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Davide Scaramuzza

Publications and source records attributed to Davide Scaramuzza.

At least 73 records · Page 4Linked to original sources

A Unified Framework for Event-based Frame Interpolation with Ad-hoc Deblurring in the Wild

Effective video frame interpolation hinges on the adept handling of motion in the input scene. Prior work acknowledges asynchronous event information for this, but often overlooks whether motion induces blur in the video, limiting its scope to sharp frame interpolation. We instead propose a unified framework for event-based frame interpolation that performs deblurring ad-hoc and thus works both on sharp and blurry input videos. Our model consists in a bidirectional recurrent network that incorporates the temporal dimension of interpolation and fuses information from the input frames and the events adaptively based on their temporal proximity. To enhance the generalization from synthetic data to real event cameras, we integrate self-supervised framework with the proposed model to enhance the generalization on real-world datasets in the wild. At the dataset level, we introduce a novel real-world high-resolution dataset with events and color videos named HighREV, which provides a challenging evaluation setting for the examined task. Extensive experiments show that our network consistently outperforms previous state-of-the-art methods on frame interpolation, single image deblurring, and the joint task of both. Experiments on domain transfer reveal that self-supervised training effectively mitigates the performance degradation observed when transitioning from synthetic data to real-world data. Code and datasets are available at https://github.com/AHupuJR/REFID.

cs.CV↗

ForesightNav: Learning Scene Imagination for Efficient Exploration

Understanding how humans leverage prior knowledge to navigate unseen environments while making exploratory decisions is essential for developing autonomous robots with similar abilities. In this work, we propose ForesightNav, a novel exploration strategy inspired by human imagination and reasoning. Our approach equips robotic agents with the capability to predict contextual information, such as occupancy and semantic details, for unexplored regions. These predictions enable the robot to efficiently select meaningful long-term navigation goals, significantly enhancing exploration in unseen environments. We validate our imagination-based approach using the Structured3D dataset, demonstrating accurate occupancy prediction and superior performance in anticipating unseen scene geometry. Our experiments show that the imagination module improves exploration efficiency in unseen environments, achieving a 100% completion rate for PointNav and an SPL of 67% for ObjectNav on the Structured3D Validation split. These contributions demonstrate the power of imagination-driven reasoning for autonomous systems to enhance generalizable and efficient exploration.

cs.RO↗

Perturbed State Space Feature Encoders for Optical Flow with Event Cameras

With their motion-responsive nature, event-based cameras offer significant advantages over traditional cameras for optical flow estimation. While deep learning has improved upon traditional methods, current neural networks adopted for event-based optical flow still face temporal and spatial reasoning limitations. We propose Perturbed State Space Feature Encoders (P-SSE) for multi-frame optical flow with event cameras to address these challenges. P-SSE adaptively processes spatiotemporal features with a large receptive field akin to Transformer-based methods, while maintaining the linear computational complexity characteristic of SSMs. However, the key innovation that enables the state-of-the-art performance of our model lies in our perturbation technique applied to the state dynamics matrix governing the SSM system. This approach significantly improves the stability and performance of our model. We integrate P-SSE into a framework that leverages bi-directional flows and recurrent connections, expanding the temporal context of flow prediction. Evaluations on DSEC-Flow and MVSEC datasets showcase P-SSE's superiority, with 8.48% and 11.86% improvements in EPE performance, respectively.

