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David Meger

Publications and source records attributed to David Meger.

At least 55 records · Page 3Linked to original sources

Trajectory-Constrained Deep Latent Visual Attention for Improved Local Planning in Presence of Heterogeneous Terrain

We present a reward-predictive, model-based deep learning method featuring trajectory-constrained visual attention for local planning in visual navigation tasks. Our method learns to place visual attention at locations in latent image space which follow trajectories caused by vehicle control actions to enhance predictive accuracy during planning. The attention model is jointly optimized by the task-specific loss and an additional trajectory-constraint loss, allowing adaptability yet encouraging a regularized structure for improved generalization and reliability. Importantly, visual attention is applied in latent feature map space instead of raw image space to promote efficient planning. We validated our model in visual navigation tasks of planning low turbulence, collision-free trajectories in off-road settings and hill climbing with locking differentials in the presence of slippery terrain. Experiments involved randomized procedural generated simulation and real-world environments. We found our method improved generalization and learning efficiency when compared to no-attention and self-attention alternatives.

cs.RO↗

IL-flOw: Imitation Learning from Observation using Normalizing Flows

We present an algorithm for Inverse Reinforcement Learning (IRL) from expert state observations only. Our approach decouples reward modelling from policy learning, unlike state-of-the-art adversarial methods which require updating the reward model during policy search and are known to be unstable and difficult to optimize. Our method, IL-flOw, recovers the expert policy by modelling state-state transitions, by generating rewards using deep density estimators trained on the demonstration trajectories, avoiding the instability issues of adversarial methods. We demonstrate that using the state transition log-probability density as a reward signal for forward reinforcement learning translates to matching the trajectory distribution of the expert demonstrations, and experimentally show good recovery of the true reward signal as well as state of the art results for imitation from observation on locomotion and robotic continuous control tasks.

cs.LG↗

An Autonomous Probing System for Collecting Measurements at Depth from Small Surface Vehicles

This paper presents the portable autonomous probing system (APS), a low-cost robotic design for collecting water quality measurements at targeted depths from an autonomous surface vehicle (ASV). This system fills an important but often overlooked niche in marine sampling by enabling mobile sensor observations throughout the near-surface water column without the need for advanced underwater equipment. We present a probe delivery mechanism built with commercially available components and describe the corresponding open-source simulator and winch controller. Finally, we demonstrate the system in a field deployment and discuss design trade-offs and areas for future improvement. Project details are available on https://johannah.github.io/publication/sample-at-depth our website

cs.RO↗

Active 3D Shape Reconstruction from Vision and Touch

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data such as RGB images, depth maps or haptic readings, leaving the active exploration of the shape largely unexplored. Inactive touch sensing for 3D reconstruction, the goal is to actively select the tactile readings that maximize the improvement in shape reconstruction accuracy. However, the development of deep learning-based active touch models is largely limited by the lack of frameworks for shape exploration. In this paper, we focus on this problem and introduce a system composed of: 1) a haptic simulator leveraging high spatial resolution vision-based tactile sensors for active touching of 3D objects; 2)a mesh-based 3D shape reconstruction model that relies on tactile or visuotactile signals; and 3) a set of data-driven solutions with either tactile or visuotactile priors to guide the shape exploration. Our framework enables the development of the first fully data-driven solutions to active touch on top of learned models for object understanding. Our experiments show the benefits of such solutions in the task of 3D shape understanding where our models consistently outperform natural baselines. We provide our framework as a tool to foster future research in this direction.

cs.CV↗

Multimodal dynamics modeling for off-road autonomous vehicles

Dynamics modeling in outdoor and unstructured environments is difficult because different elements in the environment interact with the robot in ways that can be hard to predict. Leveraging multiple sensors to perceive maximal information about the robot's environment is thus crucial when building a model to perform predictions about the robot's dynamics with the goal of doing motion planning. We design a model capable of long-horizon motion predictions, leveraging vision, lidar and proprioception, which is robust to arbitrarily missing modalities at test time. We demonstrate in simulation that our model is able to leverage vision to predict traction changes. We then test our model using a real-world challenging dataset of a robot navigating through a forest, performing predictions in trajectories unseen during training. We try different modality combinations at test time and show that, while our model performs best when all modalities are present, it is still able to perform better than the baseline even when receiving only raw vision input and no proprioception, as well as when only receiving proprioception. Overall, our study demonstrates the importance of leveraging multiple sensors when doing dynamics modeling in outdoor conditions.

