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De-Nian Yang

Publications and source records attributed to De-Nian Yang.

At least 19 recordsLinked to original sources

Quantum Computing and Data Processing for Frequent Itemset Mining

Frequent Itemset Mining (FIM) is an important task in data analytics, where classical algorithms face scalability bottlenecks from the combinatorial growth of candidates and the memory overhead of their data structures. Inspired by recent developments in quantum computing, in this paper, we propose the Quantum Frequent-itemset Mining (QFM) data-processing framework for FIM. Following the level-wise structure of the itemset lattice, QFM introduces three mechanisms: (1) Bit-Vector Qubit Encoding for quantum data representation, which organizes transaction data into branchless bit-vectors to facilitate systematic uncomputation; (2) Mining-Aware Candidate Superposition, which prepares a quantum superposition over valid candidates at each lattice level rather than the full itemset lattice; and (3) Bit-Parallel Threshold Marking, which constructs a logarithmic-depth threshold-marking oracle for reliable repeated support verification within hardware coherence limits. We provide theoretical time complexity analysis, implement QFM on IBM Qiskit and Amazon Braket, and evaluate it on real-world datasets against representative classical baselines, where QFM achieves 96% improvement on average.

cs.DB

Toward Multi-Domain and Long-Tailed Quantization via Feature Alignment and Scaling

Quantizing deep neural networks is essential for efficient inference on resource-constrained devices. However, most existing methods are designed for single-domain and class-balanced data, leaving practical settings with domain shifts or severe class imbalance underexplored. We address these challenges with Efficient Multi-Domain Alignment Quantization (EmaQ), which aligns domain distributions through a CDF-based projection and uses sensitivity-aware weight aggregation to stabilize multi-domain quantization. We further extend EmaQ to EmaQ-LT for long-tailed quantization by introducing class-conditioned variance scaling and confidence-based logit adjustment to mitigate majority-class overconfidence. Theoretical analyses establish convergence guarantees and motivate the proposed sensitivity and scaling mechanisms. Experiments on standard, multi-domain (Office-31, Digits), and long-tailed (SynDigits-LT, CIFAR-10-LT, CIFAR-100-LT) benchmarks show that EmaQ and EmaQ-LT achieve strong low-bit performance under domain shift and class imbalance.

cs.LG

Risk-Aware Skill-Coverage Hybrid Workforce Configuration on Social Networks

In hybrid workforce configurations, it is important to decide which employees should work onsite or remotely while ensuring the collaboration benefits against contact-based health risks and skill requirements. In this paper, we formulate the Risk-aware Skill-coverage Hybrid Workforce Configuration (RSHWC) problem on a two-layer social network that balances physical contact risks and social collaboration ties to meet skill requirements. We prove that RSHWC is NP-hard and propose the Guided Risk-aware Iterative Assembling (GRIA) algorithm, a multi-stage algorithm that combines risk-aware workforce construction, skill-preserving workforce refinement, and risk-reducing member replacement. Experiments on four real-world networks show that GRIA consistently outperforms state-of-the-art baselines under various settings.

cs.SI

Human-Centric Community Detection in Hybrid Metaverse Networks with Integrated AI Entities

Community detection is a cornerstone problem in social network analysis (SNA), aimed at identifying cohesive communities with minimal external links. However, the rise of generative AI and Metaverse introduce complexities by creating hybrid human-AI social networks (denoted by HASNs), where traditional methods fall short, especially in human-centric settings. This paper introduces a novel community detection problem in HASNs (denoted by MetaCD), which seeks to enhance human connectivity within communities while reducing the presence of AI nodes. Effective processing of MetaCD poses challenges due to the delicate trade-off between excluding certain AI nodes and maintaining community structure. To address this, we propose CUSA, an innovative framework incorporating AI-aware clustering techniques that navigate this trade-off by selectively retaining AI nodes that contribute to community integrity. Furthermore, given the scarcity of real-world HASNs, we devise four strategies for synthesizing these networks under various hypothetical scenarios. Empirical evaluations on real social networks, reconfigured as HASNs, demonstrate the effectiveness and practicality of our approach compared to traditional non-deep learning and graph neural network (GNN)-based methods.

