the RLBench bimanual benchmark.

cs.CV

EMoE: Training-Free Expert Disagreement for Uncertainty-Aware Text-to-Image Diffusion

Large text-to-image diffusion models rarely expose reliable signals of when a prompt is likely to produce a poorly aligned generation, especially when training data is undisclosed. We study whether expert disagreement inside pre-trained mixture-of-experts (MoE) diffusion models can serve as a reliable estimate for epistemic uncertainty. We introduce EMoE, a training-free method that separates expert-specific computation paths at an early MoE layer, uses the same initial noise across paths, and measures variance among their latent representations after the first denoising step. This provides an uncertainty-aware prompt signal before full image generation, without auxiliary networks or training diffusion ensembles. On COCO and CC3M, EMoE ranks prompts by text-image alignment quality metrics more consistently than diffusion-specific and router-based baselines. We further apply EMoE to multilingual prompts and find systematic language-dependent differences in disagreement and generation quality, including shared-vocabulary effects. These results position EMoE as a practical diagnostic tool for prompt risk, model coverage, and bias analysis in MoE text-to-image diffusion models.

cs.AI

Tractable Representations for Convergent Approximation of Distributional HJB Equations

In reinforcement learning (RL), the long-term behavior of decision-making policies is evaluated based on their average returns. Distributional RL has emerged, presenting techniques for learning return distributions, which provide additional statistics for evaluating policies, incorporating risk-sensitive considerations. When the passage of time cannot naturally be divided into discrete time increments, researchers have studied the continuous-time RL (CTRL) problem, where agent states and decisions evolve continuously. In this setting, the Hamilton-Jacobi-Bellman (HJB) equation is well established as the characterization of the expected return, and many solution methods exist. However, the study of distributional RL in the continuous-time setting is in its infancy. Recent work has established a distributional HJB (DHJB) equation, providing the first characterization of return distributions in CTRL. These equations and their solutions are intractable to solve and represent exactly, requiring novel approximation techniques. This work takes strides towards this end, establishing conditions on the method of parameterizing return distributions under which the DHJB equation can be approximately solved. Particularly, we show that under a certain topological property of the mapping between statistics learned by a distributional RL algorithm and corresponding distributions, approximation of these statistics leads to close approximations of the solution of the DHJB equation. Concretely, we demonstrate that the quantile representation common in distributional RL satisfies this topological property, certifying an efficient approximation algorithm for continuous-time distributional RL.

cs.LG

Fairness in Reinforcement Learning with Bisimulation Metrics

Ensuring long-term fairness is crucial when developing automated decision making systems, specifically in dynamic and sequential environments. By maximizing their reward without consideration of fairness, AI agents can introduce disparities in their treatment of groups or individuals. In this paper, we establish the connection between bisimulation metrics and group fairness in reinforcement learning. We propose a novel approach that leverages bisimulation metrics to learn reward functions and observation dynamics, ensuring that learners treat groups fairly while reflecting the original problem. We demonstrate the effectiveness of our method in addressing disparities in sequential decision making problems through empirical evaluation on a standard fairness benchmark consisting of lending and college admission scenarios.

cs.LG

Parseval Regularization for Continual Reinforcement Learning

Loss of plasticity, trainability loss, and primacy bias have been identified as issues arising when training deep neural networks on sequences of tasks -- all referring to the increased difficulty in training on new tasks. We propose to use Parseval regularization, which maintains orthogonality of weight matrices, to preserve useful optimization properties and improve training in a continual reinforcement learning setting. We show that it provides significant benefits to RL agents on a suite of gridworld, CARL and MetaWorld tasks. We conduct comprehensive ablations to identify the source of its benefits and investigate the effect of certain metrics associated to network trainability including weight matrix rank, weight norms and policy entropy.