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Learning Intuitive Physics with Multimodal Generative Models

Predicting the future interaction of objects when they come into contact with their environment is key for autonomous agents to take intelligent and anticipatory actions. This paper presents a perception framework that fuses visual and tactile feedback to make predictions about the expected motion of objects in dynamic scenes. Visual information captures object properties such as 3D shape and location, while tactile information provides critical cues about interaction forces and resulting object motion when it makes contact with the environment. Utilizing a novel See-Through-your-Skin (STS) sensor that provides high resolution multimodal sensing of contact surfaces, our system captures both the visual appearance and the tactile properties of objects. We interpret the dual stream signals from the sensor using a Multimodal Variational Autoencoder (MVAE), allowing us to capture both modalities of contacting objects and to develop a mapping from visual to tactile interaction and vice-versa. Additionally, the perceptual system can be used to infer the outcome of future physical interactions, which we validate through simulated and real-world experiments in which the resting state of an object is predicted from given initial conditions.

cs.LG↗

Seeing Through your Skin: Recognizing Objects with a Novel Visuotactile Sensor

We introduce a new class of vision-based sensor and associated algorithmic processes that combine visual imaging with high-resolution tactile sending, all in a uniform hardware and computational architecture. We demonstrate the sensor's efficacy for both multi-modal object recognition and metrology. Object recognition is typically formulated as an unimodal task, but by combining two sensor modalities we show that we can achieve several significant performance improvements. This sensor, named the See-Through-your-Skin sensor (STS), is designed to provide rich multi-modal sensing of contact surfaces. Inspired by recent developments in optical tactile sensing technology, we address a key missing feature of these sensors: the ability to capture a visual perspective of the region beyond the contact surface. Whereas optical tactile sensors are typically opaque, we present a sensor with a semitransparent skin that has the dual capabilities of acting as a tactile sensor and/or as a visual camera depending on its internal lighting conditions. This paper details the design of the sensor, showcases its dual sensing capabilities, and presents a deep learning architecture that fuses vision and touch. We validate the ability of the sensor to classify household objects, recognize fine textures, and infer their physical properties both through numerical simulations and experiments with a smart countertop prototype.

cs.RO↗

Intervention Design for Effective Sim2Real Transfer

The goal of this work is to address the recent success of domain randomization and data augmentation for the sim2real setting. We explain this success through the lens of causal inference, positioning domain randomization and data augmentation as interventions on the environment which encourage invariance to irrelevant features. Such interventions include visual perturbations that have no effect on reward and dynamics. This encourages the learning algorithm to be robust to these types of variations and learn to attend to the true causal mechanisms for solving the task. This connection leads to two key findings: (1) perturbations to the environment do not have to be realistic, but merely show variation along dimensions that also vary in the real world, and (2) use of an explicit invariance-inducing objective improves generalization in sim2sim and sim2real transfer settings over just data augmentation or domain randomization alone. We demonstrate the capability of our method by performing zero-shot transfer of a robot arm reach task on a 7DoF Jaco arm learning from pixel observations.

cs.RO↗

3D Shape Reconstruction from Vision and Touch

When a toddler is presented a new toy, their instinctual behaviour is to pick it upand inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to multi-modal shape understanding which encourages a similar fusion vision and touch information.To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single-modality baselines; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) there construction quality increases with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood.

