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Dayi Lin

Publications and source records attributed to Dayi Lin.

32 records · Page 2Linked to original sources

Engineering AI Judge Systems

AI judge systems are designed to automatically evaluate Foundation Model-powered software (i.e., FMware). Due to the intrinsic dynamic and stochastic nature of FMware, the development of AI judge systems requires a unique engineering life cycle and presents new challenges. In this paper, we discuss the challenges based on our industrial experiences in developing AI judge systems for FMware. These challenges lead to substantial time consumption, cost and inaccurate judgments. We propose a framework that tackles the challenges with the goal of improving the productivity of developing high-quality AI judge systems. Finally, we evaluate our framework with a case study on judging a commit message generation FMware. The accuracy of the judgments made by the AI judge system developed with our framework outperforms those made by the AI judge system that is developed without our framework by up to 6.2%, with a significant reduction in development effort.

cs.SE

PromptExp: Multi-granularity Prompt Explanation of Large Language Models

Large Language Models excel in tasks like natural language understanding and text generation. Prompt engineering plays a critical role in leveraging LLM effectively. However, LLMs black-box nature hinders its interpretability and effective prompting engineering. A wide range of model explanation approaches have been developed for deep learning models, However, these local explanations are designed for single-output tasks like classification and regression,and cannot be directly applied to LLMs, which generate sequences of tokens. Recent efforts in LLM explanation focus on natural language explanations, but they are prone to hallucinations and inaccuracies. To address this, we introduce PromptExp , a framework for multi-granularity prompt explanations by aggregating token-level insights. PromptExp introduces two token-level explanation approaches: 1. an aggregation-based approach combining local explanation techniques, and 2. a perturbation-based approach with novel techniques to evaluate token masking impact. PromptExp supports both white-box and black-box explanations and extends explanations to higher granularity levels, enabling flexible analysis. We evaluate PromptExp in case studies such as sentiment analysis, showing the perturbation-based approach performs best using semantic similarity to assess perturbation impact. Furthermore, we conducted a user study to confirm PromptExp's accuracy and practical value, and demonstrate its potential to enhance LLM interpretability.

cs.CL

TEASMA: A Practical Methodology for Test Adequacy Assessment of Deep Neural Networks

Successful deployment of Deep Neural Networks (DNNs) requires their validation with an adequate test set to ensure a sufficient degree of confidence in test outcomes. Although well-established test adequacy assessment techniques have been proposed for DNNs, we still need to investigate their application within a comprehensive methodology for accurately predicting the fault detection ability of test sets and thus assessing their adequacy. In this paper, we propose and evaluate TEASMA, a comprehensive and practical methodology designed to accurately assess the adequacy of test sets for DNNs. In practice, TEASMA allows engineers to decide whether they can trust high-accuracy test results and thus validate the DNN before its deployment. Based on a DNN model's training set, TEASMA provides a procedure to build accurate DNN-specific prediction models of the Fault Detection Rate (FDR) of a test set using an existing adequacy metric, thus enabling its assessment. We evaluated TEASMA with four state-of-the-art test adequacy metrics: Distance-based Surprise Coverage (DSC), Likelihood-based Surprise Coverage (LSC), Input Distribution Coverage (IDC), and Mutation Score (MS). Our extensive empirical evaluation across multiple DNN models and input sets such as ImageNet, reveals a strong linear correlation between the predicted and actual FDR values derived from MS, DSC, and IDC, with minimum R^2 values of 0.94 for MS and 0.90 for DSC and IDC. Furthermore, a low average Root Mean Square Error (RMSE) of 9% between actual and predicted FDR values across all subjects, when relying on regression analysis and MS, demonstrates the latter's superior accuracy when compared to DSC and IDC, with RMSE values of 0.17 and 0.18, respectively. Overall, these results suggest that TEASMA provides a reliable basis for confidently deciding whether to trust test results for DNN models.

