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Debabrota Basu

Publications and source records attributed to Debabrota Basu.

At least 55 records · Page 3Linked to original sources

From Noisy Fixed-Point Iterations to Private ADMM for Centralized and Federated Learning

We study differentially private (DP) machine learning algorithms as instances of noisy fixed-point iterations, in order to derive privacy and utility results from this well-studied framework. We show that this new perspective recovers popular private gradient-based methods like DP-SGD and provides a principled way to design and analyze new private optimization algorithms in a flexible manner. Focusing on the widely-used Alternating Directions Method of Multipliers (ADMM) method, we use our general framework to derive novel private ADMM algorithms for centralized, federated and fully decentralized learning. For these three algorithms, we establish strong privacy guarantees leveraging privacy amplification by iteration and by subsampling. Finally, we provide utility guarantees using a unified analysis that exploits a recent linear convergence result for noisy fixed-point iterations.

cs.LG↗

How Biased are Your Features?: Computing Fairness Influence Functions with Global Sensitivity Analysis

Fairness in machine learning has attained significant focus due to the widespread application in high-stake decision-making tasks. Unregulated machine learning classifiers can exhibit bias towards certain demographic groups in data, thus the quantification and mitigation of classifier bias is a central concern in fairness in machine learning. In this paper, we aim to quantify the influence of different features in a dataset on the bias of a classifier. To do this, we introduce the Fairness Influence Function (FIF). This function breaks down bias into its components among individual features and the intersection of multiple features. The key idea is to represent existing group fairness metrics as the difference of the scaled conditional variances in the classifier's prediction and apply a decomposition of variance according to global sensitivity analysis. To estimate FIFs, we instantiate an algorithm FairXplainer that applies variance decomposition of classifier's prediction following local regression. Experiments demonstrate that FairXplainer captures FIFs of individual feature and intersectional features, provides a better approximation of bias based on FIFs, demonstrates higher correlation of FIFs with fairness interventions, and detects changes in bias due to fairness affirmative/punitive actions in the classifier. The code is available at https://github.com/ReAILe/bias-explainer.

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Bandits Corrupted by Nature: Lower Bounds on Regret and Robust Optimistic Algorithm

We study the corrupted bandit problem, i.e. a stochastic multi-armed bandit problem with $k$ unknown reward distributions, which are heavy-tailed and corrupted by a history-independent adversary or Nature. To be specific, the reward obtained by playing an arm comes from corresponding heavy-tailed reward distribution with probability $1-\varepsilon \in (0.5,1]$ and an arbitrary corruption distribution of unbounded support with probability $\varepsilon \in [0,0.5)$. First, we provide $\textit{a problem-dependent lower bound on the regret}$ of any corrupted bandit algorithm. The lower bounds indicate that the corrupted bandit problem is harder than the classical stochastic bandit problem with sub-Gaussian or heavy-tail rewards. Following that, we propose a novel UCB-type algorithm for corrupted bandits, namely HubUCB, that builds on Huber's estimator for robust mean estimation. Leveraging a novel concentration inequality of Huber's estimator, we prove that HubUCB achieves a near-optimal regret upper bound. Since computing Huber's estimator has quadratic complexity, we further introduce a sequential version of Huber's estimator that exhibits linear complexity. We leverage this sequential estimator to design SeqHubUCB that enjoys similar regret guarantees while reducing the computational burden. Finally, we experimentally illustrate the efficiency of HubUCB and SeqHubUCB in solving corrupted bandits for different reward distributions and different levels of corruptions.

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Reinforcement Learning in the Wild with Maximum Likelihood-based Model Transfer

In this paper, we study the problem of transferring the available Markov Decision Process (MDP) models to learn and plan efficiently in an unknown but similar MDP. We refer to it as \textit{Model Transfer Reinforcement Learning (MTRL)} problem. First, we formulate MTRL for discrete MDPs and Linear Quadratic Regulators (LQRs) with continuous state actions. Then, we propose a generic two-stage algorithm, MLEMTRL, to address the MTRL problem in discrete and continuous settings. In the first stage, MLEMTRL uses a \textit{constrained Maximum Likelihood Estimation (MLE)}-based approach to estimate the target MDP model using a set of known MDP models. In the second stage, using the estimated target MDP model, MLEMTRL deploys a model-based planning algorithm appropriate for the MDP class. Theoretically, we prove worst-case regret bounds for MLEMTRL both in realisable and non-realisable settings. We empirically demonstrate that MLEMTRL allows faster learning in new MDPs than learning from scratch and achieves near-optimal performance depending on the similarity of the available MDPs and the target MDP.

