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Debmalya Panigrahi

Publications and source records attributed to Debmalya Panigrahi.

At least 55 records · Page 3Linked to original sources

Pacing Equilibrium in First-Price Auction Markets

Mature internet advertising platforms offer high-level campaign management tools to help advertisers run their campaigns, often abstracting away the intricacies of how each ad is placed and focusing on aggregate metrics of interest to advertisers. On such platforms, advertisers often participate in auctions through a proxy bidder, so the standard incentive analyses that are common in the literature do not apply directly. In this paper, we take the perspective of a budget management system that surfaces aggregated incentives -- instead of individual auctions -- and compare first and second price auctions. We show that theory offers surprising endorsement for using a first price auction to sell individual impressions. In particular, first price auctions guarantee uniqueness of the steady-state equilibrium of the budget management system, monotonicity, and other desirable properties, as well as efficient computation through the solution to the well-studied Eisenberg-Gale convex program. Contrary to what one can expect from first price auctions, we show that incentives issues are not a barrier that undermines the system. Using realistic instances generated from data collected at real-world auction platforms, we show that bidders have small regret with respect to their optimal ex-post strategy, and they do not have a big incentive to misreport when they can influence equilibria directly by giving inputs strategically. Finally, budget-constrained bidders, who have significant prevalence in real-world platforms, tend to have smaller regrets. Our computations indicate that bidder budgets, pacing multipliers and regrets all have a positive association in statistical terms.

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Universal Algorithms for Clustering Problems

This paper presents universal algorithms for clustering problems, including the widely studied $k$-median, $k$-means, and $k$-center objectives. The input is a metric space containing all potential client locations. The algorithm must select $k$ cluster centers such that they are a good solution for any subset of clients that actually realize. Specifically, we aim for low regret, defined as the maximum over all subsets of the difference between the cost of the algorithm's solution and that of an optimal solution. A universal algorithm's solution $SOL$ for a clustering problem is said to be an $(α, β)$-approximation if for all subsets of clients $C'$, it satisfies $SOL(C') \leq α\cdot OPT(C') + β\cdot MR$, where $OPT(C')$ is the cost of the optimal solution for clients $C'$ and $MR$ is the minimum regret achievable by any solution. Our main results are universal algorithms for the standard clustering objectives of $k$-median, $k$-means, and $k$-center that achieve $(O(1), O(1))$-approximations. These results are obtained via a novel framework for universal algorithms using linear programming (LP) relaxations. These results generalize to other $\ell_p$-objectives and the setting where some subset of the clients are fixed. We also give hardness results showing that $(α, β)$-approximation is NP-hard if $α$ or $β$ is at most a certain constant, even for the widely studied special case of Euclidean metric spaces. This shows that in some sense, $(O(1), O(1))$-approximation is the strongest type of guarantee obtainable for universal clustering.

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Sparsification of Directed Graphs via Cut Balance

In this paper, we consider the problem of designing cut sparsifiers and sketches for directed graphs. To bypass known lower bounds, we allow the sparsifier/sketch to depend on the balance of the input graph, which smoothly interpolates between undirected and directed graphs. We give nearly matching upper and lower bounds for both for-all (cf. Benczúr and Karger, STOC 1996) and for-each (Andoni et al., ITCS 2016) cut sparsifiers/sketches as a function of cut balance, defined the maximum ratio of the cut value in the two directions of a directed graph (Ene et al., STOC 2016). We also show an interesting application of digraph sparsification via cut balance by using it to give a very short proof of a celebrated maximum flow result of Karger and Levine (STOC 2002).

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Minimum Cuts in Directed Graphs via $\sqrt{n}$ Max-Flows

We give an algorithm to find a mincut in an $n$-vertex, $m$-edge weighted directed graph using $\tilde O(\sqrt{n})$ calls to any maxflow subroutine. Using state of the art maxflow algorithms, this yields a directed mincut algorithm that runs in $\tilde O(m\sqrt{n} + n^2)$ time. This improves on the 30 year old bound of $\tilde O(mn)$ obtained by Hao and Orlin for this problem.