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GG-SSMs: Graph-Generating State Space Models

State Space Models (SSMs) are powerful tools for modeling sequential data in computer vision and time series analysis domains. However, traditional SSMs are limited by fixed, one-dimensional sequential processing, which restricts their ability to model non-local interactions in high-dimensional data. While methods like Mamba and VMamba introduce selective and flexible scanning strategies, they rely on predetermined paths, which fails to efficiently capture complex dependencies. We introduce Graph-Generating State Space Models (GG-SSMs), a novel framework that overcomes these limitations by dynamically constructing graphs based on feature relationships. Using Chazelle's Minimum Spanning Tree algorithm, GG-SSMs adapt to the inherent data structure, enabling robust feature propagation across dynamically generated graphs and efficiently modeling complex dependencies. We validate GG-SSMs on 11 diverse datasets, including event-based eye-tracking, ImageNet classification, optical flow estimation, and six time series datasets. GG-SSMs achieve state-of-the-art performance across all tasks, surpassing existing methods by significant margins. Specifically, GG-SSM attains a top-1 accuracy of 84.9% on ImageNet, outperforming prior SSMs by 1%, reducing the KITTI-15 error rate to 2.77%, and improving eye-tracking detection rates by up to 0.33% with fewer parameters. These results demonstrate that dynamic scanning based on feature relationships significantly improves SSMs' representational power and efficiency, offering a versatile tool for various applications in computer vision and beyond.

cs.LG↗

Limits of Deep Learning: Sequence Modeling through the Lens of Complexity Theory

Despite their successes, deep learning models struggle with tasks requiring complex reasoning and function composition. We present a theoretical and empirical investigation into the limitations of Structured State Space Models (SSMs) and Transformers in such tasks. We prove that one-layer SSMs cannot efficiently perform function composition over large domains without impractically large state sizes, and even with Chain-of-Thought prompting, they require a number of steps that scale unfavorably with the complexity of the function composition. Also, the language of a finite-precision SSM is within the class of regular languages. Our experiments corroborate these theoretical findings. Evaluating models on tasks including various function composition settings, multi-digit multiplication, dynamic programming, and Einstein's puzzle, we find significant performance degradation even with advanced prompting techniques. Models often resort to shortcuts, leading to compounding errors. These findings highlight fundamental barriers within current deep learning architectures rooted in their computational capacities. We underscore the need for innovative solutions to transcend these constraints and achieve reliable multi-step reasoning and compositional task-solving, which is critical for advancing toward general artificial intelligence.

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Student-Informed Teacher Training

Imitation learning with a privileged teacher has proven effective for learning complex control behaviors from high-dimensional inputs, such as images. In this framework, a teacher is trained with privileged task information, while a student tries to predict the actions of the teacher with more limited observations, e.g., in a robot navigation task, the teacher might have access to distances to nearby obstacles, while the student only receives visual observations of the scene. However, privileged imitation learning faces a key challenge: the student might be unable to imitate the teacher's behavior due to partial observability. This problem arises because the teacher is trained without considering if the student is capable of imitating the learned behavior. To address this teacher-student asymmetry, we propose a framework for joint training of the teacher and student policies, encouraging the teacher to learn behaviors that can be imitated by the student despite the latters' limited access to information and its partial observability. Based on the performance bound in imitation learning, we add (i) the approximated action difference between teacher and student as a penalty term to the reward function of the teacher, and (ii) a supervised teacher-student alignment step. We motivate our method with a maze navigation task and demonstrate its effectiveness on complex vision-based quadrotor flight and manipulation tasks.

cs.RO↗

Accelerating Model-Based Reinforcement Learning with State-Space World Models

Reinforcement learning (RL) is a powerful approach for robot learning. However, model-free RL (MFRL) requires a large number of environment interactions to learn successful control policies. This is due to the noisy RL training updates and the complexity of robotic systems, which typically involve highly non-linear dynamics and noisy sensor signals. In contrast, model-based RL (MBRL) not only trains a policy but simultaneously learns a world model that captures the environment's dynamics and rewards. The world model can either be used for planning, for data collection, or to provide first-order policy gradients for training. Leveraging a world model significantly improves sample efficiency compared to model-free RL. However, training a world model alongside the policy increases the computational complexity, leading to longer training times that are often intractable for complex real-world scenarios. In this work, we propose a new method for accelerating model-based RL using state-space world models. Our approach leverages state-space models (SSMs) to parallelize the training of the dynamics model, which is typically the main computational bottleneck. Additionally, we propose an architecture that provides privileged information to the world model during training, which is particularly relevant for partially observable environments. We evaluate our method in several real-world agile quadrotor flight tasks, involving complex dynamics, for both fully and partially observable environments. We demonstrate a significant speedup, reducing the world model training time by up to 10 times, and the overall MBRL training time by up to 4 times. This benefit comes without compromising performance, as our method achieves similar sample efficiency and task rewards to state-of-the-art MBRL methods.