cs.SI

Self-guided Knowledgeable Network of Thoughts: Amplifying Reasoning with Large Language Models

We introduce Knowledgeable Network of Thoughts (kNoT): a prompt scheme that advances the capabilities of large language models (LLMs) beyond existing paradigms like Chain-of-Thought (CoT), Tree of Thoughts (ToT), and Graph of Thoughts (GoT). The key innovation of kNoT is the LLM Workflow Template (LWT), which allows for an executable plan to be specified by LLMs for LLMs. LWT allows these plans to be arbitrary networks, where single-step LLM operations are nodes, and edges correspond to message passing between these steps. Furthermore, LWT supports selection of individual elements through indexing, facilitating kNoT to produce intricate plans where each LLM operation can be limited to elementary operations, greatly enhancing reliability over extended task sequences. We demonstrate that kNoT significantly outperforms the state of the art on six use cases, while reducing the need for extensive prompt engineering. For instance, kNoT finds 92% accuracy for sorting 32 numbers over 12% and 31% for ToT and GoT, while utilizing up to 84.4% and 87.3% less task-specific prompts, respectively.

cs.MA

In Anticipation of Perfect Deepfake: Identity-anchored Artifact-agnostic Detection under Rebalanced Deepfake Detection Protocol

As deep generative models advance, we anticipate deepfakes achieving "perfection"-generating no discernible artifacts or noise. However, current deepfake detectors, intentionally or inadvertently, rely on such artifacts for detection, as they are exclusive to deepfakes and absent in genuine examples. To bridge this gap, we introduce the Rebalanced Deepfake Detection Protocol (RDDP) to stress-test detectors under balanced scenarios where genuine and forged examples bear similar artifacts. We offer two RDDP variants: RDDP-WHITEHAT uses white-hat deepfake algorithms to create 'self-deepfakes,' genuine portrait videos with the resemblance of the underlying identity, yet carry similar artifacts to deepfake videos; RDDP-SURROGATE employs surrogate functions (e.g., Gaussian noise) to process both genuine and forged examples, introducing equivalent noise, thereby sidestepping the need of deepfake algorithms. Towards detecting perfect deepfake videos that aligns with genuine ones, we present ID-Miner, a detector that identifies the puppeteer behind the disguise by focusing on motion over artifacts or appearances. As an identity-based detector, it authenticates videos by comparing them with reference footage. Equipped with the artifact-agnostic loss at frame-level and the identity-anchored loss at video-level, ID-Miner effectively singles out identity signals amidst distracting variations. Extensive experiments comparing ID-Miner with 12 baseline detectors under both conventional and RDDP evaluations with two deepfake datasets, along with additional qualitative studies, affirm the superiority of our method and the necessity for detectors designed to counter perfect deepfakes.

cs.CV

CDGraph: Dual Conditional Social Graph Synthesizing via Diffusion Model

The social graphs synthesized by the generative models are increasingly in demand due to data scarcity and concerns over user privacy. One of the key performance criteria for generating social networks is the fidelity to specified conditionals, such as users with certain membership and financial status. While recent diffusion models have shown remarkable performance in generating images, their effectiveness in synthesizing graphs has not yet been explored in the context of conditional social graphs. In this paper, we propose the first kind of conditional diffusion model for social networks, CDGraph, which trains and synthesizes graphs based on two specified conditions. We propose the co-evolution dependency in the denoising process of CDGraph to capture the mutual dependencies between the dual conditions and further incorporate social homophily and social contagion to preserve the connectivity between nodes while satisfying the specified conditions. Moreover, we introduce a novel classifier loss, which guides the training of the diffusion process through the mutual dependency of dual conditions. We evaluate CDGraph against four existing graph generative methods, i.e., SPECTRE, GSM, EDGE, and DiGress, on four datasets. Our results show that the generated graphs from CDGraph achieve much higher dual-conditional validity and lower discrepancy in various social network metrics than the baselines, thus demonstrating its proficiency in generating dual-conditional social graphs.

