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David R. Karger

Publications and source records attributed to David R. Karger.

16 recordsLinked to original sources

Social.Wiki: A Web Held in Common

Many of the websites people depend on have owners whose interests are not fully aligned with their users. We address the root of this problem by presenting a reimagining of the web where sites are not owned at all but are instead collaboratively produced like Wikipedia articles. We call the system Social$.$Wiki because it supports the co-creation of interactive social sites, such as those for microblogging, messaging, dating, gaming, ride sharing, and so on. With off-the-shelf AI tools, people with little or no programming experience can edit these sites to better reflect the needs and preferences of their communities. Social$.$Wiki builds on ideas from collaborative malleable software systems such as Webstrates, but is designed for public participation rather than use only within small, trusted groups. To this end, Social$.$Wiki includes governance to mitigate conflict. To accommodate diverse governance preferences, our model of "plural governance" lets people independently choose the policies that determine which edits to a site they see. Social$.$Wiki also implements a granular security model to protect personal data in a malleable environment. Complementing the decentralized design and governance of Social$.$Wiki sites, both site edits and within-site data are stored on Graffiti, a decentralized infrastructure, decoupling the ownership of underlying servers from the ownership of sites. We evaluate Social$.$Wiki through case studies that demonstrate the range of sociotechnical structures it supports, as well as through deployments at a hackathon and in the wild.

cs.SI

Graffiti: Enabling an Ecosystem of Personalized and Interoperable Social Applications

Most social applications, from Twitter to Wikipedia, have rigid one-size-fits-all designs, but building new social applications is both technically challenging and results in applications that are siloed away from existing communities. We present Graffiti, a system that can be used to build a wide variety of personalized social applications with relative ease that also interoperate with each other. People can freely move between a plurality of designs -- each with its own aesthetic, feature set, and moderation -- all without losing their friends or data. Our concept of total reification makes it possible for seemingly contradictory designs, including conflicting moderation rules, to interoperate. Conversely, our concept of channels prevents interoperation from occurring by accident, avoiding context collapse. Graffiti applications interact through a minimal client-side API, which we show admits at least two decentralized implementations. Above the API, we built a Vue plugin, which we use to develop applications similar to Twitter, Messenger, and Wikipedia using only client-side code. Our case studies explore how these and other novel applications interoperate, as well as the broader ecosystem that Graffiti enables.

cs.SI

A Browser Extension for in-place Signaling and Assessment of Misinformation

The status-quo of misinformation moderation is a central authority, usually social platforms, deciding what content constitutes misinformation and how it should be handled. However, to preserve users' autonomy, researchers have explored democratized misinformation moderation. One proposition is to enable users to assess content accuracy and specify whose assessments they trust. We explore how these affordances can be provided on the web, without cooperation from the platforms where users consume content. We present a browser extension that empowers users to assess the accuracy of any content on the web and shows the user assessments from their trusted sources in-situ. Through a two-week user study, we report on how users perceive such a tool, the kind of content users want to assess, and the rationales they use in their assessments. We identify implications for designing tools that enable users to moderate content for themselves with the help of those they trust.

cs.HC

Form-From: A Design Space of Social Media Systems

Social media systems are as varied as they are pervasive. They have been almost universally adopted for a broad range of purposes including work, entertainment, activism, and decision making. As a result, they have also diversified, with many distinct designs differing in content type, organization, delivery mechanism, access control, and many other dimensions. In this work, we aim to characterize and then distill a concise design space of social media systems that can help us understand similarities and differences, recognize potential consequences of design choices, and identify spaces for innovation. Our model, which we call Form-From, characterizes social media based on (1) the form of the content, either threaded or flat, and (2) from where or from whom one might receive content, ranging from spaces to networks to the commons. We derive Form-From inductively from a larger set of 62 dimensions organized into 10 categories. To demonstrate the utility of our model, we trace the history of social media systems as they traverse the Form-From space over time, and we identify common design patterns within cells of the model.

cs.HC

MedKnowts: Unified Documentation and Information Retrieval for Electronic Health Records

Clinical documentation can be transformed by Electronic Health Records, yet the documentation process is still a tedious, time-consuming, and error-prone process. Clinicians are faced with multi-faceted requirements and fragmented interfaces for information exploration and documentation. These challenges are only exacerbated in the Emergency Department -- clinicians often see 35 patients in one shift, during which they have to synthesize an often previously unknown patient's medical records in order to reach a tailored diagnosis and treatment plan. To better support this information synthesis, clinical documentation tools must enable rapid contextual access to the patient's medical record. MedKnowts is an integrated note-taking editor and information retrieval system which unifies the documentation and search process and provides concise synthesized concept-oriented slices of the patient's medical record. MedKnowts automatically captures structured data while still allowing users the flexibility of natural language. MedKnowts leverages this structure to enable easier parsing of long notes, auto-populated text, and proactive information retrieval, easing the documentation burden.