cs.SE

Data Quality Antipatterns for Software Analytics

Background: Data quality is vital in software analytics, particularly for machine learning (ML) applications like software defect prediction (SDP). Despite the widespread use of ML in software engineering, the effect of data quality antipatterns on these models remains underexplored. Objective: This study develops a taxonomy of ML-specific data quality antipatterns and assesses their impact on software analytics models' performance and interpretation. Methods: We identified eight types and 14 sub-types of ML-specific data quality antipatterns through a literature review. We conducted experiments to determine the prevalence of these antipatterns in SDP data (RQ1), assess how cleaning order affects model performance (RQ2), evaluate the impact of antipattern removal on performance (RQ3), and examine the consistency of interpretation from models built with different antipatterns (RQ4). Results: In our SDP case study, we identified nine antipatterns. Over 90% of these overlapped at both row and column levels, complicating cleaning prioritization and risking excessive data removal. The order of cleaning significantly impacts ML model performance, with neural networks being more resilient to cleaning order changes than simpler models like logistic regression. Antipatterns such as Tailed Distributions and Class Overlap show a statistically significant correlation with performance metrics when other antipatterns are cleaned. Models built with different antipatterns showed moderate consistency in interpretation results. Conclusion: The cleaning order of different antipatterns impacts ML model performance. Five antipatterns have a statistically significant correlation with model performance when others are cleaned. Additionally, model interpretation is moderately affected by different data quality antipatterns.

cs.SE

SimClone: Detecting Tabular Data Clones using Value Similarity

Data clones are defined as multiple copies of the same data among datasets. Presence of data clones between datasets can cause issues such as difficulties in managing data assets and data license violations when using datasets with clones to build AI software. However, detecting data clones is not trivial. Majority of the prior studies in this area rely on structural information to detect data clones (e.g., font size, column header). However, tabular datasets used to build AI software are typically stored without any structural information. In this paper, we propose a novel method called SimClone for data clone detection in tabular datasets without relying on structural information. SimClone method utilizes value similarities for data clone detection. We also propose a visualization approach as a part of our SimClone method to help locate the exact position of the cloned data between a dataset pair. Our results show that our SimClone outperforms the current state-of-the-art method by at least 20\% in terms of both F1-score and AUC. In addition, SimClone's visualization component helps identify the exact location of the data clone in a dataset with a Precision@10 value of 0.80 in the top 20 true positive predictions.

cs.DB

Rethinking Software Engineering in the Foundation Model Era: From Task-Driven AI Copilots to Goal-Driven AI Pair Programmers

The advent of Foundation Models (FMs) and AI-powered copilots has transformed the landscape of software development, offering unprecedented code completion capabilities and enhancing developer productivity. However, the current task-driven nature of these copilots falls short in addressing the broader goals and complexities inherent in software engineering (SE). In this paper, we propose a paradigm shift towards goal-driven AI-powered pair programmers that collaborate with human developers in a more holistic and context-aware manner. We envision AI pair programmers that are goal-driven, human partners, SE-aware, and self-learning. These AI partners engage in iterative, conversation-driven development processes, aligning closely with human goals and facilitating informed decision-making. We discuss the desired attributes of such AI pair programmers and outline key challenges that must be addressed to realize this vision. Ultimately, our work represents a shift from AI-augmented SE to AI-transformed SE by replacing code completion with a collaborative partnership between humans and AI that enhances both productivity and software quality.

cs.SE

Rethinking Software Engineering in the Foundation Model Era: A Curated Catalogue of Challenges in the Development of Trustworthy FMware

Foundation models (FMs), such as Large Language Models (LLMs), have revolutionized software development by enabling new use cases and business models. We refer to software built using FMs as FMware. The unique properties of FMware (e.g., prompts, agents, and the need for orchestration), coupled with the intrinsic limitations of FMs (e.g., hallucination) lead to a completely new set of software engineering challenges. Based on our industrial experience, we identified 10 key SE4FMware challenges that have caused enterprise FMware development to be unproductive, costly, and risky. In this paper, we discuss these challenges in detail and state the path for innovation that we envision. Next, we present FMArts, which is our long-term effort towards creating a cradle-to-grave platform for the engineering of trustworthy FMware. Finally, we (i) show how the unique properties of FMArts enabled us to design and develop a complex FMware for a large customer in a timely manner and (ii) discuss the lessons that we learned in doing so. We hope that the disclosure of the aforementioned challenges and our associated efforts to tackle them will not only raise awareness but also promote deeper and further discussions, knowledge sharing, and innovative solutions across the software engineering discipline.