cs.LG

Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning

When decisions are made at high frequency, traditional reinforcement learning (RL) methods struggle to accurately estimate action values. In turn, their performance is inconsistent and often poor. Whether the performance of distributional RL (DRL) agents suffers similarly, however, is unknown. In this work, we establish that DRL agents are sensitive to the decision frequency. We prove that action-conditioned return distributions collapse to their underlying policy's return distribution as the decision frequency increases. We quantify the rate of collapse of these return distributions and exhibit that their statistics collapse at different rates. Moreover, we define distributional perspectives on action gaps and advantages. In particular, we introduce the superiority as a probabilistic generalization of the advantage -- the core object of approaches to mitigating performance issues in high-frequency value-based RL. In addition, we build a superiority-based DRL algorithm. Through simulations in an option-trading domain, we validate that proper modeling of the superiority distribution produces improved controllers at high decision frequencies.

cs.LG

Topological mapping for traversability-aware long-range navigation in off-road terrain

Autonomous robots navigating in off-road terrain like forests open new opportunities for automation. While off-road navigation has been studied, existing work often relies on clearly delineated pathways. We present a method allowing for long-range planning, exploration and low-level control in unknown off-trail forest terrain, using vision and GPS only. We represent outdoor terrain with a topological map, which is a set of panoramic snapshots connected with edges containing traversability information. A novel traversability analysis method is demonstrated, predicting the existence of a safe path towards a target in an image. Navigating between nodes is done using goal-conditioned behavior cloning, leveraging the power of a pretrained vision transformer. An exploration planner is presented, efficiently covering an unknown off-road area with unknown traversability using a frontiers-based approach. The approach is successfully deployed to autonomously explore two 400 meters squared forest sites unseen during training, in difficult conditions for navigation.

cs.RO

Shedding Light on Large Generative Networks: Estimating Epistemic Uncertainty in Diffusion Models

Generative diffusion models, notable for their large parameter count (exceeding 100 million) and operation within high-dimensional image spaces, pose significant challenges for traditional uncertainty estimation methods due to computational demands. In this work, we introduce an innovative framework, Diffusion Ensembles for Capturing Uncertainty (DECU), designed for estimating epistemic uncertainty for diffusion models. The DECU framework introduces a novel method that efficiently trains ensembles of conditional diffusion models by incorporating a static set of pre-trained parameters, drastically reducing the computational burden and the number of parameters that require training. Additionally, DECU employs Pairwise-Distance Estimators (PaiDEs) to accurately measure epistemic uncertainty by evaluating the mutual information between model outputs and weights in high-dimensional spaces. The effectiveness of this framework is demonstrated through experiments on the ImageNet dataset, highlighting its capability to capture epistemic uncertainty, specifically in under-sampled image classes.

cs.CV

Constrained Robotic Navigation on Preferred Terrains Using LLMs and Speech Instruction: Exploiting the Power of Adverbs

This paper explores leveraging large language models for map-free off-road navigation using generative AI, reducing the need for traditional data collection and annotation. We propose a method where a robot receives verbal instructions, converted to text through Whisper, and a large language model (LLM) model extracts landmarks, preferred terrains, and crucial adverbs translated into speed settings for constrained navigation. A language-driven semantic segmentation model generates text-based masks for identifying landmarks and terrain types in images. By translating 2D image points to the vehicle's motion plane using camera parameters, an MPC controller can guides the vehicle towards the desired terrain. This approach enhances adaptation to diverse environments and facilitates the use of high-level instructions for navigating complex and challenging terrains.

cs.RO

Learning active tactile perception through belief-space control

Robots operating in an open world will encounter novel objects with unknown physical properties, such as mass, friction, or size. These robots will need to sense these properties through interaction prior to performing downstream tasks with the objects. We propose a method that autonomously learns tactile exploration policies by developing a generative world model that is leveraged to 1) estimate the object's physical parameters using a differentiable Bayesian filtering algorithm and 2) develop an exploration policy using an information-gathering model predictive controller. We evaluate our method on three simulated tasks where the goal is to estimate a desired object property (mass, height or toppling height) through physical interaction. We find that our method is able to discover policies that efficiently gather information about the desired property in an intuitive manner. Finally, we validate our method on a real robot system for the height estimation task, where our method is able to successfully learn and execute an information-gathering policy from scratch.

cs.RO