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David Schodt

Publications and source records attributed to David Schodt.

2 recordsLinked to original sources

Application of PDE emulators for a multi-material, multi-physics simulation problem

Machine learning (ML) architectures are being developed for fast emulation of numerical simulators to accelerate both scientific discovery and engineering design. While these approaches are well-tested on popular PDE (partial differential equation) benchmarks, it is necessary to evaluate their performance on datasets that more accurately reflect industrial and engineering applications. We evaluate several computer vision-based architectures trained as surrogate models on a challenging computational physics task involving multiple materials, revealing significant implementation challenges for adapting certain pre-trained models, including transformer-based architectures. For such multi-physics multi-material datasets, our results underscore the importance of learning algorithms designed for sparse and imbalanced data, techniques for adapting spatial encodings and physical consistency metrics, in addition to methods for reducing the cost of generating sufficient training data.

cs.LG↗

The High Explosives and Affected Targets (HEAT) Dataset

Artificial Intelligence (AI) surrogate models provide a computationally efficient alternative to full-physics simulations, but no public datasets currently exist for training and validating models of high-explosive-driven, multi-material shock dynamics. Simulating shock propagation is challenging due to the need for material-specific equations of state (EOS) and models of plasticity, phase change, damage, fluid instabilities, and multi-material interactions. Explosive-driven shocks further require reactive material models to capture detonation physics. To address this gap, we introduce the High-Explosives and Affected Targets (HEAT) dataset, a physics-rich collection of two-dimensional, cylindrically symmetric simulations generated using an Eulerian multi-material shock-propagation code developed at Los Alamos National Laboratory. HEAT consists of two partitions: expanding shock-cylinder (CYL) simulations and Perturbed Layered Interface (PLI) simulations. Each entry includes time series of thermodynamic fields (pressure, density, temperature), kinematic fields (position, velocity), and continuum quantities such as stress. The CYL partition spans a range of materials, including metals (aluminum, copper, depleted uranium, stainless steel, tantalum), a polymer, water, gases (air, nitrogen), and a detonating material. The PLI partition explores varied geometries with fixed materials: copper, aluminum, stainless steel, polymer, and high explosive. HEAT captures key phenomena such as shock propagation, momentum transfer, plastic deformation, and thermal effects, providing a benchmark dataset for AI/ML models of multi-material shock physics.

cs.LG↗