cs.SI

Targeted Influence with Community and Gender-Aware Seeding

When spreading information over social networks, seeding algorithms selecting users to start the dissemination play a crucial role. The majority of existing seeding algorithms focus solely on maximizing the total number of reached nodes, overlooking the issue of group fairness, in particular, gender imbalance. To tackle the challenge of maximizing information spread on certain target groups, e.g., females, we introduce the concept of the community and gender-aware potential of users. We first show that the network's community structure is closely related to the gender distribution. Then, we propose an algorithm that leverages the information about community structure and its gender potential to iteratively modify a seed set such that the information spread on the target group meets the target ratio. Finally, we validate the algorithm by performing experiments on synthetic and real-world datasets. Our results show that the proposed seeding algorithm achieves not only the target ratio but also the highest information spread, compared to the state-of-the-art gender-aware seeding algorithm.

cs.SI

A Unified Seeding Framework

Online social networks have become a crucial medium to disseminate the latest political, commercial, and social information. Users with high visibility are often selected as seeds to spread information and affect their adoption in target groups. We study how gender differences and similarities can impact the information spreading process. Using a large-scale Instagram dataset and a small-scale Facebook dataset, we first conduct a multi-faceted analysis taking the interaction type, directionality and frequency into account. To this end, we explore a variety of existing and new single and multihop centrality measures. Our analysis unveils that males and females interact differently depending on the interaction types, e.g., likes or comments, and they feature different support and promotion patterns. We complement prior work showing that females do not reach top visibility (often referred to as the glass ceiling effect) jointly factoring in the connectivity and interaction intensity, both of which were previously mainly discussed independently. Inspired by these observations, we propose a novel seeding framework, called Disparity Seeding, which aims at maximizing spread while reaching a target user group, e.g., a certain percentage of females -- promoting the influence of under-represented groups. Disparity Seeding ranks influential users with two gender-aware measures, the Target HI-index and the Embedding index. Extensive simulations comparing Disparity Seeding with target-agnostic algorithms show that Disparity Seeding meets the target percentage while effectively maximizing the spread. Disparity Seeding can be generalized to counter different types of inequality, e.g., race, and proactively promote minorities in the society.

cs.SI

Attack as the Best Defense: Nullifying Image-to-image Translation GANs via Limit-aware Adversarial Attack

With the successful creation of high-quality image-to-image (Img2Img) translation GANs comes the non-ethical applications of DeepFake and DeepNude. Such misuses of img2img techniques present a challenging problem for society. In this work, we tackle the problem by introducing the Limit-Aware Self-Guiding Gradient Sliding Attack (LaS-GSA). LaS-GSA follows the Nullifying Attack to cancel the img2img translation process under a black-box setting. In other words, by processing input images with the proposed LaS-GSA before publishing, any targeted img2img GANs can be nullified, preventing the model from maliciously manipulating the images. To improve efficiency, we introduce the limit-aware random gradient-free estimation and the gradient sliding mechanism to estimate the gradient that adheres to the adversarial limit, i.e., the pixel value limitations of the adversarial example. Theoretical justifications validate how the above techniques prevent inefficiency caused by the adversarial limit in both the direction and the step length. Furthermore, an effective self-guiding prior is extracted solely from the threat model and the target image to efficiently leverage the prior information and guide the gradient estimation process. Extensive experiments demonstrate that LaS-GSA requires fewer queries to nullify the image translation process with higher success rates than 4 state-of-the-art black-box methods.

cs.CV

Live Multi-Streaming and Donation Recommendations via Coupled Donation-Response Tensor Factorization

In contrast to traditional online videos, live multi-streaming supports real-time social interactions between multiple streamers and viewers, such as donations. However, donation and multi-streaming channel recommendations are challenging due to complicated streamer and viewer relations, asymmetric communications, and the tradeoff between personal interests and group interactions. In this paper, we introduce Multi-Stream Party (MSP) and formulate a new multi-streaming recommendation problem, called Donation and MSP Recommendation (DAMRec). We propose Multi-stream Party Recommender System (MARS) to extract latent features via socio-temporal coupled donation-response tensor factorization for donation and MSP recommendations. Experimental results on Twitch and Douyu manifest that MARS significantly outperforms existing recommenders by at least 38.8% in terms of hit ratio and mean average precision.

