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Davide Mazzaccara

Publications and source records attributed to Davide Mazzaccara.

3 recordsLinked to original sources

Different Facets of Verbalised Overconfidence: an Interpretability Study

Large language models tend to overconfidence, giving assertive answers when the evidence suggests hedging or abstention. Using controlled reasoning scenarios that manipulate logical necessity and possibility, we study this behavior in Qwen3-4B, across three ways to express uncertainty: verbal epistemic markers, abstention, and numeric confidence scores. Our results confirm this tendency toward overconfidence, particularly when the model is prompted to output a numeric confidence score. At the interpretability level, we propose a method that differentially identifies transcoder features responsible for uncertainty and certainty. Our analysis reveals Qwen3-4B's default mechanism favors certainty generation through a broad coalition of shared features, while uncertainty is implemented as a sparse override mediated by a small set of dedicated features. Intervening on these uncertainty features both causally proves this imbalance underlying overconfidence and also mitigate overconfident errors. The same set of features generalise across the three uncertainty-expression settings, languages, and an out-of-distribution modality task.

cs.CL

Playpen: An Environment for Exploring Learning Through Conversational Interaction

Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we investigate whether Dialogue Games -- goal-directed and rule-governed activities driven predominantly by verbal actions -- can also serve as a source of feedback signals for learning. We introduce Playpen, an environment for off- and online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning; direct alignment (DPO); and reinforcement learning with GRPO. We experiment with post-training a small LLM (Llama-3.1-8B-Instruct), evaluating performance on unseen instances of training games as well as unseen games, and on standard benchmarks. We find that imitation learning through SFT improves performance on unseen instances, but negatively impacts other skills, while interactive learning with GRPO shows balanced improvements without loss of skills. We release the framework and the baseline training setups to foster research in the promising new direction of learning in (synthetic) interaction.

cs.CL

Learning to Ask Informative Questions: Enhancing LLMs with Preference Optimization and Expected Information Gain

Questions are essential tools for acquiring the necessary information to complete information-seeking tasks. However, large language models (LLMs), especially open-source models, often perform poorly in generating informative questions, as measured by expected information gain (EIG). In this paper, we propose a method to enhance the informativeness of LLM-generated questions in 20-question game dialogues. We sample multiple questions from the same model (LLAMA 2-CHAT 7B) for each game and create pairs of low-EIG and high-EIG questions to apply a Direct Preference Optimization (DPO) algorithm. Our results show that this method produces more effective questions (in terms of EIG), even in domains different from those used to train the DPO model.

cs.CL