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Vertex Connectivity in Poly-logarithmic Max-flows

The vertex connectivity of an $m$-edge $n$-vertex undirected graph is the smallest number of vertices whose removal disconnects the graph, or leaves only a singleton vertex. In this paper, we give a reduction from the vertex connectivity problem to a set of maxflow instances. Using this reduction, we can solve vertex connectivity in $\tilde O(m^α)$ time for any $α\ge 1$, if there is a $m^α$-time maxflow algorithm. Using the current best maxflow algorithm that runs in $m^{4/3+o(1)}$ time (Kathuria, Liu and Sidford, FOCS 2020), this yields a $m^{4/3+o(1)}$-time vertex connectivity algorithm. This is the first improvement in the running time of the vertex connectivity problem in over 20 years, the previous best being an $\tilde O(mn)$-time algorithm due to Henzinger, Rao, and Gabow (FOCS 1996). Indeed, no algorithm with an $o(mn)$ running time was known before our work, even if we assume an $\tilde O(m)$-time maxflow algorithm. Our new technique is robust enough to also improve the best $\tilde O(mn)$-time bound for directed vertex connectivity to $mn^{1-1/12+o(1)}$ time

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Aggregated Deletion Propagation for Counting Conjunctive Query Answers

We investigate the computational complexity of minimizing the source side-effect in order to remove a given number of tuples from the output of a conjunctive query. This is a variant of the well-studied {\em deletion propagation} problem, the difference being that we are interested in removing the smallest subset of input tuples to remove a given number of output tuples} while deletion propagation focuses on removing a specific output tuple. We call this the {\em Aggregated Deletion Propagation} problem. We completely characterize the poly-time solvability of this problem for arbitrary conjunctive queries without self-joins. This includes a poly-time algorithm to decide solvability, as well as an exact structural characterization of NP-hard instances. We also provide a practical algorithm for this problem (a heuristic for NP-hard instances) and evaluate its experimental performance on real and synthetic datasets.

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Caching with Time Windows and Delays

We consider two generalizations of the classical weighted paging problem that incorporate the notion of delayed service of page requests. The first is the (weighted) Paging with Time Windows (PageTW) problem, which is like the classical weighted paging problem except that each page request only needs to be served before a given deadline. This problem arises in many practical applications of online caching, such as the "deadline" I/O scheduler in the Linux kernel and video-on-demand streaming. The second, and more general, problem is the (weighted) Paging with Delay (PageD) problem, where the delay in serving a page request results in a penalty being assessed to the objective. This problem generalizes the caching problem to allow delayed service, a line of work that has recently gained traction in online algorithms (e.g., Emek et al. STOC '16, Azar et al. STOC '17, Azar and Touitou FOCS '19). We give $O(\log k\log n)$-competitive algorithms for both the PageTW and PageD problems on $n$ pages with a cache of size $k$. This significantly improves on the previous best bounds of $O(k)$ for both problems (Azar et al. STOC '17). We also consider the offline PageTW and PageD problems, for which we give $O(1)$ approximation algorithms and prove APX-hardness. These are the first results for the offline problems; even NP-hardness was not known before our work. At the heart of our algorithms is a novel "hitting-set" LP relaxation of the PageTW problem that overcomes the $Ω(k)$ integrality gap of the natural LP for the problem. To the best of our knowledge, this is the first example of an LP-based algorithm for an online algorithm with delays/deadlines.

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Online Algorithms for Weighted Paging with Predictions

In this paper, we initiate the study of the weighted paging problem with predictions. This continues the recent line of work in online algorithms with predictions, particularly that of Lykouris and Vassilvitski (ICML 2018) and Rohatgi (SODA 2020) on unweighted paging with predictions. We show that unlike unweighted paging, neither a fixed lookahead nor knowledge of the next request for every page is sufficient information for an algorithm to overcome existing lower bounds in weighted paging. However, a combination of the two, which we call the strong per request prediction (SPRP) model, suffices to give a 2-competitive algorithm. We also explore the question of gracefully degrading algorithms with increasing prediction error, and give both upper and lower bounds for a set of natural measures of prediction error.

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Robust Algorithms for TSP and Steiner Tree

Robust optimization is a widely studied area in operations research, where the algorithm takes as input a range of values and outputs a single solution that performs well for the entire range. Specifically, a robust algorithm aims to minimize regret, defined as the maximum difference between the solution's cost and that of an optimal solution in hindsight once the input has been realized. For graph problems in P, such as shortest path and minimum spanning tree, robust polynomial-time algorithms that obtain a constant approximation on regret are known. In this paper, we study robust algorithms for minimizing regret in NP-hard graph optimization problems, and give constant approximations on regret for the classical traveling salesman and Steiner tree problems.

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Generalized Deletion Propagation on Counting Conjunctive Query Answers

We investigate the computational complexity of minimizing the source side-effect in order to remove a given number of tuples from the output of a conjunctive query. In particular, given a multi-relational database $D$, a conjunctive query $Q$, and a positive integer $k$ as input, the goal is to find a minimum subset of input tuples to remove from D that would eliminate at least $k$ output tuples from $Q(D)$. This problem generalizes the well-studied deletion propagation problem in databases. In addition, it encapsulates the notion of intervention for aggregate queries used in data analysis with applications to explaining interesting observations on the output. We show a dichotomy in the complexity of this problem for the class of full conjunctive queries without self-joins by giving a characterization on the structure of $Q$ that makes the problem either polynomial-time solvable or NP-hard. Our proof of this dichotomy result already gives an exact algorithm in the easy cases; we complement this by giving an approximation algorithm for the hard cases of the problem.