cs.RO↗

LiDAR Registration with Visual Foundation Models

LiDAR registration is a fundamental task in robotic mapping and localization. A critical component of aligning two point clouds is identifying robust point correspondences using point descriptors. This step becomes particularly challenging in scenarios involving domain shifts, seasonal changes, and variations in point cloud structures. These factors substantially impact both handcrafted and learning-based approaches. In this paper, we address these problems by proposing to use DINOv2 features, obtained from surround-view images, as point descriptors. We demonstrate that coupling these descriptors with traditional registration algorithms, such as RANSAC or ICP, facilitates robust 6DoF alignment of LiDAR scans with 3D maps, even when the map was recorded more than a year before. Although conceptually straightforward, our method substantially outperforms more complex baseline techniques. In contrast to previous learning-based point descriptors, our method does not require domain-specific retraining and is agnostic to the point cloud structure, effectively handling both sparse LiDAR scans and dense 3D maps. We show that leveraging the additional camera data enables our method to outperform the best baseline by +24.8 and +17.3 registration recall on the NCLT and Oxford RobotCar datasets. We publicly release the registration benchmark and the code of our work on https://vfm-registration.cs.uni-freiburg.de.

cs.RO↗

A Monocular Event-Camera Motion Capture System

Motion capture systems are a widespread tool in research to record ground-truth poses of objects. Commercial systems use reflective markers attached to the object and then triangulate pose of the object from multiple camera views. Consequently, the object must be visible to multiple cameras which makes such multi-view motion capture systems unsuited for deployments in narrow, confined spaces (e.g. ballast tanks of ships). In this technical report we describe a monocular event-camera motion capture system which overcomes this limitation and is ideally suited for narrow spaces. Instead of passive markers it relies on active, blinking LED markers such that each marker can be uniquely identified from the blinking frequency. The markers are placed at known locations on the tracking object. We then solve the PnP (perspective-n-points) problem to obtain the position and orientation of the object. The developed system has millimeter accuracy, millisecond latency and we demonstrate that its state estimate can be used to fly a small, agile quadrotor.

cs.RO↗

Multi-Task Reinforcement Learning for Quadrotors

Reinforcement learning (RL) has shown great effectiveness in quadrotor control, enabling specialized policies to develop even human-champion-level performance in single-task scenarios. However, these specialized policies often struggle with novel tasks, requiring a complete retraining of the policy from scratch. To address this limitation, this paper presents a novel multi-task reinforcement learning (MTRL) framework tailored for quadrotor control, leveraging the shared physical dynamics of the platform to enhance sample efficiency and task performance. By employing a multi-critic architecture and shared task encoders, our framework facilitates knowledge transfer across tasks, enabling a single policy to execute diverse maneuvers, including high-speed stabilization, velocity tracking, and autonomous racing. Our experimental results, validated both in simulation and real-world scenarios, demonstrate that our framework outperforms baseline approaches in terms of sample efficiency and overall task performance.