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When Privacy Meets Partial Information: A Refined Analysis of Differentially Private Bandits

We study the problem of multi-armed bandits with $ε$-global Differential Privacy (DP). First, we prove the minimax and problem-dependent regret lower bounds for stochastic and linear bandits that quantify the hardness of bandits with $ε$-global DP. These bounds suggest the existence of two hardness regimes depending on the privacy budget $ε$. In the high-privacy regime (small $ε$), the hardness depends on a coupled effect of privacy and partial information about the reward distributions. In the low-privacy regime (large $ε$), bandits with $ε$-global DP are not harder than the bandits without privacy. For stochastic bandits, we further propose a generic framework to design a near-optimal $ε$ global DP extension of an index-based optimistic bandit algorithm. The framework consists of three ingredients: the Laplace mechanism, arm-dependent adaptive episodes, and usage of only the rewards collected in the last episode for computing private statistics. Specifically, we instantiate $ε$-global DP extensions of UCB and KL-UCB algorithms, namely AdaP-UCB and AdaP-KLUCB. AdaP-KLUCB is the first algorithm that both satisfies $ε$-global DP and yields a regret upper bound that matches the problem-dependent lower bound up to multiplicative constants.

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Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration and Planning

We study the problem of episodic reinforcement learning in continuous state-action spaces with unknown rewards and transitions. Specifically, we consider the setting where the rewards and transitions are modeled using parametric bilinear exponential families. We propose an algorithm, BEF-RLSVI, that a) uses penalized maximum likelihood estimators to learn the unknown parameters, b) injects a calibrated Gaussian noise in the parameter of rewards to ensure exploration, and c) leverages linearity of the exponential family with respect to an underlying RKHS to perform tractable planning. We further provide a frequentist regret analysis of BEF-RLSVI that yields an upper bound of $\tilde{\mathcal{O}}(\sqrt{d^3H^3K})$, where $d$ is the dimension of the parameters, $H$ is the episode length, and $K$ is the number of episodes. Our analysis improves the existing bounds for the bilinear exponential family of MDPs by $\sqrt{H}$ and removes the handcrafted clipping deployed in existing \RLSVI-type algorithms. Our regret bound is order-optimal with respect to $H$ and $K$.

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On Meritocracy in Optimal Set Selection

Typically, merit is defined with respect to some intrinsic measure of worth. We instead consider a setting where an individual's worth is \emph{relative}: when a Decision Maker (DM) selects a set of individuals from a population to maximise expected utility, it is natural to consider the \emph{Expected Marginal Contribution} (EMC) of each person to the utility. We show that this notion satisfies an axiomatic definition of fairness for this setting. We also show that for certain policy structures, this notion of fairness is aligned with maximising expected utility, while for linear utility functions it is identical to the Shapley value. However, for certain natural policies, such as those that select individuals with a specific set of attributes (e.g. high enough test scores for college admissions), there is a trade-off between meritocracy and utility maximisation. We analyse the effect of constraints on the policy on both utility and fairness in extensive experiments based on college admissions and outcomes in Norwegian universities.

cs.AI↗

SAAC: Safe Reinforcement Learning as an Adversarial Game of Actor-Critics

Although Reinforcement Learning (RL) is effective for sequential decision-making problems under uncertainty, it still fails to thrive in real-world systems where risk or safety is a binding constraint. In this paper, we formulate the RL problem with safety constraints as a non-zero-sum game. While deployed with maximum entropy RL, this formulation leads to a safe adversarially guided soft actor-critic framework, called SAAC. In SAAC, the adversary aims to break the safety constraint while the RL agent aims to maximize the constrained value function given the adversary's policy. The safety constraint on the agent's value function manifests only as a repulsion term between the agent's and the adversary's policies. Unlike previous approaches, SAAC can address different safety criteria such as safe exploration, mean-variance risk sensitivity, and CVaR-like coherent risk sensitivity. We illustrate the design of the adversary for these constraints. Then, in each of these variations, we show the agent differentiates itself from the adversary's unsafe actions in addition to learning to solve the task. Finally, for challenging continuous control tasks, we demonstrate that SAAC achieves faster convergence, better efficiency, and fewer failures to satisfy the safety constraints than risk-averse distributional RL and risk-neutral soft actor-critic algorithms.

