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Davide Fucci

Publications and source records attributed to Davide Fucci.

At least 37 records · Page 2Linked to original sources

Requirements Quality Research Artifacts: Recovery, Analysis, and Management Guideline

Requirements quality research, which is dedicated to assessing and improving the quality of requirements specifications, is dependent on research artifacts like data sets (containing information about quality defects) and implementations (automatically detecting and removing these defects). However, recent research exposed that the majority of these research artifacts have become unavailable or have never been disclosed, which inhibits progress in the research domain. In this work, we aim to improve the availability of research artifacts in requirements quality research. To this end, we (1) extend an artifact recovery initiative, (2) empirically evaluate the reasons for artifact unavailability using Bayesian data analysis, and (3) compile a concise guideline for open science artifact disclosure. Our results include 10 recovered data sets and 7 recovered implementations, empirical support for artifact availability improving over time and the positive effect of public hosting services, and a pragmatic artifact management guideline open for community comments. With this work, we hope to encourage and support adherence to open science principles and improve the availability of research artifacts for the requirements research quality community.

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On Developing an Artifact-based Approach to Regulatory Requirements Engineering

Context: Regulatory acts are a challenging source when eliciting, interpreting, and analyzing requirements. Requirements engineers often need to involve legal experts who, however, may often not be available. This raises the need for approaches to regulatory Requirements Engineering (RE) covering and integrating both legal and engineering perspectives. Problem: Regulatory RE approaches need to capture and reflect both the elementary concepts and relationships from a legal perspective and their seamless transition to concepts used to specify software requirements. No existing approach considers explicating and managing legal domain knowledge and engineering-legal coordination. Method: We conducted focus group sessions with legal researchers to identify the core challenges to establishing a regulatory RE approach. Based on our findings, we developed a candidate solution and conducted a first conceptual validation to assess its feasibility. Results: We introduce the first version of our Artifact Model for Regulatory Requirements Engineering (AM4RRE) and its conceptual foundation. It provides a blueprint for applying legal (modelling) concepts and well-established RE concepts. Our initial results suggest that artifact-centric RE can be applied to managing legal domain knowledge and engineering-legal coordination. Conclusions: The focus groups that served as a basis for building our model and the results from the expert validation both strengthen our confidence that we already provide a valuable basis for systematically integrating legal concepts into RE. This overcomes contemporary challenges to regulatory RE and serves as a basis for exposure to critical discussions in the community before continuing with the development of tool-supported extensions and large-scale empirical evaluations in practice.

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Replication in Requirements Engineering: the NLP for RE Case

[Context]} Natural language processing (NLP) techniques have been widely applied in the requirements engineering (RE) field to support tasks such as classification and ambiguity detection. Despite its empirical vocation, RE research has given limited attention to replication of NLP for RE studies. Replication is hampered by several factors, including the context specificity of the studies, the heterogeneity of the tasks involving NLP, the tasks' inherent hairiness, and, in turn, the heterogeneous reporting structure. [Solution] To address these issues, we propose a new artifact, referred to as ID-Card, whose goal is to provide a structured summary of research papers emphasizing replication-relevant information. We construct the ID-Card through a structured, iterative process based on design science. [Results] In this paper: (i) we report on hands-on experiences of replication, (ii) we review the state-of-the-art and extract replication-relevant information, (iii) we identify, through focus groups, challenges across two typical dimensions of replication: data annotation and tool reconstruction, and (iv) we present the concept and structure of the ID-Card to mitigate the identified challenges. [Contribution] This study aims to create awareness of replication in NLP for RE. We propose an ID-Card that is intended to foster study replication, but can also be used in other contexts, e.g., for educational purposes.

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NLP4RE Tools: Classification, Overview, and Management

Tools constitute an essential contribution to natural language processing for requirements engineering (NLP4RE) research. They are executable instruments that make research usable and applicable in practice. In this chapter, we first introduce a systematic classification of NLP4RE tools to improve the understanding of their types and properties. Then, we extend an existing overview with a systematic summary of 126 NLP4RE tools published between April 2019 and June 2023 to ease reuse and evolution of existing tools. Finally, we provide instructions on how to create, maintain, and disseminate NLP4RE tools to support a more rigorous management and dissemination.