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GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control

We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced.

cs.CV↗

Robotics meets Fluid Dynamics: A Characterization of the Induced Airflow below a Quadrotor as a Turbulent Jet

The widespread adoption of quadrotors for diverse applications, from agriculture to public safety, necessitates an understanding of the aerodynamic disturbances they create. This paper introduces a computationally lightweight model for estimating the time-averaged magnitude of the induced flow below quadrotors in hover. Unlike related approaches that rely on expensive computational fluid dynamics (CFD) simulations or drone specific time-consuming empirical measurements, our method leverages classical theory from turbulent flows. By analyzing over 16 hours of flight data from drones of varying sizes within a large motion capture system, we show for the first time that the combined flow from all drone propellers is well-approximated by a turbulent jet after 2.5 drone-diameters below the vehicle. Using a novel normalization and scaling, we experimentally identify model parameters that describe a unified mean velocity field below differently sized quadrotors. The model, which requires only the drone's mass, propeller size, and drone size for calculations, accurately describes the far-field airflow over a long-range in a very large volume which is impractical to simulate using CFD. Our model offers a practical tool for ensuring safer operations near humans, optimizing sensor placements and drone control in multi-agent scenarios. We demonstrate the latter by designing a controller that compensates for the downwash of another drone, leading to a four times lower altitude deviation when passing below.

cs.RO↗

Drift-free Visual SLAM using Digital Twins

Globally-consistent localization in urban environments is crucial for autonomous systems such as self-driving vehicles and drones, as well as assistive technologies for visually impaired people. Traditional Visual-Inertial Odometry (VIO) and Visual Simultaneous Localization and Mapping (VSLAM) methods, though adequate for local pose estimation, suffer from drift in the long term due to reliance on local sensor data. While GPS counteracts this drift, it is unavailable indoors and often unreliable in urban areas. An alternative is to localize the camera to an existing 3D map using visual-feature matching. This can provide centimeter-level accurate localization but is limited by the visual similarities between the current view and the map. This paper introduces a novel approach that achieves accurate and globally-consistent localization by aligning the sparse 3D point cloud generated by the VIO/VSLAM system to a digital twin using point-to-plane matching; no visual data association is needed. The proposed method provides a 6-DoF global measurement tightly integrated into the VIO/VSLAM system. Experiments run on a high-fidelity GPS simulator and real-world data collected from a drone demonstrate that our approach outperforms state-of-the-art VIO-GPS systems and offers superior robustness against viewpoint changes compared to the state-of-the-art Visual SLAM systems.

cs.RO↗

E-Calib: A Fast, Robust and Accurate Calibration Toolbox for Event Cameras

Event cameras triggered a paradigm shift in the computer vision community delineated by their asynchronous nature, low latency, and high dynamic range. Calibration of event cameras is always essential to account for the sensor intrinsic parameters and for 3D perception. However, conventional image-based calibration techniques are not applicable due to the asynchronous, binary output of the sensor. The current standard for calibrating event cameras relies on either blinking patterns or event-based image reconstruction algorithms. These approaches are difficult to deploy in factory settings and are affected by noise and artifacts degrading the calibration performance. To bridge these limitations, we present E-Calib, a novel, fast, robust, and accurate calibration toolbox for event cameras utilizing the asymmetric circle grid, for its robustness to out-of-focus scenes. The proposed method is tested in a variety of rigorous experiments for different event camera models, on circle grids with different geometric properties, and under challenging illumination conditions. The results show that our approach outperforms the state-of-the-art in detection success rate, reprojection error, and estimation accuracy of extrinsic parameters.

cs.CV↗

Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight

Learning visuomotor policies for agile quadrotor flight presents significant difficulties, primarily from inefficient policy exploration caused by high-dimensional visual inputs and the need for precise and low-latency control. To address these challenges, we propose a novel approach that combines the performance of Reinforcement Learning (RL) and the sample efficiency of Imitation Learning (IL) in the task of vision-based autonomous drone racing. While RL provides a framework for learning high-performance controllers through trial and error, it faces challenges with sample efficiency and computational demands due to the high dimensionality of visual inputs. Conversely, IL efficiently learns from visual expert demonstrations, but it remains limited by the expert's performance and state distribution. To overcome these limitations, our policy learning framework integrates the strengths of both approaches. Our framework contains three phases: training a teacher policy using RL with privileged state information, distilling it into a student policy via IL, and adaptive fine-tuning via RL. Testing in both simulated and real-world scenarios shows our approach can not only learn in scenarios where RL from scratch fails but also outperforms existing IL methods in both robustness and performance, successfully navigating a quadrotor through a race course using only visual information. Videos of the experiments are available at https://rpg.ifi.uzh.ch/bootstrap-rl-with-il/index.html.

