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David Meger

Publications and source records attributed to David Meger.

At least 19 recordsLinked to original sources

The Prestige: Benchmarking Cognitive Visual Reasoning using Magic Tricks

We introduce The Prestige, a video understanding benchmark that probes cognitive visual reasoning through professional magic performances, where deliberate misdirection challenges models to track events and explain unexpected outcomes. The benchmark comprises open-ended questions ranging from temporal and causal understanding to robustness against adversarial questions. Evaluation of leading open-source and proprietary VLMs reveals a substantial gap between even the strongest model and human performance. We also find systematic discrepancies between human and automated grading and identify recurring model failure modes. Ablations further show that models can select correct multiple-choice answers even when they fail to generate correct explanations independently, motivating further investigations into question formats. Together, these findings highlight limitations in both VLM reasoning and its evaluation, underscoring the need for more reliable video understanding models and more rigorous benchmarks.

cs.CV↗

DexSuite: An All-in-One Framework for Dexterous Manipulation Across Arms, Hands, and Tasks

Human-level dexterity remains a central open problem in robotics, yet few simulation frameworks cover the full workflow of dexterous manipulation, from setting up a robot to collecting dexterous demonstrations and evaluating policies. We present DexSuite, an all-in-one simulation framework for dexterous manipulation built on the Genesis simulator. DexSuite provides 30 tasks and assembles its 10 arms and 12 end-effectors, from parallel-jaw grippers to dexterous hands, into more than 100 single-arm robots and thousands of bimanual pairs. It also ships a standardized environment API, integrated teleoperation, and simulated tactile sensing. Moreover, we define a benchmark of 16 task-embodiment pairs spanning diverse contact complexities and horizons, and release a dataset of 4,700 successful episodes in simulation from human teleoperation, scripted experts, and learned policies. We release DexSuite as open source and hope others will build on it. Videos and datasets are available at https://dexsuiteorg.github.io

cs.RO↗

Improving Policy Learning from Delayed Interventions

In this work, we explore the idea of expert intervention delays in human-supervised robotic systems for imitation learning system. Previous works in imitation learning have primarily examined the impact of suboptimal experts, where the expert policy makes mistakes, but assumed expert interventions occur immediately after errors are made. Although delayed expert intervention can be viewed as a form of noise that might improve policy robustness, our results show that learning from delayed expert interventions is overall less effective than learning from non-delayed expert interventions; delayed expert interventions are less effective at demonstrating error avoidance behaviors. To address this, we propose Learning from Delayed Intervention (LfDI), which learns a cost function based on where and when the expert intervenes, combined with limited information about the extent of intervention delays provided by the expert. This cost function is then used to infer additional supervision for states without expert data, guiding the policy to avoid states that would likely trigger interventions. We evaluate our method, Learning from Delayed Intervention (LfDI), on simulated environments and show that it outperforms other methods that do not account for intervention delays.

cs.RO↗

MSPR: Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning

This paper investigates robust representation learning in offline goal-conditioned reinforcement learning (GCRL). Particularly in sparse reward scenarios, learning representations that align state and goal latents is a challenge, as the encoder can learn goal-agnostic features that destabilize policy learning. We address this issue by learning the encoder's representation with alignment objectives that capture the environment across multiple scales, from local physical dynamics to long-horizon goal-directed structure. Concretely, we propose MSPR, a framework that leverages multi-scale predictive supervision to enforce goal-directed alignment within the latent space. We demonstrate that MSPR leads to strong performance on both vision and state-based tasks. Furthermore, we show that our approach is resilient under realistic, challenging data regimes, maintaining state-of-the-art performance across a wide variety of tasks.

cs.LG↗

FLINT: Fast Lightweight Inference for Traversability

Navigation in off-road conditions is challenging due to the lack of structure. There is no fixed vocabulary for what is traversable. The traversability depends on both the environment and the embodiment's dynamics. Neither of these two variables can be hand-labeled at scale. Thus, traversability has to be learned by the embodiment's own experience. Modern platforms tend to use multiple sensors to estimate traversability and navigate: RGBD cameras, lidar, radar, IMU, with computationally intensive platforms to run inference on neural networks. Against this trend, we propose FLINT, a lightweight traversability estimator: a 21.6M-parameter backbone, 38\times smaller than a comparable foundation-model backbone, that scores higher on held-out terrain probes and runs at 14.7 FPS on CPU alone using a RGB camera has the only sensor. Despite that gap in scale, FLINT produces a cheaper, more accurate costmap than a deployed foundation-model system (WildOS) on 23 of 24 replayed field logs. We compare different self-supervised learning signals and deploy the resulting models on a real platform in closed-loop field trials: the best self-supervised head reaches 99% autonomy over the route, outperforming a human-label-trained baseline deployed live on the same course. Our results show that heavy sensing and computing are not necessary for traversability estimation.

