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David Simchi-Levi

Publications and source records attributed to David Simchi-Levi.

At least 91 records · Page 5Linked to original sources

Learning to Optimize under Non-Stationarity

We introduce algorithms that achieve state-of-the-art \emph{dynamic regret} bounds for non-stationary linear stochastic bandit setting. It captures natural applications such as dynamic pricing and ads allocation in a changing environment. We show how the difficulty posed by the non-stationarity can be overcome by a novel marriage between stochastic and adversarial bandits learning algorithms. Defining $d,B_T,$ and $T$ as the problem dimension, the \emph{variation budget}, and the total time horizon, respectively, our main contributions are the tuned Sliding Window UCB (\texttt{SW-UCB}) algorithm with optimal $\widetilde{O}(d^{2/3}(B_T+1)^{1/3}T^{2/3})$ dynamic regret, and the tuning free bandit-over-bandit (\texttt{BOB}) framework built on top of the \texttt{SW-UCB} algorithm with best $\widetilde{O}(d^{2/3}(B_T+1)^{1/4}T^{3/4})$ dynamic regret.

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Bypassing the Monster: A Faster and Simpler Optimal Algorithm for Contextual Bandits under Realizability

We consider the general (stochastic) contextual bandit problem under the realizability assumption, i.e., the expected reward, as a function of contexts and actions, belongs to a general function class $\mathcal{F}$. We design a fast and simple algorithm that achieves the statistically optimal regret with only ${O}(\log T)$ calls to an offline regression oracle across all $T$ rounds. The number of oracle calls can be further reduced to $O(\log\log T)$ if $T$ is known in advance. Our results provide the first universal and optimal reduction from contextual bandits to offline regression, solving an important open problem in the contextual bandit literature. A direct consequence of our results is that any advances in offline regression immediately translate to contextual bandits, statistically and computationally. This leads to faster algorithms and improved regret guarantees for broader classes of contextual bandit problems.

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Phase Transitions in Bandits with Switching Constraints

We consider the classical stochastic multi-armed bandit problem with a constraint that limits the total cost incurred by switching between actions to be no larger than a given switching budget. For this problem, we prove matching upper and lower bounds on the optimal (i.e., minimax) regret, and provide efficient rate-optimal algorithms. Surprisingly, the optimal regret of this problem exhibits a non-conventional growth rate in terms of the time horizon and the number of arms. Consequently, we discover surprising "phase transitions" regarding how the optimal regret rate changes with respect to the switching budget: when the number of arms is fixed, there are equal-length phases, where the optimal regret rate remains (almost) the same within each phase and exhibits abrupt changes between phases; when the number of arms grows with the time horizon, such abrupt changes become subtler and may disappear, but a generalized notion of phase transitions involving certain new measurements still exists. The results enable us to fully characterize the trade-off between the regret rate and the incurred switching cost in the stochastic multi-armed bandit problem, contributing new insights to this fundamental problem. Under the general switching cost structure, the results reveal interesting connections between bandit problems and graph traversal problems, such as the shortest Hamiltonian path problem.

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Hedging the Drift: Learning to Optimize under Non-Stationarity

We introduce data-driven decision-making algorithms that achieve state-of-the-art \emph{dynamic regret} bounds for non-stationary bandit settings. These settings capture applications such as advertisement allocation, dynamic pricing, and traffic network routing in changing environments. We show how the difficulty posed by the (unknown \emph{a priori} and possibly adversarial) non-stationarity can be overcome by an unconventional marriage between stochastic and adversarial bandit learning algorithms. Our main contribution is a general algorithmic recipe for a wide variety of non-stationary bandit problems. Specifically, we design and analyze the sliding window-upper confidence bound algorithm that achieves the optimal dynamic regret bound for each of the settings when we know the respective underlying \emph{variation budget}, which quantifies the total amount of temporal variation of the latent environments. Boosted by the novel bandit-over-bandit framework that adapts to the latent changes, we can further enjoy the (nearly) optimal dynamic regret bounds in a (surprisingly) parameter-free manner. In addition to the classical exploration-exploitation trade-off, our algorithms leverage the power of the "forgetting principle" in the learning processes, which is vital in changing environments. Our extensive numerical experiments on both synthetic and real world online auto-loan datasets show that our proposed algorithms achieve superior empirical performance compared to existing algorithms.