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A Second Look at the Impact of Passive Voice Requirements on Domain Modeling: Bayesian Reanalysis of an Experiment

The quality of requirements specifications may impact subsequent, dependent software engineering (SE) activities. However, empirical evidence of this impact remains scarce and too often superficial as studies abstract from the phenomena under investigation too much. Two of these abstractions are caused by the lack of frameworks for causal inference and frequentist methods which reduce complex data to binary results. In this study, we aim to demonstrate (1) the use of a causal framework and (2) contrast frequentist methods with more sophisticated Bayesian statistics for causal inference. To this end, we reanalyze the only known controlled experiment investigating the impact of passive voice on the subsequent activity of domain modeling. We follow a framework for statistical causal inference and employ Bayesian data analysis methods to re-investigate the hypotheses of the original study. Our results reveal that the effects observed by the original authors turned out to be much less significant than previously assumed. This study supports the recent call to action in SE research to adopt Bayesian data analysis, including causal frameworks and Bayesian statistics, for more sophisticated causal inference.

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Designing NLP-based solutions for requirements variability management: experiences from a design science study at Visma

Context and motivation: In this industry-academia collaborative project, a team of researchers, supported by a software architect, business analyst, and test engineer explored the challenges of requirement variability in a large business software development company. Question/problem: Following the design science paradigm, we studied the problem of requirements analysis and tracing in the context of contractual documents, with a specific focus on managing requirements variability. This paper reports on the lessons learned from that experience, highlighting the strategies and insights gained in the realm of requirements variability management. Principal ideas/results: This experience report outlines the insights gained from applying design science in requirements engineering research in industry. We show and evaluate various strategies to tackle the issue of requirement variability. Contribution: We report on the iterations and how the solution development evolved in parallel with problem understanding. From this process, we derive five key lessons learned to highlight the effectiveness of design science in exploring solutions for requirement variability in contract-based environments.

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Requirements Quality Research: a harmonized Theory, Evaluation, and Roadmap

High-quality requirements minimize the risk of propagating defects to later stages of the software development life cycle. Achieving a sufficient level of quality is a major goal of requirements engineering. This requires a clear definition and understanding of requirements quality. Though recent publications make an effort at disentangling the complex concept of quality, the requirements quality research community lacks identity and clear structure which guides advances and puts new findings into an holistic perspective. In this research commentary we contribute (1) a harmonized requirements quality theory organizing its core concepts, (2) an evaluation of the current state of requirements quality research, and (3) a research roadmap to guide advancements in the field. We show that requirements quality research focuses on normative rules and mostly fails to connect requirements quality to its impact on subsequent software development activities, impeding the relevance of the research. Adherence to the proposed requirements quality theory and following the outlined roadmap will be a step towards amending this gap.

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MLSMM: Machine Learning Security Maturity Model

Assessing the maturity of security practices during the development of Machine Learning (ML) based software components has not gotten as much attention as traditional software development. In this Blue Sky idea paper, we propose an initial Machine Learning Security Maturity Model (MLSMM) which organizes security practices along the ML-development lifecycle and, for each, establishes three levels of maturity. We envision MLSMM as a step towards closer collaboration between industry and academia.

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Let's Stop Building at the Feet of Giants: Recovering unavailable Requirements Quality Artifacts

Requirements quality literature abounds with publications presenting artifacts, such as data sets and tools. However, recent systematic studies show that more than 80% of these artifacts have become unavailable or were never made public, limiting reproducibility and reusability. In this work, we report on an attempt to recover those artifacts. To that end, we requested corresponding authors of unavailable artifacts to recover and disclose them according to open science principles. Our results, based on 19 answers from 35 authors (54% response rate), include an assessment of the availability of requirements quality artifacts and a breakdown of authors' reasons for their continued unavailability. Overall, we improved the availability of seven data sets and seven implementations.