cs.RO↗

Tactile Modality Fusion for Vision-Language-Action Models

We propose TacFiLM, a lightweight modality-fusion approach that integrates visual-tactile signals into vision-language-action (VLA) models. While advances in VLAs have introduced robot policies that are both generalizable and semantically grounded, these models mainly rely on vision-based perception. Vision alone, however, cannot capture the complex interaction dynamics that occur during contact-rich manipulation, including contact forces, surface friction, compliance, and shear. While recent attempts to integrate tactile signals into VLA models often increase complexity through token concatenation or large-scale pretraining, the heavy computational demands of behaviour models necessitate lightweight fusion strategies. To address these challenges, TacFiLM outlines a post-training finetuning approach that conditions intermediate visual features on pretrained tactile representations using feature-wise linear modulation (FiLM). Experimental results on insertion and drawer opening tasks demonstrate consistent improvements in success rate, direct task performance, completion time, and force stability across both in-distribution and out-of-distribution tasks. Together, these results support our method as an effective approach to integrating tactile signals into VLA models, improving contact-rich manipulation behaviours. Project page: https://charliem7.github.io/projects/TacFilm/

cs.RO↗

EMoE: Training-Free Expert Disagreement for Uncertainty-Aware Text-to-Image Diffusion

Large text-to-image diffusion models rarely expose reliable signals of when a prompt is likely to produce a poorly aligned generation, especially when training data is undisclosed. We study whether expert disagreement inside pre-trained mixture-of-experts (MoE) diffusion models can serve as a reliable estimate for epistemic uncertainty. We introduce EMoE, a training-free method that separates expert-specific computation paths at an early MoE layer, uses the same initial noise across paths, and measures variance among their latent representations after the first denoising step. This provides an uncertainty-aware prompt signal before full image generation, without auxiliary networks or training diffusion ensembles. On COCO and CC3M, EMoE ranks prompts by text-image alignment quality metrics more consistently than diffusion-specific and router-based baselines. We further apply EMoE to multilingual prompts and find systematic language-dependent differences in disagreement and generation quality, including shared-vocabulary effects. These results position EMoE as a practical diagnostic tool for prompt risk, model coverage, and bias analysis in MoE text-to-image diffusion models.

cs.AI↗

Drift Q-Learning

Offline reinforcement learning requires improving a policy from fixed data while avoiding out-of-distribution actions with unreliable value estimates. Diffusion and flow policies handle this trade-off by modeling the behavior distribution to regularize the RL objective, but they require iterative denoising, solver integrations, and in more efficient variants, distillation or other approximations at inference. We propose DriftQL, which combines a drift-based behavioral regularizer with critic-driven policy improvement. The value signal biases the policy toward high-value regions of the data support, while attraction and repulsion together keep generated actions near the data and prevent collapse onto a single mode. DriftQL is implemented as a single network with a unified training objective and generates actions in a single forward pass. On D4RL and OGBench, DriftQL consistently outperforms diffusion and flow methods, advancing the state of the art. Under degraded data quality, where the baselines visibly struggle, DriftQL remains close to its clean-data performance, positioning it as a promising alternative to diffusion and flow-based methods while maintaining the simplicity and efficiency of deterministic approaches. Project page: https://driftql.github.io/

cs.LG↗

CA2: Code-Aware Agent for Automated Game Testing

Automated game testing is important for verifying game functionality, but it remains a costly and time-consuming process. Manual testing often misses edge cases, and current automated methods struggle to provide full code coverage. Prior work has explored reinforcement learning (RL) for game testing, but without leveraging internal code signals such as the call stack. We present Code Aware Agent (CA2), which uses call stack information to learn effective testing strategies. The agent receives the current function call trace along with the game state and learns to reach specific target functions. We instrument two types of environments, 1) State-based and 2) Image-based, with support for efficient call stack extraction. Through experimental evaluation, we find that CA2 achieves consistent improvement over the non-code aware baselines, which does not leverage call stack information. Our results show that incorporating code signals like the call stack enables more effective and targeted game testing.