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SENTINEL: Taming Uncertainty with Ensemble-based Distributional Reinforcement Learning

In this paper, we consider risk-sensitive sequential decision-making in Reinforcement Learning (RL). Our contributions are two-fold. First, we introduce a novel and coherent quantification of risk, namely composite risk, which quantifies the joint effect of aleatory and epistemic risk during the learning process. Existing works considered either aleatory or epistemic risk individually, or as an additive combination. We prove that the additive formulation is a particular case of the composite risk when the epistemic risk measure is replaced with expectation. Thus, the composite risk is more sensitive to both aleatory and epistemic uncertainty than the individual and additive formulations. We also propose an algorithm, SENTINEL-K, based on ensemble bootstrapping and distributional RL for representing epistemic and aleatory uncertainty respectively. The ensemble of K learners uses Follow The Regularised Leader (FTRL) to aggregate the return distributions and obtain the composite risk. We experimentally verify that SENTINEL-K estimates the return distribution better, and while used with composite risk estimates, demonstrates higher risk-sensitive performance than state-of-the-art risk-sensitive and distributional RL algorithms.

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Algorithmic Fairness Verification with Graphical Models

In recent years, machine learning (ML) algorithms have been deployed in safety-critical and high-stake decision-making, where the fairness of algorithms is of paramount importance. Fairness in ML centers on detecting bias towards certain demographic populations induced by an ML classifier and proposes algorithmic solutions to mitigate the bias with respect to different fairness definitions. To this end, several fairness verifiers have been proposed that compute the bias in the prediction of an ML classifier--essentially beyond a finite dataset--given the probability distribution of input features. In the context of verifying linear classifiers, existing fairness verifiers are limited by accuracy due to imprecise modeling of correlations among features and scalability due to restrictive formulations of the classifiers as SSAT/SMT formulas or by sampling. In this paper, we propose an efficient fairness verifier, called FVGM, that encodes the correlations among features as a Bayesian network. In contrast to existing verifiers, FVGM proposes a stochastic subset-sum based approach for verifying linear classifiers. Experimentally, we show that FVGM leads to an accurate and scalable assessment for more diverse families of fairness-enhancing algorithms, fairness attacks, and group/causal fairness metrics than the state-of-the-art fairness verifiers. We also demonstrate that FVGM facilitates the computation of fairness influence functions as a stepping stone to detect the source of bias induced by subsets of features.

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Procrastinated Tree Search: Black-box Optimization with Delayed, Noisy, and Multi-Fidelity Feedback

In black-box optimization problems, we aim to maximize an unknown objective function, where the function is only accessible through feedbacks of an evaluation or simulation oracle. In real-life, the feedbacks of such oracles are often noisy and available after some unknown delay that may depend on the computation time of the oracle. Additionally, if the exact evaluations are expensive but coarse approximations are available at a lower cost, the feedbacks can have multi-fidelity. In order to address this problem, we propose a generic extension of hierarchical optimistic tree search (HOO), called ProCrastinated Tree Search (PCTS), that flexibly accommodates a delay and noise-tolerant bandit algorithm. We provide a generic proof technique to quantify regret of PCTS under delayed, noisy, and multi-fidelity feedbacks. Specifically, we derive regret bounds of PCTS enabled with delayed-UCB1 (DUCB1) and delayed-UCB-V (DUCBV) algorithms. Given a horizon $T$, PCTS retains the regret bound of non-delayed HOO for expected delay of $O(\log T)$ and worsens by $O(T^{\frac{1-α}{d+2}})$ for expected delays of $O(T^{1-α})$ for $α\in (0,1]$. We experimentally validate on multiple synthetic functions and hyperparameter tuning problems that PCTS outperforms the state-of-the-art black-box optimization methods for feedbacks with different noise levels, delays, and fidelity.

cs.LG↗

Risk-Sensitive Bayesian Games for Multi-Agent Reinforcement Learning under Policy Uncertainty

In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of different players' interactions. In existing literature, the risk in stochastic games has been studied in terms of the inherent uncertainty evoked by the variability of transitions and actions. In this work, we instead focus on the risk associated with the \textit{uncertainty over types}. We contrast this with the multi-agent reinforcement learning framework where the other agents have fixed stationary policies and investigate risk-sensitiveness due to the uncertainty about the other agents' adaptive policies. We propose risk-sensitive versions of existing algorithms proposed for risk-neutral stochastic games, such as Iterated Best Response (IBR), Fictitious Play (FP) and a general multi-objective gradient approach using dual ascent (DAPG). Our experimental analysis shows that risk-sensitive DAPG performs better than competing algorithms for both social welfare and general-sum stochastic games.