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Reaping the Benefits of Bundling under High Production Costs

It is well-known that selling different goods in a single bundle can significantly increase revenue. However, bundling is no longer profitable if the goods have high production costs. To overcome this challenge, we introduce a new mechanism, Pure Bundling with Disposal for Cost (PBDC), where after buying the bundle, the customer is allowed to return any subset of goods for their costs. We provide two types of guarantees on the profit of PBDC mechanisms relative to the optimum in the presence of production costs, under the assumption that customers have valuations which are additive over the items and drawn independently. We first provide a distribution-dependent guarantee which shows that PBDC earns at least 1-6c^{2/3} of the optimal profit, where c denotes the coefficient of variation of the welfare random variable. c approaches 0 if there are a large number of items whose individual valuations have bounded coefficients of variation, and our constants improve upon those from the classical result of Bakos and Brynjolfsson (1999) without costs. We then provide a distribution-free guarantee which shows that either PBDC or individual sales earns at least 1/5.2 times the optimal profit, generalizing and improving the constant of 1/6 from the celebrated result of Babaioff et al. (2014). Conversely, we also provide the best-known upper bound on the performance of any partitioning mechanism (which captures both individual sales and pure bundling), of 1/1.19 times the optimal profit, improving on the previously-known upper bound of 1/1.08. Finally, we conduct simulations under the same playing field as the extensive numerical study of Chu et al. (2011), which confirm that PBDC outperforms other simple pricing schemes overall.

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Meta Dynamic Pricing: Transfer Learning Across Experiments

We study the problem of learning shared structure \emph{across} a sequence of dynamic pricing experiments for related products. We consider a practical formulation where the unknown demand parameters for each product come from an unknown distribution (prior) that is shared across products. We then propose a meta dynamic pricing algorithm that learns this prior online while solving a sequence of Thompson sampling pricing experiments (each with horizon $T$) for $N$ different products. Our algorithm addresses two challenges: (i) balancing the need to learn the prior (\emph{meta-exploration}) with the need to leverage the estimated prior to achieve good performance (\emph{meta-exploitation}), and (ii) accounting for uncertainty in the estimated prior by appropriately "widening" the estimated prior as a function of its estimation error. We introduce a novel prior alignment technique to analyze the regret of Thompson sampling with a mis-specified prior, which may be of independent interest. Unlike prior-independent approaches, our algorithm's meta regret grows sublinearly in $N$, demonstrating that the price of an unknown prior in Thompson sampling can be negligible in experiment-rich environments (large $N$). Numerical experiments on synthetic and real auto loan data demonstrate that our algorithm significantly speeds up learning compared to prior-independent algorithms.

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Dynamic Pricing (and Assortment) under a Static Calendar

This work is motivated by our collaboration with a large consumer packaged goods (CPG) company. We have found that while the company appreciates the advantages of dynamic pricing, they deem it operationally much easier to plan out a static price calendar in advance. We investigate the efficacy of static control policies for revenue management problems whose optimal solution is inherently dynamic. In these problems, a firm has limited inventory to sell over a finite time horizon, over which heterogeneous customers stochastically arrive. We consider both pricing and assortment controls, and derive simple static policies in the form of a price calendar or a planned sequence of assortments, respectively. In the assortment planning problem, we also differentiate between the static vs. dynamic substitution models of customer demand. We show that our policies are within 1-1/e (approximately 0.63) of the optimum under stationary (IID) demand, and 1/2 of the optimum under non-stationary demand, with both guarantees approaching 1 if the starting inventories are large. We adapt the technique of prophet inequalities from optimal stopping theory to pricing and assortment problems, and our results are relative to the linear programming relaxation. Under the special case of IID single-item pricing, our results improve the understanding of irregular and discrete demand curves, by showing that a static calendar can be (1-1/e)-approximate if the prices are sorted high-to-low. Finally, we demonstrate on both data from the CPG company and synthetic data from the literature that our simple price and assortment calendars are effective.