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Dynamic Set Cover: Improved Algorithms & Lower Bounds

We give new upper and lower bounds for the {\em dynamic} set cover problem. First, we give a $(1+ε) f$-approximation for fully dynamic set cover in $O(f^2\log n /ε^5)$ (amortized) update time, for any $ε> 0$, where $f$ is the maximum number of sets that an element belongs to. In the decremental setting, the update time can be improved to $O(f^2/ε^5)$, while still obtaining an $(1+ε) f$-approximation. These are the first algorithms that obtain an approximation factor linear in $f$ for dynamic set cover, thereby almost matching the best bounds known in the offline setting and improving upon the previous best approximation of $O(f^2)$ in the dynamic setting. To complement our upper bounds, we also show that a linear dependence of the update time on $f$ is necessary unless we can tolerate much worse approximation factors. Using the recent distributed PCP-framework, we show that any dynamic set cover algorithm that has an amortized update time of $O(f^{1-ε})$ must have an approximation factor that is $Ω(n^δ)$ for some constant $δ>0$ under the Strong Exponential Time Hypothesis.

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Retracting Graphs to Cycles

We initiate the algorithmic study of retracting a graph into a cycle in the graph, which seeks a mapping of the graph vertices to the cycle vertices, so as to minimize the maximum stretch of any edge, subject to the constraint that the restriction of the mapping to the cycle is the identity map. This problem has its roots in the rich theory of retraction of topological spaces, and has strong ties to well-studied metric embedding problems such as minimum bandwidth and 0-extension. Our first result is an O(min{k, sqrt{n}})-approximation for retracting any graph on n nodes to a cycle with k nodes. We also show a surprising connection to Sperner's Lemma that rules out the possibility of improving this result using natural convex relaxations of the problem. Nevertheless, if the problem is restricted to planar graphs, we show that we can overcome these integrality gaps using an exact combinatorial algorithm, which is the technical centerpiece of the paper. Building on our planar graph algorithm, we also obtain a constant-factor approximation algorithm for retraction of points in the Euclidean plane to a uniform cycle.

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Faster Algorithms for the Geometric Transportation Problem

Let $R$ and $B$ be two point sets in $\mathbb{R}^d$, with $|R|+ |B| = n$ and where $d$ is a constant. Next, let $λ: R \cup B \to \mathbb{N}$ such that $\sum_{r \in R } λ(r) = \sum_{b \in B} λ(b)$ be demand functions over $R$ and $B$. Let $\|\cdot\|$ be a suitable distance function such as the $L_p$ distance. The transportation problem asks to find a map $τ: R \times B \to \mathbb{N}$ such that $\sum_{b \in B}τ(r,b) = λ(r)$, $\sum_{r \in R}τ(r,b) = λ(b)$, and $\sum_{r \in R, b \in B} τ(r,b) \|r-b\|$ is minimized. We present three new results for the transportation problem when $\|r-b\|$ is any $L_p$ metric: - For any constant $\varepsilon > 0$, an $O(n^{1+\varepsilon})$ expected time randomized algorithm that returns a transportation map with expected cost $O(\log^2(1/\varepsilon))$ times the optimal cost. - For any $\varepsilon > 0$, a $(1+\varepsilon)$-approximation in $O(n^{3/2}\varepsilon^{-d} \operatorname{polylog}(U) \operatorname{polylog}(n))$ time, where $U = \max_{p\in R\cup B} λ(p)$. - An exact strongly polynomial $O(n^2 \operatorname{polylog}n)$ time algorithm, for $d = 2$.

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Minimizing Latency in Online Ride and Delivery Services

Motivated by the popularity of online ride and delivery services, we study natural variants of classical multi-vehicle minimum latency problems where the objective is to route a set of vehicles located at depots to serve request located on a metric space so as to minimize the total latency. In this paper, we consider point-to-point requests that come with source-destination pairs and release-time constraints that restrict when each request can be served. The point-to-point requests and release-time constraints model taxi rides and deliveries. For all the variants considered, we show constant-factor approximation algorithms based on a linear programming framework. To the best of our knowledge, these are the first set of results for the aforementioned variants of the minimum latency problems. Furthermore, we provide an empirical study of heuristics based on our theoretical algorithms on a real data set of taxi rides.

