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David R. Bull

Publications and source records attributed to David R. Bull.

At least 19 recordsLinked to original sources

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing. In addition, inverse rendering conventionally relies on physically-based rendering to estimates 3D geometry and lighting, using environment maps. However, these maps are typically low-resolution and assume far-field lighting. In VP, with near-field and high-resolution image-based lighting, this can lead to inaccuracies and introduce complexities when editing. Addressing this, we propose a VP-specific framework for 3D reconstruction and relighting using Gaussian Splatting. This uses the known background imagery to condition the relighting process. This avoids relying on environment maps and reduces compositing to a background-image editing task. To realize our framework, we introduce a process (and associated dataset) that captures real VP scenes under varying background content and illumination conditions. This data is used to decompose a 3D scene into fixed appearance and variable lighting components. The variable lighting process simulates light transport by parameterizing each primitive with a UV coordinate, intensity value and resolution modifier. Using mipmaps, these directly sample the background texture in image space - implicitly capturing reflections and refractions without physically-based rendering. Combined with the fixed appearance component, this allows us to render relit scenes using a Gaussian Splatting rasterizer. Compared to baselines, our approach achieves higher-quality 3D reconstruction and controllable relighting. The method is efficient (<3 GB RAM, <5 GB VRAM, <2 hours training, ~35 FPS) and supports rendering useful arbitrary output variables including depth, lighting intensity, lighting color, and unlit renders.

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BVI-Mamba: Video Enhancement Using a Visual State-Space Model for Low-Light and Underwater Environments

Videos captured in low-light and underwater conditions often suffer from distortions such as noise, low contrast, color imbalance, and blur. These issues not only limit visibility but also degrade automatic tasks like detection. Post-processing is typically required but can be time-consuming. AI-based tools for video enhancement also demand significantly more computational resources compared to image-based methods. This paper introduces a novel framework, Visual Mamba, designed to reduce memory usage and computational time by leveraging the Visual State Space (VSS) model. The framework consists of two modules: (i) a feature alignment module, where spatio-temporal displacement between input frames is registered in the feature space, and (ii) an enhancement module, where noise removal and brightness adjustment are performed using a UNet-like architecture, with all convolutional layers replaced by VSS blocks. Experimental results show that the Visual Mamba technique outperforms Transformer and convolution-based models in both low-light and underwater video enhancement tasks. Code is available on line at https://github.com/russellllaputa/BVI-Mamba.

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PocketDVDNet: Realtime Video Denoising for Real Camera Noise

Live video denoising under realistic, multi-component sensor noise remains challenging for applications such as autofocus, autonomous driving, and surveillance. We propose PocketDVDNet, a lightweight video denoiser developed using our model compression framework that combines sparsity-guided structured pruning, a physics-informed noise model, and knowledge distillation to achieve high-quality restoration with reduced resource demands. Starting from a reference model, we induce sparsity, apply targeted channel pruning, and retrain a teacher on realistic multi-component noise. The student network learns implicit noise handling, eliminating the need for explicit noise-map inputs. PocketDVDNet reduces the original model size by 74% while improving denoising quality and processing 5-frame patches in real-time. These results demonstrate that aggressive compression, combined with domain-adapted distillation, can reconcile performance and efficiency for practical, real-time video denoising.

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ST-MFNet Mini: Knowledge Distillation-Driven Frame Interpolation

Currently, one of the major challenges in deep learning-based video frame interpolation (VFI) is the large model sizes and high computational complexity associated with many high performance VFI approaches. In this paper, we present a distillation-based two-stage workflow for obtaining compressed VFI models which perform competitively to the state of the arts, at a greatly reduced model size and complexity. Specifically, an optimisation-based network pruning method is first applied to a recently proposed frame interpolation model, ST-MFNet, which outperforms many other VFI methods but suffers from large model size. The resulting new network architecture achieves a 91% reduction in parameters and 35% increase in speed. Secondly, the performance of the new network is further enhanced through a teacher-student knowledge distillation training process using a Laplacian distillation loss. The final low complexity model, ST-MFNet Mini, achieves a comparable performance to most existing high-complex VFI methods, only outperformed by the original ST-MFNet. Our source code is available at https://github.com/crispianm/ST-MFNet-Mini

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BVI-CC: A Dataset for Research on Video Compression and Quality Assessment