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Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective

In the classical multi-armed bandit problem, instance-dependent algorithms attain improved performance on "easy" problems with a gap between the best and second-best arm. Are similar guarantees possible for contextual bandits? While positive results are known for certain special cases, there is no general theory characterizing when and how instance-dependent regret bounds for contextual bandits can be achieved for rich, general classes of policies. We introduce a family of complexity measures that are both sufficient and necessary to obtain instance-dependent regret bounds. We then introduce new oracle-efficient algorithms which adapt to the gap whenever possible, while also attaining the minimax rate in the worst case. Finally, we provide structural results that tie together a number of complexity measures previously proposed throughout contextual bandits, reinforcement learning, and active learning and elucidate their role in determining the optimal instance-dependent regret. In a large-scale empirical evaluation, we find that our approach often gives superior results for challenging exploration problems. Turning our focus to reinforcement learning with function approximation, we develop new oracle-efficient algorithms for reinforcement learning with rich observations that obtain optimal gap-dependent sample complexity.

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Provably More Efficient Q-Learning in the One-Sided-Feedback/Full-Feedback Settings

Motivated by the episodic version of the classical inventory control problem, we propose a new Q-learning-based algorithm, Elimination-Based Half-Q-Learning (HQL), that enjoys improved efficiency over existing algorithms for a wide variety of problems in the one-sided-feedback setting. We also provide a simpler variant of the algorithm, Full-Q-Learning (FQL), for the full-feedback setting. We establish that HQL incurs $ \tilde{\mathcal{O}}(H^3\sqrt{ T})$ regret and FQL incurs $\tilde{\mathcal{O}}(H^2\sqrt{ T})$ regret, where $H$ is the length of each episode and $T$ is the total length of the horizon. The regret bounds are not affected by the possibly huge state and action space. Our numerical experiments demonstrate the superior efficiency of HQL and FQL, and the potential to combine reinforcement learning with richer feedback models.

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Multi-stage and Multi-customer Assortment Optimization with Inventory Constraints

We consider an assortment optimization problem where a customer chooses a single item from a sequence of sets shown to her, while limited inventories constrain the items offered to customers over time. In the special case where all of the assortments have size one, our problem captures the online stochastic matching with timeouts problem. For this problem, we derive a polynomial-time approximation algorithm which earns at least 1-ln(2-1/e), or 0.51, of the optimum. This improves upon the previous-best approximation ratio of 0.46, and furthermore, we show that it is tight. For the general assortment problem, we establish the first constant-factor approximation ratio of 0.09 for the case that different types of customers value items differently, and an approximation ratio of 0.15 for the case that different customers value each item the same. Our algorithms are based on rounding an LP relaxation for multi-stage assortment optimization, and improve upon previous randomized rounding schemes to derive the tight ratio of 1-ln(2-1/e).

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Reinforcement Learning for Non-Stationary Markov Decision Processes: The Blessing of (More) Optimism

We consider un-discounted reinforcement learning (RL) in Markov decision processes (MDPs) under drifting non-stationarity, i.e., both the reward and state transition distributions are allowed to evolve over time, as long as their respective total variations, quantified by suitable metrics, do not exceed certain variation budgets. We first develop the Sliding Window Upper-Confidence bound for Reinforcement Learning with Confidence Widening (SWUCRL2-CW) algorithm, and establish its dynamic regret bound when the variation budgets are known. In addition, we propose the Bandit-over-Reinforcement Learning (BORL) algorithm to adaptively tune the SWUCRL2-CW algorithm to achieve the same dynamic regret bound, but in a parameter-free manner, i.e., without knowing the variation budgets. Notably, learning non-stationary MDPs via the conventional optimistic exploration technique presents a unique challenge absent in existing (non-stationary) bandit learning settings. We overcome the challenge by a novel confidence widening technique that incorporates additional optimism.