cs.SE

Keeping Deep Learning Models in Check: A History-Based Approach to Mitigate Overfitting

In software engineering, deep learning models are increasingly deployed for critical tasks such as bug detection and code review. However, overfitting remains a challenge that affects the quality, reliability, and trustworthiness of software systems that utilize deep learning models. Overfitting can be (1) prevented (e.g., using dropout or early stopping) or (2) detected in a trained model (e.g., using correlation-based approaches). Both overfitting detection and prevention approaches that are currently used have constraints (e.g., requiring modification of the model structure, and high computing resources). In this paper, we propose a simple, yet powerful approach that can both detect and prevent overfitting based on the training history (i.e., validation losses). Our approach first trains a time series classifier on training histories of overfit models. This classifier is then used to detect if a trained model is overfit. In addition, our trained classifier can be used to prevent overfitting by identifying the optimal point to stop a model's training. We evaluate our approach on its ability to identify and prevent overfitting in real-world samples. We compare our approach against correlation-based detection approaches and the most commonly used prevention approach (i.e., early stopping). Our approach achieves an F1 score of 0.91 which is at least 5% higher than the current best-performing non-intrusive overfitting detection approach. Furthermore, our approach can stop training to avoid overfitting at least 32% of the times earlier than early stopping and has the same or a better rate of returning the best model.

cs.SE

An Empirical Study of Delayed Games on Steam

The gaming industry is rapidly expanding. With over 2.7 billion players worldwide, game development has become increasingly challenging. To meet the ever-changing demands and expectations of players and due to unforeseen hindrances in the development process, game developers may require to delay the release of their game. We conducted an empirical study of 23,485 games on the Steam platform to analyze how often, and which games delayed their release date. We find that delaying a release is common: 48% of the studied games had a delayed initial release. Games delayed their release by a median of 14 days. Games for which a release date range (e.g., "Q1 2019") was specified, rather than a specific date were more likely to release within that range. Across different game genres, the percentage of games that delay release is similar (ranging from 48% to 52%). Finally, games with a delayed release are rated lower than games that release on time, but the difference is negligible.

cs.GT

Can I use this publicly available dataset to build commercial AI software? -- A Case Study on Publicly Available Image Datasets

Publicly available datasets are one of the key drivers for commercial AI software. The use of publicly available datasets is governed by dataset licenses. These dataset licenses outline the rights one is entitled to on a given dataset and the obligations that one must fulfil to enjoy such rights without any license compliance violations. Unlike standardized Open Source Software (OSS) licenses, existing dataset licenses are defined in an ad-hoc manner and do not clearly outline the rights and obligations associated with their usage. Further, a public dataset may be hosted in multiple locations and created from multiple data sources each of which may have different licenses. Hence, existing approaches on checking OSS license compliance cannot be used. In this paper, we propose a new approach to assessing the potential license compliance violations if a given publicly available dataset were to be used for building commercial AI software. We conduct a case study with our approach on 6 commonly used publicly available image datasets. Our results show that there exists potential risks of license violations associated with all of the studied datasets if they were used for commercial purposes.

cs.LG

Towards a consistent interpretation of AIOps models

Artificial Intelligence for IT Operations (AIOps) has been adopted in organizations in various tasks, including interpreting models to identify indicators of service failures. To avoid misleading practitioners, AIOps model interpretations should be consistent (i.e., different AIOps models on the same task agree with one another on feature importance). However, many AIOps studies violate established practices in the machine learning community when deriving interpretations, such as interpreting models with suboptimal performance, though the impact of such violations on the interpretation consistency has not been studied. In this paper, we investigate the consistency of AIOps model interpretation along three dimensions: internal consistency, external consistency, and time consistency. We conduct a case study on two AIOps tasks: predicting Google cluster job failures, and Backblaze hard drive failures. We find that the randomness from learners, hyperparameter tuning, and data sampling should be controlled to generate consistent interpretations. AIOps models with AUCs greater than 0.75 yield more consistent interpretation compared to low-performing models. Finally, AIOps models that are constructed with the Sliding Window or Full History approaches have the most consistent interpretation with the trends presented in the entire datasets. Our study provides valuable guidelines for practitioners to derive consistent AIOps model interpretation.