cs.CV↗

An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay

Prioritized Experience Replay (PER) is a deep reinforcement learning technique in which agents learn from transitions sampled with non-uniform probability proportionate to their temporal-difference error. We show that any loss function evaluated with non-uniformly sampled data can be transformed into another uniformly sampled loss function with the same expected gradient. Surprisingly, we find in some environments PER can be replaced entirely by this new loss function without impact to empirical performance. Furthermore, this relationship suggests a new branch of improvements to PER by correcting its uniformly sampled loss function equivalent. We demonstrate the effectiveness of our proposed modifications to PER and the equivalent loss function in several MuJoCo and Atari environments.

cs.LG↗

Learning the Latent Space of Robot Dynamics for Cutting Interaction Inference

Utilization of latent space to capture a lower-dimensional representation of a complex dynamics model is explored in this work. The targeted application is of a robotic manipulator executing a complex environment interaction task, in particular, cutting a wooden object. We train two flavours of Variational Autoencoders---standard and Vector-Quantised---to learn the latent space which is then used to infer certain properties of the cutting operation, such as whether the robot is cutting or not, as well as, material and geometry of the object being cut. The two VAE models are evaluated with reconstruction, prediction and a combined reconstruction/prediction decoders. The results demonstrate the expressiveness of the latent space for robotic interaction inference and the competitive prediction performance against recurrent neural networks.

cs.RO↗

Vision-Based Goal-Conditioned Policies for Underwater Navigation in the Presence of Obstacles

We present Nav2Goal, a data-efficient and end-to-end learning method for goal-conditioned visual navigation. Our technique is used to train a navigation policy that enables a robot to navigate close to sparse geographic waypoints provided by a user without any prior map, all while avoiding obstacles and choosing paths that cover user-informed regions of interest. Our approach is based on recent advances in conditional imitation learning. General-purpose, safe and informative actions are demonstrated by a human expert. The learned policy is subsequently extended to be goal-conditioned by training with hindsight relabelling, guided by the robot's relative localization system, which requires no additional manual annotation. We deployed our method on an underwater vehicle in the open ocean to collect scientifically relevant data of coral reefs, which allowed our robot to operate safely and autonomously, even at very close proximity to the coral. Our field deployments have demonstrated over a kilometer of autonomous visual navigation, where the robot reaches on the order of 40 waypoints, while collecting scientifically relevant data. This is done while travelling within 0.5 m altitude from sensitive corals and exhibiting significant learned agility to overcome turbulent ocean conditions and to actively avoid collisions.

cs.RO↗

Learning to Drive Off Road on Smooth Terrain in Unstructured Environments Using an On-Board Camera and Sparse Aerial Images

We present a method for learning to drive on smooth terrain while simultaneously avoiding collisions in challenging off-road and unstructured outdoor environments using only visual inputs. Our approach applies a hybrid model-based and model-free reinforcement learning method that is entirely self-supervised in labeling terrain roughness and collisions using on-board sensors. Notably, we provide both first-person and overhead aerial image inputs to our model. We find that the fusion of these complementary inputs improves planning foresight and makes the model robust to visual obstructions. Our results show the ability to generalize to environments with plentiful vegetation, various types of rock, and sandy trails. During evaluation, our policy attained 90% smooth terrain traversal and reduced the proportion of rough terrain driven over by 6.1 times compared to a model using only first-person imagery.

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Unifying Variational Inference and PAC-Bayes for Supervised Learning that Scales

Neural Network based controllers hold enormous potential to learn complex, high-dimensional functions. However, they are prone to overfitting and unwarranted extrapolations. PAC Bayes is a generalized framework which is more resistant to overfitting and that yields performance bounds that hold with arbitrarily high probability even on the unjustified extrapolations. However, optimizing to learn such a function and a bound is intractable for complex tasks. In this work, we propose a method to simultaneously learn such a function and estimate performance bounds that scale organically to high-dimensions, non-linear environments without making any explicit assumptions about the environment. We build our approach on a parallel that we draw between the formulations called ELBO and PAC Bayes when the risk metric is negative log likelihood. Through our experiments on multiple high dimensional MuJoCo locomotion tasks, we validate the correctness of our theory, show its ability to generalize better, and investigate the factors that are important for its learning. The code for all the experiments is available at https://bit.ly/2qv0JjA.