The video technology scenery has been very vivid over the past years, with novel video coding technologies introduced that promise improved compression performance over state-of-the-art technologies. Despite the fact that a lot of video datasets are available, representative content of the wide parameter space along with subjective evaluations of variations of encoded content from an unpartial end is required. In response to this requirement, this paper features a dataset, the BVI-CC. Three video codecs were deployed to create the variations of the encoded sequences: High Efficiency Video Coding (HEVC) Test Model (HM), AOMedia Video 1 (AV1), and Versatile Video Coding (VVC) Test Model (VTM). Nine source video sequences were carefully selected to offer both diversity and representativeness in the spatio-temporal domain. Different spatial resolution versions of the sequences were created and encoded by all three codecs at pre-defined target bit rates. The compression efficiency of the codecs was evaluated with commonly used objective quality metrics, and the subjective quality of their reconstructed content was also evaluated through psychophysical experiments. Additionally, an adaptive bit rate (convex hull rate-distortion optimization across spatial resolutions) test case was assessed using both objective and subjective evaluations. Finally, the computational complexities of the tested codecs were examined. All data have been made publicly available as part of the dataset, which can be used for coding performance evaluation and video quality metric development.

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Quality assessment methods for perceptual video compression

This paper describes a quality assessment model for perceptual video compression applications (PVM), which stimulates visual masking and distortion-artefact perception using an adaptive combination of noticeable distortions and blurring artefacts. The method shows significant improvement over existing quality metrics based on the VQEG database, and provides compatibility with in-loop rate-quality optimisation for next generation video codecs due to its latency and complexity attributes. Performance comparison are validated against a range of different distortion types.

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An adaptive Lagrange multiplier determination method for rate-distortion optimisation in hybrid video codecs

This paper describes an adaptive Lagrange multiplier determination method for rate-quality optimisation in video compression. Inspired by the experimental results of a Lagrange multiplier selection test, the presented approach adaptively estimates the optimum Lagrange multiplier for different video content, based on distortion statistics of recently encoded frames. The proposed algorithm has been fully integrated into both the H.264 and HEVC reference codecs, and is used in rate-distortion optimisation for encoding B frames. The results show promising (up to 11% on the sequences tested) overall bitrate savings, for a minimal increase in complexity, on various types of test content based on Bjontegaard delta measurements.

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Perceptually-inspired super-resolution of compressed videos

Spatial resolution adaptation is a technique which has often been employed in video compression to enhance coding efficiency. This approach encodes a lower resolution version of the input video and reconstructs the original resolution during decoding. Instead of using conventional up-sampling filters, recent work has employed advanced super-resolution methods based on convolutional neural networks (CNNs) to further improve reconstruction quality. These approaches are usually trained to minimise pixel-based losses such as Mean-Squared Error (MSE), despite the fact that this type of loss metric does not correlate well with subjective opinions. In this paper, a perceptually-inspired super-resolution approach (M-SRGAN) is proposed for spatial up-sampling of compressed video using a modified CNN model, which has been trained using a generative adversarial network (GAN) on compressed content with perceptual loss functions. The proposed method was integrated with HEVC HM 16.20, and has been evaluated on the JVET Common Test Conditions (UHD test sequences) using the Random Access configuration. The results show evident perceptual quality improvement over the original HM 16.20, with an average bitrate saving of 35.6% (Bjøntegaard Delta measurement) based on a perceptual quality metric, VMAF.

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VMAF-based Bitrate Ladder Estimation for Adaptive Streaming

In HTTP Adaptive Streaming, video content is conventionally encoded by adapting its spatial resolution and quantization level to best match the prevailing network state and display characteristics. It is well known that the traditional solution, of using a fixed bitrate ladder, does not result in the highest quality of experience for the user. Hence, in this paper, we consider a content-driven approach for estimating the bitrate ladder, based on spatio-temporal features extracted from the uncompressed content. The method implements a content-driven interpolation. It uses the extracted features to train a machine learning model to infer the curvature points of the Rate-VMAF curves in order to guide a set of initial encodings. We employ the VMAF quality metric as a means of perceptually conditioning the estimation. When compared to exhaustive encoding that produces the reference ladder, the estimated ladder is composed by 74.3% of identical Rate-VMAF points with the reference ladder. The proposed method offers a significant reduction of the number of encodes required, 77.4%, at a small average Bjøntegaard Delta Rate cost, 1.12%.