cs.SE↗

Contractive Diffusion Policies: Robust Action Diffusion via Contractive Score-Based Sampling with Differential Equations

Diffusion policies have emerged as powerful generative models for offline policy learning, whose sampling process can be rigorously characterized by a score function guiding a stochastic differential equation (SDE). However, the same score-based SDE modeling that grants diffusion policies the flexibility to learn diverse behavior also incurs solver and score-matching errors, large data requirements, and inconsistencies in action generation. While less critical in image generation, these inaccuracies compound and lead to failure in continuous control settings. We introduce contractive diffusion policies (CDPs) to induce contractive behavior in the diffusion sampling dynamics. Contraction pulls nearby flows closer to enhance robustness against solver and score-matching errors while reducing unwanted action variance. We develop an in-depth theoretical analysis along with a practical implementation recipe to incorporate CDPs into existing diffusion policy architectures with minimal modification and computational cost. We evaluate CDPs for offline learning by conducting extensive experiments in simulation and real-world settings. Across benchmarks, CDPs often outperform baseline policies, with pronounced benefits under data scarcity.

cs.LG↗

Multi-Agent Model-Based Reinforcement Learning with Joint State-Action Learned Embeddings

Learning to coordinate many agents in partially observable and highly dynamic environments requires both informative representations and data-efficient training. To address this challenge, we present a novel model-based multi-agent reinforcement learning framework that unifies joint state-action representation learning with imaginative roll-outs. We design a world model trained with variational auto-encoders and augment the model using the state-action learned embedding (SALE). SALE is injected into both the imagination module that forecasts plausible future roll-outs and the joint agent network whose individual action values are combined through a mixing network to estimate the joint action-value function. By coupling imagined trajectories with SALE-based action values, the agents acquire a richer understanding of how their choices influence collective outcomes, leading to improved long-term planning and optimization under limited real-environment interactions. Empirical studies on well-established multi-agent benchmarks, including StarCraft II Micro-Management, Multi-Agent MuJoCo, and Level-Based Foraging challenges, demonstrate consistent gains of our method over baseline algorithms and highlight the effectiveness of joint state-action learned embeddings within a multi-agent model-based paradigm.

cs.LG↗

VOCALoco: Viability-Optimized Cost-aware Adaptive Locomotion

Recent advancements in legged robot locomotion have facilitated traversal over increasingly complex terrains. Despite this progress, many existing approaches rely on end-to-end deep reinforcement learning (DRL), which poses limitations in terms of safety and interpretability, especially when generalizing to novel terrains. To overcome these challenges, we introduce VOCALoco, a modular skill-selection framework that dynamically adapts locomotion strategies based on perceptual input. Given a set of pre-trained locomotion policies, VOCALoco evaluates their viability and energy-consumption by predicting both the safety of execution and the anticipated cost of transport over a fixed planning horizon. This joint assessment enables the selection of policies that are both safe and energy-efficient, given the observed local terrain. We evaluate our approach on staircase locomotion tasks, demonstrating its performance in both simulated and real-world scenarios using a quadrupedal robot. Empirical results show that VOCALoco achieves improved robustness and safety during stair ascent and descent compared to a conventional end-to-end DRL policy

cs.RO↗

Convergence Theorems for Entropy-Regularized and Distributional Reinforcement Learning

In the pursuit of finding an optimal policy, reinforcement learning (RL) methods generally ignore the properties of learned policies apart from their expected return. Thus, even when successful, it is difficult to characterize which policies will be learned and what they will do. In this work, we present a theoretical framework for policy optimization that guarantees convergence to a particular optimal policy, via vanishing entropy regularization and a temperature decoupling gambit. Our approach realizes an interpretable, diversity-preserving optimal policy as the regularization temperature vanishes and ensures the convergence of policy derived objects--value functions and return distributions. In a particular instance of our method, for example, the realized policy samples all optimal actions uniformly. Leveraging our temperature decoupling gambit, we present an algorithm that estimates, to arbitrary accuracy, the return distribution associated to its interpretable, diversity-preserving optimal policy.

cs.LG↗

Efficient Epistemic Uncertainty Estimation in Regression Ensemble Models Using Pairwise-Distance Estimators