cs.IR

Cybersickness-aware Tile-based Adaptive 360° Video Streaming

In contrast to traditional videos, the imaging in virtual reality (VR) is 360°, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused part of the video, instead of the whole one. On the other hand, the techniques to alleviate cybersickness, which is akin to motion sickness and happens when using digital displays, have not been jointly explored with the tile selection in VR. In this paper, we investigate Tile Selection with Cybersickness Control (TSCC) in an adaptive 360° video streaming system with cybersickness alleviation. We propose an m-competitive online algorithm with Cybersickness Indicator (CI) and Video Loss Indicator (VLI) to evaluate instant cybersickness and the total loss of video quality. Moreover, the algorithm exploits Sickness Migration Indicator (SMI) to evaluate the cybersickness accumulated over time and the increase of optical flow to improve the tile quality assignment. Simulations with a real network dataset show that our algorithm outperforms the baselines regarding video quality and cybersickness accumulation.

cs.NI

Influence Maximization Based on Dynamic Personal Perception in Knowledge Graph

Viral marketing on social networks, also known as Influence Maximization (IM), aims to select k users for the promotion of a target item by maximizing the total spread of their influence. However, most previous works on IM do not explore the dynamic user perception of promoted items in the process. In this paper, by exploiting the knowledge graph (KG) to capture dynamic user perception, we formulate the problem of Influence Maximization with Dynamic Personal Perception (IMDPP) that considers user preferences and social influence reflecting the impact of relevant item adoptions. We prove the hardness of IMDPP and design an approximation algorithm, named Dynamic perception for seeding in target markets (Dysim), by exploring the concepts of dynamic reachability, target markets, and substantial influence to select and promote a sequence of relevant items. We evaluate the performance of Dysim in comparison with the state-of-the-art approaches using real social networks with real KGs. The experimental results show that Dysim effectively achieves up to 6.7 times of influence spread in large datasets over the state-of-the-art approaches.

cs.SI

Optimizing Item and Subgroup Configurations for Social-Aware VR Shopping

Shopping in VR malls has been regarded as a paradigm shift for E-commerce, but most of the conventional VR shopping platforms are designed for a single user. In this paper, we envisage a scenario of VR group shopping, which brings major advantages over conventional group shopping in brick-and-mortar stores and Web shopping: 1) configure flexible display of items and partitioning of subgroups to address individual interests in the group, and 2) support social interactions in the subgroups to boost sales. Accordingly, we formulate the Social-aware VR Group-Item Configuration (SVGIC) problem to configure a set of displayed items for flexibly partitioned subgroups of users in VR group shopping. We prove SVGIC is NP-hard to approximate within $\frac{32}{31} - ε$. We design an approximation algorithm based on the idea of Co-display Subgroup Formation (CSF) to configure proper items for display to different subgroups of friends. Experimental results on real VR datasets and a user study with hTC VIVE manifest that our algorithms outperform baseline approaches by at least 30.1% of solution quality.

cs.DS

Efficient Algorithms towards Network Intervention

Research suggests that social relationships have substantial impacts on individuals' health outcomes. Network intervention, through careful planning, can assist a network of users to build healthy relationships. However, most previous work is not designed to assist such planning by carefully examining and improving multiple network characteristics. In this paper, we propose and evaluate algorithms that facilitate network intervention planning through simultaneous optimization of network degree, closeness, betweenness, and local clustering coefficient, under scenarios involving Network Intervention with Limited Degradation - for Single target (NILD-S) and Network Intervention with Limited Degradation - for Multiple targets (NILD-M). We prove that NILD-S and NILD-M are NP-hard and cannot be approximated within any ratio in polynomial time unless P=NP. We propose the Candidate Re-selection with Preserved Dependency (CRPD) algorithm for NILD-S, and the Objective-aware Intervention edge Selection and Adjustment (OISA) algorithm for NILD-M. Various pruning strategies are designed to boost the efficiency of the proposed algorithms. Extensive experiments on various real social networks collected from public schools and Web and an empirical study are conducted to show that CRPD and OISA outperform the baselines in both efficiency and effectiveness.