stat.ML↗

Detecting GAN generated errors

Despite an impressive performance from the latest GAN for generating hyper-realistic images, GAN discriminators have difficulty evaluating the quality of an individual generated sample. This is because the task of evaluating the quality of a generated image differs from deciding if an image is real or fake. A generated image could be perfect except in a single area but still be detected as fake. Instead, we propose a novel approach for detecting where errors occur within a generated image. By collaging real images with generated images, we compute for each pixel, whether it belongs to the real distribution or generated distribution. Furthermore, we leverage attention to model long-range dependency; this allows detection of errors which are reasonable locally but not holistically. For evaluation, we show that our error detection can act as a quality metric for an individual image, unlike FID and IS. We leverage Improved Wasserstein, BigGAN, and StyleGAN to show a ranking based on our metric correlates impressively with FID scores. Our work opens the door for better understanding of GAN and the ability to select the best samples from a GAN model.

eess.IV↗

Deep learning for Aerosol Forecasting

Reanalysis datasets combining numerical physics models and limited observations to generate a synthesised estimate of variables in an Earth system, are prone to biases against ground truth. Biases identified with the NASA Modern-Era Retrospective Analysis for Research and Applications, Version 2 (MERRA-2) aerosol optical depth (AOD) dataset, against the Aerosol Robotic Network (AERONET) ground measurements in previous studies, motivated the development of a deep learning based AOD prediction model globally. This study combines a convolutional neural network (CNN) with MERRA-2, tested against all AERONET sites. The new hybrid CNN-based model provides better estimates validated versus AERONET ground truth, than only using MERRA-2 reanalysis.

cs.LG↗

Cascaded Gaussian Processes for Data-efficient Robot Dynamics Learning

Motivated by the recursive Newton-Euler formulation, we propose a novel cascaded Gaussian process learning framework for the inverse dynamics of robot manipulators. This approach leads to a significant dimensionality reduction which in turn results in better learning and data efficiency. We explore two formulations for the cascading: the inward and outward, both along the manipulator chain topology. The learned modeling is tested in conjunction with the classical inverse dynamics model (semi-parametric) and on its own (non-parametric) in the context of feed-forward control of the arm. Experimental results are obtained with Jaco 2 six-DOF and SARCOS seven-DOF manipulators for randomly defined sinusoidal motions of the joints in order to evaluate the performance of cascading against the standard GP learning. In addition, experiments are conducted using Jaco 2 on a task emulating a pouring maneuver. Results indicate a consistent improvement in learning speed with the inward cascaded GP model and an overall improvement in data efficiency and generalization.

cs.RO↗

Learning Domain Randomization Distributions for Training Robust Locomotion Policies

Domain randomization (DR) is a successful technique for learning robust policies for robot systems, when the dynamics of the target robot system are unknown. The success of policies trained with domain randomization however, is highly dependent on the correct selection of the randomization distribution. The majority of success stories typically use real world data in order to carefully select the DR distribution, or incorporate real world trajectories to better estimate appropriate randomization distributions. In this paper, we consider the problem of finding good domain randomization parameters for simulation, without prior access to data from the target system. We explore the use of gradient-based search methods to learn a domain randomization with the following properties: 1) The trained policy should be successful in environments sampled from the domain randomization distribution 2) The domain randomization distribution should be wide enough so that the experience similar to the target robot system is observed during training, while addressing the practicality of training finite capacity models. These two properties aim to ensure the trajectories encountered in the target system are close to those observed during training, as existing methods in machine learning are better suited for interpolation than extrapolation. We show how adapting the domain randomization distribution while training context-conditioned policies results in improvements on jump-start and asymptotic performance when transferring a learned policy to the target environment.

cs.LG↗