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Justicia: A Stochastic SAT Approach to Formally Verify Fairness

As a technology ML is oblivious to societal good or bad, and thus, the field of fair machine learning has stepped up to propose multiple mathematical definitions, algorithms, and systems to ensure different notions of fairness in ML applications. Given the multitude of propositions, it has become imperative to formally verify the fairness metrics satisfied by different algorithms on different datasets. In this paper, we propose a stochastic satisfiability (SSAT) framework, Justicia, that formally verifies different fairness measures of supervised learning algorithms with respect to the underlying data distribution. We instantiate Justicia on multiple classification and bias mitigation algorithms, and datasets to verify different fairness metrics, such as disparate impact, statistical parity, and equalized odds. Justicia is scalable, accurate, and operates on non-Boolean and compound sensitive attributes unlike existing distribution-based verifiers, such as FairSquare and VeriFair. Being distribution-based by design, Justicia is more robust than the verifiers, such as AIF360, that operate on specific test samples. We also theoretically bound the finite-sample error of the verified fairness measure.

cs.AI↗

UDO: Universal Database Optimization using Reinforcement Learning

UDO is a versatile tool for offline tuning of database systems for specific workloads. UDO can consider a variety of tuning choices, reaching from picking transaction code variants over index selections up to database system parameter tuning. UDO uses reinforcement learning to converge to near-optimal configurations, creating and evaluating different configurations via actual query executions (instead of relying on simplifying cost models). To cater to different parameter types, UDO distinguishes heavy parameters (which are expensive to change, e.g. physical design parameters) from light parameters. Specifically for optimizing heavy parameters, UDO uses reinforcement learning algorithms that allow delaying the point at which the reward feedback becomes available. This gives us the freedom to optimize the point in time and the order in which different configurations are created and evaluated (by benchmarking a workload sample). UDO uses a cost-based planner to minimize reconfiguration overheads. For instance, it aims to amortize the creation of expensive data structures by consecutively evaluating configurations using them. We evaluate UDO on Postgres as well as MySQL and on TPC-H as well as TPC-C, optimizing a variety of light and heavy parameters concurrently.

cs.DB↗

$ε$-net Induced Lazy Witness Complexes on Graphs

Computation of persistent homology of simplicial representations such as the Rips and the Cěch complexes do not efficiently scale to large point clouds. It is, therefore, meaningful to devise approximate representations and evaluate the trade-off between their efficiency and effectiveness. The lazy witness complex economically defines such a representation using only a few selected points, called landmarks. Topological data analysis traditionally considers a point cloud in a Euclidean space. In many situations, however, data is available in the form of a weighted graph. A graph along with the geodesic distance defines a metric space. This metric space of a graph is amenable to topological data analysis. We discuss the computation of persistent homologies on a weighted graph. We present a lazy witness complex approach leveraging the notion of $ε$-net that we adapt to weighted graphs and their geodesic distance to select landmarks. We show that the value of the $ε$ parameter of the $ε$-net provides control on the trade-off between choice and number of landmarks and the quality of the approximate simplicial representation. We present three algorithms for constructing an $ε$-net of a graph. We comparatively and empirically evaluate the efficiency and effectiveness of the choice of landmarks that they induce for the topological data analysis of different real-world graphs.

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Inferential Induction: A Novel Framework for Bayesian Reinforcement Learning

Bayesian reinforcement learning (BRL) offers a decision-theoretic solution for reinforcement learning. While "model-based" BRL algorithms have focused either on maintaining a posterior distribution on models or value functions and combining this with approximate dynamic programming or tree search, previous Bayesian "model-free" value function distribution approaches implicitly make strong assumptions or approximations. We describe a novel Bayesian framework, Inferential Induction, for correctly inferring value function distributions from data, which leads to the development of a new class of BRL algorithms. We design an algorithm, Bayesian Backwards Induction, with this framework. We experimentally demonstrate that the proposed algorithm is competitive with respect to the state of the art.

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Bayesian Reinforcement Learning via Deep, Sparse Sampling

We address the problem of Bayesian reinforcement learning using efficient model-based online planning. We propose an optimism-free Bayes-adaptive algorithm to induce deeper and sparser exploration with a theoretical bound on its performance relative to the Bayes optimal policy, with a lower computational complexity. The main novelty is the use of a candidate policy generator, to generate long-term options in the planning tree (over beliefs), which allows us to create much sparser and deeper trees. Experimental results on different environments show that in comparison to the state-of-the-art, our algorithm is both computationally more efficient, and obtains significantly higher reward in discrete environments.

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Differential Privacy for Multi-armed Bandits: What Is It and What Is Its Cost?

Based on differential privacy (DP) framework, we introduce and unify privacy definitions for the multi-armed bandit algorithms. We represent the framework with a unified graphical model and use it to connect privacy definitions. We derive and contrast lower bounds on the regret of bandit algorithms satisfying these definitions. We leverage a unified proving technique to achieve all the lower bounds. We show that for all of them, the learner's regret is increased by a multiplicative factor dependent on the privacy level $ε$. We observe that the dependency is weaker when we do not require local differential privacy for the rewards.

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