cs.SI

On VR Spatial Query for Dual Entangled Worlds

With the rapid advent of Virtual Reality (VR) technology and virtual tour applications, there is a research need on spatial queries tailored for simultaneous movements in both the physical and virtual worlds. Traditional spatial queries, designed mainly for one world, do not consider the entangled dual worlds in VR. In this paper, we first investigate the fundamental shortest-path query in VR as the building block for spatial queries, aiming to avoid hitting boundaries and obstacles in the physical environment by leveraging Redirected Walking (RW) in Computer Graphics. Specifically, we first formulate Dual-world Redirected-walking Obstacle-free Path (DROP) to find the minimum-distance path in the virtual world, which is constrained by the RW cost in the physical world to ensure immersive experience in VR. We prove DROP is NP-hard and design a fully polynomial-time approximation scheme, Dual Entangled World Navigation (DEWN), by finding Minimum Immersion Loss Range (MIL Range). Afterward, we show that the existing spatial query algorithms and index structures can leverage DEWN as a building block to support kNN and range queries in the dual worlds of VR. Experimental results and a user study with implementation in HTC VIVE manifest that DEWN outperforms the baselines with smoother RW operations in various VR scenarios.

cs.DS

Seed Selection and Social Coupon Allocation for Redemption Maximization in Online Social Networks

Online social networks have become the medium for efficient viral marketing exploiting social influence in information diffusion. However, the emerging application Social Coupon (SC) incorporating social referral into coupons cannot be efficiently solved by previous researches which do not take into account the effect of SC allocation. The number of allocated SCs restricts the number of influenced friends for each user. In the paper, we investigate not only the seed selection problem but also the effect of SC allocation for optimizing the redemption rate which represents the efficiency of SC allocation. Accordingly, we formulate a problem named Seed Selection and SC allocation for Redemption Maximization (S3CRM) and prove the hardness of S3CRM. We design an effective algorithm with a performance guarantee, called Seed Selection and Social Coupon allocation algorithm. For S3CRM, we introduce the notion of marginal redemption to evaluate the efficiency of investment in seeds and SCs. Moreover, for a balanced investment, we develop a new graph structure called guaranteed path, to explore the opportunity to optimize the redemption rate. Finally, we perform a comprehensive evaluation on our proposed algorithm with various baselines. The results validate our ideas and show the effectiveness of the proposed algorithm over baselines.

cs.SI

Online Multicast Traffic Engineering for Software-Defined Networks

Previous research on SDN traffic engineering mostly focuses on static traffic, whereas dynamic traffic, though more practical, has drawn much less attention. Especially, online SDN multicast that supports IETF dynamic group membership (i.e., any user can join or leave at any time) has not been explored. Different from traditional shortest-path trees (SPT) and graph theoretical Steiner trees (ST), which concentrate on routing one tree at any instant, online SDN multicast traffic engineering is more challenging because it needs to support dynamic group membership and optimize a sequence of correlated trees without the knowledge of future join and leave, whereas the scalability of SDN due to limited TCAM is also crucial. In this paper, therefore, we formulate a new optimization problem, named Online Branch-aware Steiner Tree (OBST), to jointly consider the bandwidth consumption, SDN multicast scalability, and rerouting overhead. We prove that OBST is NP-hard and does not have a $|D_{max}|^{1-ε}$-competitive algorithm for any $ε>0$, where $|D_{max}|$ is the largest group size at any time. We design a $|D_{max}|$-competitive algorithm equipped with the notion of the budget, the deposit, and Reference Tree to achieve the tightest bound. The simulations and implementation on real SDNs with YouTube traffic manifest that the total cost can be reduced by at least 25% compared with SPT and ST, and the computation time is small for massive SDN.

cs.NI