cs.RO↗

Monocular Event-Based Vision for Obstacle Avoidance with a Quadrotor

We present the first static-obstacle avoidance method for quadrotors using just an onboard, monocular event camera. Quadrotors are capable of fast and agile flight in cluttered environments when piloted manually, but vision-based autonomous flight in unknown environments is difficult in part due to the sensor limitations of traditional onboard cameras. Event cameras, however, promise nearly zero motion blur and high dynamic range, but produce a very large volume of events under significant ego-motion and further lack a continuous-time sensor model in simulation, making direct sim-to-real transfer not possible. By leveraging depth prediction as a pretext task in our learning framework, we can pre-train a reactive obstacle avoidance events-to-control policy with approximated, simulated events and then fine-tune the perception component with limited events-and-depth real-world data to achieve obstacle avoidance in indoor and outdoor settings. We demonstrate this across two quadrotor-event camera platforms in multiple settings and find, contrary to traditional vision-based works, that low speeds (1m/s) make the task harder and more prone to collisions, while high speeds (5m/s) result in better event-based depth estimation and avoidance. We also find that success rates in outdoor scenes can be significantly higher than in certain indoor scenes.

cs.RO↗

Learning Quadruped Locomotion Using Differentiable Simulation

This work explores the potential of using differentiable simulation for learning quadruped locomotion. Differentiable simulation promises fast convergence and stable training by computing low-variance first-order gradients using robot dynamics. However, its usage for legged robots is still limited to simulation. The main challenge lies in the complex optimization landscape of robotic tasks due to discontinuous dynamics. This work proposes a new differentiable simulation framework to overcome these challenges. Our approach combines a high-fidelity, non-differentiable simulator for forward dynamics with a simplified surrogate model for gradient backpropagation. This approach maintains simulation accuracy by aligning the robot states from the surrogate model with those of the precise, non-differentiable simulator. Our framework enables learning quadruped walking in simulation in minutes without parallelization. When augmented with GPU parallelization, our approach allows the quadruped robot to master diverse locomotion skills on challenging terrains in minutes. We demonstrate that differentiable simulation outperforms a reinforcement learning algorithm (PPO) by achieving significantly better sample efficiency while maintaining its effectiveness in handling large-scale environments. Our method represents one of the first successful applications of differentiable simulation to real-world quadruped locomotion, offering a compelling alternative to traditional RL methods.

cs.RO↗

Residual Policy Learning for Perceptive Quadruped Control Using Differentiable Simulation

First-order Policy Gradient (FoPG) algorithms such as Backpropagation through Time and Analytical Policy Gradients leverage local simulation physics to accelerate policy search, significantly improving sample efficiency in robot control compared to standard model-free reinforcement learning. However, FoPG algorithms can exhibit poor learning dynamics in contact-rich tasks like locomotion. Previous approaches address this issue by alleviating contact dynamics via algorithmic or simulation innovations. In contrast, we propose guiding the policy search by learning a residual over a simple baseline policy. For quadruped locomotion, we find that the role of residual policy learning in FoPG-based training (FoPG RPL) is primarily to improve asymptotic rewards, compared to improving sample efficiency for model-free RL. Additionally, we provide insights on applying FoPG's to pixel-based local navigation, training a point-mass robot to convergence within seconds. Finally, we showcase the versatility of FoPG RPL by using it to train locomotion and perceptive navigation end-to-end on a quadruped in minutes.

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