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Non-Stationary Reinforcement Learning: The Blessing of (More) Optimism

We consider un-discounted reinforcement learning (RL) in Markov decision processes (MDPs) under temporal drifts, ie, both the reward and state transition distributions are allowed to evolve over time, as long as their respective total variations, quantified by suitable metrics, do not exceed certain variation budgets. This setting captures the endogeneity, exogeneity, uncertainty, and partial feedback in sequential decision-making scenarios, and finds applications in vehicle remarketing and real-time bidding. We first develop the Sliding Window Upper-Confidence bound for Reinforcement Learning with Confidence Widening (SWUCRL2-CW) algorithm, and establish its dynamic regret bound when the variation budgets are known. In addition, we propose the Bandit-over-Reinforcement Learning (BORL) algorithm to adaptively tune the SWUCRL2-CW algorithm to achieve the same dynamic regret bound, but in a parameter-free manner, ie, without knowing the variation budgets. Finally, we conduct numerical experiments to show that our proposed algorithms achieve superior empirical performance compared to existing algorithms. Notably, the interplay between endogeneity and exogeneity presents a unique challenge, absent in existing (stationary and non-stationary) stochastic online learning settings, when we apply the conventional Optimism in Face of Uncertainty principle to design algorithms with provably low dynamic regret for RL in drifting MDPs. We overcome the challenge by a novel confidence widening technique that incorporates additional optimism into our learning algorithms to ensure low dynamic regret bounds. To extend our theoretical findings, we apply our framework to inventory control problems, and demonstrate how one can alternatively leverage special structures on the state transition distributions to bypass the difficulty in exploring time-varying environments.

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Online Learning and Optimization for Revenue Management Problems with Add-on Discounts

We study in this paper a revenue management problem with add-on discounts. The problem is motivated by the practice in the video game industry, where a retailer offers discounts on selected supportive products (e.g. video games) to customers who have also purchased the core products (e.g. video game consoles). We formulate this problem as an optimization problem to determine the prices of different products and the selection of products with add-on discounts. To overcome the computational challenge of this optimization problem, we propose an efficient FPTAS algorithm that can solve the problem approximately to any desired accuracy. Moreover, we consider the revenue management problem in the setting where the retailer has no prior knowledge of the demand functions of different products. To resolve this problem, we propose a UCB-based learning algorithm that uses the FPTAS optimization algorithm as a subroutine. We show that our learning algorithm can converge to the optimal algorithm that has access to the true demand functions, and we prove that the convergence rate is tight up to a certain logarithmic term. In addition, we conduct numerical experiments with the real-world transaction data we collect from a popular video gaming brand's online store on Tmall.com. The experiment results illustrate our learning algorithm's robust performance and fast convergence in various scenarios. We also compare our algorithm with the optimal policy that does not use any add-on discount, and the results show the advantages of using the add-on discount strategy in practice.

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On Policies for Single-leg Revenue Management with Limited Demand Information

In this paper we study the single-item revenue management problem, with no information given about the demand trajectory over time. When the item is sold through accepting/rejecting different fare classes, Ball and Queyranne (2009) have established the tight competitive ratio for this problem using booking limit policies, which raise the acceptance threshold as the remaining inventory dwindles. However, when the item is sold through dynamic pricing instead, there is the additional challenge that offering a low price may entice high-paying customers to substitute down. We show that despite this challenge, the same competitive ratio can still be achieved using a randomized dynamic pricing policy. Our policy incorporates the price-skimming technique from Eren and Maglaras (2010), but importantly we show how the randomized price distribution should be stochastically-increased as the remaining inventory dwindles. A key technical ingredient in our policy is a new "valuation tracking" subroutine, which tracks the possible values for the optimum, and follows the most "inventory-conservative" control which maintains the desired competitive ratio. Finally, we demonstrate the empirical effectiveness of our policy in simulations, where its average-case performance surpasses all naive modifications of the existing policies.

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The Lingering of Gradients: Theory and Applications

Classically, the time complexity of a first-order method is estimated by its number of gradient computations. In this paper, we study a more refined complexity by taking into account the `lingering' of gradients: once a gradient is computed at $x_k$, the additional time to compute gradients at $x_{k+1},x_{k+2},\dots$ may be reduced. We show how this improves the running time of several first-order methods. For instance, if the `additional time' scales linearly with respect to the traveled distance, then the `convergence rate' of gradient descent can be improved from $1/T$ to $\exp(-T^{1/3})$. On the application side, we solve a hypothetical revenue management problem on the Yahoo! Front Page Today Module with 4.6m users to $10^{-6}$ error using only 6 passes of the dataset; and solve a real-life support vector machine problem to an accuracy that is two orders of magnitude better comparing to the state-of-the-art algorithm.