cs.HC

Exploring Lightweight Interventions at Posting Time to Reduce the Sharing of Misinformation on Social Media

When users on social media share content without considering its veracity, they may unwittingly be spreading misinformation. In this work, we investigate the design of lightweight interventions that nudge users to assess the accuracy of information as they share it. Such assessment may deter users from posting misinformation in the first place, and their assessments may also provide useful guidance to friends aiming to assess those posts themselves. In support of lightweight assessment, we first develop a taxonomy of the reasons why people believe a news claim is or is not true; this taxonomy yields a checklist that can be used at posting time. We conduct evaluations to demonstrate that the checklist is an accurate and comprehensive encapsulation of people's free-response rationales. In a second experiment, we study the effects of three behavioral nudges -- 1) checkboxes indicating whether headings are accurate, 2) tagging reasons (from our taxonomy) that a post is accurate via a checklist and 3) providing free-text rationales for why a headline is or is not accurate -- on people's intention of sharing the headline on social media. From an experiment with 1668 participants, we find that both providing accuracy assessment and rationale reduce the sharing of false content. They also reduce the sharing of true content, but to a lesser degree that yields an overall decrease in the fraction of shared content that is false. Our findings have implications for designing social media and news sharing platforms that draw from richer signals of content credibility contributed by users. In addition, our validated taxonomy can be used by platforms and researchers as a way to gather rationales in an easier fashion than free-response.

cs.HC

Recursive Random Contraction Revisited

In this note, we revisit the recursive random contraction algorithm of Karger and Stein for finding a minimum cut in a graph. Our revisit is occasioned by a paper of Fox, Panigrahi, and Zhang which gives an extension of the Karger-Stein algorithm to minimum cuts and minimum $k$-cuts in hypergraphs. When specialized to the case of graphs, the algorithm is somewhat different than the original Karger-Stein algorithm. We show that the analysis becomes particularly clean in this case: we can prove that the probability that a fixed minimum cut in an $n$ node graph is returned by the algorithm is bounded below by $1/(2H_n-2)$, where $H_n$ is the $n$th harmonic number. We also consider other similar variants of the algorithm, and show that no such algorithm can achieve an asymptotically better probability of finding a fixed minimum cut.

cs.DS

Content Modeling Using Latent Permutations

We present a novel Bayesian topic model for learning discourse-level document structure. Our model leverages insights from discourse theory to constrain latent topic assignments in a way that reflects the underlying organization of document topics. We propose a global model in which both topic selection and ordering are biased to be similar across a collection of related documents. We show that this space of orderings can be effectively represented using a distribution over permutations called the Generalized Mallows Model. We apply our method to three complementary discourse-level tasks: cross-document alignment, document segmentation, and information ordering. Our experiments show that incorporating our permutation-based model in these applications yields substantial improvements in performance over previously proposed methods.

cs.IR

Budget-Optimal Task Allocation for Reliable Crowdsourcing Systems

Crowdsourcing systems, in which numerous tasks are electronically distributed to numerous "information piece-workers", have emerged as an effective paradigm for human-powered solving of large scale problems in domains such as image classification, data entry, optical character recognition, recommendation, and proofreading. Because these low-paid workers can be unreliable, nearly all such systems must devise schemes to increase confidence in their answers, typically by assigning each task multiple times and combining the answers in an appropriate manner, e.g. majority voting. In this paper, we consider a general model of such crowdsourcing tasks and pose the problem of minimizing the total price (i.e., number of task assignments) that must be paid to achieve a target overall reliability. We give a new algorithm for deciding which tasks to assign to which workers and for inferring correct answers from the workers' answers. We show that our algorithm, inspired by belief propagation and low-rank matrix approximation, significantly outperforms majority voting and, in fact, is optimal through comparison to an oracle that knows the reliability of every worker. Further, we compare our approach with a more general class of algorithms which can dynamically assign tasks. By adaptively deciding which questions to ask to the next arriving worker, one might hope to reduce uncertainty more efficiently. We show that, perhaps surprisingly, the minimum price necessary to achieve a target reliability scales in the same manner under both adaptive and non-adaptive scenarios. Hence, our non-adaptive approach is order-optimal under both scenarios. This strongly relies on the fact that workers are fleeting and can not be exploited. Therefore, architecturally, our results suggest that building a reliable worker-reputation system is essential to fully harnessing the potential of adaptive designs.