cs.LG

Towards Training Reproducible Deep Learning Models

Reproducibility is an increasing concern in Artificial Intelligence (AI), particularly in the area of Deep Learning (DL). Being able to reproduce DL models is crucial for AI-based systems, as it is closely tied to various tasks like training, testing, debugging, and auditing. However, DL models are challenging to be reproduced due to issues like randomness in the software (e.g., DL algorithms) and non-determinism in the hardware (e.g., GPU). There are various practices to mitigate some of the aforementioned issues. However, many of them are either too intrusive or can only work for a specific usage context. In this paper, we propose a systematic approach to training reproducible DL models. Our approach includes three main parts: (1) a set of general criteria to thoroughly evaluate the reproducibility of DL models for two different domains, (2) a unified framework which leverages a record-and-replay technique to mitigate software-related randomness and a profile-and-patch technique to control hardware-related non-determinism, and (3) a reproducibility guideline which explains the rationales and the mitigation strategies on conducting a reproducible training process for DL models. Case study results show our approach can successfully reproduce six open source and one commercial DL models.

cs.LG

An Empirical Study of the Characteristics of Popular Minecraft Mods

It is becoming increasingly difficult for game developers to manage the cost of developing a game, while meeting the high expectations of gamers. One way to balance the increasing gamer expectation and development stress is to build an active modding community around the game. There exist several examples of games with an extremely active and successful modding community, with the Minecraft game being one of the most notable ones. This paper reports on an empirical study of 1,114 popular and 1,114 unpopular Minecraft mods from the CurseForge mod distribution platform, one of the largest distribution platforms for Minecraft mods. We analyzed the relationship between 33 features across 5 dimensions of mod characteristics and the popularity of mods (i.e., mod category, mod documentation, environmental context of the mod, remuneration for the mod, and community contribution for the mod), to understand the characteristics of popular Minecraft mods. We firstly verify that the studied dimensions have significant explanatory power in distinguishing the popularity of the studied mods. Then we evaluated the contribution of each of the 33 features across the 5 dimensions. We observed that popular mods tend to have a high quality description and promote community contribution.

cs.SE

Building the perfect game -- an empirical study of game modifications

Game developers cannot always meet the growing and changing needs of the gaming community, due to the often already overloaded schedules of developers. So-called modders can potentially assist game developers with addressing gamers' needs. Modders are enthusiasts who provide modifications or completely new content for a game. By supporting modders, game developers can meet the rapidly growing and varying needs of their gamer base. Modders have the potential to play a role in extending the life expectancy of a game, thereby saving game developers time and money, and leading to a better overall gaming experience for their gamer base. In this paper, we empirically study the metadata of 9,521 mods of the 20 most-modded games on the Nexus Mods distribution platform. Our goal is to provide useful insights into the modding community of the Nexus Mods distribution platform from a quantitative perspective, and to provide researchers with a solid foundation for future exploration of game mods. In doing so, game developers can potentially reduce development time and cost due to the increased replayability of their games through mods. We find that providing official support for mods can be beneficial for the perceived quality of the mods of a game. In addition, mod users are willing to submit bug reports for a mod. However, they often fail to do this in a systematic manner using the bug reporting tool of the Nexus Mods platform, resulting in low-quality bug reports which are difficult to resolve. Based on our findings, we recommend that game developers who desire an active modding community for their own games provide the modding community with an officially-supported modding tool. In addition, we recommend that mod distribution platforms, such as Nexus Mods, improve their bug reporting system to receive higher quality bug reports.

cs.SE