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Study of Compression Statistics and Prediction of Rate-Distortion Curves for Video Texture

Encoding textural content remains a challenge for current standardised video codecs. It is therefore beneficial to understand video textures in terms of both their spatio-temporal characteristics and their encoding statistics in order to optimize encoding performance. In this paper, we analyse the spatio-temporal features and statistics of video textures, explore the rate-quality performance of different texture types and investigate models to mathematically describe them. For all considered theoretical models, we employ machine-learning regression to predict the rate-quality curves based solely on selected spatio-temporal features extracted from uncompressed content. All experiments were performed on homogeneous video textures to ensure validity of the observations. The results of the regression indicate that using an exponential model we can more accurately predict the expected rate-quality curve (with a mean Bjøntegaard Delta rate of 0.46% over the considered dataset) while maintaining a low relative complexity. This is expected to be adopted by in the loop processes for faster encoding decisions such as rate-distortion optimisation, adaptive quantization, partitioning, etc.

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Efficient Bitrate Ladder Construction for Content-Optimized Adaptive Video Streaming

One of the challenges faced by many video providers is the heterogeneity of network specifications, user requirements, and content compression performance. The universal solution of a fixed bitrate ladder is inadequate in ensuring a high quality of user experience without re-buffering or introducing annoying compression artifacts. However, a content-tailored solution, based on extensively encoding across all resolutions and over a wide quality range is highly expensive in terms of computational, financial, and energy costs. Inspired by this, we propose an approach that exploits machine learning to predict a content-optimized bitrate ladder. The method extracts spatio-temporal features from the uncompressed content, trains machine-learning models to predict the Pareto front parameters, and, based on that, builds the ladder within a defined bitrate range. The method has the benefit of significantly reducing the number of encodes required per sequence. The presented results, based on 100 HEVC-encoded sequences, demonstrate a reduction in the number of encodes required when compared to an exhaustive search and an interpolation-based method, by 89.06% and 61.46%, respectively, at the cost of an average Bjøntegaard Delta Rate difference of 1.78% compared to the exhaustive approach. Finally, a hybrid method is introduced that selects either the proposed or the interpolation-based method depending on the sequence features. This results in an overall 83.83% reduction of required encodings at the cost of an average Bjøntegaard Delta Rate difference of 1.26%.

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Video Compression with CNN-based Post Processing

In recent years, video compression techniques have been significantly challenged by the rapidly increased demands associated with high quality and immersive video content. Among various compression tools, post-processing can be applied on reconstructed video content to mitigate visible compression artefacts and to enhance overall perceptual quality. Inspired by advances in deep learning, we propose a new CNN-based post-processing approach, which has been integrated with two state-of-the-art coding standards, VVC and AV1. The results show consistent coding gains on all tested sequences at various spatial resolutions, with average bit rate savings of 4.0% and 5.8% against original VVC and AV1 respectively (based on the assessment of PSNR). This network has also been trained with perceptually inspired loss functions, which have further improved reconstruction quality based on perceptual quality assessment (VMAF), with average coding gains of 13.9% over VVC and 10.5% against AV1.

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MFRNet: A New CNN Architecture for Post-Processing and In-loop Filtering

In this paper, we propose a novel convolutional neural network (CNN) architecture, MFRNet, for post-processing (PP) and in-loop filtering (ILF) in the context of video compression. This network consists of four Multi-level Feature review Residual dense Blocks (MFRBs), which are connected using a cascading structure. Each MFRB extracts features from multiple convolutional layers using dense connections and a multi-level residual learning structure. In order to further improve information flow between these blocks, each of them also reuses high dimensional features from the previous MFRB. This network has been integrated into PP and ILF coding modules for both HEVC (HM 16.20) and VVC (VTM 7.0), and fully evaluated under the JVET Common Test Conditions using the Random Access configuration. The experimental results show significant and consistent coding gains over both anchor codecs (HEVC HM and VVC VTM) and also over other existing CNN-based PP/ILF approaches based on Bjontegaard Delta measurements using both PSNR and VMAF for quality assessment. When MFRNet is integrated into HM 16.20, gains up to 16.0% (BD-rate VMAF) are demonstrated for ILF, and up to 21.0% (BD-rate VMAF) for PP. The respective gains for VTM 7.0 are up to 5.1% for ILF and up to 7.1% for PP.