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An initial Theory to Understand and Manage Requirements Engineering Debt in Practice

Context: Advances in technical debt research demonstrate the benefits of applying the financial debt metaphor to support decision-making in software development activities. Although decision-making during requirements engineering has significant consequences, the debt metaphor in requirements engineering is inadequately explored. Objective: We aim to conceptualize how the debt metaphor applies to requirements engineering by organizing concepts related to practitioners' understanding and managing of requirements engineering debt (RED). Method: We conducted two in-depth expert interviews to identify key requirements engineering debt concepts and construct a survey instrument. We surveyed 69 practitioners worldwide regarding their perception of the concepts and developed an initial analytical theory. Results: We propose a RED theory that aligns key concepts from technical debt research but emphasizes the specific nature of requirements engineering. In particular, the theory consists of 23 falsifiable propositions derived from the literature, the interviews, and survey results. Conclusions: The concepts of requirements engineering debt are perceived to be similar to their technical debt counterpart. Nevertheless, measuring and tracking requirements engineering debt are immature in practice. Our proposed theory serves as the first guide toward further research in this area.

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When Traceability Goes Awry: an Industrial Experience Report

The concept of traceability between artifacts is considered an enabler for software project success. This concept has received plenty of attention from the research community and is by many perceived to always be available in an industrial setting. In this industry-academia collaborative project, a team of researchers, supported by testing practitioners from a large telecommunication company, sought to investigate the partner company's issues related to software quality. However, it was soon identified that the fundamental traceability links between requirements and test cases were missing. This lack of traceability impeded the implementation of a solution to help the company deal with its quality issues. In this experience report, we discuss lessons learned about the practical value of creating and maintaining traceability links in complex industrial settings and provide a cautionary tale for researchers.

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Cognition in Software Engineering: A Taxonomy and Survey of a Half-Century of Research

Cognition plays a fundamental role in most software engineering activities. This article provides a taxonomy of cognitive concepts and a survey of the literature since the beginning of the Software Engineering discipline. The taxonomy comprises the top-level concepts of perception, attention, memory, cognitive load, reasoning, cognitive biases, knowledge, social cognition, cognitive control, and errors, and procedures to assess them both qualitatively and quantitatively. The taxonomy provides a useful tool to filter existing studies, classify new studies, and support researchers in getting familiar with a (sub) area. In the literature survey, we systematically collected and analysed 311 scientific papers spanning five decades and classified them using the cognitive concepts from the taxonomy. Our analysis shows that the most developed areas of research correspond to the four life-cycle stages, software requirements, design, construction, and maintenance. Most research is quantitative and focuses on knowledge, cognitive load, memory, and reasoning. Overall, the state of the art appears fragmented when viewed from the perspective of cognition. There is a lack of use of cognitive concepts that would represent a coherent picture of the cognitive processes active in specific tasks. Accordingly, we discuss the research gap in each cognitive concept and provide recommendations for future research.

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Vision for an Artefact-based Approach to Regulatory Requirements Engineering

Background: Nowadays, regulatory requirements engineering (regulatory RE) faces challenges of interdisciplinary nature that cannot be tackled due to existing research gaps. Aims: We envision an approach to solve some of the challenges related to the nature and complexity of regulatory requirements, the necessity for domain knowledge, and the involvement of legal experts in regulatory RE. Method: We suggest the qualitative analysis of regulatory texts combined with the further case study to develop an empirical foundation for our research. Results: We outline our vision for the application of extended artefact-based modeling for regulatory RE. Conclusions: Empirical methodology is an essential instrument to address interdisciplinarity and complexity in regulatory RE. Artefact-based modeling supported by empirical results can solve a particular set of problems while not limiting the application of other methods and tools and facilitating the interaction between different fields of practice and research.

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Towards a Methodology for Participant Selection in Software Engineering Experiments. A Vision of the Future

Background. Software Engineering (SE) researchers extensively perform experiments with human subjects. Well-defined samples are required to ensure external validity. Samples are selected \textit{purposely} or by \textit{convenience}, limiting the generalizability of results. Objective. We aim to depict the current status of participants selection in empirical SE, identifying the main threats and how they are mitigated. We draft a robust approach to participants' selection. Method. We reviewed existing participants' selection guidelines in SE, and performed a preliminary literature review to find out how participants' selection is conducted in SE in practice. % and 3) we summarized the main issues identified. Results. We outline a new selection methodology, by 1) defining the characteristics of the desired population, 2) locating possible sources of sampling available for researchers, and 3) identifying and reducing the "distance" between the selected sample and its corresponding population. Conclusion. We propose a roadmap to develop and empirically validate the selection methodology.