cs.LG

Analytic Methods for Optimizing Realtime Crowdsourcing

Realtime crowdsourcing research has demonstrated that it is possible to recruit paid crowds within seconds by managing a small, fast-reacting worker pool. Realtime crowds enable crowd-powered systems that respond at interactive speeds: for example, cameras, robots and instant opinion polls. So far, these techniques have mainly been proof-of-concept prototypes: research has not yet attempted to understand how they might work at large scale or optimize their cost/performance trade-offs. In this paper, we use queueing theory to analyze the retainer model for realtime crowdsourcing, in particular its expected wait time and cost to requesters. We provide an algorithm that allows requesters to minimize their cost subject to performance requirements. We then propose and analyze three techniques to improve performance: push notifications, shared retainer pools, and precruitment, which involves recalling retainer workers before a task actually arrives. An experimental validation finds that precruited workers begin a task 500 milliseconds after it is posted, delivering results below the one-second cognitive threshold for an end-user to stay in flow.

cs.SI

Linear-Time Poisson-Disk Patterns

We present an algorithm for generating Poisson-disc patterns taking O(N) time to generate $N$ points. The method is based on a grid of regions which can contain no more than one point in the final pattern, and uses an explicit model of point arrival times under a uniform Poisson process.

cs.GR

Improved Approximations for Multiprocessor Scheduling Under Uncertainty

This paper presents improved approximation algorithms for the problem of multiprocessor scheduling under uncertainty, or SUU, in which the execution of each job may fail probabilistically. This problem is motivated by the increasing use of distributed computing to handle large, computationally intensive tasks. In the SUU problem we are given n unit-length jobs and m machines, a directed acyclic graph G of precedence constraints among jobs, and unrelated failure probabilities q_{ij} for each job j when executed on machine i for a single timestep. Our goal is to find a schedule that minimizes the expected makespan, which is the expected time at which all jobs complete. Lin and Rajaraman gave the first approximations for this NP-hard problem for the special cases of independent jobs, precedence constraints forming disjoint chains, and precedence constraints forming trees. In this paper, we present asymptotically better approximation algorithms. In particular, we give an O(loglog min(m,n))-approximation for independent jobs (improving on the previously best O(log n)-approximation). We also give an O(log(n+m) loglog min(m,n))-approximation algorithm for precedence constraints that form disjoint chains (improving on the previously best O(log(n)log(m)log(n+m)/loglog(n+m))-approximation by a (log n/loglog n)^2 factor when n = poly(m). Our algorithm for precedence constraints forming chains can also be used as a component for precedence constraints forming trees, yielding a similar improvement over the previously best algorithms for trees.

cs.DC

Minimum-Cost Multicast over Coded Packet Networks

We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e. packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved.

cs.IT

Randomized Approximation Schemes for Cuts and Flows in Capacitated Graphs

We improve on random sampling techniques for approximately solving problems that involve cuts and flows in graphs. We give a near-linear-time construction that transforms any graph on n vertices into an O(n\log n)-edge graph on the same vertices whose cuts have approximately the same value as the original graph's. In this new graph, for example, we can run the O(m^{3/2})-time maximum flow algorithm of Goldberg and Rao to find an s--t minimum cut in O(n^{3/2}) time. This corresponds to a (1+epsilon)-times minimum s--t cut in the original graph. In a similar way, we can approximate a sparsest cut to within O(log n) in O(n^2) time using a previous O(mn)-time algorithm. A related approach leads to a randomized divide and conquer algorithm producing an approximately maximum flow in O(m sqrt{n}) time.

cs.DS

Minimum Cuts in Near-Linear Time

We significantly improve known time bounds for solving the minimum cut problem on undirected graphs. We use a ``semi-duality'' between minimum cuts and maximum spanning tree packings combined with our previously developed random sampling techniques. We give a randomized algorithm that finds a minimum cut in an m-edge, n-vertex graph with high probability in O(m log^3 n) time. We also give a simpler randomized algorithm that finds all minimum cuts with high probability in O(n^2 log n) time. This variant has an optimal RNC parallelization. Both variants improve on the previous best time bound of O(n^2 log^3 n). Other applications of the tree-packing approach are new, nearly tight bounds on the number of near minimum cuts a graph may have and a new data structure for representing them in a space-efficient manner.

cs.DS