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CVEGAN: A Perceptually-inspired GAN for Compressed Video Enhancement

We propose a new Generative Adversarial Network for Compressed Video quality Enhancement (CVEGAN). The CVEGAN generator benefits from the use of a novel Mul2Res block (with multiple levels of residual learning branches), an enhanced residual non-local block (ERNB) and an enhanced convolutional block attention module (ECBAM). The ERNB has also been employed in the discriminator to improve the representational capability. The training strategy has also been re-designed specifically for video compression applications, to employ a relativistic sphere GAN (ReSphereGAN) training methodology together with new perceptual loss functions. The proposed network has been fully evaluated in the context of two typical video compression enhancement tools: post-processing (PP) and spatial resolution adaptation (SRA). CVEGAN has been fully integrated into the MPEG HEVC video coding test model (HM16.20) and experimental results demonstrate significant coding gains (up to 28% for PP and 38% for SRA compared to the anchor) over existing state-of-the-art architectures for both coding tools across multiple datasets.

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BVI-DVC: A Training Database for Deep Video Compression

Deep learning methods are increasingly being applied in the optimisation of video compression algorithms and can achieve significantly enhanced coding gains, compared to conventional approaches. Such approaches often employ Convolutional Neural Networks (CNNs) which are trained on databases with relatively limited content coverage. In this paper, a new extensive and representative video database, BVI-DVC, is presented for training CNN-based video compression systems, with specific emphasis on machine learning tools that enhance conventional coding architectures, including spatial resolution and bit depth up-sampling, post-processing and in-loop filtering. BVI-DVC contains 800 sequences at various spatial resolutions from 270p to 2160p and has been evaluated on ten existing network architectures for four different coding tools. Experimental results show that this database produces significant improvements in terms of coding gains over three existing (commonly used) image/video training databases under the same training and evaluation configurations. The overall additional coding improvements by using the proposed database for all tested coding modules and CNN architectures are up to 10.3% based on the assessment of PSNR and 8.1% based on VMAF.

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Video compression with low complexity CNN-based spatial resolution adaptation

It has recently been demonstrated that spatial resolution adaptation can be integrated within video compression to improve overall coding performance by spatially down-sampling before encoding and super-resolving at the decoder. Significant improvements have been reported when convolutional neural networks (CNNs) were used to perform the resolution up-sampling. However, this approach suffers from high complexity at the decoder due to the employment of CNN-based super-resolution. In this paper, a novel framework is proposed which supports the flexible allocation of complexity between the encoder and decoder. This approach employs a CNN model for video down-sampling at the encoder and uses a Lanczos3 filter to reconstruct full resolution at the decoder. The proposed method was integrated into the HEVC HM 16.20 software and evaluated on JVET UHD test sequences using the All Intra configuration. The experimental results demonstrate the potential of the proposed approach, with significant bitrate savings (more than 10%) over the original HEVC HM, coupled with reduced computational complexity at both encoder (29%) and decoder (10%).

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Fast Depth Estimation for View Synthesis

Disparity/depth estimation from sequences of stereo images is an important element in 3D vision. Owing to occlusions, imperfect settings and homogeneous luminance, accurate estimate of depth remains a challenging problem. Targetting view synthesis, we propose a novel learning-based framework making use of dilated convolution, densely connected convolutional modules, compact decoder and skip connections. The network is shallow but dense, so it is fast and accurate. Two additional contributions -- a non-linear adjustment of the depth resolution and the introduction of a projection loss, lead to reduction of estimation error by up to 20% and 25% respectively. The results show that our network outperforms state-of-the-art methods with an average improvement in accuracy of depth estimation and view synthesis by approximately 45% and 34% respectively. Where our method generates comparable quality of estimated depth, it performs 10 times faster than those methods.

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ViSTRA2: Video Coding using Spatial Resolution and Effective Bit Depth Adaptation

We present a new video compression framework (ViSTRA2) which exploits adaptation of spatial resolution and effective bit depth, down-sampling these parameters at the encoder based on perceptual criteria, and up-sampling at the decoder using a deep convolution neural network. ViSTRA2 has been integrated with the reference software of both the HEVC (HM 16.20) and VVC (VTM 4.01), and evaluated under the Joint Video Exploration Team Common Test Conditions using the Random Access configuration. Our results show consistent and significant compression gains against HM and VVC based on Bjønegaard Delta measurements, with average BD-rate savings of 12.6% (PSNR) and 19.5% (VMAF) over HM and 5.5% (PSNR) and 8.6% (VMAF) over VTM.

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