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Studying Test-Driven Development and its Retainment Over a Six-month Time Span

In this paper, we investigate the effect of TDD, as compared to a non-TDD approach, as well as its retainment (or retention) over a time span of (about) six months. To pursue these objectives, we conducted a (quantitative) longitudinal cohort study with 30 novice developers (i.e., third-year undergraduate students in Computer Science). We observed that TDD affects neither the external quality of software products nor developers' productivity. However, we observed that the participants applying TDD produced significantly more tests, with a higher fault-detection capability than those using a non-TDD approach. As for the retainment of TDD, we found that TDD is retained by novice developers for at least six months.

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Recognizing Developers' Emotions while Programming

Developers experience a wide range of emotions during programming tasks, which may have an impact on job performance. In this paper, we present an empirical study aimed at (i) investigating the link between emotion and progress, (ii) understanding the triggers for developers' emotions and the strategies to deal with negative ones, (iii) identifying the minimal set of non-invasive biometric sensors for emotion recognition during programming task. Results confirm previous findings about the relation between emotions and perceived productivity. Furthermore, we show that developers' emotions can be reliably recognized using only a wristband capturing the electrodermal activity and heart-related metrics.

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A Family of Experiments on Test-Driven Development

Context: Test-driven development (TDD) is an agile software development approach that has been widely claimed to improve software quality. However, the extent to which TDD improves quality appears to be largely dependent upon the characteristics of the study in which it is evaluated (e.g., the research method, participant type, programming environment, etc.). The particularities of each study make the aggregation of results untenable. Objectives: The goal of this paper is to: increase the accuracy and generalizability of the results achieved in isolated experiments on TDD, provide joint conclusions on the performance of TDD across different industrial and academic settings, and assess the extent to which the characteristics of the experiments affect the quality-related performance of TDD. Method: We conduct a family of 12 experiments on TDD in academia and industry. We aggregate their results by means of meta-analysis. We perform exploratory analyses to identify variables impacting the quality-related performance of TDD. Results: TDD novices achieve a slightly higher code quality with iterative test-last development (i.e., ITL, the reverse approach of TDD) than with TDD. The task being developed largely determines quality. The programming environment, the order in which TDD and ITL are applied, or the learning effects from one development approach to another do not appear to affect quality. The quality-related performance of professionals using TDD drops more than for students. We hypothesize that this may be due to their being more resistant to change and potentially less motivated than students. Conclusion: Previous studies seem to provide conflicting results on TDD performance (i.e., positive vs. negative, respectively). We hypothesize that these conflicting results may be due to different study durations, experiment participants being unfamiliar with the TDD process...

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What Makes Agile Test Artifacts Useful? An Activity-Based Quality Model from a Practitioners' Perspective

Background: The artifacts used in Agile software testing and the reasons why these artifacts are used are fairly well-understood. However, empirical research on how Agile test artifacts are eventually designed in practice and which quality factors make them useful for software testing remains sparse. Aims: Our objective is two-fold. First, we identify current challenges in using test artifacts to understand why certain quality factors are considered good or bad. Second, we build an Activity-Based Artifact Quality Model that describes what Agile test artifacts should look like. Method: We conduct an industrial survey with 18 practitioners from 12 companies operating in seven different domains. Results: Our analysis reveals nine challenges and 16 factors describing the quality of six test artifacts from the perspective of Agile testers. Interestingly, we observed mostly challenges regarding language and traceability, which are well-known to occur in non-Agile projects. Conclusions: Although Agile software testing is becoming the norm, we still have little confidence about general do's and don'ts going beyond conventional wisdom. This study is the first to distill a list of quality factors deemed important to what can be considered as useful test artifacts.

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