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Online Load Balancing for Related Machines

In the load balancing problem, introduced by Graham in the 1960s (SIAM J. of Appl. Math. 1966, 1969), jobs arriving online have to be assigned to machines so to minimize an objective defined on machine loads. A long line of work has addressed this problem for both the makespan norm and arbitrary $\ell_q$-norms of machine loads. Recent literature (e.g., Azar et al., STOC 2013; Im et al., FOCS 2015) has further expanded the scope of this problem to vector loads, to capture jobs with multi-dimensional resource requirements in applications such as data centers. In this paper, we completely resolve the job scheduling problem for both scalar and vector jobs on related machines, i.e., where each machine has a given speed and the time taken to process a job is inversely proportional to the speed of the machine it is assigned on. We show the following results. For scalar scheduling, we give a constant competitive algorithm for optimizing any $\ell_q$-norm for related machines. The only previously known result was for the makespan norm. For vector scheduling, there are two natural variants for vector scheduling, depending on whether the speed of a machine is dimension-dependent or not. We show a sharp contrast between these two variants, proving that they are respectively equivalent to unrelated machines and identical machines for the makespan norm. We also extend these results to arbitrary $\ell_q$-norms of the machine loads. No previous results were known for vector scheduling on related machines.

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Online Service with Delay

In this paper, we introduce the online service with delay problem. In this problem, there are $n$ points in a metric space that issue service requests over time, and a server that serves these requests. The goal is to minimize the sum of distance traveled by the server and the total delay in serving the requests. This problem models the fundamental tradeoff between batching requests to improve locality and reducing delay to improve response time, that has many applications in operations management, operating systems, logistics, supply chain management, and scheduling. Our main result is to show a poly-logarithmic competitive ratio for the online service with delay problem. This result is obtained by an algorithm that we call the preemptive service algorithm. The salient feature of this algorithm is a process called preemptive service, which uses a novel combination of (recursive) time forwarding and spatial exploration on a metric space. We hope this technique will be useful for related problems such as reordering buffer management, online TSP, vehicle routing, etc. We also generalize our results to $k > 1$ servers.

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Timing Matters: Online Dynamics in Broadcast Games

A central question in algorithmic game theory is to measure the inefficiency (ratio of costs) of Nash equilibria (NE) with respect to socially optimal solutions. The two established metrics used for this purpose are price of anarchy (POA) and price of stability (POS), which respectively provide upper and lower bounds on this ratio. A deficiency of these metrics, however, is that they are purely existential and shed no light on which of the equilibrium states are reachable in an actual game, i.e., via natural game dynamics. This is particularly striking if these metrics differ significantly, such as in network design games where the exponential gap between the best and worst NE states originally prompted the notion of POS in game theory (Anshelevich et al., FOCS 2002). In this paper, we make progress toward bridging this gap by studying network design games under natural game dynamics. First we show that in a completely decentralized setting, where agents arrive, depart, and make improving moves in an arbitrary order, the inefficiency of NE attained can be polynomially large. This implies that the game designer must have some control over the interleaving of these events in order to force the game to attain efficient NE. We complement our negative result by showing that if the game designer is allowed to execute a sequence of improving moves to create an equilibrium state after every batch of agent arrivals or departures, then the resulting equilibrium states attained by the game are exponentially more efficient, i.e., the ratio of costs compared to the optimum is only logarithmic. Overall, our two results establish that in network games, the efficiency of equilibrium states is dictated by whether agents are allowed to join or leave the game in arbitrary states, an observation that might be useful in analyzing the dynamics of other classes of games with divergent POS and POA bounds.

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Online and Dynamic Algorithms for Set Cover

In this paper, we study the set cover problem in the fully dynamic model. In this model, the set of active elements, i.e., those that must be covered at any given time, can change due to element arrivals and departures. The goal is to maintain an algorithmic solution that is competitive with respect to the current optimal solution. This model is popular in both the dynamic algorithms and online algorithms communities. The difference is in the restriction placed on the algorithm: in dynamic algorithms, the running time of the algorithm making updates (called update time) is bounded, while in online algorithms, the number of updates made to the solution (called recourse) is limited. In this paper we show the following results: In the update time setting, we obtain O(log n)-competitiveness with O(f log n) amortized update time, and O(f^3)-competitiveness with O(f^2) update time. The O(log n)-competitive algorithm is the first one to achieve a competitive ratio independent of f in this setting. In the recourse setting, we show a competitive ratio of O(min{log n,f}) with constant amortized recourse. Note that this matches the best offline bounds with just constant recourse, something that is impossible in the classical online model. Our results are based on two algorithmic frameworks in the fully-dynamic model that are inspired by the classic greedy and primal-dual algorithms for offline set cover. We show that both frameworks can be used for obtaining both recourse and update time bounds, thereby demonstrating algorithmic techniques common to these strands of research.

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