This work introduces an efficient novel approach for epistemic uncertainty estimation for ensemble models for regression tasks using pairwise-distance estimators (PaiDEs). Utilizing the pairwise-distance between model components, these estimators establish bounds on entropy. We leverage this capability to enhance the performance of Bayesian Active Learning by Disagreement (BALD). Notably, unlike sample-based Monte Carlo estimators, PaiDEs exhibit a remarkable capability to estimate epistemic uncertainty at speeds up to 100 times faster while covering a significantly larger number of inputs at once and demonstrating superior performance in higher dimensions. To validate our approach, we conducted a varied series of regression experiments on commonly used benchmarks: 1D sinusoidal data, $\textit{Pendulum}$, $\textit{Hopper}$, $\textit{Ant}$ and $\textit{Humanoid}$. For each experimental setting, an active learning framework was applied to demonstrate the advantages of PaiDEs for epistemic uncertainty estimation. We compare our approach to existing active learning methods and find that our approach outperforms on high-dimensional regression tasks.

cs.LG↗

VDFD: Multi-Agent Value Decomposition Framework with Disentangled World Model

In this paper, we propose a novel model-based multi-agent reinforcement learning approach named Value Decomposition Framework with Disentangled World Model to address the challenge of achieving a common goal of multiple agents interacting in the same environment with reduced sample complexity. Due to scalability and non-stationarity problems posed by multi-agent systems, model-free methods rely on a considerable number of samples for training. In contrast, we use a modularized world model, composed of action-conditioned, action-free, and static branches, to unravel the complicated environment dynamics. Our model produces imagined outcomes based on past experience, without sampling directly from the real environment. We employ variational auto-encoders and variational graph auto-encoders to learn the latent representations for the world model, which is merged with a value-based framework to predict the joint action-value function and optimize the overall training objective. Experimental results on StarCraft II micro-management, Multi-Agent MuJoCo, and Level-Based Foraging challenges demonstrate that our method achieves high sample efficiency and exhibits superior performance compared to other baselines across a wide range of multi-agent learning tasks.

cs.LG↗

Large Pre-Trained Models for Bimanual Manipulation in 3D

We investigate the integration of attention maps from a pre-trained Vision Transformer into voxel representations to enhance bimanual robotic manipulation. Specifically, we extract attention maps from DINOv2, a self-supervised ViT model, and interpret them as pixel-level saliency scores over RGB images. These maps are lifted into a 3D voxel grid, resulting in voxel-level semantic cues that are incorporated into a behavior cloning policy. When integrated into a state-of-the-art voxel-based policy, our attention-guided featurization yields an average absolute improvement of 8.2% and a relative gain of 21.9% across all tasks in the RLBench bimanual benchmark.

cs.CV↗

Generalizable Imitation Learning Through Pre-Trained Representations

In this paper, we leverage self-supervised vision transformer models and their emergent semantic abilities to improve the generalization abilities of imitation learning policies. We introduce DVK, an imitation learning algorithm that leverages rich pre-trained Visual Transformer patch-level embeddings to obtain better generalization when learning through demonstrations. Our learner sees the world by clustering appearance features into groups associated with semantic concepts, forming stable keypoints that generalize across a wide range of appearance variations and object types. We demonstrate how this representation enables generalized behaviour by evaluating imitation learning across a diverse dataset of object manipulation tasks. To facilitate further study of generalization in Imitation Learning, all of our code for the method and evaluation, as well as the dataset, is made available.

cs.RO↗

Tractable Representations for Convergent Approximation of Distributional HJB Equations

In reinforcement learning (RL), the long-term behavior of decision-making policies is evaluated based on their average returns. Distributional RL has emerged, presenting techniques for learning return distributions, which provide additional statistics for evaluating policies, incorporating risk-sensitive considerations. When the passage of time cannot naturally be divided into discrete time increments, researchers have studied the continuous-time RL (CTRL) problem, where agent states and decisions evolve continuously. In this setting, the Hamilton-Jacobi-Bellman (HJB) equation is well established as the characterization of the expected return, and many solution methods exist. However, the study of distributional RL in the continuous-time setting is in its infancy. Recent work has established a distributional HJB (DHJB) equation, providing the first characterization of return distributions in CTRL. These equations and their solutions are intractable to solve and represent exactly, requiring novel approximation techniques. This work takes strides towards this end, establishing conditions on the method of parameterizing return distributions under which the DHJB equation can be approximately solved. Particularly, we show that under a certain topological property of the mapping between statistics learned by a distributional RL algorithm and corresponding distributions, approximation of these statistics leads to close approximations of the solution of the DHJB equation. Concretely, we demonstrate that the quantile representation common in distributional RL satisfies this topological property, certifying an efficient approximation algorithm for continuous-time distributional RL.

cs.LG↗