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Algorithms for Online Matching, Assortment, and Pricing with Tight Weight-dependent Competitive Ratios

Motivated by the dynamic assortment offerings and item pricings occurring in e-commerce, we study a general problem of allocating finite inventories to heterogeneous customers arriving sequentially. We analyze this problem under the framework of competitive analysis, where the sequence of customers is unknown and does not necessarily follow any pattern. Previous work in this area, studying online matching, advertising, and assortment problems, has focused on the case where each item can only be sold at a single price, resulting in algorithms which achieve the best-possible competitive ratio of 1-1/e. In this paper, we extend all of these results to allow for items having multiple feasible prices. Our algorithms achieve the best-possible weight-dependent competitive ratios, which depend on the sets of feasible prices given in advance. Our algorithms are also simple and intuitive; they are based on constructing a class of universal ``value functions'' which integrate the selection of items and prices offered. Finally, we test our algorithms on the publicly-available hotel data set of Bodea et al. (2009), where there are multiple items (hotel rooms) each with multiple prices (fares at which the room could be sold). We find that applying our algorithms, as a ``hybrid'' with algorithms which attempt to forecast and learn the future transactions, results in the best performance.

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Shrinking the Upper Confidence Bound: A Dynamic Product Selection Problem for Urban Warehouses

The recent rising popularity of ultra-fast delivery services on retail platforms fuels the increasing use of urban warehouses, whose proximity to customers makes fast deliveries viable. The space limit in urban warehouses poses a problem for the online retailers: the number of products (SKUs) they carry is no longer "the more, the better", yet it can still be significantly large, reaching hundreds or thousands in a product category. In this paper, we study algorithms for dynamically identifying a large number of products (i.e., SKUs) with top customer purchase probabilities on the fly, from an ocean of potential products to offer on retailers' ultra-fast delivery platforms. We distill the product selection problem into a semi-bandit model with linear generalization. There are in total $N$ different arms, each with a feature vector of dimension $d$. The player pulls $K$ arms in each period and observes the bandit feedback from each of the pulled arms. We focus on the setting where $K$ is much greater than the number of total time periods $T$ or the dimension of product features $d$. We first analyze a standard UCB algorithm and show its regret bound can be expressed as the sum of a $T$-independent part $\tilde O(K d^{3/2})$ and a $T$-dependent part $\tilde O(d\sqrt{KT})$, which we refer to as "fixed cost" and "variable cost" respectively. To reduce the fixed cost for large $K$ values, we propose a novel online learning algorithm, which iteratively shrinks the upper confidence bounds within each period, and show its fixed cost is reduced by a factor of $d$ to $\tilde O(K \sqrt{d})$. Moreover, we test the algorithms on an industrial dataset from Alibaba Group. Experimental results show that our new algorithm reduces the total regret of the standard UCB algorithm by at least 10%.

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A Practically Competitive and Provably Consistent Algorithm for Uplift Modeling

Randomized experiments have been critical tools of decision making for decades. However, subjects can show significant heterogeneity in response to treatments in many important applications. Therefore it is not enough to simply know which treatment is optimal for the entire population. What we need is a model that correctly customize treatment assignment base on subject characteristics. The problem of constructing such models from randomized experiments data is known as Uplift Modeling in the literature. Many algorithms have been proposed for uplift modeling and some have generated promising results on various data sets. Yet little is known about the theoretical properties of these algorithms. In this paper, we propose a new tree-based ensemble algorithm for uplift modeling. Experiments show that our algorithm can achieve competitive results on both synthetic and industry-provided data. In addition, by properly tuning the "node size" parameter, our algorithm is proved to be consistent under mild regularity conditions. This is the first consistent algorithm for uplift modeling that we are aware of.

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