Searcharxiv⌕ Search

arXiv subjects

David Wingate

Publications and source records attributed to David Wingate.

26 records · Page 2Linked to original sources

Embedding Grammars

Classic grammars and regular expressions can be used for a variety of purposes, including parsing, intent detection, and matching. However, the comparisons are performed at a structural level, with constituent elements (words or characters) matched exactly. Recent advances in word embeddings show that semantically related words share common features in a vector-space representation, suggesting the possibility of a hybrid grammar and word embedding. In this paper, we blend the structure of standard context-free grammars with the semantic generalization capabilities of word embeddings to create hybrid semantic grammars. These semantic grammars generalize the specific terminals used by the programmer to other words and phrases with related meanings, allowing the construction of compact grammars that match an entire region of the vector space rather than matching specific elements.

cs.CL↗

Estimating Human Intent for Physical Human-Robot Co-Manipulation

Human teams can be exceptionally efficient at adapting and collaborating during manipulation tasks using shared mental models. However, the same shared mental models that can be used by humans to perform robust low-level force and motion control during collaborative manipulation tasks are non-existent for robots. For robots to perform collaborative tasks with people naturally and efficiently, understanding and predicting human intent is necessary. However, humans are difficult to predict and model. We have completed an exploratory study recording motion and force for 20 human dyads moving an object in tandem in order to better understand how they move and how their movement can be predicted. In this paper, we show how past motion data can be used to predict human intent. In order to predict human intent, which we equate with the human team's velocity for a short time horizon, we used a neural network. Using the previous 150 time steps at a rate of 200 Hz, human intent can be predicted for the next 50 time steps with a mean squared error of 0.02 (m/s)^2. We also show that human intent can be estimated in a human-robot dyad. This work is an important first step in enabling future work of integrating human intent estimation on a robot controller to execute a short-term collaborative trajectory.

cs.RO↗

Probabilistic programs for inferring the goals of autonomous agents

Intelligent systems sometimes need to infer the probable goals of people, cars, and robots, based on partial observations of their motion. This paper introduces a class of probabilistic programs for formulating and solving these problems. The formulation uses randomized path planning algorithms as the basis for probabilistic models of the process by which autonomous agents plan to achieve their goals. Because these path planning algorithms do not have tractable likelihood functions, new inference algorithms are needed. This paper proposes two Monte Carlo techniques for these "likelihood-free" models, one of which can use likelihood estimates from neural networks to accelerate inference. The paper demonstrates efficacy on three simple examples, each using under 50 lines of probabilistic code.

cs.AI↗

What can you do with a rock? Affordance extraction via word embeddings

Autonomous agents must often detect affordances: the set of behaviors enabled by a situation. Affordance detection is particularly helpful in domains with large action spaces, allowing the agent to prune its search space by avoiding futile behaviors. This paper presents a method for affordance extraction via word embeddings trained on a Wikipedia corpus. The resulting word vectors are treated as a common knowledge database which can be queried using linear algebra. We apply this method to a reinforcement learning agent in a text-only environment and show that affordance-based action selection improves performance most of the time. Our method increases the computational complexity of each learning step but significantly reduces the total number of steps needed. In addition, the agent's action selections begin to resemble those a human would choose.

cs.AI↗

Automated Variational Inference in Probabilistic Programming

We present a new algorithm for approximate inference in probabilistic programs, based on a stochastic gradient for variational programs. This method is efficient without restrictions on the probabilistic program; it is particularly practical for distributions which are not analytically tractable, including highly structured distributions that arise in probabilistic programs. We show how to automatically derive mean-field probabilistic programs and optimize them, and demonstrate that our perspective improves inference efficiency over other algorithms.

stat.ML↗

Predictive Linear-Gaussian Models of Stochastic Dynamical Systems

Models of dynamical systems based on predictive state representations (PSRs) are defined strictly in terms of observable quantities, in contrast with traditional models (such as Hidden Markov Models) that use latent variables or statespace representations. In addition, PSRs have an effectively infinite memory, allowing them to model some systems that finite memory-based models cannot. Thus far, PSR models have primarily been developed for domains with discrete observations. Here, we develop the Predictive Linear-Gaussian (PLG) model, a class of PSR models for domains with continuous observations. We show that PLG models subsume Linear Dynamical System models (also called Kalman filter models or state-space models) while using fewer parameters. We also introduce an algorithm to estimate PLG parameters from data, and contrast it with standard Expectation Maximization (EM) algorithms used to estimate Kalman filter parameters. We show that our algorithm is a consistent estimation procedure and present preliminary empirical results suggesting that our algorithm outperforms EM, particularly as the model dimension increases.

cs.AI↗

The Infinite Latent Events Model

We present the Infinite Latent Events Model, a nonparametric hierarchical Bayesian distribution over infinite dimensional Dynamic Bayesian Networks with binary state representations and noisy-OR-like transitions. The distribution can be used to learn structure in discrete timeseries data by simultaneously inferring a set of latent events, which events fired at each timestep, and how those events are causally linked. We illustrate the model on a sound factorization task, a network topology identification task, and a video game task.

stat.ML↗

A Bayesian Sampling Approach to Exploration in Reinforcement Learning

We present a modular approach to reinforcement learning that uses a Bayesian representation of the uncertainty over models. The approach, BOSS (Best of Sampled Set), drives exploration by sampling multiple models from the posterior and selecting actions optimistically. It extends previous work by providing a rule for deciding when to resample and how to combine the models. We show that our algorithm achieves nearoptimal reward with high probability with a sample complexity that is low relative to the speed at which the posterior distribution converges during learning. We demonstrate that BOSS performs quite favorably compared to state-of-the-art reinforcement-learning approaches and illustrate its flexibility by pairing it with a non-parametric model that generalizes across states.

cs.LG↗